- Patch 1.1.1 Now Live - 4 September 2026
Afternoon folks,We have a new patch for you all today, with some big changes and a whole host of improvements and bug fixes.One of the major highlights of this update is the economy overhaul, which aims to keep looting feeling fun, fresh and exciting, while allowing for a greater sense of progression while traversing the world.We have also introduced additional keybinds that allow you to rebind your movement and camera.NewEconomy Overhaul.Reduced the amount of general loot containers that spawn in the world (general loot containers exclude harvestables, chests and skill books).Increased the amount of loot found in the remaining loot containers.Stopped general loot containers from respawning.Increased the amount of loot that drops from enemies.Reduced the types of miscellaneous items that can be found in the world.Removed proximity looting and greatly increased the interact radius for lo…
- Patch 1.1.0 Now Live - 19 August 2026
Afternoon folks,Patch 1.1.0 is now live on Steam, featuring a whole host of updates, changes and improvements.Due to the introduction of FSR 2.2, your upscalar settings will have reset to default.You can adjust these in Settings > Video > Advanced SettingsYour Maximum FPS may have also been reset to 60.This can be changed in Settings > Video > Display SettingsAs always, should you run into any new issues after updating to 1.1.0, don’t hesitate to report it over in our Discord server, or if you’d prefer here in the community discussions section that we also check regularly.Thank all of you for your continued support and feedback! We can't wait to share what we have planned next.NewUpdated the game engine to Unreal Engine 4.27.Added FSR 2.2 support.Implemented a back up system that auto-restores progress in the unlikely event a save file becomes corrupted.Updated the video formats to a ne…
- Hotfix 1.0.19 - 6 August 2026
Hey folks, We have a small hotfix today that will hopefully fix the loading menu issues some Steam Machine players have been experiencing. If anyone is able to report back to us on this we'd greatly appreciate it! - The Titan Roc team
- Patch 1.0.18 Now Live - 4 August 2026
Hey folks, Patch 1.0.18 has now arrived, our focus since we launched Vahrin’s Call a week ago has been to get the game running as enjoyably as possible for everyone. We’re pleased to say that apart from a few map images that we will be updating this coming week, Ultra-Wide monitor support is now available!We’ve also ironed out a lot of optimisation issues that cropped up with so many of you playing on wildly different hardware.As always, should you run into any new issues after updating to 1.0.18, don’t hesitate to report it over in our Discord server, or if you’d prefer here in the community discussions section that we also check regularly. Patch NotesNewAdded ultrawide display support.Added new shortcuts for accessing abilities without using the shortcut wheel.Added Quick Ability toggle in Control Settings – Must be enabled.Added toggle to disable sprinting FOV change.Added additional…
- Vahrin's Call is NOW AVAILABLE! - 27 July 2026
Greetings Mercenaries!It’s finally time, Vahrin's Call is officially live!!This has been a journey full of passion, challenges, and countless hours of work. We're so grateful to everyone who supported, encouraged, and believed in this game along the way.We can’t wait for you to play it and truly hope it brings you as much joy as it brought us creating it.With love and appreciation,The Titan Roc Team
- Vahrin's Call Releases in 2 Days - 25 July 2026
Greetings Mercenaries!I hope you're all doing fantastic as always and are gearing up to dive into the world of Leyda!Vahrin's Call officially releases on Steam the day after tomorrow, Monday July 27, at 4PM BST.After so many years of development, it's an incredibly surreal feeling for all of us on the team.We're both incredibly nervous and excited for you all to explore everything we've spent so long crafting. Above all else, we hope you'll be able to see just how much love and care the Titan Roc team have poured into the game.As you may or may not have already seen, we just posted our last episode of Inside Vahrin's Call. The series has concluded with 12 minutes of raw gameplay, exploring one of the more linear, dungeon-like areas in the game. We can't wait for you to explore these dungeons, as well as all the open areas the world of Leyda has to offer!You may have also seen that revie…
- Vahrin's Call Progress Report - 2 Weeks Until Release! - 14 July 2026
Greetings Mercenaries!Vahrin's Call is under 2 weeks away from release now! What an insane thing to finally be able to say.As we inch closer to July 27th, we're continuing our new series, Inside Vahrin's Call, over on YouTube.Check out the latest video in the playlist!We're also celebrating hitting 150,000 Wishlists on Steam!The city of Vahrin is on the brink of collapse, but an army of reinforcements awaits on the horizon..As a thank you for hitting this insane milestone and to celebrate the release of Vahrin's Call being less than 2 weeks away now, we'll be giving away 2 Steam keys for the game on X.Drop us a follow on X and keep an eye out for future posts to enter the giveaway!And that's all for today, mercs!Thank you all very much for your continued support. Your kind words truly mean the world ♥- The Titan Roc team
- Inside Vahrin's Call Episode 1, System Requirements & More! - 6 July 2026
Greetings Mercs!The very first episode of our new YouTube mini-series is now live for your viewing pleasure.In this episode, we'll be covering what type of high fantasy world we've created with Leyda, so you know what kind of experience you're getting into on July 27th. Alongside the first episode going live, we also have the game's minimum and recommended system requirements to share with you all.Lastly, we have updated many of the screenshots on our Steam page. Stop by and check out what's new!The next episode of Inside Vahrin's Call will go live this coming Wednesday, July 8th. Stay tuned~- The Titan Roc team
- 3 Weeks Until Vahrin's Call Releases! - 3 July 2026
Greetings Mercenaries!We hope you've all had a fantastic June and are gearing up to dive into Vahrin's Call on the 27th of July.Thank you all very much for the positive response on our Release Date trailer. Your heartwarming words of encouragement are a pleasure to read as always.Today, I wanted to talk a little bit about what you can expect to see from us over the coming weeks, now that the release of Vahrin's Call is just around the corner.Over on YouTube, we are starting a brand new mini-series, 'Inside Vahrin's Call'.As stated in the Introduction video above, from now until release you can expect 3 short videos every week that delve into a different feature, mechanic or area of the game. The goal with these videos is that by the end you'll have a much better understanding of what to expect from Vahrin's Call, so you can decide if it's the game for you.The first video in this series…
- Vahrin's Call Release Date Trailer - 1 June 2026
Greetings once again mercs!After countless years of blood, sweat and tears, we are finally ready to announce the long awaited release date for our story-driven action-RPG, Vahrin's Call.Vahrin's Call will be available to purchase on PC, July 27, 2026!If you haven't already checked out our release date trailer, please do so~Once again, everyone on the Titan Roc team would like to extend a massive thank you to all of you for your unwavering support over the years. We know many of you have had Vahrin's Call on your wishlist as far back as 2021 or even 2020!We feel so incredibly lucky to have such a supportive, passionate and patient community.Knowing that all of you will get to have fun exploring our handcrafted high fantasy world, makes all of this worthwhile.Sharpen your sword, ready your spells and journey forth to answer Vahrin’s Call, July 27th!We'll see you all again very soon.- The…
- Vahrin's Call | Exciting News And YouTube Premiere! - 25 May 2026
Greetings Mercs!In just 7 days time on June 1st, we'll be sharing something very exciting over on the Forsaken Realms YouTube channel. Believe me, you won't want to miss this!We'll be counting down the days to the premiere over on the Forsaken Realms Socials.Drop us a follow to be reminded of when the premiere goes live!We'll see you all June 1st.- The Titan Roc team
- Vahrin's Call Progress Report - April 2026 - 4 May 2026
Greetings mercs and welcome back to another progress report on our upcoming story-driven RPG, Vahrin's Call.April has kept the Titan Roc Team on their toes, with constant changes and improvements making their way into the game, to be refined further with meticulous QA testing. With the upcoming months promising to be even busier, there are a myriad of tasks that will require the team's full attention and focus, but we're prepared for it!Before we get started on what the team has been working on throughout April, I would like to briefly direct all of your attention to the Forsaken Realms Socials.Why? Well we have some pretty exciting news to share throughout May that I'm sure you guys wouldn't want to miss. Follow us on any of our socials to stay up to date with us, and definitely keep an eye out for next month's Progress Report, here on Steam. June 1st is just around the corner!With tha…
- Vahrin's Call Progress Report - March 2026 - 30 March 2026
Greetings mercs!Hope you're all having a lovely Monday morning/afternoon/evening, wherever you might be out there in the big wide world.As per usual, it's been a busy month for the Titan Roc team. Everyone has been hard at work fine tuning the gameplay experience of Vahrin's Call, bringing it up to the standard that both you and we have come to expect. Let's dive in to see what's been happening throughout March!Dev PlaytestingTowards the beginning of March, everyone on the team took a week to sit down and play through Vahrin's Call from start to finish. The main objective was for each of us to clear the main story, with a secondary objective of clearing all the side quests and unlocking all the achievements.The overarching goal though was of course to obtain as much feedback as we possibly could on the current state of the game. With a range of devs trawling through Vahrin's depths, exp…
- Vahrin's Call Progress Report - February 2026 - 2 March 2026
Greetings mercs!Hope you're all doing smashing as always and are ready to see how the world of Leyda has developed over the last month.Throughout February, the team has been contuining to polish a multitude of things across the board, with a variety of updates, changes and improvements made in all areas. However, it's undeniable that our primary focus has been refining the combat, and so that's largely what we'll be covering in today's update.With that being said, let's dive right in!Blocking and ParryingLast month we teased some of the changes we've been making to how blocking and parrying feels in the game. On our Gameplay Overview video, we saw some comments suggesting the need for more "impact" to help sell that an enemy has just struck you at full force.This is something that was actually already on our todo list. Just didn't quite make it's way into the game in time for the new vi…
- Vahrin's Call Progress Report - January 2026 - 2 February 2026
Greetings mercs!Welcome back to the first progress report of the year for Vahrin's Call, our upcoming story-driven RPG.It's been a fantastic start to 2026 for us.The NewGame+ Showcase has brought a lot of new eyes onto Vahrin's Call over the last month. We hope you've had a chance to check out our Gameplay Overview and like how the game is shaping up!We greatly appreciate all the feedback and critiique many of you have left over the past few weeks. We're already working on improvements based on many of your suggestions, with a focus on making the combat feel more impactful.We're excited to share how combat in particular will improve over the coming months. In the meantime, here's a little peek at how blocking is starting to feel with more weight behind enemy attacks!Combat isn't the only thing we've been busy with this month though.The various biomes and locales that make up Vahrin and…
- New Steam Page is LIVE - 9 January 2026
Greetings mercs, and a big welcome to everyone who is new here!In case you missed it, yesterday we were lucky enough to present Vahrin's Call in the New Game+ Showcase. If you haven't already seen it, check it out!Alongside this, we have completely overhauled our Steam page to include a brand new gameplay overview video (link also below), new screenshots and a ton of new information. Take a look around~That's everything for today!Thank you to everyone who has been leaving kind comments during and after the event. Next month we'll be back to regular monthly Progress Reports, now that the team is back working on the game after the holidays.See you all soon.- The Titan Roc team
- Vahrin's Call x New Game+ Showcase - 6 January 2026
Greetings mercs!Hope you're all doing well and are feeling rejuvenated and revitalized after the holiday break.To kick off 2026 with a bang, we're excited to announce we are participating in the New Game+ Showcase, a brand new, creator-led games showcase designed to put authentic excitement back at the center of game reveals.We'll be sharing a new video with you all at the event and a full overhaul of our Steam page will also go live at the same time.An incredible 45 games (including yours truly), will be participating in this event, ranging from indie to AA and AAA titles. You can expect new content for games you may or may not have seen before, be it new gameplay, exclusive interviews, or the latest trailer.Speaking of trailers, check out the hype trailer for the event!The showcase goes live in just 2 days time! - This Thursday, January 8, at 1PM PT | 4PM ET | 9PM GMT.Be sure to stop…
- 2026 on the Horizon - 19 December 2025
Greetings again mercs!With the end of 2025 now in sight, we wanted to take a moment and reflect on what has been an incredibly hectic, unpredictable, but above all else, productive year.Vahrin's Call has come such an immensely long way since January. Various systems and mechanics have been finalised, countless areas have been refined and polished to release standard, and a metric ton of bugs have been eradicated to boot.We're very proud of everything we have achieved this year. All the overtime hours and 7 day weeks have helped push the game into a fantastic place, ready to kick off 2026 with a bang.The team has done an amazing job with the game's development, but above all else, we have all of you to thank for the progress made this year. It sounds dramatic, but your kind and supportive words do wonders for team morale, pushing us to see Vahrin's Call over the finish line.We're very lu…
- Vahrin's Call Progress Report - November 2025 - 1 December 2025
Good Monday morning/afternoon/evening mercs!I hope you're all doing well and are excited for the upcoming holidays. It's crazy to think that we're already in December, where on earth has all the time gone?Steam Page & Release Date ChangesBefore we dive into what we've been working on throughout November, we want to take a step back and update you all on where the game sits as a whole. We've always aimed to be as transparent as possible, and we think it's important to address where our minds have been the past couple of months.We've had many of you questioning why the game's release date is still listed as 2025 on our Steam page, and if that is still accurate. Rightfully so, as we're now almost at the end of the year.Unfortunately, the answer is no. Our ambition and intention was always to release the game by the end of 2025, but it has become clear that is not possible with the time we…
- Vahrin's Call Progress Report - October 2025 - 3 November 2025
Greetings mercs! A belated Happy Halloween to you all and welcome back to another progress report on our upcoming story-driven RPG, Vahrin's Call 🎃From new combat animations to creature hair optimisation and a plethora of bug fixes, it's been another busy month for the Titan Roc team. Let's dive back into the world of Leyda to see what's been happening!Combat AnimationsAnimation refinement had been on the todo list for quite some time, a task for when we finally made it back into combat polish. Well, if you've been keeping up with our recent posts then you'll know that's exactly the stage we're in now!Last month, we talked a little bit about the new animations making their way into the game, specifically for the human enemies you'll encounter on your adventure. Today I want to touch on some new animations that are being used not only for enemies, but also you, the player.The gif above…