- HBG Lantern Festival Sale is coming! - 5 February 2023
Hey, Punks! We wish everyone a prosperous Year of the Rabbit 🐰! Happy Lantern Festival 🌛! Dieselpunk Wars is participating in the HBG Lantern Festival Sale and has brought you an amazing discount 💝. Join us between Feb 5th and Feb 11th! Also welcome to follow the game works of friends from different developers. Enjoy! 🎉
- BOOM! Dieselpunk Wars 35% OFF! - 22 December 2021
Hey, Punks! 💥💥This is what we call big news! Starting from today (10 am PT/7 pm CET/6 pm GMT) Dieselpunk Wars will be available at a 35% discount on Steam!💥💥 If you haven't played the game before... 'What better place than here, what better time than now!' Just a short and friendly reminder of what the game is all about: Dieselpunk Wars is a vehicle-building game, focused on combat with advanced physics and damage simulation. Vehicles can be cut in half! You can use over 300 elements to build the war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater. Our game features: Campaign Mode Creative (sandbox) Mode Endless Mode... and a Battle Simulation mode:) In Endless Mode, you battle against progressively more dangerous waves of enemies and unlock extra parts for each wave defeated. In Battle Simulation you can design epic sce…
- WAR MACHINE IN PRISON BUNDLE IS AVAILABLE - 4 November 2021
War Machine in Prison bundle is available now! Get the bundle! We are also happy to announce that we have joined forces with other titles in the War Machine in Prison bundle. Our special bundle is available to you at a lower and convenient discount - 10% on both of the games! The bundle includes number awesome and exciting titles: War Machine in Prison Bundle includes: - Prison Simulator - Dieselpunk Wars Prison Simulator - Get a taste of Prison Life! Become the Prison Guard and deal with dangerous convicts. Prison management, lots of daily activities. Will you become the best Guard in history? Or maybe you'll turn into the worst scumbag this Prison has ever seen? Dieselpunk Wars - Vehicle building game, focused on combat with advanced physics and damage simulation. Use over 300 elements to build a war machine of your dreams. Construct vehicles that ride on the ground, soar through the…
- Join our competition and get a unique wallpaper! - 23 July 2021
Hello Dieselpunk Builders! The time of working on your engineer skills is over, now you need to collect everything that you know and use your knowledge in the competition that we create! The rules of the competition are simple: - Build an epic vehicle - Take a photo of your creation - Show it to us in the comment and add #dieselpunkbuilders above the photo - The photos with the most „likes” win! What you can get? A unique wallpaper from the game, never released before! A special „skillful builder” title on our official Discord server. Also fame and Glory! And if you don't have Dieselpunk Wars, you can get your copy at a 25% discount! It's the best moment to play it! By entering our competition you grant us permission to use your submission for marketing purposes.
- Buy Dieselpunk Wars at a special discount - 25% off! - 20 July 2021
Hello DieselPunk Builders! We got some big news today for you. Dieselpunk Wars joins the PlayWay Publisher Sale - our game is now available at a 25% discount! If you haven't played the game before, this might just be the best time to do so! Never heard of our game before? Check out this primer: Dieselpunk Wars is a vehicle building game, focused on combat with advanced physics and damage simulation. Vehicles can literally be cut in half! You can use over 300 elements to build a war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater. Our game features a Campaign Mode, a Creative (sandbox) Mode, an Endless Mode, and a Battle Simulation mode. In Endless Mode, you battle against progressively more dangerous waves of enemies and unlock extra parts for each wave defeated. In Battle Simulation you can design epic scenarios and watch t…
- A brand new patch 1.1.2 is released! - 25 May 2021
Greetings Dieslpunk Builders! We only recently left Early Access and published the incredible patch 1.1.0 (and the less impressive but still important patch 1.1.1). But we're not slowing down! We have a brand new patch for today which should greatly improve your experience. Check out the changelog below: New buildings are added to the 'Fortification' tab in Battle Simulator, including new turrets, barriers, and structures to destroy. Turrets placed in Battle Simulator no longer sink into the ground. Enemy vehicles in Endless Mode won't spawn if there's an obstacle in the way. Fixed an issue that could cause the Endless Mode to (ironically) never end, even after defeat. Players are now given a bigger budget when constructing their first flying vehicle in the Campaign Mode. The base defense missions on the first map of the Campaign Mode are now easier and unlock more modules. Performance…
- Patch 1.1.1 is out! Check out the changelog! - 17 May 2021
Hello Dieselpunk Builders! As you have probably noticed, Dieselpunk Wars officially left Early Access on the 13th of May. We would like to thank everybody who joined us for the celebration during our release live stream. If you missed it, you can watch a VOD of the live stream here: When Dieselpunk Wars left Early Access, we also released the long-awaited patch 1.1.0. Soon after, we also launched a hotfix 1.1.1, addressing some issues with scenario sharing on Steam Workshop. We have been talking about these updates for weeks before the release but we never did share complete patch notes. This post is here to fix that! Check out the changelog below: Added new functionality that allows scenario sharing via Steam Workshop. Created a new tab "Fortifications" in Battle Simulator, which allows the players to add buildings to Battle Simulator. Reworked Battle Simulator UI to work with new func…
- Dieselpunk Wars has officially left Early Access!! - 13 May 2021
Dieselpunk Wars has officially left Early Access! As part of this process, we published patch 1.1.0 which contains many new features and fixes. We express our gratitude to all Kickstarter supporters and gamers all around the world. We tried to catch and fix all bugs, but if you find any problems, let us know on Steam or Discord. See ya in game DieselPunk Builders!
- LIVESTREAM ANNOUNCEMENT - 12 May 2021
Hello DieselPunk Builders! On may 13th Dieselpunk Wars is coming to release! For this occasion, we prepared special Livestream. It will last for 5 hours and start at 3 pm CEST (UTC +2) on the following platforms: Steam: https://store.steampowered.com/app/952240/Dieselpunk_Wars/ Youtube: https://www.youtube.com/channel/UClwfjlZy_L86nsFzLBlQ-eQ Twitch: https://www.twitch.tv/image_power If you can't make it in time for the livestream, don't worry! A replay will start at 8pm, after the original livestream is over. See ya at Livestream!
- Dieselpunk Wars leaves Early Access tomorrow! - 12 May 2021
Hello Dieselpunk Builders! We are just one day away from the final release! We can’t wait to show you guys the final result of our work so today we're going to talk about not one, not two, but three new features! This will also conclude our list of big changes planned for patch 1.1.0 that will go live once Dieselpunk Wars leaves early access. Before we start, check out our latest trailer for a sneak peek of the upcoming changes! Exciting, isn't it? Now, let's talk about the final three features. New Map Your prayers have been answered! We added a new map based on your feedback, perfect for testing out your biggest creations on a large battlefield! The map features wide, open plains, woods, small hills, as well as two small but relatively deep lakes. There are few rocks or cliffs and in general, your vehicles shouldn't be hindered by difficult terrain. This map is built for speed! There…
- New Feature Announced! - 9 May 2021
https://i.imgur.com/dejdkpJ.jpg Hello, engineers! We know you're waiting for more news about the upcoming patch 1.1.0 and so, we prepared a special treat for you: two new features instead of one! We hope you're as excited as we are! Firstly, something big. We implemented a function that allows the players to add structures in the Battle Simulator mode! Previously, you would have to either make use of pre-existing structures that are already on a map or create an immobile vehicle to act as a structure. You can still do that, of course, but you also have the option to add some of the buildings that you've seen on our maps. And that isn't all! Adding buildings is fun but what's even cooler is an ability to specify targets in Battle Simulator. And by targets, we mean key objectives that have to be achieved. Additionally, you can designate a vehicle to be a player vehicle by default - meanin…
- The AI Upgrade is almost here! - 6 May 2021
https://i.imgur.com/JbmpUrn.jpg Hello, dieselpunk constructors! It's about time we talk about the next feature to come with the long-awaited patch 1.1.0 and the exit from Steam Early Access. There are still a lot more features to cover so we're going to start posting these updates more frequently from now on. Make sure not to miss any of them! This time around we need to talk about the "invisible" things that every patch needs. Fixes and improvements. They often go overlooked, hidden under the hood, but they are quite essential. Patch 1.1.0 will, of course, include a number of important improvements, big and small. Aside from reported bugs and issues detected by our QA team, the upcoming update will also improve the translations and AI. Thanks to our wonderful community we were able to track down certain inconsistencies in our translations that were previously unnoticed. Additionally, w…
- Another feature thats coming in with the final release - Detachable blocks! - 30 April 2021
https://i.imgur.com/mU24NY1.jpg Greetings! It’s time to show our next feature available in patch 1.1.0! We are thrilled to bring you this one as we're getting closer and closer to the final countdown. Now, let's get to business. As we mentioned in the last update, we've prepared a joint block that will be added to the game once it leaves Early Access. What's so special about this particular block is that it can split your vehicles into two separate machines or join them together whenever you want to. This creates a whole plethora of possibilities! https://i.imgur.com/eaIOj8t.jpg https://i.imgur.com/5yWFVoW.jpg What makes this feature even cooler is how well this feature synergizes with the "auto-aim" function of certain weapon types. For instance, you could design a part of your vehicle that acts as a deployable turret. Just leave it somewhere on the side and lead your enemies to it - a…
- Another new feature! Hop in! - 27 April 2021
https://i.imgur.com/acJGFwt.jpg Hello everyone! Today we are coming with another announcement regarding our final release update. We’re proud to show you a new feature that will be added to the game with a May 13 release! You’ve been building lots of amazing stuff, some of which you demonstrated in the screenshot contest. This is why we provided you with additional blocks to make your machines look and fight even better! Some of new blocks are Detachable Joints, View Towers, View Front, View Sphere, View Front Side. They get really crazy. You already know that you can mess up an entire army once they’re on your favorite vehicle. Just add the two side windows and you gain extra view and extra swag. The joint feature will be very special so we will talk about it more in the next update. For now, it joins our family of dozens of blocks that can revolutionize your gameplay. Don’t forget to…
- The new final release feature! Check it out! - 21 April 2021
https://media.discordapp.net/attachments/821018033237655593/831446179668819978/PATCHE_FINAL_3_2.jpg?width=1015&height=571 Alright, alright! Last time we’ve dropped you big news regarding the upcoming full release and now it’s time to update you guys with another big game add-on! We’re thrilled to let you know about the changeable physics. With patch 1.1.0 you will be able to adapt physics to your needs. Gravitation, Weight, Lift, Float, Drag, Power you may do whatever you want with them. Your personal game style is one of our main focuses. That’s a great thing to test out once you play the game. Just hop on the creative mode and explore it yourself! The sky is the limit. Stay tuned for more soon-to-be-shown updates. Every couple of days we will let you know about new add-ons of 1.1.0, the final release patch. We put a great focus on delivering the product you have and we have wanted.
- It's official - Full Version of Dieselpunk Wars is coming to steam on 13 May! - 16 April 2021
https://media.discordapp.net/attachments/821018033237655593/831797592735481866/Art_FULL_REALISE.jpg?width=1440&height=656 It is official Dieselpunk Wars full release will make its way to Steam servers on the 13th of May. It is our most awaited project of quarter one 2021. Time to battle with our tanks, airships, and submarines! We have never been more ready to supply you with the most interesting machine parts you can find on market. Big, big thanks to our loyal backers from Kickstarter. This game would not be made if not the support from you. ːgemː Something for you from us So far we've made many changes in the game. The campaign mode has been improved and many bugs have been patched. Without your suggestions, the game would not run as smoothly as it does now. From now on we will publish additional information about the upcoming premiere every couple of days, starting today. The first…
- Dieselpunk Wars contest winners + Patch 1.0.5 - 8 March 2021
Hello, dieselpunk constructors! Our competition has ended and we’ve got the winners! Just to remind you, the theme this time was crazy racing machines! We wanted to see machines that can ride on the ground, soar through the skies, or cut through the waves. We are happy to announce that we decided to give out three awards instead of just one! It was simply too difficult to pick a single winner and we really, really wanted to showcase more than just one competitor. So without further ado... The main winner of the contest is Helios! The second place goes to WeirdFuturisticAircraft and the third place to Masterscrewer. All three constructors will get their fancy rewards! Here are the winning screenshots: Helios WeirdFuturisticAircraft Masterscrewer You can check the rest of them here: https://steamcommunity.com/app/952240/screenshots/?snr=2_9_100003_&p=1&browsefilter=mostrecent Congratulati…
- Patch notes and Dieselpunk Wars contest! - 12 February 2021
Hello everyone! We've got something for you - check out the latest update to Dieselpunk Wars. As always, thank you for your support and feedback, you are the best. Patch 1.0.4: 💥 Fixed an error that would cause the enemies to stop spawning after wave 6 of the Endless Mode; 💥 Improved Great Tracks module behavior; 💥 Camouflage blocks now properly receive shadows; 💥 Text Plates can now be saved; 💥 Added a new Exhaust Pipe module; 💥 Fixed a bug that would sometimes cause Steel, Hard Steel, and Titan modules to spawn, save, and load in their damaged state. 💥 Enemies spawned in Creative Mode now always despawn after destroying the player. 💥 Toolbar improvements, module selection panels 2-4 will no longer be overwritten by panel #1. Please keep giving us feedback on the Steam forum and in your Steam reviews as it will help with future installments. And a contest! We are constantly imp…
- Dieselpunk Wars Patch 1.0.3 - 21 December 2020
Hello everyone! We’re not slowing down - check out the latest update to Dieselpunk Wars. As always, thank you for your support and feedback, you really help us improve our game. NOW, without further ado, let’s cut to the patch notes 😉 💥 Added huge variants of mechanical legs! Both a regular and a spider mech leg can now support bigger vehicles; 💥 Improved one of the Golden Balustrade models to make it symmetrical; 💥 Added a sloped version of a Golden Balustrade module; 💥 Added two new deck modules; 💥 Added extra-long quad triangle modules (in 3 variants); 💥 Fixed a bug where the command block location of a saved vehicle would change on its own; 💥 Improved Battle Simulator stability; after resetting a finished battle, vehicles should no longer move when the player is still setting up the next fight; 💥 Fixed an issue that caused Creative Mode to reset blocks assigned to its toolb…
- Dieselpunk Wars made it to the top! - 11 December 2020
Great news, everyone! DieselpunkWars made it to the Top 100 Indie Games of 2020 in the annual Indie of the Year Awards by Indie DB 😱 All thanks to YOU, amazing dieselpunk fans! It's not the end! Time to choose the best of the best - follow the link and vote for Dieselpunk Wars in the Released Games -> Combat Sim category 💪 Voting ends on December 21st. https://www.indiedb.com/groups/2020-indie-of-the-year-awards/top100#vote65717 Thank You all! Best wishes https://store.steampowered.com/app/952240/Dieselpunk_Wars/