- Go to IT leaving Early Access now! - 15 December 2021
Hello! After a few months of work since the last update, the game is finally ready to leave Early Access. Black Deck Crew team is still working on many small fixes to make the latest build released even better in the future, while gathering feeds around from players all around the world. The full release comes with extra tuning and a ton of extra polishing, including new performance optimizations, revisited UI and overall quality of the product which can proudly be defined "complete" now! Enjoy!
- Major Update 2.1.0 - 10 February 2021
Hello! It's been a long time and we're finally ready to present our next big patch. Let's take a look at balance changes: Workers: Employees will start to think about leaving at 70% happiness (was 75%) However, they should be more willing to leave at the lowest levels of happiness Employees will generate with slightly lower base stats All starting employees for start-up specialization will be slightly better Employees will have slightly lower salary expectancy Items: Flat bonus equipment is now considered tier 2 (was tier 3), costs $1000 and gives +1 to corresponding skill (was $5000 for +5) Percentage bonus equipment is now considered tier 3 with it's stats remaining unchanged Projects: Offered projects will be slightly bigger in size, reward and deadline TOP market projects will be significantly bigger at the start of the game, making it harder for the player to produce a project that…
- New game - Cryptofall - 13 September 2019
Hey there, We have a surprise party waiting for you! Our new game Cryptofall is almost ready for beta-testing. All Go to IT players will be invited to join for free! - https://store.steampowered.com/app/996180?beta=1 Cryptofall started as a minor part of Go to IT. We liked it so much! Soon we noticed that our players also like it. So we added some new functionality, and a then a bit more, and more. Suddenly we realized that crypto trading in Go to IT is turning into a totally separate and independent game. Meet Cryptofall - complex, challenging and fun game about crypto trading. In Cryptofall you can: - check trends, analyze data and make decisions on when to buy or sell altcoins, - buy and sell shares to participate in the corporate strategy, - explore different ways to get passive income, including miners and dividends, - diversify your portfolio and outsmart the volatile market. If y…
- Grand Update 2.0.0 - 13 September 2019
In this patch we made a few changes to game mechanics, bringing it closer to our final vision of the game. Balance We slightly reduced overall difficulty of the game. In the past we got a lot of feedback on how easy the game was, so we made it harder, but probably too much. We are now rolling back some of those changes, making the game more accessible to the beginners, while still keeping it challenging in the late game. Technologies We changed how project technologies work. Some of them didn't work together very well, so now you have 4 free switchable technologies, which impact the workflow of the project, and only one of which can be active at a time. 4 additional technologies can be unlocked with money, and they work as they did before. Technologies became easier to understand for beginners, but they still require a good level of game understanding to use them to their full potential…
- Patch Notes 1.9.5 - 22 April 2019
It’s been a while! Updates from us: German localization is available! Komm schon! Historical events now affect current market situation. Rebalanced : Technologies Learning Fixed: A bug with win screen The error on loading the game, that blocks every other action Menu button that isn’t working Let us know what do you think about the last updates and don't forget to share :)
- Achievement unlocked - 22 March 2019
For quite some time we've been focusing on game balance and competitiveness. We’ve integrated score system, updated main storylines and introduced the ways to lose and win the game. Balancing the game could never be finished, but could be good enough. And now we believe that it is good enough to focus on something else. So we decided to reintroduce achievements. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33756126%2F462682cc5d82273dbb4a5a27dc481aabe9b7d0c3.jpg What’s new? You can unlock up to 27 Steam/in-game achievements. Project complexity will now have lower impact in the early stages of the game and higher impact in the later stages. Low-skilled employees will now correctly earn experience. Late game salaries have been lowered. Freelance projects will be better rewarded in the late stages. Employee dreams have been fixed and now can be fulfilled again. Tons of o…
- Balance Patch 1.8.1 - 12 March 2019
A few more balance fixes from us to add to the previous patch: Own projects are more profitable and freelance project got a bit less profitable Portfolio projects’ requirements were lowered Early game stages are smoother and more fun Employees equipment now affects bug generation as well as working on tasks Hope for your feedback on the game balance changes in the community hub!
- Win game patch 1.8.0 - 8 March 2019
The game got a storyline, exploring it you win the game https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33756126%2F8caef498fac4c7b99f69b88fa1132168186a5c21.jpg You can win the game! Along with the company growth, the world’s whale corporations will offer you to participate in their projects. Each corporation’s projects have their own specialties and directly lead your company to win. What’s new? Ability to sell office rooms. If you want to move to a new office, think about selling rooms that won’t be in use. Employees’ equipment gets sold on the dismissal Scores top integrated in Menu. You can find all wins and loses of your walkthroughs Kothik Koteckiy came back with his projects for you! Employees management modal got a fresh look. There will be a clear indication of employee that waits for debt, plans to go on vacations or leave. Notification when your company’s bala…
- Weekend patch notes 1.5.0 - 23 February 2019
Weekend patch of Balance released! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33756126%2Ff81ed5691a9ddb052442fe9ffcf0f3eea033892d.jpg Self-made projects rewards increased Scaling of offers in late game is balanced The process of generating bugs during development was redone Public Relations actions don’t spam with CVs and offers What’s new? Exchange operations require you to pay 1% fee The company becomes bankrupt and you lose the game in case the revenue of your company is below zero Music volume slider added in Settings Bugs fixed: Different combinations of platform and kind of self made projects are not dramatically more profitable than others now The exchange doesn’t allow to control the currency market through investing a lot of money Thanks for activity in Community Hub! We note all the problems and schedule them to be fixed shortly!
- Patch Notes 1.4.9 - 11 February 2019
Remember those traits that each employee has? Projects got them too! Some of the projects are poorly marketed and slightly affect your company’s popularity. Some projects are just poorly financed, but your employees are happier doing it. Lots of variability in terms of fitting projects and the team. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33756126%2F71f7ee34e59814ad432070b45fbb892c11d05d9a.png Save logic is removed. 1 slot = 1 walkthrough. You can’t save the game before the tough decision. Sorry, that’s life. Notifications about crucial situations in the company will pop up. For now they mostly inform about the lack of money. Names of the employees are generated basing on the ethnicity of the one. New office logic. In order to move to a bigger office space, you need to pay its costs immediately. The smallest office doesn’t get downgraded if the company has no mo…
- Friday Patch 1.4.5 - 1 February 2019
Hey there! A few more updates from us before weekends: We’ve redone the description of the employees. They are telling their perspective on certain things about their job including the complexity of tasks, balance between working and learning and so on. It’s also displayed how do their thoughts affect their happiness level, and as a result, work efficiency. In order to keep your team motivated, it’s required to react to happiness decrease. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33756126%2F875e4cd45093e9b5e610df7217a2e9df01f853f3.jpg The next week we will introduce a few more mechanics in the game. Thank you so much for the feedback left in the community hub, discord and everywhere else. It is really important to grow the game you are interested in playing!
- Balance patch 1.4.0 - 30 January 2019
It’s been a while. We’ve got some fresh updates which are huge balance improvements! What’s new? During the start of your own project, you are able to determine an estimated quantity of tasks for design, coding, and management. When your project reaches the specified values, it gets released on the market. We’ve received a couple of complaints about broken saves. We’ve implemented a feature that fixes the save once it’s loaded. As said, this release is a whole lot of improvements, as such: We’ve totally redone the way project iterations and complexity growth works. Employees learning logic is changed to be more realistic Notifications are reduced to show only important things The freelance project offers dynamically vary their rewards basing on your job history Office and equipment were rebalanced PR logic has been rebalanced. Now you won’t be a successful company without using it The e…
- Soundtrack release 1.3.0 - 18 January 2019
Go to IT soundtracks are now integrated in the game! All music was produced by The Flashbulb. He is a great composer who inspires us a lot in our work. We are very pleased about using his masterpieces in Go to IT. Check out The Flashbulb on Bandcamp Soundtracks change depending on the success of your company to add more dynamics to the gameplay. We plan to continue improving the sound engine in future releases. As for the other improvements: Happiness of employees changes more obvious that it was before. It’s easier to manage the happiness level of your teammates now. Employees’ thoughts represent the game situation more accurately, false thoughts were fixed Thanks to the community for the immersed feedback. We hope that it’s clear how your contribution makes Go to IT better. See you!
- Performance Update 1.2.0 - 15 January 2019
We’ve received plenty of complaints about performance. This patch will change that. Improvements: Performance. Now the game should be stable even with big teams. Gaming on 3x speed decreases the performance, but this will be fixed in the next patch Own projects reward. Self-made projects now have decreased reward rates and the revenue decreases through time New Features: Company name. During the start of the game, you are able to enter the name of your company Market is now changing rapidly. Other companies will try to beat your top projects to be better. If you want to save your revenue, it’s time to check out market top and maybe adjust your technology preference ;) Bugs fixed: Not working achievements “Getting things done” and “Reinventing the wheel” are now fixed Timeline doesn’t show events that won’t occur (previously dismissed employees were shown there) What’s next? Increasing p…
- New Year Patch Notes - 30 December 2018
Holidays? Nah, check out what we’ve done with this year’s last release! We focused on own projects and performance. Own projects are now long-term. After their release, they continue to float on the market and generate revenue. We also optimized the exchange’s performance and overall performance of the game. Hope for your feedback on that one specifically! And to not over the party, we brought a couple of bug fixes: Game saves now autosaving frequently. There should be no situation when you load the save and get thrown back in time Salary raise works properly adding 10% of existing salary to employee’s check Doubled platforms in own project platform selection are gone Employees assignment on own project creation fixed We wish you a lot of new accomplishments in 2019. Plenty of updates on Go to IT coming up in the new year. So see you there. Yours, Black Deck Crew
- Christmas gift - 23 December 2018
Ho ho ho! Black Deck Crew launches Christmas sale! Get Go to IT with 25% discount at Steam store! Explore management - and maybe there would be no broken deadlines next year.
- Patch release notes 1.1.3 - 20 December 2018
It’s been a while! We want to introduce a few major updates included in the patch: Employees are personalized with traits Traits are sets of character qualities, that each employee has. They help to bring diversity and let players enjoy more strategic choices when forming their teams. There are currently 26 traits in-game, which together make a huge number of unique combinations that you can encounter when hiring. Project technologies have been updated Technologies now have much more clear and understandable descriptions, which will help players decide on whether or not to use them in their projects. “Motivation” technology has been removed from the game, replaced by “Recreational activities”. “Recreation activities” is a new technology, that allows a project team to spend some of their working time on recreation, accumulating temporary boost to Happiness. “Overtimes” technology now tri…
- Monday night patch notes 1.1.2 - 3 December 2018
In a new version, we expanded office capabilities and integrated Steam Overlay. Specifically, you can have a certain room in your office that affects work efficiency as well as manage your team’s stamina level. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33756126%2F59744cba2094ced982b9d7fe145f9fc87dc637ec.png Besides that, we want to introduce an indication of some methodologies. Now you are able to track whether your methodology choice is relevant to the current work in progress. From now on Non-stop refactoring and Test Driven Development have their own indication. We plan to continue this expansion. Included bugfixes: Employees have a normal level of happiness entering the company The exchange got more optimized. Small not profitable projects won’t come to your inbox Back button on creation steps added Thanks every reviewer who leaves feedback on the game, it's r…
- Friday Patch Notes v. 1.1.0 - 23 November 2018
In this patch, we focused on the stability of the game and visualization of the data needed for running a company. New feature - Accounting You can now see when and how your company’s money is spent tapping on your wallet in the header. Bug fixes including: The menu is opened on launch (instead of the last save played) Broken achievement fixed Done percentage display fixed Removing projects with NaN deadline or reward You can now disable animations to avoid freezes on the late stages of company growth We’re still aware of this list of this list of issues and will fix them in the next patches: The happiness of the employees found with Hiring Agency is lowered by the fact that they instantly require a pay raise Issues on old machines on Linux OS Please use a hotkey “Cmd/Ctrl + Shift + O” to refresh the game in case you’ve got an error that crashes it. Thank you for the reports in discussi…
- Fresh Patch Notes 1.0.9 - 20 November 2018
A fresh new patch just has been uploaded! It’s mostly bug fixing: 1. Offers and resumes are getting deleted from your inbox in case of rejection 2. Character and project name’s fields fixed (you can now type in those fields) 3. Own project’s bugfix iteration works properly now. You can finish your projects using “Release button” in Project manage window. 4. Localization settings stopped getting refreshed with every new save. 5. Paying debt to employee fixed 6. The reward of own project’s displays correct numbers. 7. Workers properly go on vacations and leave the company. Besides bugs, there are some other updates: 1. Captions on some windows that require explanation what they’re for. 2. Keyboard shortcuts are represented in settings 3. Small suggestions in starting your own project Thanks to everyone who wrote a review and in the discussion, we’ll keep fixing all the reported bugs and w…