- Free 2 weeks - 9 October 2019
Hello everyone Its nice to see returning commanders but we need new metal to destroy, so get involved and try the game for free and become the best commander you can. We have been growing at a nice pace taking players observations on board as we like to keep the community in the loop, we want our players to feel like they have a part in how the game progresses. We look forward to new ideas and units a fresh load of players can come up with and if its a good enough idea we will implement it, how cool is that to see your drawing of a vehicle come to life in the game! So enjoy have fun and maybe see you on the battlefield Many thanks
- Patch/Update - 27 July 2019
Hello commanders Death timer: Added new death timer for player Mechs that increases per death so making it vital to not just go all in ever engagement. BuildManager: In commander view you can now select lanes to send your troops. this adds much more stratergy to the game making it possible to target locations and force a responce out of your enemy. Updated buildmanager and added minimap to give a view of the battle while buying units. Controller: Still working on controller support, getting very close now to ingame xbox full control. Visuals: #Started work on updating the map and base visuals. #Player Mech update #Some particle cleaning #Juggernaut being worked on, expected release soon Many thanks to all supporting
- Update, New units, New visuals,Controller support - 23 July 2019
Hello commanders In this update we are releasing controller support in game, this is still being tweaked for comfort but gives the game more immersion. Let me know how it feels. Some more visuals have been updated and particles: # Nukes # Main weapon # Explosions # Most Vehicles Lighting: Lighting changes to fit the progress of the game giving a better visual appearance. New Released Units: #Pitt49 This is a cheaper aircraft with duel gatling guns but has reasonable hp, this unit is for general poke and for distracting enemy fire. #Anti nuke Finally a way to counter those pesky nukes, make the call to either stop your base being obliterated or save the cash to launch a counter attack if you have nothing to lose at home. Let me know what you think in discussions or anything new you would like to see Many thanks to all giving me feedback.
- Patch notes - 19 July 2019
Hello Commanders General info: Its been a tough few weeks but have been busy fixing many naughty bugs and exploits posted, also have been updating visuals on some units to make them feel less blocky and more up to date. Following requests on balancing some adjustments have been made. Visuals: Tank Scout Jets Turrets Annihilators Choppers Main weapon Added better explosions to units so they split apart when they die so you feel more rewarded to take a unit down and make it go BOOM! Balancing: Turret damage increase 15 to 20 Jet hp reduced 600 to 500 Jet Damage reduced 160 to 150 Annihilators hp reduced 1100 to 1000 Chopper damage increase 10 to 12 Chopper hp increase 100 to 130 Scout hp reduced 100 to 80 Scout reduced price $80 to $50 Player Mech Rocket damage increased 50 to 60 Main gun Damage increase 15 to 20 Obviously upgrade on main weapon is still x2 sp 40 Main gun upgrade purchase…
- What the players would like - 18 June 2019
Hello commanders Before the release of the next update we want to know of there is anything extra the community want to see, post a picture of a new unit or custom weapon idea or just explain a new feature. I want the community to be involved so don't be shy post and be involved and maybe I will create your idea for you. Many thanks
- Balancing and Bugfixes - 6 May 2019
Hello commanders Just a small update on bugfixes and balancing, after some feedback we found some little bugs hiding away and hopefully have solved these. few minor balances from the community - turret hp raised - scouts movement speed increased - player mech damage increased - reset neutral turret decreased - generators cash increased (overall gold per sec decreased) - Jets damage decreased but speed increased for swift attacks Many thanks look forward to more updates
- New content - 7 March 2019
So id like to say thank you to all helping discuss the game and changes made so far. but I want to hear more from players on what they would like to see or change so start a topic in discussions and lets see what players can come up with Many thanks Mozza
- Community feedback - 19 January 2019
Hi commanders As the game progresses i would like some community feedback in discusions or reviews, this will help me to shape the game and come up with new ideas to implement. Things to consider Do you think somthing is unbalanced? Do you think a unit is unbalanced? New unit ideas Map features Commander upgrades A few ideas to get the ball rolling of what you may wish to talk about. Id realy like to set up a ranked tournament soon to see if we can find who is the best Commander and see what stratergies people have come up with to win, this would also give me new ideas to tweak the battle. Thanks Mozza
- Releaase - 9 January 2019
Release So with many of the bugs polished out I feel it was time to release the game, I still will be adding new features and updates and patches to fix bugs when needed but I would like everyone to enjoy the game. Please feel free to contact me in discusion forum for anything you would like to see in the game or any issues you encounter and I will get back to you asoon as I can :) as i am always up for new ideas and content. Remember I am a solo developer and adjustments take time but im willing to work on them to make people happy and a more enjoyable game. Good luck commanders and have fun
- feedback - 27 November 2018
So after some chats with some players we have found a few things that need to be balanced and a few tweaks to shooting as somtimes it can be un-accurate, i will work on these things next. Thanks guys Now back to the war!
- Update info - 6 November 2018
News So ive had some curators/testers play the game and give feedback and working on fixing some issues they have mentioned, this means focus is on mechanics and gameplay at the moments rather than new content. Update will be coming soon with some changes and balancing, anyone wishing to help in the testing and feedback please mail me in discussions Many thanks Mozza
- Early access - 27 October 2018
So the game is at a stage now that it is playable and will be released into early access soon, their is still alot of work to go but I now require the community feedback of early access to help steer the game onto the right path, I am happy with what my testers have done but now i need a wider range of players to help me find those nasty bugs and errors that only more players can provide. Some features have been turned off and will slowely be turned on when i am sure they will not conflict with players games for example "Ranked scores". Please feel free to comment on the forums any bugs found and i will read them when I can and reply but keep in mind I am a one man team so please dont be angry if it is not immidiate. Its a long road ahead but please enjoy this game and help me grow it to be the best it can be. Now get into your mech and show the others who is the best commander!! Many t…
- Update v1.041 - 26 October 2018
Hello Commanders Whats new: controls and tips page: This page was added to the main menu to help new comers learn abit about the game before jumping straight into a match. Shows controls, tips and a breakdown of each unit. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33698911%2F41bc607249d4d58b12bfd48f088ec8d98a4c5d56.png Particles: some particles have started to be updated to help polish the game this will continue till they are right and fit the purpose. Bug fixes: keep finding those bugs guys, i wont list the fixes here unless they are very important and effect gameplay. Testing the Server: Changed the local region to the EU server so regions are not blocked but this may cause Network latency, so this is a test at the moment to see how my testers feel and hopefully performance stays the same. Celebration: When you win now you get to see a nice firework party to ho…
- Update v1.038 - 24 October 2018
More yea more Whats new: - Juggernaut is now active (heavy tank) - re balanced commander - commander now has a damage upgrade - commander has a reload time reduce upgrade - jets now find targets before taking off - tweaking to some units health - hornet recieved a small buff - a few new sounds added Juggernaut: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33698911%2F68566e270ca9ea6103a9e72b0b47976303de9255.png build menu: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33698911%2F8cc84d6435b17ca71822eda64aea6d01f2cec8fa.png Still having issues with ranked scores but will look into this for release but hopefully get it working soon ;) Thanks
- Update v1.031 - 23 October 2018
Hello commanders Whats new: - JX-29 have been added (jets) - re-balanced of scouts (increase price) - new airport model started to spawn choppers / jets - some sound clashes fixes - Many general bugs fixed - commanders represent their color chosen - reworked winning zone condition (scouts set off the win early) - rockets received more balancing Models: Models ware not the highest priority at the moment but aslong as they resemble what they are meant to look like i think we can still play happy, later the models will have more time spent on them. Airport: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33698911%2Fd64efce27704d63a2f8a67b621fab99ff351b78a.png Commander color: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33698911%2F45fdfe1bc5f8648d2f4dd55288dd78f2438ba30f.png JX-29: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33698%25E2%2580%25A6
- Update v1.026 - 10 October 2018
whats new: - few bug fixes with hit boxes colliders all should be fine now - Ranked leaderboard possible fix as wrong scores get added(working progress) - rocket price raised and fire rate reduced because well they was OP - sounds adjusted for area listening, closer means louder.... - fix on purchase turret bug sticking around when ally was on turret button - faster regen when out of combat for set amount of time - mech explodes on death - mid has been reworked for balancing issues - rockets quick buy with R key Keep it up guys more bugs found mean more fixes
- Update v1.024 - 7 October 2018
Hello everyone The games progress is coming along nicely and you may have seen many small updates over the weekend this is due to testing. Thanks to the testers we found many bugs and have resolved them so keep finding them please : ) Whats new: Unit updates: A few models have been reworked and cleaned up and minor balancing. including Chopper, Tank and annihilator Sounds: A few sounds added here and there but will change when i have found the right ones but atleast the backend code is their and gives a player some indication of events Leader board: in this patch I have linked steam to the game properly so your steam name shall appear now so you do not have to manually add it. This has enabled me to release the start of the Leader board. this means winning games against players not against AI will score you points and add you to the leader board. (still working progress but working enou…
- Update v1.021 - 5 October 2018
Fellow commanders Update patch v1.021 Thanks to the Beta testers many bugs have been fixed and still being reworked. In this update: Networking: various bug fixes Improvement in performance Game: Visable player health Visable speed increase (sprint) with cooldown (shift key) Cash text more visable Rockets added to mech purchased in build menu packs of 10 General bug fixes Less bouncy on walls (still working on physics) Choppers pathing fixed as were not actualy being synced over network UI brings up turret cost when standing near turret button if available Mech overlay added (still early designs Many thanks