- Changelog for Definitely Sneaky But Not Sneaky 1.6.1 - 13 May 2026
Hello everyone! Just fixing a few bugs I encountered while testing. More fixes coming soon. Small changes: Menus should be slightly easier to navigate The sections of the level pack menu have been reordered for better access Bugs fixed: The game would softlock when using the Twin mod Twin mod's right twin spawned with the left twin's item Twin mod had incorrect VR control mappings Twin mod gave crowns to both twins If you used the Twin mod with Crown mode, you could not exit the level until your twin was dead Crown mode worked when playing level packs When grappling a character with an empty hand, using the item in your other hand would kill the grappled character When grappling a character with an empty hand, the grappled character would always be on the right side Equipping more than 4 mods in a loadout caused all mods in that loadout to be unequipped When editing loadouts for level p…
- Changelog for Definitely Sneaky But Not Sneaky 1.6.0 - 12 May 2026
Hello anyone! I recently acquired a VR headset and controllers, so I decided to make it a fun project to add VR support to Definitely Sneaky But Not Sneaky! So this update brings just that, and a few optimizations and bug fixes. Check out the new VR gameplay trailer: Some important things to note! This is my first VR project, so there will probably be some things that need polishing. For instance, the VR camera controllers are a bit finicky at the moment and need fine-tuning. The game wasn’t really meant to hold up under such close viewing. You may notice some graphical inconsistencies or just a general lack of quality in models :) Also, I tested and developed this update on the Oculus Rift S, so there will definitely be missing controller mappings. Features: Added VR support; requires a VR headset and equivalent controllersUI elements are attached to your left controllerNew VR physical…
- Changelog for Definitely Sneaky But Not Sneaky 1.5.6 - 7 March 2026
Hello everyone! This update includes a bunch of bug fixes and QOL, and a smaaaaall change to the Martial Arts mod to make it a bit easier to use! (I accidentally deleted this news post and changelog.... so I rewrote it, but may be missing some changes t.t) Features: The Fist item granted by the Martial Arts mod now has a charge punch. After a very short time, held puches will now one-shot targets. This makes the fists (slightly) more viable Small changes: In crown mode, the crown is now given to the player when they beat the level for the first time instead of after loading into the next level Added Sfx for collecting the crown Explosions triggered by other explosions now explode after a random delay Added additional lighting to a few levels Level rankings that you do not reach are not crossed out for visual clarity Level ranking Sfx slightly louder Zombies now properly raise and lower…
- Changelog for Definitely Sneaky But Not Sneaky 1.5.5 - 5 March 2026
Hello again! Just fixing some stuff that I broke last update! Bugs fixed: Grenade launcher and sticky gun did not work Explosive and sticky kunai were not rotated properly when thrown If you were using the Twin mod and your twin is still alive, you cannot reset the level even if you are the last one alive Small changes: Some level themes are a tad brighter Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.5.4 - 3 March 2026
Hello all! Just felt like fixing a few bugs and ended up adding a few new features and QOL. Enjoy! Features: Added utility: Mine -> Like the bear trap, throw this onto the floor, and unsuspecting enemies may be in for a surprise! Added game option: Hide player UI -> Toggle this setting to hide the player UI in the bottom Balance Changes: Twin mod twins' damage is no longer shared Projectiles and utilities that collide with laser doors now get destroyed or explode Explosion resistance mod no longer works against stun grenades Stun grenade explosions no longer push back targets Bear trap throw distance reduced Small Changes: Added Fx to Player UI; items and utilities will now shake and move slightly when used in the UI at the bottom of the screen If you are grappling and get stunned, you will drop your grapple Explosion indicator rings, player rings, and buy spheres in zombie mode FX twea…
- Changelog for Definitely Sneaky But Not Sneaky 1.5.3 - 15 November 2025
Hello! It's been exactly a year since the last update to Definitely Sneaky But Not Sneaky! But you know I'm not done just yet... The timing with the update is actually accidental but since I noticed the year was coming up, I figured I'd try to get the update out! I'm here to introduce a new feature update to Definitely Sneaky But Not Sneaky! This update features some new items, a new mode setting, graphics improvements, and many QOL and bug fixes. Check out the new Crown Mode for the Missions, it should make playthroughs have a bit more randomness to them! It's even better co-op! Features: Renamed modes from Classic, Survival, and Versus to Missions, Zombie, and Party respectively Added Missions mode setting: Crown mode -> This is a new mode for single and co-op. You must be the last one standing to complete the level. Whoever wins (player or enemy) gets a crown to show who last won. If…
- Changelog for Definitely Sneaky But Not Sneaky 1.4.7 - 15 November 2024
Hello, just a small crash fix. Bugs fixed: Game softlocked on open if you had no save file but had a settings save file with an incorrect loadout number (this makes sense I promise) Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.4.6 - 31 October 2024
Hello, I'm here to drop another small update that fixes a few bugs and adds a feature or two. Check out the video below for a brief overview of the new features. It's pretty short: Features: New Utility: Mirror -> Throw this object like a shuriken, and stick it to walls (or people). Shooting this utility will reflect your bullets toward the nearest enemy! Use this to kill enemies from behind corners, or chain them together to make a crazy shot. (Try pairing this with Smart Bullets) New smoke FX: now shooting a gun or killing someone will leave behind some subtle smoke. Gun and blood smoke! You can find a game option to disable this new FX in the menus. Small Changes: Enemies killed by knife or rapier now have a small force applied to ragdoll. Upgraded to Unity 6 -> Removed the Unity splash screen + small performance boosts! Bugs fixed: Versus mode: Tactical Bullet utility and Smart Bull…
- Changelog for Definitely Sneaky But Not Sneaky 1.4.5 - 1 August 2024
Hello, I'm here to drop a very small QOL change and some misc bug fixes. I have received some feedback about the chaser introduced in the 2nd difficulty. So I have changed it so that you can disable the chaser almost as soon as he is introduced. This is done by automatically unlocking the Chaser extra setting in the Extras menu. However, using this extra will make it so you cannot set a best time and therefore cannot earn any money for the shop. Small Changes: Extras: No Chaser extra is now unlocked sooner; as soon as you unlock the extras menu after completing the first level directory in the 2nd difficulty. Bugs fixed: The game would soft lock trying to complete the 1st level after deleting local save data Menu input got stuck up or down when toggling the "force keyboard" control option Random level selection and Random level section (any difficulty) game options could load locked lev…
- Changelog for Definitely Sneaky But Not Sneaky 1.4.4 - 19 May 2024
Hello, I'm here to drop an update inspired by some community feedback I received! Introducing: Versus mode! A 2-4 local player mode where you fight your friends! Settings include free-for-all or teams, last-group-standing or kills-for-points, starting health, slow-mo toggle, and changing score to win. Play on a handful of mode-specific maps with randomly generated loadouts. Access it in the Mode Selection menu where you can see the "Classic" and "Survival" modes. Along with the Versus mode comes some bugfixes and QOL! Features: New Versus Mode (read above for details) Small Changes: Extras: No Enemies extra now causes all doors in the level to open on start Extras: Added wording to the About menu to specify you can only unlock extras with 1 player Loadout number is now shown next to your loadout UI Added game option to hide loadout number Levels now support more than one player spawn po…
- Changelog for Definitely Sneaky But Not Sneaky 1.4.3 - 2 May 2024
Hello. Just fixing a level that has an unbeatable time. Bugs fixed: Sneaky difficulty level 25 had an impossible-to-beat time Thank you for the user who pointed this out. Please head over to the Community Hub to report other bugs or provide feedback or suggestions Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.4.2 - 21 December 2023
Hello, back with a quick fix for the last larger update. I have only a few things: Bugs fixed: Game crashes when switching to a loadout with the Double Pistol weapon Game crashes when switching to a loadout with the Machine Pistol weapon Katana incorrectly referred to as "sword" in extra unlock requirements Please head over to the Community Hub to report other bugs or provide feedback or suggestions Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.4.1 - 9 December 2023
I bet you thought I wouldn't be back... But here I am! For some reason. I'm trying to be more thorough with my notes for better changelogs, but there's still things I forget to write down The biggest changes to note are Steam Cloud saves are now enabled and more melee changes, along with some new items of course. Steam Cloud speaks for itself but the melee changes should make melee feel better along with opening up more ideas for the future Features: Melee rework: Building on the last update that allowed melee clashes, this update features more polish to the mechanic. These updates are my attempt at adding proper, counterable melee combat: - All melee weapons now lunge forward when used. The amount varies per weapon - You can now dodge using melee weapons. Right as you charge a melee weapon, if you walk backward you will dash in that direction - Melee clashes can now only happen if each…
- Changelog for Definitely Sneaky But Not Sneaky 1.4.0 - 18 October 2023
Hello, I've been cooking up a new update for Definitely Sneaky and it's time to finally release it! This major update is focused on achievements, reworking melee combat, and adding some new items. But I haven't forgotten to remove (and add) some bugs, too! Features: Melee combat rework - A melee clash can be defined as two people hitting each other with melee weapons at/around the same time. Before, when the player clashed melee weapons with an enemy, the player would always win. If two players collided, the one who swang last would win. Now, melee interactions are standardized to try and make them more understandable. Now, with melee clashes, both parties will get knocked back and will instantly get to melee again New weapon - Charge Pistol - The first laser weapon, this pistol is similar to the silenced pistol but differs in a few ways. The projectiles are lasers and travel slightly f…
- Changelog for Definitely Sneaky But Not Sneaky 1.3.2 - 17 August 2023
Well, I really went and broke something didn't I..? This update should fix all those people unable to see the levels in the level selection! So sorry. If you would like to read about what happened, you can check out this post: Community Hub post Bugs fixed: Levels will not load if the computer's regional formatting is different than InvariantCulture Please head over to the Community Hub to report other bugs or provide feedback or suggestions! Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.3.1 - 2 June 2023
Some bugs slipped through the last feature update! They were quite small but very noticeable... Bugs fixed: Level 2 does not display correctly in level select Money UI at the end of the level does not increment properly Extras menu unlock available from the beginning of the game Please head over to the Community Hub to report other bugs or provide feedback or suggestions! Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.3.0 - 18 May 2023
Definitely Sneaky But Not Sneaky was just updated to version 1.3.0 for a major update! Recently I've been having the itch to push out another update for this game. So here we are, new items, features, and QOL settings! Please read the notes below if you are interested. Check out the update trailer, it features some new features such as the new camera angle and some items! Major features added: Added Grappling; when behind another character, if you have a one-handed melee weapon, press in the right stick (or middle mouse) to grapple them. Grappled characters will be held in front of you and can be used as a shield. You move slightly (10%) slower when grappling. Press the grapple button again to release them or melee to... release them ;) Added level timer to keep track of best level time Added 4 rankings per level you can beat by getting faster times Reworked the shop costs and $$$ syste…
- Changelog for Definitely Sneaky But Not Sneaky 1.2.4 - 5 October 2022
Definitely Sneaky But Not Sneaky was just updated to version 1.2.4 for a quick bugfix: Balance: Decreased shop price of Sticky Kunai from 8 -> 7 Bugs fixed: When you beat the game, you would find yourself to be one point short in the shop... Please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions! Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.2.3 - 13 March 2022
Definitely Sneaky But Not Sneaky was just updated to version 1.2.3 with a small bug fix and feature addition: Feature: Added camera zoom option to 'Game Options' menu with 3 levels of zoom: close, normal, and far Bugs fixed: Game would not load properly with certain Linux OSes due to directory not found error Please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions! Thanks, Thomas boxedworks
- Changelog for Definitely Sneaky But Not Sneaky 1.2.2 - 9 November 2021
Definitely Sneaky But Not Sneaky was just updated to version 1.2.2 with small bug fixes: Bugs fixed: Changing the resolution now works properly (sorry...) Changing the monitor the game is running on allows you to set the resolution properly (also... sorry) Hope the game works for everyone else, please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions! Thanks, Thomas boxedworks