SPSTEAMPULSELIVE ANALYTICS
Astrox Imperium

Astrox Imperium Steam metadata

Jace Masula | Mar 22, 2019 | game

Released

4players observed · 22 September 2026 - 08:26:23 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed players4 · 22 September 2026 - 08:26:23 UTC
  • SteamPulse tracked peak98
  • Units sold (VGI)21,749
  • Revenue (VGI)$233,000
  • Review score85% positive

Astrox Imperium metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 22 September 2026 - 08:26:23 UTC
  • SteamPulse tracked peak98
  • Units sold (VGI)21,749
  • Revenue (VGI)$233,000
  • Review score85% positive
  • Total reviews1,216
  • Release dateMar 22, 2019
  • DeveloperJace Masula
  • PublisherJace Masula

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Jace MasulaPublisher: Jace Masula

Top Steam chartsTop 100 gamesGame directorySteam Store page

Astrox Imperium Steam metadata

Astrox Imperium metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/954870/metadata
Steam Storehttps://store.steampowered.com/app/954870/
Steam Communityhttps://steamcommunity.com/app/954870
PCGamingWiki search
IGDB searchSearch IGDB for Astrox Imperium

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 1,036 positive, 180 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Stats, Includes level editor, Family Sharing

Achievements

45

Platform releases
  • Steam 22 March 2019

Latest Steam announcements

  • Build 157: Skills Database balancing. - 4 May 2025

    Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the upcoming changes to the skill book system. Test out these changes in the momoslab MOD. Once all the balancing changes are complete, they will be moved to the default MOD folder. - All Weapon Projectile Skills have been adjusted. Skill cost, Effect values, Skill point requirements. - All Weapon Laser Skills have been adjusted. Skill cost, Effect values, Skill point requirements. - All Weapon Beam Skills have been adjusted. Skill cost, Effect values, Skill point requirements. - All Weapon Launcher Skills have been adjusted. Skill cost, Effect values, Skill point requirements. - All Weapon Torpedo Skills have been adjusted. Skill cost, Effect values, Skill poin…

  • Build 156: Missions Database and Fixes. - 27 April 2025

    Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy. - Fixed issue with Sandbox Warpgate Links. Link are now created properly with WarpGate Link option controlling the number of cross links that connect the linear clusters. - Fixed Mining harvester turrets shooting at salvage. Mining harvestors will no longer fire when their target is resource salvage. - Fixed bug allowing mission generator to create a mission for the DELIVERY,COLLECT,TRANSPORT,REFINE, and FABRICATE missions in the station you are currently docked at. This would allow for instant complet…

  • Build 155: Momoslab Ships - 20 April 2025

    Build 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been completed. A second soft pass thru the ships, and mission database rebalance will be coming next Saturday along with a number of small bug fixes. All changes to ships in this update are applied and only available from momoslab MOD. This will prevent these adjustments from effecting your current saves. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone. - All Frigate Class ships have been adjusted. Model and Modslot positions and scaling has been adjusted. Image icons updated to reflect base coloration. Base prices, Scan Ranges, Active and Passive module slots. Addi…

  • Build 154: Shuttle, Escort and Utility Ships updated. - 13 April 2025

    Build 0.0154 I got thru about half of the ship this weeks, and plan to finish them up for build 155. To test these ships, you will need to swap your MOD to the momo's test lab MOD in the Mod Manager of Mod Tools. If you run into any issues with the scaling or model adjustments, let me know in the forums. - Added Scale Lock to the ship part editor of the ModTools Ship Editor panel. This allows you to toggle the scale lock, allowing the aspect of the model scaling to adjust the Y and Z scale by entering text in X field. - Fixed missing file item_special_red in momos_lab objects folder causing white panel behind fabricator materials in the station fabricator panel. All changes to ships in this update are applied and only available from momoslab MOD. This will prevent these adjustments from effecting your current saves. Once all the balancing changes are applied and tested, They will be mov…

  • Build 153: Balance Prep - 6 April 2025

    Build 0.0153 I spent a good amount of time preparing for these next 4 updates. Spreadsheets and flashcards, I will be spending the next 4 weeks working on balancing. I will start with the ships and go from there. This update focused on polishing up a few things before switching gears for the big balancing pass. - Fixed Refine mission bug that was preventing proper mission completion check. - Fixed Fabricator mission bug that was preventing proper mission completion check. - Fixed GPS bug when using Warp Drive module while in auto GPS mode. - Adjusted mission qualification level calculations for the station mission generator. - Adjusted Refine mission code to check for proper refinery station before mission check is initiated. - Adjusted Fabricate mission code to check for proper fabricator station location before mission check. - Adjusted Passive Scan panel resize code to stretch the fi…

  • Build 152: Passive Scanner Panel - 30 March 2025

    Build 0.0152 No luck with the cloud saves yet. I think I will take a break from it for a bit as I am burning a lot of time testing and researching. I will come back around to it in a few more updates. - Fixed rockcloud generation in sandbox to reduce camera clipping on background rocks when rotating camera. - Fixed sandbox generator bug causing warpgates to generate a to and from gate on itself. No longer will start sector have gates to itself. - Fixed material flicker bug when opening passive scanner from targeting panel. - Fixed button highlight on options panel when opening for the first time after changing screen size. - Adjusted mission overview panel layout to better feature Payment, Deposit, Space Required, and Faction at the top of the overview panel. - Adjusted mission qualification level scale. Reduced additive bonus to 35% of player pilot level. - Adjusted targeting panel cod…

  • Build 151: Unity 6, Fabricator and more. - 23 March 2025

    I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played account, instead of all of them. This could be a factor in the other issue with the cloud randomly skipping files on the transfer. Converting everything to Unity 6 could change something, but I highly doubt it, as it is too far detached from the core issue of save files being skipped during transfer. Anyway, the quest shall continue. Build 0.0151 ** Converted project into Unity6. This included some clean up and removal of old unneeded graphical assets. - Fixed bug with font not showing properly on item USE on ship cargo panel. - Fixed calculations for SANDBOX_economy_buy_item_mod when generating pricing for markets. Now allows full scaling up to 5x and…

  • Build 150: Unity 6 Beta - 15 March 2025

    Build 0.0150 I have been working all week on getting the Cloud saves with cross platform compatibility working... it was a fail. I am extremely close, but for some reason, random files are being ignored during the save folder transfer. I suspect the reason for these issues revolves around the large number of files that create the Astrox universe, but I am not sure yet. I will keep working on this in the following weeks, but just wanted to give everyone a heads up on what is going on with that. ** Unity 6 Astrox Imperium Beta Branch. If you would like to test out Astrox Imerpium in the new Unity 6 you can do so by right clicking the game in your library, and then Properties. This will open up a panel that will have an option for BETAS. Click that tab and in the Private Betas area, enter 'unity6astrox' in the textbox. This will create a branch for Astrox Imperium allowing you to test the…

  • Build 149: Missions Possible - 8 March 2025

    Build 0.0149 - Fixed Salvage module bug that was removing double value from the resource per salvager ammo collider. Now fixed for proper salvage mission generation. - Fixed RESOURCE_base_harvestability value for RESOURCE script to reintroduce harvest value modifiers for each individual resource. - Fixed remember panel state option for mission panel and fleet panel. - Fixed Sector panel drag and drop on non native resolution settings. Now is dragging properly and not jumping to mouse offset. - Fixed station highlight button for INFO, FLEET, DRONES tab buttons. Was showing uncolored grey box. - Fixed weapon modules firing at crates. All weapon modules will ignore crates and no longer fire at them. - Adjusted item_database.txt for RESOURCE_base_harvestability values on all RESOURCE items. (0.83 - 1.0) This means low level resources are easier to harvest than high level ones. - Adjusted ma…

  • Build 148: TestLab, Modtools, Pilot Creation. - 1 March 2025

    Build 0.0148 - Fixed bug in ship editor preventing ship engine parts from loading in the OFF state, fixed ship engine toggle as well. - Fixed scaling bug on sandbox launcher panel. Launcher game options are no longer clipped at smaller resolutions. - Fixed sandbox launcher scrolling text description scaling to support smaller resolutions. (no more small text when there is room to expand). - Fixed a number of sandbox panels input field boxes to support scaling for smaller resolutions. (no more cut off text). - Fixed bug in Mod tools preventing proper load of structures with video screen objects. MOD folder is properly dealt with between MOD tools and Game. - Fixed Mod tools issue for images in item editor. Proper MOD folder pathing has been implemented. - Adjusted Title screen option Random Background to change to Random Background Music, toggle controls whether or not the title screen m…

  • Build: 147 Faction Action and more. - 22 February 2025

    Slow and steady, I'm getting back in a groove. Build 0.0147 - Fixed Bookmark panel bug causing the right click camera rotation to be blocked by an invisible canvas layout. - Fixed bug causing raider ships to lose there default material when spawning in while tactical sensors override is true. This made the ship glow like a ghost ship. - Fixed bug causing bookmarks to show up during warp when warping while tactical sensors is on. - Fixed bug allowing bookmarks to be shown during warp animation when tactical sensors is toggled. - Fixed refinery bug that prevented the bonus received from Refinery Mechanic from affecting the cycle cost properly. - Fixed bug with station storage not remembering the sort by options when moving items into the panel. - Fixed engine trail time bug. Options will now refresh the engine trail of the ship without having to save and reload. - Adjusted title screen an…

  • Build 146: Love each other. - 15 February 2025

    Happy Valentine's Day! Build 0.0146 - Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat. - Fixed Issue with Alpha faction data not loading properly on campaign character creation. - Fixed confusing text about crates on the combat tutorial text that implied there would be a crate to collect after dispatching the target drone. - Fixed major issue with UI right click of objects and NPCs in tactical sensors mode. There was a ton of wonky stuff going on there, not anymore. - Fixed issue with level 10 salvage item (Hull Chassis) no properly loading the mesh and material. - Fixed bug with sorting on targeting panel causing soft error when one of the objects no longer exists on the map, is docked, or inactive. - Fixed UI issue opening radial right click menu on your own Ship when zoomed out in tactical sensors mode. - Fixed Stats…

  • Arquebus X's new Sandbox video. - 11 February 2025

    Long time contributor and friend to the Astrox project, Arquebus X has posted a new Season 5 video, walking you thru the sandbox setting in the newly release build 145a. If you are a veteran player, head on over and show him some love. If you are new to Astrox, I highly recommend this video as a good overview of what this game is all about. While you're at it, Check out his other 4 seasons of 'Let's Play Poorly' series. These are chalked full of infomation, tips and tricks to get the most out of your Astrox Imperium experience.

  • 145a hotfix - 9 February 2025

    Build 0.0145a - Fixed issue causing sandbox warpgates to not generate proper ID tags, thus prevent warping to return sectors. - Fixed bug causing ship to dump you into the center of the map, instead of at the return gate in sandbox.

  • Build 145: WTF happened to momo... - 6 February 2025

    WTF happened to momo... I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally. My plan is to solidify what I have here into an enjoyable sandbox experience, transform the Campaign into the tutorial mode, release the game as complete... and bid farewell to you all. I know some of you want more personal details, but I will no longer be sharing like I used to, I've learned a hard lesson and will not repeat my mistakes. I don't suspect I will be releasing any other games here on Steam. It was fun while it lasted, but the fun is over for me. I hope you all understand. Here is the plan moving forward. https://steamcommunity.com/app/954870/discussions/0/592888933793160991/ Build 0.0145 - Fixed audio bug preventing proper volumes from being saved on existing accounts prior…

  • Build 144: Merry Christmas - 25 December 2023

    Merry Christmas everyone. I hope you all have a safe and happy holiday. See ya in 2024! Build 0.0144 - Fixed bad mouse over UI on Journal main menu buttons. - Fixed bad mouse over UI on fabricator and refinery buttons in station panel. - Fixed bad mouse over UI on station mission panel. - Fixed bad wormhole warpgate model not properly showing correct model and animation. - Fixed bad path to MOD folder when saving changes to the sector map using the map editor. - Fixed bug where Merc would not follow thru the warpgate when Warp FX animations are disabled. - Fixed bad path to MOD folder on station services panel when assigning station services under alternate MOD folder. - Fixed Delivery mission bug preventing proper generation of delivery missions on the station Missions panel. - Fixed a number of typos here and there. - Fixed bug causing warp drive module to throw errors when no exit ga…

  • Build 143-142 : Quickbar, Drones, Gates and such. - 31 August 2023

    Devlog 107 covers the new additions of the Drone grouping panel and the Quickbar. The new drone grouping system will allow you to select all drones of a given type. This makes for easy access to the drones you want without the use of drone groups. If you decide to create a drone group, Drones from the group will no longer be displayed under their respective category, but under a new group header instead. I have also made a number of changes to the drone code and how they are handled when docking and undocking. The new Quickbar (or bottom bar) can now be modified using the new Quickbar Options panel. This panel will allow you to select what buttons will be displayed on the Quickbar. The new addition of the spacer button will allow you to visually group buttons together making them easier to access. All 6 of the main factions have received updates to the warpgate models. The warp animatio…

  • Build 141: Markets, Maps and more. - 11 April 2023

    Build 0.0141a * Hotfix for bad dock with structure button. - Fixed bad background image on quantity slider for drag and drop cargo. - Fixed sandbox station generator lounge display counter and randomized chance for spawning lounge in station. - Fixed raycast target area for merc fleet list command panel for individual mercs. - Fixed issue with basic combat tutorial drone getting killed by other NPC pilots in Void Starcross. - Fixed issue with basic combat tutorial drone using crate_drope_chance option instead of forcing crate drop when killed. - Fixed bug preventing proper calculation of jump distance bonus for missions. - Fixed galaxy map camera drag on UI bug. Resizing or dragging UI elements on galaxy map will no longer pick up map when dragging quickly outside of UI area. - Fixed mouse over glitch on market history tooltip. - Fixed a few spelling errors and typos. - Fixed bug with s…

  • Build 140: Questing and Sorting. - 10 February 2023

    This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order. I have added new info to kill pilot and kill recover missions that now show the target faction, and the current rating for that target faction in addition to the benefactor faction. Build 0.0140 - Fixed structure effect range on warpgate generator. - Fixed station services images to load correctly with new MOD folder access. - Fixed bug with drone registering a null reference when docked at station and managing drones. - Fixed MOD folder path bug for the pilot journal when using the active scanner module. - Fixed engine scaling issue in ship editor and in game. Engine effects now properly scale with the engine mesh. - Fixed mouseover hotspot on scripting editor main bu…

  • Christmas Fix'ns - 21 December 2022

    Build 0.0139b * Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums) - Fixed market station exploit to prevent stations from buying items for more than they sell them. (Regardless of skills and market values) - Fixed bad image for locker after 138 moved the MOD folder from the assets. - Adjusted cloaking skills and calculations for energy recharge after cloak field has dissipated. - Adjusted cloak module mechanic. You must now have an active cloak module to maintain the cloaked field. Turning off the module will dissolve the cloak field regardless of how much power it has stored. This will allow you to disabled the cloak to regain the ability for the ship to recharge its energy. - Adjusted cloak field mechanic. When using more than one cloak field generator, once the cloak field is established, turning off one of the cloak…

Patch notes and updates

S.noRelease datePatch nameGID number
19 February 2025145a hotfix1790848102727823
225 December 2023Build 144: Merry Christmas5410576585143249283
321 December 2022Christmas Fix'ns5000716037436816533
416 December 2022Build 139: Widescreen , MODifacations and more.5623338145753352258
513 September 2019Devlog 59 (Build 74-76)3658535001293056312
629 August 2019Devlog 58 (Builds 72 - 73)2415540140455115252
712 August 2019Devlog 56 ( New HSE Game mode! ) build 692412160539867883017
85 August 2019New sandbox mode! (Build 0.066)2412159905941269194
913 July 2019Astrox Imperium DEVLOG video 54 (build 63)2436927798956251660
1015 June 2019Build 59, Autonomous Mercs. + Devlog 522408777766642664012
118 June 2019Build 57 and 58 (gfx improvements)2411028931145337622
122 May 2019Devlog 49 (Builds 52 - 53)2404270358322640419
1323 April 2019Builds 49-51, The Journal has arrived2434668385564323650
1414 April 2019Devlog Video 48, Market sorting and more3763229740652575128
1511 April 2019Builds 43- 46 , Astrox, A cure for space herpes.3763229740642832996
166 April 2019Builds 38 - 42 'The Ulus are not too ugly!'2508976515652166822
173 April 2019Builds 35,36 and 37. Rylos , here I come!2508976515638755478
1826 March 2019BUILD 0.0030 - Roaches and Rats2543878145188663730

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID954870
Live current players4
SteamPulse tracked peak98
Live count (today's peak floor)4
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMar 22, 2019
DeveloperJace Masula
PublisherJace Masula
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent85%
Positive reviews1,036
Negative reviews180
Total reviews1,216
Steam recommendations1,236
Achievements45
Average playtime forever2,976 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/954870/

Short description

Astrox Imperium is a relaxing space game where you fly around a generated universe. Mining, Fighting, Building, Exploring, and Surviving. What makes this game unique? You have complete control of how it plays. A robust sandbox and lots of MOD tools. Make it your game, and play it your own way.

About this game

Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a simple story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play. The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling to slow or too fast. You have complete control over how the universe is generated. You can make it long and 'grindy', or tweak the endless sandbox settings for fast and rapid progression to access all the mechanics the game has to offer. As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to earn credits. You can also complete contract missions. These are randomly generated missions that offer a variety of task and objectives to complete. Some of these contracts are combat missions that will involve raiders, pirates, and sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game. The rate at which you choose to progress is up to you. There are a number of small, interesting little mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar. The game play loops are designed to be simple enough to understand quickly, and complex enough to enjoy over many hours of play. Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration,…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
15Stats
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Astrox Imperium's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Astrox Imperium's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Astrox Imperium at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2590,35022 September 2026 - 08:52:35 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
4Dota 2456,91422 September 2026 - 08:52:35 UTC1,291,328
5Once Human15,24422 September 2026 - 07:06:46 UTC231,343
6下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
7Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
8Realm of Ink15022 September 2026 - 00:31:09 UTC6,799
9Party Animals6,10222 September 2026 - 08:07:21 UTC57,806

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder36,15222 September 2026 - 08:30:50 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov18,36822 September 2026 - 08:37:58 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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