- Update - Changes to handling player height + small bug fixes - 22 December 2019
Hi everyone! First, Root Beer On Tap is part of the Steam Winter sale! Get an additional 20% off of the usual $5.99 USD price! Alright, now on to the new updates! Calculating player height, and appropriate world scale, is now done at the start screen. The screen will ask you to T-pose when pressing the trigger while starting the game. Once you've done this the game world will scale to keep everything in the game at a more comfortable reaching distance than before. For those of you who had difficulty lifting the mugs onto counters quickly, this should help quite a bit. If you are around 5'9" (175cm) tall, nothing will change compared to before. An important note concerning this, there is currently no way to recallibrate world scale. You'll have to quit and restart the game if you want to change it. the Grow/Shrink button has been removed from the arcade cabinet, as it is no longer needed…
- Permanent Price Reduction - Root Beer On Tap is now $5.99! - 16 December 2019
Hi everyone! I'll get right to it. The original price of Root Beer On Tap was high when compared to the amount of content present in the game. Therefore, the game's price has been permanently reduced by 50 percent, making it just $5.99 USD! I believe this new price more accurately reflects the scope and content of the game, throughout both Early Access and full release. IMPORTANT - To those who bought the game at a higher price. First off, thank you so much for picking up the game and trying it out. I sincerely appreciate your support, and really can't thank you enough. As a token of my gratitude to you supporters of the game, I'd like to make you a promise. You will receive every future game developed by Hypernoodle Games for free, via a key sent to you via email. All I need from you who already purchased the game is two things. First, I need you to send me an email at jon@hypernoodleg…
- Update - Support for lefties and those who find the counters to be far too high - 1 December 2019
Hi everyone! Root Beer On Tap has been updated! here's what's changed: Support for lefties! You will be prompted to select your throwing hand from the main menu arcade screen when starting the game. Choosing left-handed will cause all root beer barrels to spawn to the player's right, leaving more space to throw with your left hand. Lefties let me know how this goes, I'm curious how it'll feel playing the game with the root beer barrels on the same side of the player as the customers. An options menu has been added to the main menu. Here you can change your throwing hand setting, as well as change the level of throw assist. "Full" is the default and will be the best experience for everyone, other options are there for amusement but are not recommended. Grow/shrink button on the main menu arcade cabinet. Those who are having significant trouble reaching the top of the counters or main men…
- Small Update - Changes to mug throwing + bug fixes - 4 November 2019
Hi everyone! Root Beer On Tap has been updated! Here's what has changed: Mug "Auto Aim" - Throwing mugs should be much easier now, as mugs will fly straight forward down the counter when you release them within a very wide angle tolerance. In the future I am open to adding an option to disable this for a truly "hard mode" but for the time being this update is the new default and only option for mug behavior. Those who have tried the Early Access Release version of the game, I'm very curious to hear your thoughts on this change! Taps now fill mugs slightly faster. Bug fixes to grabbing tips. When you grab a tip to start a "Can Can" dance, a higher percentage of customers will stop and cheer than before. Bug fixes to crawl-teleporting. Crawl teleporting to a station instead of using the normal quick teleport is now much more accurate. minor performance updates. Please let me know what you…
- Root Beer On Tap Early Access Release Date! - 19 October 2019
https://media.giphy.com/media/QyglrspheoimlhgLSP/giphy.gif Root Beer On Tap releases into Early Access October 29th! I've been working on this game during nights and weekends for the past 16 months, and I'm very, very excited to get it into people's hands in this almost finished state. A note on Early Access: Although I had previously stated on forums that I had no desire to launch Root Beer On Tap in early access, throughout the last few months it has been clear that it is impossible for me, as a solo developer, to achieve a 1.0 state of the game that I can be happy to call a full release without community feedback. I go into great detail about my goals for the early access period on the main store page for those who are interested. I'm super excited to release this game, and I hope you all enjoy it. Make sure to wishlist Root Beer On Tap if you haven't already so that you'll know the…
- Beta Update - Now Serving 2 customers.. 4 customers... 6 customers! - 14 October 2019
Hi everyone! A beta update has just been posted to Root Beer On Tap! Here's what's changed: Signs have been added to the end of each lane to more clearly show when mugs need to be thrown. Previously, on later levels it becomes hard to tell when a customer can be served, or exactly how many customers are waiting at the end of a long counter. The signs added to each lane of each level should alleviate this. super-experimental LIV Mixed Reality Capture support. For real, 100% honesty, I haven't even tested it yet but it's in the build. Your results may vary, if anyone does test this let me know how it works. I will be further testing this before Early Access Release. various other small changes, bug fixes, performance tweaks, etc. Beta testers, as always feel free to leave feedback in the community discord channel! Hope everyone has a fantastic week! Sojimne Hypernoodle Games.
- Beta Update - Customer reactions, thicker root beer, and bug fixes - 6 October 2019
Hi everyone! An update to the Root Beer On Tap beta has just been pushed! here's what's included: Customers will now give a small reaction to being hit by a mug of root beer. This is a result of feedback on the latest trailer, where the viewer thought this was a feature that already exists due to the reactions of NPC's catching empty mugs. So it exists now! the "Lives" UI within each level now has the word "Lives" above or below it, hopefully making it more clear that it is in fact showing the player their remaining lives. Also a new graphic appears when the player is on their last life to make that more clear. Beta testers, let me know how this reads if you give it a go! Root beer drains from mugs more slowly when tipped. - Changed per beta tester feedback A few levels have been tuned for balance, as well as the above change hopefully making levels a little easier now that mugs will on…
- Beta update - Shaaaaaaaaaark - 16 September 2019
Hi everyone, A small update to Root Beer On Tap has been uploaded! Here's what's included https://media.giphy.com/media/UtK5LDVax4eU8qKh1B/giphy-downsized-large.gif Fixed bug in teleporting, should produce less unexpected teleports into random places caused by conflicts when trying to quick teleport and crawl teleport at the same time. Possibly fixed the bug where after an update, or after the first install, the game would fail to play any audio until the game or SteamVR was restarted. - Beta testers please let me know if this problem persists. removed unneeded post-process effects and optimized some game objects to gain some performance game-wide. - Beta testers, I'd appreciate your feedback on this one too, especially if you use something like fpsVR to monitor performance. added sharks to the shipwreck level. Beta testers, keep that feedback coming to the Hypernoodle Games Discord! I…
- Beta Update - Make it "Trailer" pretty - 11 September 2019
Hi everyone! To go along with the updated Steam page, screenshots, and trailer, this latest beta update has a few changes to improve the look of the game, and correct some previously broken cosmetic things. Changes include: Root beer particles pour from the mug more consistently, and pour at the correct angle out of the mug - Beta tester feedback NPC foot movement should be much more believable, and stay stuck to the floor most of the time. Performance improvements to NPC's. Performance updates to the player hands, player, and many interactable objects. Various other bug fixes To those of you in the beta, give it a shot and see what you think! There's still quite a bit left to go as far as optimizing some of the levels, so if you notice one level hitching your system real bad, let me know about it in the Discord! And as always, if you'd like to test the Root Beer On Tap beta, join the H…
- Beta Update - Windows MR Support, Levels, and more! - 25 August 2019
Hi there everyone! It's been a few weeks, but I've got a big update today for all the wonderful beta testers! Including: Support for Windows MR controllers! if you have a windows MR system and would like to join the beta, or try the beta out using that system, you now can! Please give the default bindings for Windows MR a try and let me know if there are any errors. More levels! I've added a bunch of levels to the game for this update. Please note that some of these levels won't have background music yet, and some of them may cause some machines to go below frame rate on some machines. If you experience frame rate issues please let me know in the Hypernoodle Games Discord, and be sure to mention your system specs. Thank you for your help in identifying which levels most need optimizing. Level progression! You'll now see the name of the level, and how far you are through the game before…
- Beta update - the Thumbs UPdate! - 4 August 2019
Hi there everyone! The Root Beer On Tap beta has been updated! here's what's new this week: added thumbs up hand posing! Also supports finger-guns. added a level select menu in the main menu. After you visit a level once during the main game, you can go to this menu to play through it again as a single level, and go right back to the level select screen once you finish it. Great for thinking your way through tough levels before tackling them again in the main game. Scores aren't saved when playing through a level via the level select menu. - beta tester feedback fixed the scoreboards inside levels incorrectly reporting score. a few other small fixes. give it a try and let me know what you think! as always the best place to give feedback and get access to the beta is through the Discord! Sojimne Hypernoodle Games
- Beta Update - Major changes to difficulty - 28 July 2019
Hi everyone! The Root Beer On Tap beta has been updated with the following changes: All counters lowered from 84 cm off the ground to 70 cm, a nice standard table height. - Beta Tester Feedback Mugs that break from a bad throw or an accidental drop will NOT count as a failure if they land in the space between you and a counter. Think of this space as a safe zone. Mugs coming back that you do NOT catch however will still count as failure. Mugs react to physics when held now, making it much easier to hold them against counters, or pound your victory mug against the victory pedestal in a declaration of victorious victory. Please let me know what you think of the update! I'd love to hear about the experience of playing the game now that you might not have so many accidental failures. And if always if you're looking to try the beta don't hesitate to join the discord server, I'll get you a ke…
- Beta update - responding to tester feedback - 21 July 2019
Hi everyone, I just pushed an update to the Root Beer On Tap beta! Tomato presence! Hands disappear when grabbing an object. Mugs will not rotate to align to the hand when grabbed, grab at any angle that is comfortable for serving! - beta tester feedback Made Tap handles and other physics levers grabbable. - beta tester feedback Fixed strange NPC behavior in underwater level. Made ice cream much more delicious looking, and made its purpose more clear. - beta tester feedback Added an effect to make it more clear where a glass breaks, when it breaks. This hopefully makes it more clear why you might lose a life. - beta tester feedback adjusted tutorial level so that returning mugs arrive faster, to make that part of the game more clear. Please give the beta a try and keep sending any feedback you have via the discord! https://discord.gg/cpgdHY6 Additionally, I'd like to share a couple thin…
- Small patch to yesterday's update! - 16 July 2019
I just pushed a small patch to fix a couple bugs found in yesterday's beta. - Prevented NPCs from moonwalking when the player pulls a tap handle after clearing a level. - If the player throws a can in a bonus level away in disgust, it will be teleported back to them so as to not permanently trap them in the bonus level. One can only tolerate that chipper bonus level music for so long. Please let me know if you find any more unexplained moonwalking, and enjoy! Sojimne Hypernoodle Games.
- It's been a long time, beta update + discord! - 15 July 2019
Hi everyone, I've got a big update to the beta of Root Beer On Tap today. Big enough that I'd strongly recommend any existing beta testers that try the game again start with the How To level again just to be safe. Many levels re-balanced to be more manageable. 2 new levels added, a viking root-ale house and a medieval town center. Start when you want, no timers counting down to the start of a level. More forgiving counters. Throwing has been tuned to hopefully feel better. New bonus level that hopefully feels more bonus-ey. Google Resonance Audio is now being used for sound spacialization. Moved to the newest beta build of the SteamVR Input for UE4 plugin. This means among other things that the super informative poster and controller guides should now show the accurate controller (although you do have to press one button before this registers each time you boot the game, a "press x to s…
- Update to beta release 1.11 - 12 May 2019
To those testers whom it may concern, Good evening! the beta of Root Beer On Tap has been updated with the following changes: Added splash screen at the start which shows the Hypernoodle Games Logo and explains recentering. Added the ability for the player to recenter themselves in their space, in cases where what is set as the center of the play-space by SteamVR or Oculus is inconvenient for throwing. Added an extra mug of root beer within arm's reach in the main menu. Made a small change to how throw velocity is calculated. A note about recentering, and about UI in the current beta: You'll likely notice that all UI hints, such as the super informative posters, and hints in the tutorial, reflect the controls for the Valve Index Controllers. The system for determining which controller is being used isn't quite done cooking yet it seems, but in the mean time if you are using an Oculus Ri…