- Update ver 1.5.1 - 10 August 2019
The aim of this update is to give more tools for the Chancellors to predict upcoming Tempests. Now player will have all 4 spells much earlier than before. Using this spells will grant player needed information to plan their defence! Here is the full changelog for v1.5.1 update: Reworked “Iron Grip” spell. Instead of increasing mage effectiveness, it will show on which day one of Oracle predictions will happen Changed order of few story quests, so that quest for first spell appears earlier Changed requirements for spells from 5-5-5 alignment for each level to 2-3-5, making it easier to level them and to extend their synergy potential Reworked oracle screen New potions and scrolls panels Added chancellor portrait to the game screen Added new tooltips
- Feedback = improvements - 5 July 2019
Thank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead. Today we have released patch v 1.4 and patch 1.3 was released earlier this week. Main issues that we addressed in the patch 1.4 was balance almost in every part of the game. In patch 1.3 we focused on story mode quests, getting rid of “bad ones” and changing their order to improve the flow of the game. In the next patch we will address the issue with “randomness” of the game and right now we are already testing new tools for players to predict next events! Here is the full changelog: V 1.4 Changed the requirements for traits so that open up much earlier. New tempest events generation system. In cursed Laboratory artefacts no lo…
- One shot, two shot *Devlog Update* - 26 June 2019
Since the release in last week we’ve released patch v.1.1 and today a second patch came out - v.1.2! Our main focus was to fix some major bugs (like a bug with the “Silentium” spell) that were found after release, as well as gameplay improvements that we were able in a short time period. Here is the full changelog: v0.1.2 Bug fixes: Fixed a bug that caused “Silentium” spell to not work properly Fixed a bug that caused a “sacrifice mage” button to disappear on some systems Fixed a bug that caused a spell’s cooldown to show ridiculous numbers before first use Fixed an issue with Dragon Blood potion that caused it to not work properly Fixed some translation errors Improvements: Lowered the amount of items needed to summon a mage through Crystal Retort Added tooltips for ingredients and for Crystal Retort window After clicking on the achievement, a Residence window showing corresponding tra…
- MITTELBORG: CITY OF MAGES RELEASED ON STEAM - 20 June 2019
Great news! We have left the early access and because of this marvelous event, we are giving a 35% discount for the game! During last months we have made tons of changes, that were based not only on our vision, but also we took into account all of YOUR comments! Thank you for being with us all this time and for sharing your opinion, it helped Mittelborg to become better! Does it mean we are finished working on the game? Absolutely not! In our future plans we have tons of additional content we would like to add to the game with the next free updates! Good luck, Chancellors!
- The Final Countdown - 20 June 2019
Several months of the focused work and we are ready to cross the finishing line. The game developement of Mittelborg is almost done. Now we are making last changes before the full release on Steam, June 20, 2019. We cannot wait to show you the fresh build with big changes in it. We took into account our player’s concerns about randomness in the game for that reason we’ve changed significantly the core gameplay, now it is more diversified and gives a control over the city. Also our game economy is more balanced. We were not satisfied with our storyline as a result we reworked it, added flow to the story, making it more engaging and exciting. The biggest change is the system of Counselors. Each of 10 Counselors gives a new playstyle in the game. We care about the visual part: new animations, visual effects and 10 OST are added.Hope all of our players and new friends who join us in future…
- Next round on me! *Devlog update* - 4 May 2019
We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance. We’ve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructi…
- Next round on me! *Devlog update* - 4 May 2019
We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them: From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events. All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance. We’ve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructi…
- Unlimited Power! *Devlog update* - 11 March 2019
In keeping with our basic game design, the gameplay of Mittelborg was based on the Serenity-Tempest cycle where during the Tempest players made all the planning and preparations while during the Serenity their decisions were put to the test. However, after gathering our players’ feedback for the last few months, we have found one disadvantage in this system, in other words there was no opportunity to correct players’ initial action plan during the Tempest phase what leaded to a weak control over the city and the lack of the decision making. We are bringing significant changes to Mittelborg concerning this flaw to increase the players’ control over the city and their perception of the game in general. Thus the Tempest phase now is not just a continuous carousel of the events in which players have the role of observers. From now on Tempest is divided into separate days. At the end of each…
- Size matters! *Devlog update* - 23 February 2019
We have always taken into consideration our players’ feedback and one of the discussed topics was the feeling that achievements/knowledge have a little impact on the gameplay. So we could not leave this issue unaddressed. Currently in the game each achievement/knowledge gives a small bonus to specific characteristic, but it sums up to a significant bonus the end of the game. The bonus is taken into account in the game balance, but still is not very notable due to small numerical values. We have decided to increase the values of achievements/knowledge bonuses several times but to set a limit on their number, used in one gaming session. As a result the system that has long been waiting for its time — the system of counsellors — is introduced. Since now it is the counsellors who give a bonus to different aspects of the game, and a player can choose one of them at the beginning of each play…
- Patch v0.2.2 brings new content and gameplay improvements! - 4 February 2019
Good news, fellow sorcerers and warlocks! A new city counsellor has joined Mittelborg - Marcus the Pathfinder! Being a daredevil by nature and portal keeper by the calling he leads mages into distant worlds, and with him, Marcus has brought new events to the game. We are constantly working on improving game mechanics and sometimes it means removing excessive random from the game ang giving player more control. From now on, during events you will get a helpful tip on what kind of consequence may occur after your decision, and new system of notifications will give player more crucial feedback on the game process. Here is the changelog: - A new city counsellor is added, Marcus the Pathfinder - 15 new events - Hints added to events, displaying affected region - Added notification system, as well as new tooltips to give more gameplay feedback - Minor bugfixes Wishing you the best experience…
- Hotfix patch - v0.2.1 - 17 January 2019
Hello, fellow sorcerers and warlocks! We've just released a hotfix patch 0.2.1. Here is the changelog: - After upgrading Garrison and Tower of light, you now get Guards and Barrier hp for that amount - District preview window can now be closed by clicking outside of it - Few text changes Wishing you the best experiences in the world of Mittelborg!
- Bibbidi-Bobbidi-Boo, we've got a new patch for you! - 14 January 2019
Hello, fellow sorcerers and warlocks! We are proud to present to you a new patch - version 0.2! It adresses few major issue, like random events and game balance. Hope you like it! Here is the changelog: - Reworked events system. Each event answer has few results in each option now, they are more meaningful and have more impact on the gameplay - Added a new adviser in events - Added three new event location backgrounds - Tweaked balance, so the gameplay progression will feel more smoothly - Fixed the work of shaders on mac - Cosmetical changes in UI in most of the windows - Added two new location animations - Changed some consumables to be more useful for the player - Changes in laboratory mechanic, regarding consumables crafting categories - Fixed an issue with two identical events occurring one after another - Fixed an error that caused menu buttons not to correspond to player actions…
- WOOSH! Your game now has patch v0.1.3! - 20 December 2018
Hello, fellow sorcerers and warlocks! We've released a new patch - v0.1.3 and it is full of improvements! Here is the changelog: New profile system Reworked healing system Reworked potions, artefacts and knowledge system You can now remove a mage from the building by clicking it’s icon rather than a cross near it. Added a music/sound volume to the settings Interface windows with events/quests are now appearing in right order, not to cover other windows Added new animations to the location Removed visual artifacts from main window that caused city to not display properly Added new recipies to the laboratory, so now all the potions can be used in the transformation process Changed character placement during random events Added new tooltips and notifications for resources and expeditions Fixed an issue with random events, that caused the random events to heal/deal damage for insignificant…
- A new v0.1.2 patch is already here! - 6 December 2018
Hello, fellow sorcerers and warlocks! We've released a new patch, and it brings a lot of changes with it! Here is a list of improvements: - Reworked random event system. Now the consequences should correspond with chosen answers in 100% of the texts. - Fixed a bug that caused systems with system language other than Russian/English to not display texts properly. - Fixed a bug that caused resistances to not reduce damage in random events. - Fixed issues with the Magnus Chronicles. Now it should work properly. - Added new sounds: two new OST tracks, new track for main menu, game-over and ambient sounds. - Changed the settings menu. Also it is now accessible through in-game menu. - All the interface windows are now appearing one by one (no more game over screen covering all others) - In a buildings that can have mages in them (The Catcher, Garrison and Tower of Light) mages can now be dismi…
- A patch a day, keeps bugs away! - 1 December 2018
Hey guys! Since our release yesterday, we've released 2 small updates. Here are patch notes: v0.1a.1 - Minor compatibility hotfixes - Fixed issue, where incoming damage to Barrier, Guards and World Tree caused healing to it and vice-versa v0.1a - Fixed random event results that they correspond to result text. This is still imperfect in some cases, total fix will be in released in a few days.
- Миттельборг: Город Магов вышел в Ранний Доступ! - 30 November 2018
Этот день очень важен для нас - мы выпустили "Миттельборг: Город Магов" в Ранний Доступ! Мы долго и упорно трудились, чтобы наконец показать вам мир Миттельборга и будем рады продолжить работу над ним вместе с вами. Проект ещё находится в стадии разработки, мы выпускаем обновления каждую неделю. Поэтому если вы встретили какие-то ошибки, сообщайте нам напрямую в Discord или соцсети. Присоединяйтесь в наш дискорд канал чтобы оставаться в курсе последних новостей разработки https://discord.gg/Kzw9uCt