- UOR - Update #12 - 27 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F5626c885324669e705c5557e1c4e3a67831568c1.jpg ==========🔧UPDATE CONTENT🔧 ========== ____HELP SCREEN You can access that by pressing "F1" button. Should be handy in case you would forget what does what hehe. ____MORE BUG FIXES ~ Arrow in in track selection screen fixed ~ Snow on track 6 - fixed ~ Pick Ups for Spitetire - fixed ~ Pick Ups for Mudrunner - fixed ~ Pick Ups for Mudrunner Desert - fixed ~ Some cars had their texture disappeared on track 6 - now they have it again lol ~ Track 8 in Freeride Mode still had Damage System active. Now it doesn't, as intended. ~ Black tire tracks disabled ____ICE TORCH AT DIGITAL DRAGONS Eagle has landed! :D We are on Digital Dragons event in Krakow in Poland. If you happen to be around - feel invited to drop be to say hello! You can find us This is also the reason why we w…
- UOR - Update #11 - 13 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F06bab529bdf9935db417d92c6a078054ba24e7d6.png Overview This one is a bit smaller content-wise. Past 3 months our entire focus had been on adding new features, content and extending the game. But if/when you keep adding more stuff - you don't have a lot of time left - to fix what already there. First Stage of Customization Expansion. As I said in the past - we want to add some degree of customization to the game. Mainly many colors variants of of cars, being able to change wheels, add stickers and extras. Initially we wanted to pump it all into one update but having so small manpower and so many things to do - we decided to start adding Cars Customization in parts. As for Update 11 - you now can change colors of your car. To do that - go to your profile, where you chose your car. Colors selection is now under the…
- UOR - Update #10 (and -30% Weeklong Deal!) - 30 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2Ff6823c73b515aabc8492d0ef2c14a0768a41370c.png This update will be special. A lot of things happen and lets take this 10th update and our 100th follower as an anniversary and a cool opportunity of summarizing past months. But lets start with the usual Update Notes :) Dynamic Snow+ Result of Piotr's hard work is further expansion and extension of last update's Deformable Snow. Now its lighter (less CPU/GPU hungry) and looks nicer. But that's not all! It became even more dynamic and now the longer you stay in one spot with your car - the deeper it'll become (I mean, the snow, not the car D:). Moreover - snow height/depth takes in calculations WHERE it is. So less snow at the hills, slopes and steps - and more on flatland and holes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F3400608a0%25E2%2580%25A6
- UOR - Update #9 - 26 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F1922e7caeca24eb8c3cc5b6ecfd7384d7efd79bc.png Dynamic Snow So it's finally here. Still in testing because - believe it or not - dynamic deforming snow is not such an easy thing to add. It either looks great but melts your CPU or looks like 'ugh' but doesn't affect FPS. For now we went for a middle point, between quality and performance. But the work is far from done - when Piotr will manage to optimize the code - the snow and its deformation will become much more detailed but won't eat more FPS. Also - the snow is not only Deformable but also Dynamic. Which means that the tracks you leave behind when driving around - will slowly grow back up due to snow falling 'patching' your tracks. Pretty cool eh? Fixed Dynamic Trees on Winter Map Some trees after becoming Dynamic - had sometimes weird behavior on Winter Map.…
- UOR - Update #8 - 20 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F72fe370542abc00f3baa387a9abccd2405863eff.png Winter is Here WINTER MAP UPDATE Finally here! :D Dynamic Trees and Birds on Winter Map. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F548b2d3ec5cd8e907556ccdb3926333f447c870a.png MORE BUG FIXES Thank you for reporting! - dynamic weather on track 5 fixed - Alt-Tab'ing from the game now pauses the game - deleted duplicated resolutions - pausing the game won't make UI disappear anymore - Pickups stopped from rotating on minimap IN THE NEXT EPISODE... As you see at the clickbait-ish image at the very top - Deformable Snow is close to being finished. After that - deforming mud (as its using the same tech). Mud won't come as quickly because when snow is practically EVERYWHERE on the Winter Map - we don't want to deformable mud to be splattered…
- UOR - Update #7 - 17 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F23e11fae727567441af37bc6e951ef47eed43ac6.png New Hud + Extended Functionality UOR got some shinny, new things! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F99f7cc81434063582d81fd928664463ffacfc2ef.png 1. Compass - tells you what is where. 2. Finish Pointer - always points in direction where the finish line is and also tells you how far away it is (in meters - sorry 'inches' lovers :'( ) 3. Minimap - shows you nearest pick ups. Dynamic Trees Tweakage Bigger trees - higher mass. So smaller will bend and skew easily but bigger and older might have 'bendage' of a stone wall. In general - now they act more realistic. Code Optimalization A solid block of code had been minified and optimized. Won't be noticeable on high-end rigs. But weaker PCs might expect even 5-10 FPS gain.
- UOR - Update #6 - 12 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2Fcdc7f2ffbdb980b59f88c0641282959cd5387085.png Took us two weeks but it's bigger the usually 1. Formud & Alaskan - car body updated https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F6d7f60e5f84fafae17a24194c921f7ef0dcec208.png 2. Graphics Setting would not save visually They would be saved, but the graphical representation of said settings would not. Consider it fixed. 3. River is not Radioactive anymore Due to shader error/conflict - rivers/water was quite... 'bright'. Even during nights. Now its not. 4. Some Cars would cover too much view E.g. Tarmot - would make you not see where you are going. Now all cameras for all cars had been adjusted a bit. 5. Intro Audio Was Too Loud Volume decreased by 30%. So the probability of sudden blood eruption from your ears dropped too. 6. Dynamic tree…
- UOR - Update #5 - 23 March 2019
https://cdn.steampulse.org/steam/apps/957050/extras/Ultra_Off-Road_Update__5_-_DT_Small2.gif?v=1553339088 Custom Depth of Field You might know it from other games but I was never a huge fan of this feature. Mostly because it slaughters framerate and was always too blurry and too close to the camera. So Piotr made our own DoF, that has NO IMPACT ON FRAMERATE, is more distant and more fluid (aka not a 'Mysterious Wall of Blur' you might know from other video games). And Boom - the whole world suddenly became even more beautiful. Look at those smexy beasts
- UOR - Update #4 - 15 March 2019
1. Ultra Off-Road just got 'Ultra Control'! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F1b198ffeda49a62d0060570010f3ece405035045.png Someone said that the true fun and joy of off-road is the car customization and adjustments. Well now you gain FULL control of your drives. Something even the biggest of our competitors doesn't have. CLICK HERE FOR FULL SCREEN VERSION WHERE YOU CAN ACTUALLY SEE/READ A THING Here's the full list of what you can adjust from now on. ENGINE Min/Max RPM, max power, force induction, spool up time, power gain. TRANSMISSION final gear ratio, target shift up/down RPM, clutch RPM, shift duration. STEERING lower/high speed angle, degrees per second limit. DRIVING ASSIST TCS, ABS, stability, drift assist. SEPARATE CONTROL OF AXLES power coefficient, brake coefficient, handbrake coefficient, differential strength, steer coefficient, Acke…
- UOR - Update #3 - 10 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2Fe77d7d41127ae5e5900a3e0e3c616ff373004eb3.png CHANGE LIST 1. 'Freeride Mode' - now Hunger/Fuel/Damage bars won't be visible anymore. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2Fc789333a7050154852a83ebc29ee0883428f0af2.png 2. Going back to Main Menu won't trigger Intro sequence. 3. Volume of Music can now be changed in Settings. 4. 'Freecam' mode now makes all the Interface invisible. So now you can shot some very nice screenshots and videos without any UI getting in the way. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F54a34631dae2a1b56fb6573c4c9157f5eaf52ed8.png 5. Outside of 'Freeride' - Car Damage, Hunger and Fuel has been adjusted significantly. So now you won't have to stop every 60 seconds to refill/eat/repair. 6. Box for typing in your Profile…
- UOR - Update #2 - 2 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2Fe7b48fc576e84298645a3927183632bf448b5dc0.png Apparently I lied. In previous Update Note I said the next update patch will arrive in couple of days. Well - its here and now instead. What's in it? 1. Freeride Mode Freeride Mode is what you request. so: - NO hunger - NO fuel consumption - NO car damage - ALL maps are UNLOCKED So you can drive around to your heart's content. Well how to turn Freeride ON? First you need to go to Settings in Main Menu https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2Fa6e4d13c0b0d1f9fc50c691921aeba2269a1d216.png Check the 'checkbox' for 'Freeride' https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2F290f6856c0cc2b121a25c658383c591735259f37.png Now click on New Game as usually to see that all maps became unlocked. https://steamcdn-a.akama…
- UOR - Update #1 - 1 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34090440%2Fadd9ddf4f70160b09431fe44095dcebbb8d68905.png "As promised and requested" First Patch We included Manual Gear Mode but also left Automatic Gear Mode in game. So its now for you to decide which one do you prefer. You switch between Gear Modes by pressing keyboard key 'G'. When you use Manual Mode - you switch gears with 'R' and 'F' Expect another patch in couple of days. Patch 2 will include 'Freeride' Mode. In 'Freeride' - all maps are unlocked and hunger/car damage/fuel will be disabled so you can roam freely and try to climb that mountains at the horizon - without worrying you run out of resources or trash your car.
- "You reap what you sow" - 27 February 2019
Description of the matter Well time to address the elephant in the room. Sorry it took me so long. Do not take it as excuse - but I really had no means to come with this sooner. Also TL;DR gang - sorry but this will be a long read. Not because I can't stop myself from writing essays, but because I think we owe you something this big. A proper, detailed, official and true - explanation. The characters count of this text is tightly connected to the magnitude of respect I want to show you. I believe - anything shorter could be consider disrespectful. No, no one been lazy, no one was waiting for the bad things to go away, no hiding head in the sand. Quite the opposite. More description of the matter For past 4 days my entire day consisted of reading reviews, commenting reviews, asking reviews, gathering data, talking to people via social media, talking via Steam Messenger, patrolling steam…