- Ibboran - New Game Accounced - 30 March 2026
Hi Folks.We are pleased to announce that our new game, Ibboran, is now in the 'Coming Soon' section of the store.It is a fantasy, strategy game heavily influenced by the original Fantasy General from SSI. It also shows how old we are!We will add more screenshots, trailers, etc. as development progresses. Expect a demo around September time (or sooner if we can manage). We are aiming for a Q1 2027 release.Click here for the Ibboran store page.All the best.Ian & Jann
- Version 1.011 Update - 1 May 2022
Hi Folks. We have uploaded a minor update to fix a problem. Fixed: It was possible for your Hero to lose the experience they had gained when the first scenario was completed. Apologies to anyone inconvenienced by this bug and please let us know if you have any problems with the change. All the Best. Ian & Jann
- Version 1.010 Update - 16 January 2022
Hi Folks. We have uploaded a minor update to fix a problem that we found during testing. Fixed: A saved game might not load correctly if a unit is wearing a Belt of Quickness or Boots of Speed. Apologies if anyone has been inconvenienced by this bug and please let us know if you have any problems with the change. All the Best. Ian & Jann
- Price Drop and New Bundle - 11 September 2021
Hi Folks. We're excited to announce that we have permanently dropped the price for The Qaedon Wars - The Story Begins. We decided to do this as the game is more than two years old now and to make it more in sync with our latest game The Curse of Feldar Vale. Even better, we are also pleased to launch our new Franchise Bundle where you can pick up both titles with a permanent discount. Thanks to all who have supported us over the past few years. Watch out for further titles in 'The Curse' series and a bigger bundle offering in 2022. All the best. Ian & Jann
- Demo Released - The Curse of Feldar Vale - 1 February 2021
Hi All. Great News!! The demo for The Curse of Feldar Vale is live and available for download on Steam. You can download it here. The demo allows you to create a party and play a few turns of the first location Darrett's Farm. The action starts immediately, so it won't be long before you're smiting or blasting enemies on the battlefield. As always, if you have any questions or just want to know about features/gameplay, please start a thread on the Community Forum and we will do our best to respond. Cheers and Stay Safe! Ian & Jann
- Announcing - The Curse of Feldar Vale - 25 November 2020
Hi Folks. We're excited to announce a release date for our next game The Curse of Feldar Vale. Using a modified (and we hope improved) version of the Qaedon engine, The Curse will be more RPG-centric than the previous title and you will run a party of 4-6 characters. We're aiming for a release on March 25th next year and you can wishlist it here. If you have any questions or just want to know about the game play, please start a discussion on The Curse's community hub and we'll do our best to help you. Stay Safe and All the Best. Ian & Jann
- Version 1.009 Update - 20 July 2020
Hi Folks. Version 1.009 is now live. New: Many new magical items added. +1 to +5 versions of 20+ different weapons (including Ranged Weapons!) New armor (Splint Mail), shield (Spiked Shield) and magical variants. Belt of Quickness, Boots of Speed and magical Leather armor. Fixed: An active Haste spell was adding the Fatigue condition incorrectly when a scenario is won. Fixed: In certain instances, the AI was not picking the correct targets for area effect spells. Fixed: Scroll Panel on Transfer Dialog was not sized correctly when viewing more than 2 rows of items. Fixed: Downsizing to a lower resolution screen could cause the 'Screen Options' dialog to crash. Fixed: Corrected the Current Melee/Ranged Damage on units that had incorrect Preferred Weapon damage deducted when unequipping an item. Please let us know if you have any problems with the changes. All the Best. Ian & Jann
- Upcoming Version 1.009 Update - 14 July 2020
Hi Folks. Just a quick note to let you know we will be releasing an update (1.009) in the next few days. This will contain a few bug fixes and a ton of new magical weapons so your units can slash, pierce and bludgeon the enemy with better gear. All the Best and Stay Safe. Ian & Jann
- Version 1.008 Update - 13 December 2019
Hi Folks. Version 1.008 is now live which changes costs for ability upgrades and unit attributes. Update: Reduced costs of Ability upgrades to make them more accessible. Update: Reduced the costs of numerous attributes (e.g. Evasion, Scouting, all Resist Magics) to make them more balanced. Please let us know if you have any problems with the changes. We had hoped to include a change to add a keyboard shortcut to close open dialogs but unfortunately this proved a tad more tricky than we thought. Hopefully we can include this in the next update. If we don't post again in the near future, Season's Greetings to you all and a Happy and Prosperous New Year. All the Best. Jann & Ian
- Version 1.007 Update - 23 November 2019
Hi Folks. We have just released Version 1.007 which contains a bug fix and a (very) small new feature. Fixed: Resolved an issue where all objectives were complete but the bonus reward(s) did not get paid. New: Added an information message to the Objectives dialog (shortcut key 'Q' during battle) to inform the player when they have achieved victory. Please let us know if you have any problems with the fix/new feature. All the Best. Jann & Ian
- Version 1.006 Update - 18 November 2019
Hi All. We have just released Version 1.006 which contains a couple of important bug fixes and a small new feature. Fixed: Can no longer 'bank' equipment to gain free cash when buying a unit. Fixed: Extra action could be taken when clicking away from an archer after it shoots. Action could also be lost on wrong unit. New: When selling an item from the Bank, the scrollbar will now retain its position. Please let us know if you have any problems with the fixes/new feature. All the Best. Jann & Ian
- Version 1.005 Update - 11 November 2019
Hi Folks. Version 1.005 is now live which adds a feature to delete old 'Saved Games' to release disk space. There is a new button on the 'Main Menu' which will open a dialog where you can rapidly delete old saved games. The 'Load Game' dialog now supports the multiple deletion of old saved games (instead of having to do them 1 at a time as before). We hope you enjoy the improvements in this update, please let us know if you have any problems with the new features. All the Best. Jann & Ian
- Version 1.004 Update - 31 October 2019
Hi All. We have just released Version 1.004 which includes a couple of Community requested new features. We have made significant improvements to the Army Management screen. The 'Bank' will now be included on the 'Inventory' page for each unit so that items can be transferred directly between the two. With this change, a unit can now be equipped directly from the bank and items compared (via tooltips) to see which are the best fit. Units can be cycled through ('Previous Unit', 'Next Unit' buttons) to rapidly equip/unequip, change spell books etc. rather than having to return to the main page each time. We have also changed the in-play options for transferring items between units. You will now be able to select in your 'Player Options' whether units must be next to each other on the battlefield to effect a transfer or whether you can transfer from a unit to 'any unit'. We are also lookin…
- Version 1.004 News - 29 October 2019
Hi All. Just a quick update to let you know we are in the final stages of testing some new features for a 1.004 release. We have made significant improvements to the Army Management screen. The 'Bank' will now be included on the 'Inventory' page for each unit so that items can be transferred directly between the two. With this change, a unit can now be equipped directly from the bank and items compared (via tooltips) to see which are the best fit. Units can be cycled through ('Previous Unit', 'Next Unit' buttons) to rapidly equip/unequip, change spell books etc. rather than having to return to the main page each time. We have also changed the in-play options for transferring items between units. You will now be able to select in your 'Player Options' whether units must be next to each other on the battlefield to effect a transfer or whether you can transfer from a unit to 'any unit'. Th…
- Version 1.003 Update - 22 September 2019
Hi Folks. We have released a minor update to add a feature. Details of the update are: New: Added informational messages in Scenario 1 to help new players with hints about the objectives. All the Best. Jann & Ian
- Version 1.002 Update - 19 September 2019
Hi Folks. We have released a minor update to fix a reported issue and add a feature. Details of the update are: New: Added confirmation to Exit Game button on Main Menu. Fix: Resolved an issue where upgrading an Enhanced Ability duplicated the new ability. Apologies to all who encountered the Enhanced Ability bug. Unfortunately any unit that has the duplicated ability cannot have it removed. Please let us know if it gives you further problems. All the Best. Jann & Ian
- Hints and Tips #1 - 16 September 2019
Did you know that.... If your troops have been through a particularly tough encounter and are looking a bit battered, they can rest for a turn or two and will recover lost Hit Points and/or Mana Points over time. A unit will recover under the following conditions: It did not act in the current turn. It did not move in the current turn. It has not received any damage in the current turn. It does not end the turn next to an enemy unit. The amount the units will recover is calculated using the Recovery Rate options you can set at the beginning of a Campaign (the default is 25%). The down-side of troops being idle is that it can make getting the scenario bonus harder to achieve as you are losing time. Hope the above is useful. All the Best. Ian & Jann
- Version 1.001 Update - 15 September 2019
Hi Folks. We have released a minor update to fix a reported issue and add a feature. Details of the update are: Fix: Solved an issue with 'Resurrection' in the Temple during Army Management. New: Added VSync toggle to Screen options. Apologies to all who encountered the Resurrection bug. Please let us know if it gives you further problems. All the Best. Jann & Ian
- Full Release - Version 1.000 - 12 September 2019
Hi Folks. We are migrating to a Full Release of 'The Qaedon Wars - The Story Begins' today. We would like to thank all those that have helped through the Early Release stages and hope that you have enjoyed the game to date. If you have a couple of minutes to spare and like what we have been doing, we would be really grateful if you could pop up a review (it helps a lot!) If there are any issues/features you would still like to discuss, please feel free to email me at [email protected] and we will try to address any concerns. To celebrate the release, the game will be on sale at a whopping 50% discount for the next two weeks (starting Sep 12 3.00am PST). Have a great day! Ian & Jann
- Version 0.091 Update - 2 September 2019
Major update to add new scenario and new features. Scenario 12 (One Last Effort) implemented. New Spells: Burn (Planar 1), Strength of Will (Divine 1), Bolt of Life Stealing (Planar 2), Vampiric Touch (Planar 3), Psionic Blast (Planar 5). New Items: Lockpick Necklace, Firewalker's Charm, Knight's Helmet, Soldier's Belt. New Units: 9 new enemy units added. Tooltips: Improved information on Spellbar tooltips, added tooltip to Unit Spells in Effect panel. Improved memory usage and performance for screen dialogs. Numerous (in-house) bug fixes. Please let us know if you have any problems with the new features or with loading Scenario 12. If you have completed Scenario 11 (Plains of Mardemon) you can access the latest scenario by loading your 'Victory Plains of Mardemon (Date/Time)' saved game. Cheers. Ian & Jann