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1001st Hyper Tower

1001st Hyper Tower Steam news

Toster12D3 | Nov 7, 2019 | game

Released

0players observed · 6 October 2026 - 21:12:13 UTC

ActionIndieAction RoguelikeFPSFirst-PersonSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

1001st Hyper Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews48
  • Release dateNov 7, 2019
  • DeveloperToster12D3
  • PublisherA Game From Low Polystan

Genres: Action, Indie

Company pages: Developer: Toster12D3Publisher: A Game From Low Polystan

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1001st Hyper Tower Steam news

1001st Hyper Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DUST DEVIL now on Steam - 1 March 2023

    https://store.steampowered.com/app/1635520/Dust_Devil/ Salam! Guys, gals and pals! We've got a new game from Low Polystan! It's DUST DEVIL A short but super HARDCORE and fast paced Arcade. Somehow like a pac-man with AKIRA bike, controlled like a vehicle from Hammerfight. That's pretty it. It has corrupted cops, deadly lasers, drifting, bosses, and BRUTAL "new game +" mode. Hope you all like it. Good luck, thanks for spaying with us, be safe

  • Hyper Tower update and 50% discount - 2 May 2022

    Salam! Long time, no see Thank you very much for staying that long with Hyper Tower! The game just got an update (yeah, the last one was in 2019) So, what's new? 1001st Hyper Tower was rebuilt on Unity 2020 from Unity 5 Some major bugs was fixed New screen effects Missing models are on their places It now has final cutscenes! (I was very surprised when I saw somebody actually completed the game on youtube!) And now, we have Achievements for every bosses and secret locations! The Tower will be on 50% sale this weak. Come and climb! There are another game from Low Polystan available now. And it's completely free, with no monetization! Because I'm a very bad businessman. Check it out, "SAFFRON FIELDS" are waiting for you!

  • Saffron Fields — a new game from Low Polystan - 23 February 2022

    Oh gosh. I'm so glad to present you a new game: Saffron Fields is an arcade tank game revolving around physics rather than hitpoints. https://store.steampowered.com/app/1768660/Saffron_Fields/ You play as a saffron farmer, whose homeland has been invaded by private military companies hired by a syndicate of opium producers. You must fight and save people, and bring peace to the Saffron Fields. You'll have A tank that can shoot, jump and do a somersault A greedy, reckless, drug-dealing PMC, staffed by copters, fighters, digging tanks and mechas Infinite fun of trying to throw everybody from the edge Kickass, plunging into a battle trance soundtrack by Damscray 4 different game mods Campaign — tricky arenas, cutscenes and unique bossfights Endless — compete with saffron farmers around the world in a global leaderboard Co-op — see how long you can survive with your friend in local multipla…

  • The best of Unknown Pleasures 2019 - 20 December 2019

    It’s been a weird, weird year for games. My perspective has been particularly odd and hard to square, as I’ve now been full time staff here at RPS for nearly six months. Six months! That’s … oh my god, I still haven’t extended my rent. It’s quite strange suddenly being able to talk about games in real life without having to apologise, but other than that it’s nice. In that time I’ve played somewhere around 1,200 to 1,300 games (an exact count is impossible for boring reasons), almost all of them little known. There have been many, many excellent games. There’s a refrain you see around the internet sometimes that “this was a bad year for games”, and I’ve honestly never understood it. I lived through the 2000s, people, I remember that wasteland. But this year, even after a solid 2018 , has been so replete with interes…

  • Patch 12.10.19 - 12 November 2019

    Hi there! Here's a list of quick post release fixes. New sounds New weapon models for such guns like Auto Flare, Disintegrators, Lasers Disk Gun and Plasma Minigun Reworked Bosses from the last level "Cloud Spire" like anybody reached them haha A few Bugfixes I'll continue to patch and add new content to 1001stHyperTower, so stay tuned! Thank you so much for playing the game!

  • 1001st Hyper Tower is out now, bloody good - 8 November 2019

    After a brief period in Steam Early Access, the superb tower-climbing Arabic-styled roguelike FPS 1001st Hyper Tower was released in full yesterday. I have installed exactly two trillion games on the RPS steam account. This is one of the very few that I still make time to play. (more…)

  • Update 30.10.2019 - 30 October 2019

    As-salamu alaykum! We are at the finish line now. This is what we have today: Shortcuts system is fully on! It is the way to start from the higher levels if you already climb your way to them at least once. Every time you die you can choose to Quick Restart or go to the Garage Scene. Where appears all the vehicles you capture during Boss Fights. They can take you directly to the Bazaar, the Hammam or Cloud Spire levels. New Tutorial is much easier to begin with. It's also have some explanations about higher levels mechanics and perks gaining. Speedrun Timer will always be in the Pause Menu. But you also can pin it on top of HUD anytime you want to. I've start changing Sound FX. They should be much better than the old ones. But it takes time to set all of them at once. The main news: Release will be at November 6 with a 17% discount! It would be a rough week so see ya soon!

  • Update 29.09.2019 - 29 September 2019

    I tried very hard to make the Tower more cosy inside and beautiful outside. But some new elements are also functional! Wooden balks will make it easier to climb; Bridges in front of doors helps you to fall right in fron of pasages; Fragile tents will delay the fall and restore the triple jump abillity; The rooms themselves now have got furniture and chandeliers, depending on the level. And thanks to the new materials navigation became more easier. The Silk Road level has got Sleeping Silkworms and Dust Devils. At the Bazaar you can find more Trees in the rollers and Gas Stations. Hammam got Pools knocking the fire off you. Cloud Spire has Servers builded in walls and Acid Puddles. The Upgrade System has been completely redesigned. The price is now progressive and the effects are better synergistic. The Boss Fights has been reworked: The Caravaneer became more stable and the Ziggurat Bos…

  • Update 27 June 2019 - 27 June 2019

    This log summarizes the changes and new features for the past month Color differentiation and redesign of usable objects like doorways, ladders, health dispensers. Another revision of the number of HP The markers! Will not let you miss the interesting places. Finding special maps will make it easier to find first aid kits and new weapons. Important markers remain even if you turn away. Pointers show the type of weapon in the box, which is important when you run out of ammo. The flares started bouncing off the walls. Now they arn't completely useless inside the rooms. Better collider platform for jumpers. Better aiming options. Reviewed pause menu. Track selection in the music menu. Weapons are no longer repeated in chests during a run. Цhat was especially bad at the start. And a lot of bug fixes! Stay tuned. The game will be finally ready next month. Which means a lot of work and update…

  • Unknown Pleasures: Wanderers Edition - 10 May 2019

    Sometimes you don’t know what you need until you have it. Lately it turns out I’ve needed a lot of soothing, which is fortunate because this week’s selection of the best indie games on Steam ranks highly on the alleviometer. We’ve the usual variety you’ve surely come to expect, and a bit less of the drama and thrills than average. It is time, once more, for some long overdue Unknown Pleasures . Chilling out, maxing and relaxing all cool this week: plague doctors, Arabian cyberpunks, and… underground goddamn monsters. (more…)

  • Update 04 May 2019 - 4 May 2019

    New: Powerups - a new pick up things that are hidden on the level. For a while, they will allow you to regenerate and fly, carry a bottomless backpack with ammunition or fuel, enter the super bullet-time, and even throw a miniature black hole. Shortcuts - will allow you to start immediately from the upper levels, if you already got to them ones. However, the last boss will require passage from the beginning! Flying Elephants can be found around Bazaar level. Weapons geting closer to the camera when aiming, allowing much better aim. Especially in slow-mo. Improvements: Weapons are scattered on the floor which encourages exploration. A large room inside each floor with a large group of enemies. The menu has a map, through which you can see what part of the game you have passed and where are you on the level! A small cut-scene after you fall from the tower. Health distributors have become…

  • Update 12 April 2019 - 12 April 2019

    Long story short! New animation of the weapon crates New air explosions Improved LODs for vehicles (optimisation) Reduced damage from explosions to the hero Bug with memory allocation when Ghouls resurrect No drop from resurrected enemies 2nd Mini-boss is a tricky bastard now! The new update will be about Powerups and Shortcuts. So you can start from the Second or maybe even the Third level, if you'll activate some things there. Don't think that it will become easier! New enemies will balance all these things back to hell!

  • Update 05 April 2019 - 5 April 2019

    New: First miniboss, who's dropping desirable hyper cell if you'll defeat him Separate HP bars for bosses Fixed: Removed collisions with pickable items Crossbow bolts are now stronger and get stuck in walls a lot more often (they are collectable!!) Removed the kick impulse, without "Air Dash" perk You can now disable crosshair and/or laser sight in settings menu Hyper cell's number displays correctly Fixed slow-mo breakage because of the pause menu Volume sliders work linearly, not logarithmically Combined mouse sensitivity slider of both axes Reduced mouse smoothing and added the ability to disable it completely Thank you very much for the support and feedback! I'll try to do smth with Weapon Chests as soon as possible. Also, there will be more mini-bosses this week! The time we'll done with them, there'll be the time for secret bosses. Stay tuned!

  • Update 28 March 2019 - 28 March 2019

    New upgrades system: Explore the tower more! You now have to find upgrade points and then convert them into super usefull perks on workbenches (in separate rooms). Upgrade points will also drop from minibosses and secret crates. No HP upgrades that make you tough too soon. However every crafted perk will give you +2 max HP. Telekinetic perk now let you pick ammo and medkits from the great distance. New Flame Kicks perk that stacks with stomps too. Fixed Boosted Jump perk. Air Dash perk looks nicer now. Also: Some models are redesigned. Levels have names. Secret weapon storers contains better guns. YOU FELL! The track from the trailer just released on bandcamp! You can check it out here: https://competor.bandcamp.com/album/ginga The thursdays feels nice to make updates. So I'll try to make a couple of minibosses to the next one. Stay tuned and thanks for playing!

  • Update 26 March 2019 - 26 March 2019

    The main changes is about the first boss. Made him more personal. Some new stages added. Also: Enemies HP are changed. Cool new captions at the start of the level. Tips and hints are now blinking. Fixed some upgrade effects like "Extra Kick Damage". More feedback from shooting and getting hit. The next update will be at Thursday. Stay tuned and thanks for playing!

Patch notes and updates

S.noRelease datePatch nameGID number
112 November 2019Patch 12.10.192448197582035438505
227 June 2019Update 27 June 20192436926440566930667
34 May 2019Update 04 May 20192404270358328601314
412 April 2019Update 12 April 20193763229740644298032
55 April 2019Update 05 April 20192508976515645655557
628 March 2019Update 28 March 20192465065785299191141
726 March 2019Update 26 March 20192543878145188253507

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