- Re-O-Ri Tournament Oct 17th - 5 October 2020
Hey everyone, we are excited to announce the 3rd season Re-O-Ri Tournament October 17th @2pm PST! There is a $100 prize pool sponsored by VR Arcade Conference October 15-16. To enter, please let us know on discord. Entry in the tournament is free. You may also register for VR Arcade Conference 2020 at http://vrarcadeconference.com/ with the coupon code "reori" for your discounted $5 attendee pass. All proceeds from Re-O-Ri tickets go to the tournament prize pool! Support the tournament and check out VR arcade and theme park companies who will be speaking and exhibiting from all around the world! We encourage you to stream your games, and we will share your streams here, so everyone can watch! Can you become the next Re-O-Ri? Good luck and may the best duelist win!
- Difficulty and LIV update - 25 September 2020
v0.1.11 -------- Introduction of difficulty levels: Easy / Medium / Hard LIV integration: You can now stream Re-O-Ri using LIV!
- New Spell Card 2 - 5 June 2020
v0.1.10 ---------- New Spell Card: "Spell Break: Destroy 1 enemy spell card"
- Bug Fixes 3 - 29 May 2020
v0.1.09 -------- Bug Fixes: Players are no longer able to attack with a monster before they are destroyed by a Land Mine spell. Sacrifice monsters can no longer be summoned by playing them directly on top of another monster. This is to avoid a bug that makes the sacrifice monster un-targetable. Tournament: Reminder that on May 30th we are having a new tournament with a $200 prize pool! You can sign up for free now on Challonge - https://challonge.com/6yynd0fp - 1st place winner will get $100, 2nd place earns $70, and 3rd place gets $30!
- Ease of Play Update - 14 May 2020
v0.1.08 -------- Added warning system to let players know if their deck is invalid. The decks become invalid when they have too many of a card that has had its deck limits lowered. If you try to play with an invalid deck, it will be swapped with the “Default Deck.” Added a blue or red line that shows which monster a equip card is attached to in order to make it easier to know who is buffed or weakened. This shows up when highlighting either the monster or the equip card with your main hand. Revealing equip spells now activate the spell immediately, getting rid of the extra step of having to hit the sphere. You can still cancel the spell (grip button) and activate it later if you’d like. Fixed bug that allowed players to activate spells twice. Fixed visual bug that caused an extra monster to spawn on the arena when using "Reborn"
- Re-O-Ri tournament May 30th, $200 prize pool sponsored by Cartridge Monsters! - 14 May 2020
May 30th we are having a new tournament with a $200 prize pool! You can sign up for free now on Challonge: https://challonge.com/6yynd0fp and do it quick as there is a 30 participant limit! Special thanks to our sponsor Cartridge Monsters, an upcoming VR-only monster catching title being developed by Happenstance Games. You can view their reveal trailer here: https://www.youtube.com/watch?v=2zmbog4WYTs&feature=emb_logo and join their Discord here: https://discord.gg/qqvp7T4 for a chance to participate in their upcoming alpha testing! This is our biggest prize pool and the recent updates to Re-O-Ri make it our most exciting challenge yet! 1st place winner will get $100, 2nd place earns $70, and 3rd place gets $30! Good luck and have fun!
- Special Ability Update - 8 May 2020
v0.1.07 -------- New Special Ability Monsters: These monsters have been upgraded to have unique attributes: Insectobot: When this card is destroyed in combat, deal 500 damage to enemy health and summon 1 Insectobot from deck or hand Demon Maggot: When this monster is flipped from face down, destroy a face up enemy monster with the most attack Changes: Monsters can no longer be revealed the same turn they are played face down Attack Up, Attack Down, Defense Up, and Power Swap can no longer be played on face down monsters Attack Up, Attack Down, and Defense up will now stay on the field until the monster they are used on is destroyed. Monster stats now return to normal when they are destroyed and sent to the graveyard Demon Maggots deck limit is reduced 3->1 Bugs: Fixed the rare chance for AI stopping mid match Decks not saving correctly. If this happens, delete the deck and remake it. On…
- Deck Builder Update - 22 April 2020
v0.1.06 -------- Deck Builder: Added custom deck building feature to game Players can save up to 5 decks Laser pointer added to Main Menu room to make using the deck builder easier Cards have limits on how many can be placed in the active deck Card previewer to make reading easier Special Ability Monsters: The Shadow Spider has been updated to have a unique special ability: “This monster may attack the opponent directly.” AI: AI will now use spell cards AI is more aggressive with attacks Bugs: Fixed a bug causing turns to be skipped
- Re-O-Ri Tournament - $50 prize - 3 April 2020
On April 4th, this Saturday, we will be hosting a tournament for anyone that is interested. The winner of the tournament will earn $50 and a unique title on our Discord! The tournament will be held at 1pm PST and sign ups are done through Challonge: https://challonge.com/n49ii87x ! We hope to see you there and look forward to watching the matches! Enjoy and good luck!
- SteamVR Overlay fix - 11 February 2020
v0.1.05 -------- 2/10 9:50pm Update: We are having some problems with Spectating Mode so that will temporarily be turned off. Sorry for the inconvenience we hope to have it back up and running soon. Fixed a multiplayer issue with players getting their turns skipped or having turns at the same time as opponents. This was being caused by one of the players opening up SteamVR overlay during the match or their opponents turn.
- Spectating Update - 24 January 2020
v0.1.04 -------- Spectating: Rooms now have a player limit of 4. When players 3 and 4 join a room they will be placed on the sides of the battle room as Spectators Battling players will not hear spectators in order to avoid harassing and cheating. Spectators might notice some anti-aliasing and texture problems which will be fixed in future patches. Spell Card VFX: Spells VFX are again visible to all other players who did not actually use the spell. Fade to black when entering the battle room: Right now this only works for the person who created the room Other: Red players decks will now go down as they draw cards and accurately depict how many cards are left in the deck. New Bugs: If you use the Relocation button in the Main Menu room you might be teleported back when you click on an open room. This does not stop you from entering the room.
- Steam Names - 20 December 2019
v0.1.03 --------- Added Steam names to the battle room. This feature currently only works in multiplayer. Swapped the Graveyard audio out to be more unique.
- Bug fixes 2 - 10 December 2019
v0.1.02 -------- This patch/update fixes bugs that were easily abuse-able and thus breaking the balance of the gameplay: Players will no longer see a "switch position" sphere above a monster when its not their turn (i.e. when a opponent casts a spell on their monster) Players can no longer use spells to summon sacrifice monsters When going in to single player mode there is now a fade to black to avoid causing sickness. We are working on getting this functional for multiplayer/rematches Some performance fixes
- Rematch and Mute - 6 December 2019
v0.1.01 -------- This weeks update includes the two most requested features since releasing to Early Access: Rematch Sphere is now in the battle room next to the Exit Sphere. After both players press it, the battle will restart without the players having to leave the room. Mute sphere is now in the battle room to the left of the console. There is also -/+ spheres that decrease/increase the voice volume of the opposing player. Fixed a bug where the graveyard spheres would randomly highlight even when the player is not putting their hand on the spheres.
- Weekly PvP Meetups! - 27 November 2019
We know VR games can have trouble with online PvP and finding matches! Therefore we would like to invite you all to our Weekly Battles every Saturday at 1pm - 2 pm PST! This is a chance for players to make sure they can find an opponent and the dev's will be participating as well! We hope to see you all there and look forward to meeting you and having some great battles!
- Early Access and future Roadmap - 27 November 2019
We are so excited to be going into Early Access and even more excited about where we want to take Re-O-Ri in the future! To that end we mapped out our plans on where we would like to take the development, and estimate when we think we can get those features complete: Would you prefer to see some features earlier than scheduled? Are there any features you would like to see that aren't on the roadmap? Let us know in the Discussion Forums! We know the game has a long way to go and we need your help to get Re-O-Ri to Full Release!
- Steam Room Names - 26 November 2019
v0.0.21 -------- Rooms will now contain the name of the Steam user who created them Fixed some clipping errors on the red players side Fixed some FX bleed on the multiplayer UI
- Multiplayer UI update - 25 November 2019
v0.0.20 --------- - Added the ability to see how many people are in a Room currently. - Prepare the UI to allow for Players Steam names to be posted as the room name. - Added new textures for the platform, console, and arena meshes. - Raised the overall volume of in-game Voice Chat.
- Small fixes - 15 November 2019
v.0.0.19 -------- -Graveyard no longer makes a loud noise when opened -Graveyard no longer stretches out to the left when there are a lot of cards in it -Next/Previous page buttons for Multiplayer UI will turn the page and refresh the list -Added Art for "World Destroying Vortex" spell -Moved card art around on monsters/spell. This allows the longer names to fit on the cards, ex: "V.Bodyguard" is now "Vengeful Bodyguard." Skulls now appear next to Type under the card image -New textures for the turn timer and its UI -Added geometry to console so health is no longer floating
- New spell card - 9 November 2019
v0.0.18 -------- -Progression on the multiplayer UI. Rooms are now selectable so you can choose which one you want to enter instead of automatically joining the first one available. -Fixed gizmo that was visible at the center of the arena. -Added new spell to the deck for testing: "World Destroying Vortex - Destroy all monsters on the field." Card art and VFX coming soon.