- Patch Notes - V1.0.0.6 - 25 May 2023
Fixed Issues: • Fixed a bug where the Robot-Respawn time didn’t reset correctly after the first game. • Fixed a non-user-facing bug regarding the mount animator. • Player info on titlescreen no longer fades when checking leaderboards/ achievements. Added: • Levelling system for gained experience. • Players now collect spare coins as currency. (for possible future unlocks) Various: • Removed bot kill amount from Player Info (titlescreen) • Changed Player Avatar frame on titlescreen. • Changed idle time before showing Leaderboards 30>40s.
- Patch Notes - V1.0.0.5 - 27 February 2023
Added: • Added the ability to scroll up and down trough the global leaderboard. (top 100) Fixed Issues: • Fixed misalignment of several fallback fonts. • Fixed name card on title screen to accommodate for names with more characters. Various: • Removed deprecated Assets and Test Scenes. • Removed irrelevant stats from Leaderboards.
- Patch Notes - V1.0.0.4 - 25 January 2023
Added: • Added Dpad support. Performance: • Optimised Drone particles. • Optimised movement code. Various: • Removed deprecated functions in Title-screen. • Fixed the prerequisites needed to unlock the achievement "No Miss"
- Patch Notes - V1.0.0.3 - 10 January 2023
Fixed Issues: • Fixed a bug that unlocked achievement "Out of my way" on your first shield kill. Added: • Added a prompt that says "Shoot to open" above the Shop-Door (when near). Various: • Fixed some typos in the tutorial section, and controller images. • Optimised Shop-door particles.
- Patch Notes - V1.0.0.0 - 16 December 2022
Fixed Issues: • Fixed an issue where the aspect ratio would change when choosing an unsupported resolution. • Game will now correctly load previous settings and will revert to Default on fresh install. • Fixed an issue where the credits are presented after game-over instead of the leaderboards. • Leaderboards now support more languages (Simplified Chinese , Japanese, Russian, Korean, Arabic) * Fixed a bug where changing controller on Achievement menu would bug out the menu. Added: • When the controller is unplugged during gameplay, the game will now automatically pause. • Added "Steam Input Default Configuration" - Generic Gamepad. • Added "Credits" option on main menu. • Added "V-Sync toggle" in Settings. (titlescreen and Pause Menu). • When opening the Steam Overlay the game will now pause (unpause again on closing) • Tutorial can now also be navigated using analog stick. • Tutorial m…
- Patch Notes - 220810 - 10 August 2022
Fixed Issues: • Fixed a bug that prevented the right button prompts when using keyboard. Changes: • Raised the Threshold to show multiplier lost popup and voiceover reaction from 5 to 10. • When losing a high Multiplier the text popup will now represent the current lost multiplier.
- Patch Notes - 220101 - 1 January 2022
Added: • Unlocked Achievements Images now animate in sequentially when checking Achievements. Fixed Issues: • Character will no longer clip through wires when mounted. Performance: • Optimised wire physics collision checks. • Optimised Achievements Menu.
- Patch Notes - 211123 - 23 November 2021
Added: • Characters on name entry can now also be deleted by pressing Left face-button. • When your most current score is ranked in the local leaderboards it will now be highlighted. • When using keyboard submitting menus can now also be done using "Return/Enter" button. Balancing: • Removed the chance of looting a Static-Stasis powerup while Static-Stasis is already active. • Static-Stasis time will drain faster while mounted to reduce downtime. Performance: • Optimised X-Charge Check Functions. Direct calls instead of relying on a bool. • Button prompts will only be updated outside gameplay (during menus).
- Patch Notes - 211112 - 12 November 2021
Added: • Added effects when buying Item. (Beams / Particles / CameraShake) • Garage light now animates when buying an item in the shop. • Destroying Bots while mounted now checks your mount polarity. (Only raises multiplier when synced). • New SFX when Mount is depleted. • New "Detonate" UI animation when holding button to self-destruct mount. • Added Pitching SFX when holding Self-Destruct button. • "Mount Prompt" and "Mount Kill Combo UI" colors are now adjusted to the current Polarity color. Fixed Issues: • Fixed a bug where player would be unable to move for a moment when buying an item. • Mount walking sound will no longer double trigger when transitioning between walk and attack. • Fixed a bug where an idle mount would start animating when you exit the shop. • Light on the livingRoom Ceiling fan should no longer glitch out. • When destroying robots while mounted, environment will…
- Patch Notes - 211010 - 10 October 2021
Added: • New Mechanic "Mountable Robots" When Static stasis is active, a prompt will alert you that the nearest Robot is now Mountable. Press Dodge when near the Robot to mount it, and take it for a ride. Steer the Robot using left and right, and press fire to make it attack other Robots. While attacking or getting hit, the mount will consume energy. When all of its energy is depleted it will be destroyed, and you will automatically be dismounted. While mounted drones will lose sight. and stop following. they will retarget you when dismounted. Once mounted you can dismount and mount the bot again as many times you like until it is destroyed, but be careful, other bots will destroy your mount. even when you are not on it. When mounted the UI will change to mirror the new mount controls. You can also Make the Robot Self-Destruct bij holding ChargeBlast to create even more Chaos. • Added t…
- Patch Notes - 210910 - 10 September 2021
Added: • Added option to clear all local PlayerPrefs. (Press "P" during intro video) • Added electric beams on HeavyBot and Drone kills. (matching polarity color) • Added electric beams when drones detonate. Fixed Issues: • Removed deprecated stat tracking in Local PlayerPrefs. • All button prompts are now consistent (Xbox) When input not recognized. • Fixed font kerning on leaderboards scores. • Fixed some objects being reset while stil in players view. • Fixed Screen-tearing in Tutorial-video's. • Fixed some lights that tried to bake first before going dynamic. • Fixed obsolete code in Postprocessing scripts. • Adjusted particle spawn position on robot explosions. • Explosion particles from drones now match with the current polarity of that drone. Changes: • Extended the Chargeblast slomo time from 0.5 to 1.5sec. • Empty spots (placeholders) on the leaderboards are now greyed out to a…
- Patch Notes - 210803 - 31 July 2021
Added: • New ingame screens (TV and monitors). • New Background camera movement in Leaderboards scene. Fixed Issues: • Fixed a bug where killing a heavy with a red shield would score less than a blue shield. • Fixed stutter in Titlescreen by Temporary removing vsync in this scene. • Reduced the height of the main character collider. • Broken doors can no longer be reset manually. • Droppod door will no longer get stuck. • Fixed cursor showing in the middel of the screen (main scene). • Removed the option to reset wire physics. • Achievement requirements set for "No need to escalate" & "Confidence". • Updated Leaderboard scene to reflect changes made in main level. • Debugmode "Object at mouse position"now properly hides/unhides cursor. • Removed electric noise in leaderboard scene. • Fixed Chargestation model in Leaderboard scene. • Fixed shield looping Sound.(currently off) • Powerups…
- Patch Notes - 210721 - 21 July 2021
Added: • Drop pod 3D models in garden. • Rigged the Dynamics objects from the Pods (doors / legs) • Birds can now land on the drop pods. Fixed Issues: • Voiceover at the beginning of a round is no longer muffled. • Reduced the Shooting delay after Chargeblast to sync with the animation. • Prevented mouse clicks from stealing focus in menu's. • All videos now use WebM codec to be compatible with Linux. Changes: • Adjusted garden layout to match the new Drop pod models. • Updated Titlescreen environment layout.
- Patch Notes - 210701 - 1 July 2021
Added: • Achievement info now animates in when highlighting achievements. • Charge Abilities will now play a SFX overtime a stock is added. (play Voice when the 1st one is ready). • If a Power-up ends, it will check if another Power-up is still active and if so, Switch to that music. • When leaving the Shop with active Power-ups, the music will switch to the corresponding Music track. • New music during "Static Stasis" powerup. • Different death stings for when lives left and gameover. New Achievements (8): - "No need to escalate" : Score 100.000 Points without using blast (needs balancing) - "Confidence" : Score 100.000 Points without scanning once (needs balancing) Fixed Issues: • Chargestation interact icons (on station) will no longer popup when player stands in front of the station. • Updated interface guide (ingame-controls menu). • Fixed missing SFX when Scan is denied because it…
- Patch Notes - 210406 - 4 June 2021
Added: • When achieved max Multiplier the GameOverview will now also show the duration of that 100x streak. • Charging prompts will now animate to stand out better. • Added new Music track for "Static stasis" powerup. (in progress). • Added "Deathsting" Audio when getting killed (in progress) • Added more stat tracking for future Achievements. New Achievements (8): - "United we stand" : Have 3 or more friends do their part - "The bigger they are" : Destroy 50 heavybots - "Just die already" : Destroy 10 heavybots using your shield - "Bring out the worst" : Make 50 bots fly headfirst - "The Diderot effect" : Secret Achievement - "Thats better!" : Buy your first upgrade - "Could have, Should have" : Secret Achievement - "Blast Shield" : Resist 50 drone blasts Fixed Issues: • Action prompts on Chargestations will now properly animate out when player is killed. • Updated "Achievement Require…
- Patch Notes - 210521 - 21 May 2021
Added: • When low on ammo, UI wil now point towards the station closest to the player. • When that station's charge is less than 30%, the UI will prompt towards the other station. • Added small blinking indicators (ingame-UI) on the chargestation, when low on ammo. • Charge button prompts will now be next to the corresponding station icon in the bottom UI. • Added another UI position for Minimap and charge abilities. Press "R" to toggle between 3 variations. Fixed Issues: • Fixed a bug where Global leaderboards wouldn't load when not ranked in Steam yourself. (1st play) • Upgrading weapon while supercharged will no longer lower the damage and range for the SuperBeam. • Chargeblast Combo's will no longer raise the multiplier above the x100 cap. • Player will not not be able to move while "Buy-Item" animation is playing. • Drones will now properly slowdown to a halt when player is killed.…
- Patch Notes - 210423 - 23 April 2021
Added: • Drones now also flash like robots do. Flash also visible trough obstructions when scan is active. • Exploding Drones that are scanned will remain visible trough obstructions for a second. • When leaving Name Entry empty (or all spaces), Name will be replaced by placeholder name. • Timer Added on Name Entry. Name will now automatically be submitted when idle for 30sec. • Bots, Heavy Bots and Drones now each have a different size dot on the minimap. • Added Sound and Animation when pressing Continue after loading. • Testing Check. High-Score will not be uploaded to Steam when DevMode has been used that game. • Added SFX on Settings menu. • Music / SFX Volume Symbols will show a Cross when audio is OFF. • Ability UI Position is now at bottom center. Press "R" to switch. If you prefer the old pos (top right). • Scan / Blast Ability will now be coloured when active. Fixed Issues: •…
- Patch Notes - 210416 - 16 April 2021
Added: • New UI for charging your abilities. Old "Charge bar" (top Right) removed. • Option to change the UI position of the Minimap and Charge abilities. (Press "R" while in Dev mode) Fixed Issues: • Fixed text in tutorial scene. • Fixed a bug where Robots would immediately attack on spawn (offscreen) after being recycled. • Fixed the text format (dividing commas) in Achievement menu. • Fixed Keyboard button prompts for Blast and Scan abilities. (but just don't use a keyboard) :wink: • Fixed a problem with the object pooling of the heavy robots. (no more disappearing ones). • Fixed UI overlays when Scan or Blast is denied. • Robot Flash (while being hit) will also be visible trough obstructions when Scan is active. • Scanning a bot while its frozen will no longer lose the frozen texture • Freezing a bot while its scanned will no longer lose the xray texture • Exploding bots that are sc…
- Patch Notes - 210409 - 9 April 2021
Added: • Bots will only get scared and flee when close to your shield and wil go kamikaze when no other option. • Highlight on Ability icon and charge gauge when trying to Blast or Scan with insufficient charge. • Highlight on Minimap when trying to scan while scan is already up. • Added particles on character highlight when actions are denied. • Text popup during gameplay telling you you are placed 3rd, 2nd or just broke your own HighScore. • Added SFX when speed-boost times out. • Active power-ups will now be disabled upon entering shop. • They will be paused and re-enabled again when exiting the shop. • New Behaviour Heavy Robots: (Loris) HeavyRobots (Yellow) will no longer be immediately destroyed when hitting your normal shield. but instead take chipping damage. Therefore they will not immediately turn around and flee upon seeing your shield but will try to power trough. When your…
- Patch Notes - 210404 - 4 April 2021
Added: • Highlight on Character and Stamina-Bar when trying to dodge with insufficient stamina. • New SFX when dodge fails. • When Shield is active robots will now turn around and flee. (Loris - Pac-man "Power-pill" concept) • Bots will now slowdown to a halt when player is killed, instead of instantly stopping. • New camera animations when knocked out. (camera will pivot away from closest wall to avoid clipping). • New Audio Tracks for "Speed" & "Supercharge" Power-ups. (Mike Lane) Changes: • In-game popup for multiplier messages now stays on position instead of sticking to player. • UI now reflects the max amount of lives (4). Fixed Issues: • Fixed a bug where heavy robots wouldn't be effected bij drone blasts. • Pressing "Dodge" while already dodging will no longer give extra feedback. • Controls will no longer be bugged when player lands in the shop after being knocked out. • Its no…