- Patch Update 18.2.24 - 18 February 2025
- DLSS option added in the pause menu! I personally got it to boost me by 40+ FPS. - Slight adjustments to the tutorial level. - Bug fixes.
- Patch Update 12.2.25 - 12 February 2025
- Addition of "No Lasers" difficulty - It's just you and the road. - Many bug fixes...
- The game is out 😳 - 8 February 2025
Biggest announcement within the last 7 years of development. TIRELESS is officially released 🎉 I have no words to describe how happy I am to see this project finally reach its final form. Due to my circumstances over the years, development had slowed down drastically, but, here we are. I am overwhelmingly thankful to everyone that's been here, supporting me on this journey. When I first started working on TIRELESS my number one goal was to finally see a game project through till the end. I worked on several different game dev projects before TIRELESS and I always failed to finalize them. There were plenty of mistakes I've made. The development of this project hasn't been the smoothest, but I can finally, for the first time say that I did it. Unfortunately, I haven't had the opportunity I was hoping for with early access when it comes to receiving feedback, the game still hasn't been te…
- Patch Update 3.12.24 - 3 December 2024
- A major issue with resolution scaling has been fixed for users with multiple monitor setups. - Potential fix for an issue with portals. - A subtle brightness fluctuation bug fixed.
- New Level Update - 20.11.24 - 20 November 2024
New update is out! - Level 7 is fully available to play, however, as every level when they are first release, it's in playtest phase. Changes may be made based on user feedback and so please be sure to share your thoughts with me through discord or in-game feedback. - A significant change to how lives are gained has been made. Life orbs have been removed, and now you gain a life every time you reach a new checkpoint. - Plugged-in gamepad no longer vibrates if you're playing on mouse and keyboard. - Bug fixes, bug fixes... Enjoy this update everyone!
- Patch Update 10.7.24 - 10 July 2024
This is a graphically focused update. There are improvements in visual clarity along with improvements to optimization. There are also significant changes to the easy mode difficulty, making respawns no longer limited.
- Patch Update 29.5.24 - 29 May 2024
This patch is focused on improving and fixing performance issues that have been reported. Menus should run smoother and performance on the low quality settings should bring a reasonable FPS boost. Includes minor bug fixes.
- Patch Update 14.5.24 - 14 May 2024
For anyone that has custom keybinds, you may need to set them up again after this patch, however, this patch tries to insure that keybinds work for those that struggled with mapping custom keys on their end, especially gamepad keys.
- Early Access Release - 10 May 2024
Hey there! The time has come. One massive step towards the release of this game is the early access. In so many ways, this will be helpful towards the development of the game. I'm proud of what the game has become after years of work. I've spent countless hours developing and playtesting, always striving to improve based on feedback. This game is a labor of love, and I'm thrilled to call it mine. So, why early access? Feedback is crucial. As a developer, I can't always see everything, and I rely on players to point out flaws and share their experiences. Game developers need more than just another set of eyes, hundreds of perspectives are needed to make sense of it all. Providing early access to players will introduce new content ahead of time and bring a convenient platform for sharing feedback with both myself and the community. This collaborative effort will gradually refine the final…
- Available NOW - BETA Playtest - 21 December 2023
Hey there everyone! I have been dedicating my time and effort to the game, and I am thrilled to share that I am organizing a fresh public playtest. This will allow anyone to download the game from Steam once again, test it out, and provide feedback on their experience. I am seeking constructive criticism that will aid in the game's release as the most exceptional version it can be. Throughout the last several months, I have carefully read nearly every feedback I have received. My focus has been on improving every single mechanic of the game that had negative reports. As a result, the game has undergone significant changes and improvements since it was last available. The last time the game was accessible online, I was thrilled to see the positive response it received. It was a validation of the effort I had invested in bringing the game to the level I had aimed for. I would like to high…
- Progress Report - June - 7 June 2023
Hey there! Happy to share things are going fairly smooth for the game. Work on levels has been steady, and development overall has gotten a bit easier. My dad is back at making the music for the game which is great! My focus has been primarily on level design since that is currently the biggest priority. Here's a video of how the game is looking in its current state: Quick gameplay footage The game has had a successful transition to unreal engine 5! https://i.imgur.com/vuvNG7X.png The game has got new textures, and more variety of visuals. Skybox is filled with more elements that make the game more colorful, brighter and nicer to the eye. https://i.imgur.com/Aa1ejNy.png 6 levels so far have entered the state of completion and I'm planning to do 9 total along with a 'bonus' level and obviously the tutorial which has always been present. https://i.imgur.com/RGssUMg.png
- I'm back. - 24 March 2023
Hi there again, I hope everyone is doing well. It's been almost a year since I posted about "quitting" development for TIRELESS. - Previous post - Circumstances have changed. I may not have the money or as much time, but what I do have is the support of friends and family, which has always been incredible throughout the years. I wish to make up for it by trying my hardest to push this game to its release. Although things have not drastically changed for the better, I do have just enough to work with. The biggest obstacle to finalizing the original concept with enough content and complexity for the game is the severe lack of resources. As this isn't a AAA title, I'm not going to follow that route. As a solo developer, I've made the mistake of consistently pushing myself beyond my limits and putting the future of development at risk. Over the years, I've learned a lot, and one of the most…
- It was a good run… - 2 July 2022
I don’t honestly know how to even describe the feeling, for several months I’ve been in a phase of accepting my new reality, thus only now I can really talk about it. Due to several unforeseeable negative events, I’ve been forced to cancel working on my project indefinitely. We reached a point of bankruptcy and have been struggling for months to find a way out of this mess. It’s been the most difficult time of my life and has been an even bigger struggle for the rest of my family. I won’t go into detail, but I will let everyone know that I worked 5 long years on this project, it was my biggest passion, to a point where I invested so much in it, I ended up heavily dependent on circumstances around me in order to develop it. This project now requires full time work and additional hands which neither of which I can afford. I grew as a person throughout my time working on it, these years wh…
- Demo Update 3 - 1 January 2022
Hi there everyone! Happy 2022! I’m really excited to bring yet another update of the game. TIRELESS has changed a lot throughout the years due to player feedback. Many severe changes in terms of the overall gameplay have been made, solely based on the feedback of players. This update addresses every major complaint and suggestion of players who have gone through the trouble of leaving their constructive criticism for previous updates. Let’s have a look at the most noticeable quality of life changes and additions. - Gamepad revised. To improve the infamous gamepad experience in the game, I've decided to change the game to favor controller gameplay. Levels are designed in a way that allows a fair experience for gamepad controls, and the controls have been improved for a smoother experience. The gamepad is more reliable and easier to use than ever before. - Mouse controls revised. To keep…
- Demo Update 2 - 5 July 2021
Hey there! Major news everyone! The wait is over and the second level of the demo is finally here. Yes, a brand new level, it's longer, speeds are higher, and the challenge is greater. It comes with a brand new soundtrack and... well let's not spoil all the fun. Have fun and enjoy! For those of you who would like to take a sneak peek, check out the gameplay! https://youtu.be/wnR_P-f6ljQ
- Demo Update 1 - 19 May 2021
Hey there everyone! Demo Update 1 is here. Here are some of the things that changed: -Alternative paths. Highly requested feature as most on this list are, but this one was always the highest priority, I'm happy to finally have it in the game. -Tutorial videos updated with new voice acting. It came to my attention that the previous tutorial sequence simply wasn't doing a great job at explaining in-game mechanics and many players ended up confused with its mechanics. -Sliding time increased. -Added instant respawn and reset hotkeys. Now you can custom bind a key to reset the level, as a speedrunner, you will find this very useful. Respawning is now a manual mechanic. You can respawn at any time by pressing a key-bind. This will also allow me for improved creativity and freedom in level design. -Jump off alert. -Added Ninja Run. The weeb dream. -Removed camera auto adjustment when using k…
- Addressing player feedback. - 12 May 2021
Hello everyone! In just a few days since the demo has gone public, we had over 1000 players get their hands on the game and play it for the first time! We've gained a lot of players from a recent Reddit post that reached the top post of the week. I've been reached out to by many game developers and those who are just starting out in their game dev journey, I'm flattered by your words, you inspired me to become better at what I do. Thank you. I've received a ton of feedback and I'm very grateful for it. I have read all of your feedback so far and will keep doing so. Through past experiences, I've learned what constructive feedback means and how to properly consider what to take into account when making changes to a game. I will do my best to prioritize the most common complaints and work on fixing those issues first. To those who have requested additional features, I hope you understand…
- TIRELESS Public Playtest Available Now - 8 May 2021
Hey there everyone! After 2 long years, we are once again sharing a public demo of the game. We are so excited to have the demo once again available for download to anyone interested to test out the game. The game's visuals have improved over this span of time, and the game was taken in a slightly different direction which brought the game closer to its original idea and concept. Here are some new screenshots of this update. https://static.wixstatic.com/media/4baaa6_1edb943935d44f60a8560eaf62ff6bf4~mv2.png https://static.wixstatic.com/media/4baaa6_0e25edd0b1324aa28ab15896f1924b02~mv2.png https://static.wixstatic.com/media/4baaa6_211a3e5479924769bc6853c23b38fc17~mv2.png https://static.wixstatic.com/media/4baaa6_25c4a6f755e1418cba56483420c8c470~mv2.png We hope you enjoy it!
- TIRELESS - Blur & Haste - 19 January 2021
Hey there, Say hello to the new pacer. https://static.wixstatic.com/media/4baaa6_3a04a1cdcb23402f947b7b6fa0d942ce~mv2.png/v1/fill/w_814,h_411,al_c,q_90,usm_0.66_1.00_0.01/4baaa6_3a04a1cdcb23402f947b7b6fa0d942ce~mv2.webp The game now features the option to choose between two pacers, Blur & Haste. Adding Haste has been in the plan for a long time, and the pacer is finally here. https://static.wixstatic.com/media/4baaa6_6e607f9fe12d440e94f61443eb1b46e9~mv2.png/v1/fill/w_814,h_458,al_c,q_90,usm_0.66_1.00_0.01/4baaa6_6e607f9fe12d440e94f61443eb1b46e9~mv2.webp Choosing a different pacer doesn't affect gameplay in any way, it is simply there as an additional feature of the in-game customization. https://static.wixstatic.com/media/4baaa6_6ac7fc700a044302b49252c1b3f34316~mv2.png/v1/fill/w_814,h_458,al_c,q_90,usm_0.66_1.00_0.01/4baaa6_6ac7fc700a044302b49252c1b3f34316~mv2.webp https://static.wixsta…
- Private Test Closed - 11 December 2020
Hello there! Quick update on what's been happening. With the finish of private testing I've gathered much needed feedback that will definitely improve the gaming experience. This also means that we're getting closer to publicly releasing the demo of the game which I'm really looking forward to. Here's a new gameplay demo, check it out: