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Steel Storm: Burning Retribution

Steel Storm: Burning Retribution Steam news

Kot in Action Creative Artel | May 11, 2011 | game

Released

0players observed · 23 September 2026 - 15:55:43 UTC

ActionIndieShooterArcadeTop-Down ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak123
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Steel Storm: Burning Retribution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak123
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews370
  • Release dateMay 11, 2011
  • DeveloperKot in Action Creative Artel
  • PublisherKot in Action Creative Artel

Genres: Action, Indie

Company pages: Developer: Kot in Action Creative ArtelPublisher: Kot in Action Creative Artel

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Steel Storm: Burning Retribution Steam news

Steel Storm: Burning Retribution news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Steel Storm Trading cards and updates - 1 July 2015

    I am happy to announce the release of Steam trading cards for Steel Storm: Burning Retribution! http://www.kot-in-action.com/images/gallery/cards_lined_up.png Along with the cards we got numerous bug fixes and updates pushed into the public branch: Updated game engine Win32 build to be current (current Darkplaces engine svn build). Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported. Added limited vertical autoaim for some of the player's weapons (works within certain threshold). Limited vertical autoaim for enemy AI (works within certain threshold). Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold). Shockwave no longer zaps enemies a way above/below player, except for Fliers. Beam turrets die even when killed while they were firing. Enemies c…

  • Steel Storm Trading cards and updates - 1 July 2015

    I am happy to announce the release of Steam trading cards for Steel Storm: Burning Retribution! http://www.kot-in-action.com/images/gallery/cards_lined_up.png Along with the cards we got numerous bug fixes and updates pushed into the public branch: Updated game engine Win32 build to be current (current Darkplaces engine svn build). Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported. Added limited vertical autoaim for some of the player's weapons (works within certain threshold). Limited vertical autoaim for enemy AI (works within certain threshold). Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold). Shockwave no longer zaps enemies a way above/below player, except for Fliers. Beam turrets die even when killed while they were firing. Enemies c…

  • Steel Storm 2015 beta branch update: Linux binaries - 20 June 2015

    I just propped current engine Linux 64bit binaries to the beta branch. Linux folks, please give it a spin and let me know if it all works. Linux 32bit is no longer supported.

  • Steel Storm 2015 beta branch update: Linux binaries - 20 June 2015

    I just propped current engine Linux 64bit binaries to the beta branch. Linux folks, please give it a spin and let me know if it all works. Linux 32bit is no longer supported.

  • Final (hopefully) updates/fixes for Steel Storm - 12 June 2015

    More updated, including AI fixes, are available in the beta branch: http://steamcommunity.com/app/96200/discussions/0/618463738384400912/ We would appreciate if you could fire up Steel Storm, despite mega summer sale and E3 and test it. Currently I am working on Trading Cards and have some ideas for a free DLC that will serve as testing grounds for new gameplay mechanics :)

  • Final (hopefully) updates/fixes for Steel Storm - 12 June 2015

    More updated, including AI fixes, are available in the beta branch: http://steamcommunity.com/app/96200/discussions/0/618463738384400912/ We would appreciate if you could fire up Steel Storm, despite mega summer sale and E3 and test it. Currently I am working on Trading Cards and have some ideas for a free DLC that will serve as testing grounds for new gameplay mechanics :)

  • Steel Storm: Burning Retribution bug fixes of 2015 - 4 June 2015

    Whaaaatttt ?! Yep, I got some updates cooking for the game! Check out the list of current fixes here: http://steamcommunity.com/app/96200/discussions/0/618463738384400912/ or better yet try them in the game's beta branch.

  • Steel Storm: Burning Retribution bug fixes of 2015 - 4 June 2015

    Whaaaatttt ?! Yep, I got some updates cooking for the game! Check out the list of current fixes here: http://steamcommunity.com/app/96200/discussions/0/618463738384400912/ or better yet try them in the game's beta branch.

  • Phaeton update: Lite transport vehicle WiP - 22 February 2015

    Working on the lite transport vehicle: http://www.kot-in-action.com/images/dev/phaeton_vehicle_wip2_sm.gif Youtube video: https://www.youtube.com/watch?v=0H6jtH2gYto

  • Phaeton update: Lite transport vehicle WiP - 22 February 2015

    Working on the lite transport vehicle: http://www.kot-in-action.com/images/dev/phaeton_vehicle_wip2_sm.gif Youtube video: https://www.youtube.com/watch?v=0H6jtH2gYto

  • Questionary is posted for Steel Storm users - 9 February 2015

    Please visit: http://steamcommunity.com/app/96200/discussions/2/612823460273206777/ and express your opinions.

  • Questionary is posted for Steel Storm users - 9 February 2015

    Please visit: http://steamcommunity.com/app/96200/discussions/2/612823460273206777/ and express your opinions.

  • Phaeton: Self-driving, hijackable vehicle test - 25 January 2015

    We beat Goofle to it and put autonomous vehicle in mass production! :P http://www.kot-in-action.com/images/dev/phaeton_selfdriving_vehicle1a.gif It can drive itself, player can ride it as a gunner, or can hijack it and drive it him(her)self. Full video is here: https://www.youtube.com/watch?v=OLvye9O7Yx0 Follow development on: Twitter https://twitter.com/phaeton_game Official blog: http://www.kot-in-action.com/blog_new.html

  • Phaeton: Self-driving, hijackable vehicle test - 25 January 2015

    We beat Goofle to it and put autonomous vehicle in mass production! :P http://www.kot-in-action.com/images/dev/phaeton_selfdriving_vehicle1a.gif It can drive itself, player can ride it as a gunner, or can hijack it and drive it him(her)self. Full video is here: https://www.youtube.com/watch?v=OLvye9O7Yx0 Follow development on: Twitter https://twitter.com/phaeton_game Official blog: http://www.kot-in-action.com/blog_new.html

  • Merry Christmas and a Happy New Year !!! - 24 December 2014

    http://www.kot-in-action.com/images/gallery/soviet_santa1_eng.png

  • Merry Christmas and a Happy New Year !!! - 24 December 2014

    http://www.kot-in-action.com/images/gallery/soviet_santa1_eng.png

  • Storm Engine 2 at first glance - 17 June 2014

    https://www.youtube.com/watch?v=0r-SOxXFM3c It's been a loooooong time since the last video. One of the biggest reasons is that we have been ironing out engine's bugs, enhancing rendering and porting over almost all existing tools (Material Editor doesn't help making materials quicker, so it was left broken, DoomScript Debugger was disabled in vanilla Doom 3, so it's in queue for resurrection). This video is rather long'ish, so we suspect only diehard fans of the game engines, iD Software and their legacy, and of course Phaeton game fans, will watch it all :) Changelog 06/07/2014: ==================== Rendering --------- + HDR 64-bit rendering + Fixed AMD crash with security cameras + Image based bloom (glow) + Ported evnShot cmd (render cubemaps) + Implemented RoQ video playback with support for high resolution RoQ video files + Partially fixed transparent surfaces sorting + Fixed majo…

  • Storm Engine 2 at first glance - 17 June 2014

    https://www.youtube.com/watch?v=0r-SOxXFM3c It's been a loooooong time since the last video. One of the biggest reasons is that we have been ironing out engine's bugs, enhancing rendering and porting over almost all existing tools (Material Editor doesn't help making materials quicker, so it was left broken, DoomScript Debugger was disabled in vanilla Doom 3, so it's in queue for resurrection). This video is rather long'ish, so we suspect only diehard fans of the game engines, iD Software and their legacy, and of course Phaeton game fans, will watch it all :) Changelog 06/07/2014: ==================== Rendering --------- + HDR 64-bit rendering + Fixed AMD crash with security cameras + Image based bloom (glow) + Ported evnShot cmd (render cubemaps) + Implemented RoQ video playback with support for high resolution RoQ video files + Partially fixed transparent surfaces sorting + Fixed majo…

  • HAPPY NEW YEAR from Steel Storm team !!!! - 1 January 2014

    .. HAPPY NEW YEAR .. !! 2014 !! Happy New Year to all of you! Thank you for choosing Steel Storm series and thank you for being supportive, and engaging with us using Steam, Facebook, Twitter and YouTube!

  • HAPPY NEW YEAR from Steel Storm team !!!! - 1 January 2014

    .. HAPPY NEW YEAR .. !! 2014 !! Happy New Year to all of you! Thank you for choosing Steel Storm series and thank you for being supportive, and engaging with us using Steam, Facebook, Twitter and YouTube!

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2015Final (hopefully) updates/fixes for Steel Storm3819571572127543882
24 August 2012Steel Storm: Burning Retribution Update Released1533726502804345732
329 July 2012Steel Storm: Burning Retribution Update Released1531474070521103972
48 July 2011Steel Storm: Burning Retribution Update Released1136248180234201930
516 June 2011Steel Storm: Burning Retribution Update Released1140750086015135647
625 May 2011Steel Storm: Burning Retribution Update Released1177902836167473908

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