Tactics V: "Obsidian Brigade" news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews34
- Release dateAug 8, 2019
- DeveloperFrom Nothing Game Studios
- PublisherFrom Nothing Game Studios
Company pages: Developer: From Nothing Game StudiosPublisher: From Nothing Game Studios
Tactics V: "Obsidian Brigade" Steam news
Tactics V: "Obsidian Brigade" news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steam Deck Update - 27 May 2023
All graphics modes are now available with Steam Deck support!
- Experimental Steam Deck Support - 17 October 2022
*Updated Unity version for Linux. *same update can be tried for Mac and Windows. If desired, select the public beta branch
- Smooth Rendering/Bug Fixes Patch - 25 March 2020
Fixes: *Added optional smooth rendering alternative (instead of dithering) *counter archery and blade wizard legionnaire multi-classing bug fixes *reduction in summoning spikes *AI bugs *changes to random calculation *grass issue *return to title crash fix
- Faster and Smarter AI Patch - 14 March 2020
The AI had lost some of it's speed and wizard wits over the patches, this fixes that, difficulty might surprise some, as blast spells are used more by AI.
- Patch 2.8 bug fixes - 1 January 2020
Fixes: *increased some early battle unit caps *fixed mastery effecting movement *fixed more mount specific issues *speed of legionnaire animation calculations improved *legionnaire jumping to empty spaces improved *legionnaire jump power heights increased *legionnaire through strike adds proper damage *legion techniques show proper damage in description
- Line Glitch Fix! - 16 December 2019
Users who were experiencing the odd black rendering lines have a fix, OpenGL still the most stable graphics API launch option for the game, but players have reported DirectX 11 Launch mode fixing this issue.
- Legionnaire Class Patch - 11 December 2019
New patch available for Tactics V: "Obsidian Brigade"! Main focus has been on the new class, but there are other notable improvements, see below. Features/Fixes: *The Legionnaire Class: *Maneuverability Skill reduces the initial TU cost of movement *Charge melee Skill (movement adds damage to standard melee attacks) *Improved Jump Skill (Ups the vertical jump stat) *Extended Spear Reach Skill (Spear increased to 2 squares, 2h Spear increased to 3) *Legion Technique Skill *Jump powers (player delays and leaps towards a target with a spear or 2h spear, ending their turn right next to them) *Strike Through power (player does a melee attack with a spear or 2h spear ending their turn on the opposite side of the targets) *Shared Combat Horse Riding with the Legionnaire class skills *Shared Medium armor proficiency (not mastery) with the Archer and Legionnaire class bonus skills *Shared Heavy…
- Fall 2019 Patch 2.0! - 23 November 2019
Tactics V: "Obsidian Brigade" has an updated patch: Features: *A Quick Battle setting which applies turbo to all actions in combat (note that when the ... is above an AI unit, it is thinking, this can't be sped up) *A Quick Confirmations setting (dramatically reduces the amount of confirmation boxes in the game) *Auto Concentrate Skill (the Energy Wizard class has a powerful new skill which will give the unit concentrate every turn) *Vulnerability upon use of Magic Powers has been nearly doubled in potency *Blast Magic has dramatically increased damage amounts *Magic Powers give more XP/SP gains *End of battle spoil items now have additional items taken from the slain opponents *The Whirlwind power for the Fighter class has had it's PP cost reduced *All random numbers used in dice rolls are better randomized *Added (pricey) Magic Defense focused armors, shield, capes, staffs *The Rogue…
- Fall 2019 Patch! - 2 November 2019
Tactics V: "Obsidian Brigade" has a new patch: *Added Noisy Terrain visuals, which can be turned off in the start screen *Added more terrain models *Added stacking of all status effects *Added Vulnerability effects to all offensive elemental spells *BUG FIX: Better memory management
- Additional Fixes - 15 August 2019
Following Fixes were added: Fix for summoned creatures and undead crash on certain hardware Fix for new recruits stats Fix for enemies going out of bounds on Chapter 2 Mission 7 Fixes to Achievement requirements (Flawless Achievement) Fixes for Loading screen consistency Fixes to returning to title loading XP Hidden option stores between sessions Mute Music option stores between sessions Mute FX option stores between sessions Minimum bomb throw distance effected by blast radius Facing for two weapon backstabs no longer turn the target's facing on the first swing Self targeted healing no longer turns the unit Healing spells and Undead damage spells are now affected by Will (a little) Fixes to Necromancer power TU amounts marked as v1.4 should be up tonight
- Launch, and first patch - 11 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35142173%2F24d8b3c887bfdadfc1a24bc01c59bee3912fd4eb.png Big thanks to everyone for our launch! Due to our resources we missed a graphics compatibility issue (use Vulkan to fix), so we’re putting up all of our patch, displayed as 1.3 on the title screen. Fixes include: • People experiencing horizontal and vertical lines across the screen should launch the game with Vulkan Graphics API, if you aren’t notified of this launch option from the Play button on steam, you can right click the game and select “Play using Vulkan.” • Made intro to new game text have a constant scroll speed for ease of reading. • Also reduced memory consumption. • Lowered default volume. • Added music and FX mute toggles to the system(start/esc) screens. • Cave map geometry alignment issue fixed. • Demon’s no longer give text battle cries for lore sake.…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 May 2023 | Steam Deck Update | 5151600576593994573 |
| 2 | 17 October 2022 | Experimental Steam Deck Support | 6402455182517692196 |
| 3 | 25 March 2020 | Smooth Rendering/Bug Fixes Patch | 2984138620241435974 |
| 4 | 14 March 2020 | Faster and Smarter AI Patch | 3893864668618705963 |
| 5 | 1 January 2020 | Patch 2.8 bug fixes | 2592316573895807723 |
| 6 | 16 December 2019 | Line Glitch Fix! | 3370312875264089511 |
| 7 | 15 August 2019 | Additional Fixes | 3556075649720741636 |
| 8 | 11 August 2019 | Launch, and first patch | 2412160539866282861 |
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