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Heroes of Fortunia

Heroes of Fortunia Steam news

Polska Lemon Ltd. | Apr 4, 2019 | game

Released

0players observed · 9 October 2026 - 11:26:29 UTC

ActionAdventureFree To PlayRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive

Heroes of Fortunia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score56% positive
  • Total reviews102
  • Release dateApr 4, 2019
  • DeveloperPolska Lemon Ltd.
  • PublisherPolska Lemon Ltd.

Genres: Action, Adventure, Free To Play, RPG, Strategy

Company pages: Developer: Polska Lemon Ltd.Publisher: Polska Lemon Ltd.

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Heroes of Fortunia Steam news

Heroes of Fortunia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.7.0 Public Testing has begun! - 2 August 2020

    The long-awaited day is finally here. Heroes of Fortunia's newest update: Version 0.7.0 has now entered public testing, and you may start playing NOW! Continue reading for instructions on how to participate. What is the purpose of this test version? Since publishing the 0.6.0 survey near the end of 2019, we've taken early 2020 to evaluate all the feedback that was gathered from that, as well as through other channels such as Discord, the community forums, and the in-game feedback form. We've spent the remainder of 2020 up until now conceptualizing a complete relaunch of Heroes of Fortunia. With pre-production having wrapped up in May this year, development went underway quickly, but in order to speed the process up, we've decided to open up Heroes of Fortunia's development builds for public testing. The reason behind this is two-fold: It allows us to offload highly time-consuming tasks,…

  • Version 0.7.0 Public Testing & Future Plans - 20 July 2020

    It has been a little over a year since Heroes of Fortunia first entered Early Access in April 2019. Since that time, we have been eager in working with the players by collecting feedback, both in-game and through other channels (community forums, Discord, surveys, ...) in order to make Heroes of Fortunia into the best version it can be. In late 2019, we've stopped collecting new feedback and started devising a plan in order to realize the most requested features and improvements without delaying development too much. Over the last couple of months, we've been busy rebuilding core parts of the game in order to accommodate some of the new features that are to come. We're still a long way from finishing 0.7.0, but we've felt that you've waited more than enough for a new version. The problem is, 0.7.0 in its current state is not fit for public release, as many things are still disconnected…

  • Heroes of Fortunia's Next Update & More - 16 January 2020

    Hey everyone, it's been a while since Heroes of Fortunia has received a major update, and there's a reason for that. But first, we need to make a slightly related announcement which is that we will be performing some internal reorganization in regards to server storage within the coming days, in order to improve accessibility, speed & security. This means that between now and January 22nd, you may experience sporadic maintenance breaks & outages (depending on where you live). We'd like to apologize for the inconvenience in advance and thank you for your understanding. Now, back to the regularly scheduled news. It's been no secret that the launch of Heroes of Fortunia into early access had its ups and downs. This is something that was to be expected, as it is a game very early in development, though it quickly became quite clear that the gripes most players had with the game were related…

  • OVERTIME! - Version 0.6.8 is now live! - 17 July 2019

    Heroes of Fortunia version 0.6.8 is now live. Please update your game to the latest version in order to keep playing. This update brings some big gameplay changes in attack & publish mode, so be sure to update your dungeon in order to accommodate for these changes. Attack Changes & Overtime The timer in ranked & casual mode now runs out based on the publish time of the player you're attacking. Once the timer runs out, the game will enter Overtime Mode for another 30 seconds - 2 minutes depending on the publish time. Once overtime hits, the screen begins flashing and the music changes. All enemies' maximum health and your own maximum health is reduced by 50%, and certain traps will stop working in order to speed up gameplay. Below you will find a list of traps that are affected: B.O.U.L.D.E.R.: Automatically drops upon the start of overtime. Freezing Tower: Completely deactivated during…

  • The Electro Knight enters the dungeon - Version 0.6.7 is now live! - 3 July 2019

    Hey everyone, it's been a while since the last update and unfortunately the recent heat wave in Europe has adversely affected our ability to work on the game, but things are back to normal (for now) and we are back on track! Today we are finally bringing you the very first alternate hero in the form of the Electro Knight, as well as some other miscellaneous features and gameplay improvements. New Content The Electro Knight has entered the dungeon as the first alternate hero! More info on what he does and how to get him below. You can now dissolve components you don't want for some extra elixir. Gone are the days of having to scour through hundreds of chests to get the components or the elixir you need. We've overhauled the character selection screen to allow you to pick different hero skins, and to make it a bit prettier overall. We've added support for special offers & promotions throu…

  • Friendly Attacks - Version 0.6.6 is now live! - 14 June 2019

    Heroes of Fortunia version 0.6.6 is now live. Please update your game to the latest version in order to keep playing. Below you will find a list of all changes: New Features We've finally added a friends list to the social tab of the game, that gives you the opportunity to interact with the friends you've made on Steam. You can now invite your friends to attack your currently published dungeon. You can now spectate your friends' attacks if they're in a ranked, casual or challenge attack. Some projectiles that fly in an arc now have a landing radius indicator. Hero/Component Changes Freezing Tower: Freeze time reduced from 3s -> 2.5s Electro Wraith: Attack speed reduced by 20% Hungering Scarecrow: Attack reduced from 4 -> 1, health increased from 41 -> 47 Bugfixes Fixed an issue that would cause various projectiles to be rendered incorrectly in replays only. Improved the way spike traps…

  • Hotfix update 0.6.5 is now live. - 8 June 2019

    The recent update for Heroes of Fortunia, version 0.6.5 is now live. Please update your game to the latest version to continue playing. All changes Fixed an issue that would cause the Poison Arrow Trap to behave incorrectly in replays only. Fixed a visual issue that would cause Project L.O.G. to sometimes dip into the ground in edit mode. Fixed an issue that would allow heroes to negate all knockback in some circumstances. Knockback from traps no longer prevents hero skills from being cast.

  • Version 0.6.4 is now live! - 7 June 2019

    Heroes of Fortunia version 0.6.4 is now live. This update brings some more balance changes, as well as a few new traps to the game. Please update your installation to the latest version in order to continue playing. Replays recorded on 0.6.3 and below are still compatible with 0.6.4. New Components Poison Arrow Trap: New rare trap. Flaming Exhaust: New rare trap. Freezing Tower: New rare trap. Project L.O.G.: New legendary trap. Hero/Component Changes Knight: Magma Shield: Duration increased from 6s -> 8s, cooldown increased from 10s -> 14s Radiant Dash: Cooldown reduced from 6s -> 5s The Knight has been the second most popular hero in ranked since the beginning of time, but his win rate after the recent minion buffs has been less than stellar. These changes should make him a bit more mobile, and allow him to combat low but sustained damage a bit better, at the cost of not being able to…

  • Balance Update - Version 0.6.3 is now live! - 4 June 2019

    The aforementioned balance update, version 0.6.3, is now live. In addition to the balance changes, we've also made some other miscellaneous changes and quality of life improvements. Below you will find a full list of changes. Replays recorded on version 0.6.2 are still compatible with version 0.6.3. Balance Changes Rat Grunt (Poisonous): Health reduced from 7 -> 3 Reaper: Health increased from 15 -> 26 Cyclops Wizard: Health increased from 20 -> 32 Speedy Rat: Defense rating increased from 4 -> 5, attack increased from 1 -> 2 Shadow Rat: Health reduced from 15 -> 11 Holy Wizard: Defense rating increased from 6 -> 7, health increased from 16 -> 21 Night Prowler: Health increased from 12 -> 15, attack increased from 2 -> 4 Ravaging Hound: Defense rating reduced from 6 -> 5, health increased from 18 -> 22 Shadow Wizard: Health increased from 35 -> 68 Freezing Treant: Attack increased from…

  • Balance Update Approaching! - 30 May 2019

    After the recent introduction of line of sight and the nerf to many popular setups, it is now time for us to level the playing field by increasing minion strength across the board. For this, we have devised an early balancing plan we are applying to all minions in the game, meaning that most of them are likely to change in some way. Note that these changes are not live yet. They will be published after the season reset, on Tuesday June 4, 2019. Balance Changes Rat Grunt (Poisonous): Health reduced from 7 -> 3 Reaper: Health increased from 15 -> 26 Cyclops Wizard: Health increased from 20 -> 32 Speedy Rat: Defense rating increased from 4 -> 5, attack increased from 1 -> 2 Shadow Rat: Health reduced from 15 -> 11 Holy Wizard: Defense rating increased from 6 -> 7, health increased from 16 -> 21 Night Prowler: Health increased from 12 -> 15, attack increased from 2 -> 4 Ravaging Hound: Defe…

  • Version 0.6.2 is now live! - 27 May 2019

    We've just released a small update for Heroes of Fortunia. Below you will find a full list of changes: Made some visual adjustments to the Molten Fort theme, to properly highlight walls in certain areas. Added a toggle for "always move to target" under the controls section, which is disabled by default. If you liked the way combat works by default in 0.6.0, you should consider enabling that option. Minor gameplay adjustments. Note that we've recently made an update to our official roadmap at https://trello.com/b/okXns9sY/heroes-of-fortunia-roadmap and we will be moving away from the major update model, and instead update the game on a more frequent basis, through smaller updates. Expect new features & balance changes to arrive more quickly in the future!

  • Feel the Burn - Version 0.6.0 is now live! - 26 May 2019

    Heroes of Fortunia version 0.6.0 is now live. This update brings a new dungeon theme, some mechanic adjustments as well as some balance changes with it. Please update your game to the latest version in order to keep playing. With the release of 0.6.0, the current dungeon challenge has come to a premature end, as we prepare future challenge dungeon to be in line with the new mechanics. Replays recorded on version 0.5.2 and below are not compatible with version 0.6.0 and have thus been removed from your attack log. New Features The Molten Fort dungeon theme has been added. This is a fiery visual upgrade to your dungeon that can be obtained by making a purchase of 20 chests or greater during the game's Early Access period. A thank you token to all of you who support the game as it grows! Line of Sight has been added as a minion mechanic, which affects the way in which minions engage and ho…

  • Version 0.6.0 is approaching! - 24 May 2019

    Heroes of Fortunia version 0.6.0 will be distributed within the next few days. Below you will find a list of some of the content that's to come. Line of Sight Version 0.6.0 will introduce enemy line of sight as a valuable mechanic. Enemies will no longer be able to engage when their view of the player is obstructed by walls, and certain targeted skills won't go through walls either. Enemy Link Highlight Certain targeted abilities will now produce a visual effect whilst in edit mode to see which enemy is going to interact with another enemy, in order to minimize trial and error in edit mode. New Dungeon Theme: Molten Fort A new visual upgrade for defenders is approaching! Once 0.6.0 releases, you will be granted the option to apply a new flair to your dungeon in the form of the "Molten Fort" dungeon theme, which can be obtained by making a purchase of 20 chests or greater in the Treasury…

  • Version 0.5.2: Quality of Life Update - 8 May 2019

    Heroes of Fortunia version 0.5.2 is now live. This update brings some quality of life improvements, as well as a few bugfixes and minor changes with it. Controls Update The way targeting & attacking works in Heroes of Fortunia has changed slightly: Targeting an enemy via the tab-target, or auto-switch targets feature no longer makes your character move to that enemy automatically. Moving after targeting an enemy will no longer make you untarget them. This means you can target -> attack -> move -> attack in quicker succession, without having to re-target. It also allows you to cycle through enemies using tab-targeting while moving, until you have selected the target you want. Last but not least, it allows you to use targeted abilities like the Knight's fissure in a "drive-by" fashion, without having your character auto-walk towards the enemy. You can now clear your current target by pres…

  • Version 0.5.1: Hotfix update. - 6 May 2019

    Heroes of Fortunia version 0.5.1 is now live. Be sure to update the game through Steam to keep playing. This update fixes some issues that 0.5.0 brought with itself, as well as tweak a few things here and there. We are expecting to release a second hotfix, 0.5.2, within the next few days after we collect more data from you. Hero/Component Changes Wizard: Basic attack damage increased from 2 -> 3. B.O.U.L.D.E.R.: Now also activates when the attacker enters the Treasury room. B.O.U.L.D.E.R.: Now only destroys traps that block the path of heroes & minions. Other Changes Enemies now contribute to the attacking hero's power bar upon engage, as opposed to on death. This means that enemies that are never part of actual combat (such as Reaper victims) will not contribute to the power bar at all. The "Maintain stance" functionality now prevents ALL movement. Adjusted the component description of…

  • The Most Heroic Update - Version 0.5.0 is now live! - 5 May 2019

    Hey everyone, the long awaited 0.5.0 update for Heroes of Fortunia is now live. This update brings a number of big changes & new content with it, but first we need to go over some important information! The currently running challenge, "Deadly Navigation", has come to a premature end as we release this update. The currently running leaderboard season has come to an end (more info below) Replays from 0.4.2 and below are not compatible with 0.5.0, and thus your attack log has been cleared. With that out of the way, let's get into this update's new features! Biggest Changes Characters now gain "power" while inside another dungeon, which enables them to unleash heroic abilities. More info below. Leaderboard seasons & seasonal rewards have been introduced. More info below. You can now tell your character to stand their ground and not automatically move to their current target (default: Left…

  • Version 0.5.0 is approaching! - 2 May 2019

    Heroes of Fortunia version 0.5.0 is going to be released within the next week. This version will bring a number of performance & stability upgrades, heroic abilities when attacking another dungeon, edit mode & replay improvements, a couple of new minions & traps, as well as a number of balance changes & bugfixes. Note that replays recorded on 0.4.2 and below will not be compatible with the new version, and will thus be removed from your attack log. Furthermore, defenses that have been published in 0.4.2 and below will need to be re-validated before being able to be found in ranked play. (you will still be able to attack freely however) IMPORTANT: If you have a defense you are currently working on, but haven't published it yet, it will be removed from the server once the new version goes live, so make sure to publish it in time!

  • Version 0.4.2: Hotfix Update - 24 April 2019

    Version 0.4.2 of Heroes of Fortunia just went live. This update fixes some issues in the game and is designed to overall polish the experience. Full Changes Immunity Tower: Now also absorbs any healing the target receives. This change was necessary in order to nerf setups where engaging two traooed Holy Wizards protected by an Immunity Tower each essentially meant the end of the run. Haunted Tomb: Now summons Ghosts after the death animation of any given enemy has finished playing as opposed to when it starts playing. Fixed an issue that would leave the UI unresponsive after receiving the "maintenance starts soon" message box. Fixed an issue that would cause the hero to still be controllable after completing a dungeon under certain circumstances. Fixed an issue that caused players to be unable to save their keybindings under certain circumstances. Minions won't attempt to fit through th…

  • Version 0.4.1: Heroes are OP! - 23 April 2019

    Hey everyone, this is just a quick follow-up update to fix some bugs from 0.4.0, as well as introduce a couple features that barely didn't make the initial cut. While replays won't break in this update, you will notice some odd behavior in older replays due to the way the new hero skills work. This is expected and absolutely fine though. Balance Changes This update tweaks every hero a little bit in order to make them much stronger. What we have planned in terms of minions & traps for the future requires a robust set of protagonists in order to deal with these challenges, so in this update we are taking things to the next level by making everyone OP. Of course, this will very likely throw a lot of balancing out of the window, and we are aware of that. This is why we will be looking at statistics and monitoring player replays even more closely than we have before, so we can balance things…

  • The Wizard enters the dungeon! Version 0.4.0 Patch Notes - 22 April 2019

    Hey everyone, the latest version of Heroes of Fortunia, update 0.4.0 is now live. Be sure to download it in order to keep playing. This update adds the Wizard as the third playable hero, a new game mode, as well as some other changes. Below you will find a full list. New Features The Wizard has made his way into the dungeon. He excels at controlling large groups of minions, but lacks the single-target damage to reliably deal with single high-health minions. His large mana pool and high-cost skills make him difficult to master, but when played properly, he can be truly devastating! Dungeon challenges have arrived! Every week there will be a different challenge, which will reward 2,000 gold once you complete it successfully. While this reward can only be claimed once per week, you are free to repeat the challenge as much as you like, and try to secure a spot on the challenge leaderboards…

Patch notes and updates

S.noRelease datePatch nameGID number
117 July 2019OVERTIME! - Version 0.6.8 is now live!2413284533090155961
23 July 2019The Electro Knight enters the dungeon - Version 0.6.7 is now live!2436926440589854952
314 June 2019Friendly Attacks - Version 0.6.6 is now live!2408777766640914714
48 June 2019Hotfix update 0.6.5 is now live.2411028931148098203
57 June 2019Version 0.6.4 is now live!2411028931144879450
64 June 2019Balance Update - Version 0.6.3 is now live!2400895196222331656
727 May 2019Version 0.6.2 is now live!2408775863534718118
826 May 2019Feel the Burn - Version 0.6.0 is now live!2408775863531200691
98 May 2019Version 0.5.2: Quality of Life Update2405396896206268090
106 May 2019Version 0.5.1: Hotfix update.2404270358334592114
115 May 2019The Most Heroic Update - Version 0.5.0 is now live!2404270358331002653
1224 April 2019Version 0.4.2: Hotfix Update2432417221733227243
1323 April 2019Version 0.4.1: Heroes are OP!2434668385566556863
1422 April 2019The Wizard enters the dungeon! Version 0.4.0 Patch Notes2434668385559978903
1511 April 2019Update 0.3.1: Super performance boost!3763229740643100227
1611 April 2019Version 0.3.0 is now live!3763229740640707998
178 April 2019Version 0.2.1 is now live!2508976515658211927
187 April 2019Heroes of Fortunia version 0.2.0 is now live!2508976515654389116

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