- v3.5 - Improved input for Dual Slimes, Loading Speed - 21 August 2023
Update: - Lag reduced from Level Thumbnails and Loading Levels - Player Input is now more firmly locked to the current Slime - 2 Player Slimes can now be separated by walls (The Blue / Gold "Slime Souls", still kept near their Slimes, no longer swap to a different Slime just by touching it) Later: The Demo will be enabled for a long weekend, Thursday Aug 24 to Sunday Aug 27. The Slime Textures from 3.4 will receive some fixes soon(tm), so that it properly draws on all Slimes.
- 3.4 - Slime Texture - 23 July 2023
Dr. K continues to be fashionably late, so the Slime is trying out a new look! Turns out that Slimes spin a lot when they get moving, and it's quite fun to climb various surfaces, move Left then move Right, and jump in midair to see how the slime Spins and Swirls. To celebrate the update, the DEMO will be re-enabled for the next 2 days, Sunday (7/23) and Monday(7/24). Let me know how it feels! Changelist: Add a Fluid-Dynamics Texture to the Slime Velocity of Texture set by Slime velocity Camera zoomed in by 1/3 Known Issues: Only Largest Slime receives a texture Edge of texture becomes visible if slime is Split, or occupies a wide area Texture sometimes snaps to normal, though this reset should be smoothly blended in Slight mis-alignment of arrays for Velocity and Texture Some small regions of texture at edge of slime may not animate References: "StableFluids" github repo - A demo Unity…
- 3.3 - Respawning, Quality tweaks (Last Demo Update [For Real] ) - 15 July 2022
Levels Added "Refill" object, that restores missing Slime Fluid when you pass over it Doors light up when Opened, Buttons light up when Pressed Door sprite cleaned up - Sprite no longer flickers out "back" of door when Opening/Closing Slime Buttons have been made less springy, easier to activate Particles at Spawn and Goal will now evaporate - Was causing Slime to auto-respawn at Spawn Wire "On" is now a sprite change, not an extra gameobject VFX VFX on Spawn and Refills show when there is any Slime to respawn Passive VFX on Exit Misc Hide Build Info, now togglable from Options->Display
- 3.2 - Final Demo Update: Slime SFX, Some Textures - 9 July 2022
Audio Sound Effect for "Slime Movement" re-added Sound Effect for "Slime Moving through Air" added Sound Effect for "Slime Hitting Wall/Ceiling" added Adjusted Default Audio Volumes Play Random Song on game start Textures Wood texture copied to Curved Tiles of all types/sizes Slime Blocks have a texture (7/10 patch) Fixed 99% of Rendering Tears/Gaps between Tiles
- 3.1 Dual Slimes, AI-Generated Cover Art - 4 July 2022
The Slime can now split into two: Gold and Blue - To Split, just aim the Left and Right sticks (or WASD/IJKL) in opposite directions - To Merge, just move two slimes into eachother Beating a level now requires both Slime Souls to be at the exit The game's Cover Art has also been updated, thanks to Midjourney AI (and some amateur photo-bashing!)
- 3.0 - Curved Blocks, Fluid Slime out of Beta - 22 June 2022
Fluid Slime is now out of Beta for all versions of Slime Research The new Curved Blocks complement the Fluid Slime well. Splashing around corners, splitting up, re-joining - I really like the new Physics Behaviors that have appeared. Major Changes: New Curved Blocks - Resizable from 1x1 to 8x8 - Courtesy of Obi SDF Colliders! (YouTube) As most are now impossible, Existing in-game Levels were removed.* Add 5 Levels using the new blocks Misc Physics: Improve situations where wrong/random particles were evaporated Improve Slime flow around Objects - Thin particle strands now break apart, and stick less Misc Menus: Show Level Time on Pause Menus and Level Beat Menu Add 10 Curved Blocks to Level Editor Option to hide Song Announces Removed unused Input options for Slime Core Level Editor: Show Red X's on where a sub-section of Curved Tile is blocked by other Objects * Many/Most Steam Worksho…
- v2.7 - Shrinkflation Update (Fluid Beta) - 7 June 2022
Slime, Slime Cores, and Slime Researcher - All for the Same Great Price of $5! In an effort to end the Fluid Slime Upgrade (or, get a good set of Fun Levels), I've decided to put the Slime Core and Dr. K on the backburner. After one more update to get some fun Slime-only Levels in, I will re-introduce the Core, and then a much-improved Dr. K, plus her Office Environment. Changes - Slime Core and Dr K. Removed, for now - The Slime is faster, can easily climb Stairs/Walls, and now shows "Motive Particles" in a deep blue. - Player always controls the Largest Slime, and de-spawned particles now wait to re-spawn until you return to the Spawn. - Placeholder art for background and Spawn/Goal have also received a small amount of attention. The next update will focus on Curved Blocks, 2-slime Splitting/Merging, and creating a new set of levels that do not require Slime Cores or Dr. K. The Demo w…
- v2.6 Fluid Simulation (Open Beta) - 22 February 2022
Beta Access The beta is available in both Paid and Demo form. After downloading the game: - Find "Slime Research" in your Library, right click it, and then click "Properties" - Click on the "Betas" tab, and then look for "Select the beta you would like to opt into:" - Click on that, then on "beta - Fluid Sim Beta", and close the window! Additions - Added small blue "Input Marker" UI sprite to individual Slimes (their SOVLs) - "Attract/Reject" now moves all Slimes, resolving an issue where "Target Slime" was not registered/ not responding, and "Attract/Reject" did nothing - Can "Attract/Reject" slimes while Player Eye is inside of a Slime, or not in a Slime! - Slime containing Player Eye only moves in response to "Attract/Reject" if Player Eye is Closed A stew of Slimes, a Dearth of Debug Improvements - Physics Spheres have better collisions with Slime Fluid - Level Objects are more walk…
- v2.5 - Fluid Simulation (Open Beta) - 8 February 2022
Release Notes - Player Character re-implemented in Obi Fluid (#AssetFlip HYPE) - 6 of 18 levels from v2.4 beatable with v2.5 Beta Slime - Dev levels added to pad out playtime (I recommend "dev_SlimeMovement") Known Issues: - Slime Core remotely calling Slime - Remote Slime may no longer respond after touching errant Slime particles - Poor Fluid collision on Physics Spheres (breaking "Slime Containment Puzzle") - Leaky One-Way Gates (Guess that's what $5 gets you) - (UI) Build information blocks some menus, including Level Select - (Click Here to see 27 more issues) Beta Access The beta is available in both Paid and Demo form. After downloading the game: - Find "Slime Research" in your Library, right click it, and then click "Properties" - Click on the "Betas" tab, and then look for "Select the beta you would like to opt into:" - Click on that, then on "beta - Fluid Sim Beta", and close…
- v0.0.2.2 - v0.0.2.4 - Dr K, Stickier Camera, Split Blink/Unlock Inputs, Some Bug - 26 March 2021
A.K.A. “Who has time to release notes with every patch?” Dr. K Allow Dr. K to move to a faraway object to interact with it, unless she is holding something and unable to stretch far enough Prevent Dr. K from interacting with something if… her eyes are closed either hand is already interacting with it Add some visual errors to Dr. K: Too far, can’t reach Too far vertically, can’t reach even if she walks over Too far given held object, can’t reach or walk to Missing an item, can’t interact Holding an item, can’t interact Collision is blocking interaction Prevent Dr K from dabbing Misc Updated many level thumbnails from default focus on Spawn. Tweaked a few levels. When trying to launch Slime Core out of Body, ensure Core can reach a more consistent velocity – Though a good run-up still gets you a bit more height Drastically reduce input strength for Core when out of Body. Pupil movement a…
- 0.0.2.1 - Dr K Interactions and Editor Improvements - 8 March 2021
Dr K can now perform the following interactions when the slime blinks at them: Doors can be held open Slime Buttons can be pressed Core Buttons can be pressed, assuming Dr K is holding either a Physics or Player Core Physics Sphere (size 1) can be grabbed, and used to press Core Buttons Player Core can be grabbed if it blinks at Dr K when out of the Slime Body One-Ways will prompt Dr K to move her hand through, thus pushing any object in it through as well Editor Improvements: Copy/Paste (Ctrl C/ Ctrl V) Hotkey for Quick-Save (Ctrl-S) Hotkeys for Block, Eraser, Draw Wire, Erase Wire (Shift+B/E/W/E, eraser type contextual) UI Improvements: Level Preview images for Default, User, and Steam Workshop levels
- Steam Workshop - 21 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteam%2Fclusters%2Fmobile_client_i18n_assets%2F397a5a0d%2Fapp_workshop_banner_english.png%3Ft%3D1543947873&v=1543947873 You can now play and share custom Slime Research experiments with Steam Workshop! Features -Upload Directly from the In-Game Level Editor -Subscribed Items appear under the "Play" menu -Game does not have to be restarted after Subscribing to new Items -Updating your levels is easy, since Workshop Item IDs of published levels are saved locally with the level itself
- 2 new levels - 9 January 2019
Slime du Coleil and Slime Containment Puzzle have been added to the game! Slime du Coleil is a high-flying circus act, while Slime Containment Puzzle focuses on the new Physics Sphere, and blocks that only the Slime Body or Slime Core can enter! There are also some minor tweaks to items and other levels. Enjoy!
- New Menus, Less Unity on Startup - 7 January 2019
Graphics options and Input Rebinding can now be done from in-game, so the Unity Launcher has been removed. The Unity Splash Screen has also been removed. Slime Research now starts instantly, if you disable the Early Access splash (and adorable Dr. K animation) from the graphics options. The new Audio menu lets you control volumes for Master, Slime, Objects, and Music. You can view the currently playing song from the audio menu, and new songs no longer appear as popups. The new Graphics menu allows you to choose from any supported resolution, and toggle between fullscreen and windowed mode. The Input menu is unchanged, and allows you to independently enable and edit inputs for Keyboard, Gamepad, and Mouse-Only. All of your settings are saved to Steam Cloud along with your custom levels and completed levels. If you have any feedback or experience any problems with these changes, please te…
- Audio Menu in Beta - 5 January 2019
Features: -Sliders for Master, Slime, Objects, and Music Volumes. -Shows currently playing song. (New songs no longer appear in popups) -Volumes are saved after each change, and loaded when starting the game. -Volume settings saved in Steam Cloud along along with other settings. If you have any issues, please let me know on the Steam Discussion Board, Twitter, or Discord! (To play beta Slime Research, right-click in on it in Steam, click on "Betas" tab, and then select "beta" from the dropdown list) Known Issues -Shadows on the sliders are drawing on top of the knobs -Directional Input is pretty bad. I'll be moving the Controls/Graphics/ Audio to the top of the screen to fix this
- Minor Bugfixes - 3 January 2019
-Removed issue with Lil Button Collision in levels loaded by "Play Next" button. -Received report of default levels failing to load on OS X. Removed an extra backslash and now Default and User levels on the OS X version should work normally. -Physics Sphere now presses both Lil and Big Buttons.
- Music, Slime tweaks - 3 January 2019
-Re-enabled music. Sorry about that! -Slime is effectively taller while moving upwards - Should now feel a bit more solid when climbing slopes or at steep vertical angles.
- Minor Tweaks - 2 January 2019
-After some player feedback, some levels were modified and "Houdini" was removed. -Bottom button on Pause and Level End menus can now be selected with directional input -Slime was tweaked in an attempt to make it feel less clunky and more predictable. Slime bits now have velocity reset on spawning, instead of potentially retaining their previous velocity.
- Version 0.0.1.0 - 2 January 2019
A lot of additions and changes in anticipation of Early Access tomorrow! Version 0.0.1.0 is fully backwards compatible with all previous versions. Additions: -Slime-Only Block: Allows the Slime to pass, but not the Core. -Core-Only Block: The core can enter and use them to gain height, but the Slime is blocked. -Collectible item, and logic gates which detect if All or None of the collectibles have been grabbed. -In/Out logic gates: Allow you to send a signal wirelessly in a straight line. -Clock logic gate: Generates a repeating on/off signal. -One-Way Gate: Placeholder, currently just a solid block. -Physics Sphere: Just a sphere. Experimental and somewhat buggy. Item modifications: -Doors can now be lengths of 1-9. -Timers can wait for 8 times ranging from 0.1 second to 1 minute. -Clocks can generate signals with 8 periods ranging from 0.1 second to 1 minute. -Physics Sphere can be si…
- Graphics Changes, Steam Cloud, and Bugfixes - 30 December 2018
Changes: -Metaball shader improved to allow for Inner and Outer layers (more slimy). -Slime core changed to eye that looks in direction of input. -Input settings and Keybinds now save to Steam Cloud, along with User Levels. Bugfixes: -User levels should no longer duplicate when saving. -Fixed Level Editor previews that would show up on Main Menu if you returned there while placing an item. -Camera zoom now properly resets.