SPSTEAMPULSELIVE ANALYTICS
Tale of Ninja: Fall of the Miyoshi

Tale of Ninja: Fall of the Miyoshi Steam metadata

S.Y. GAMES | Jul 22, 2021 | game

Released

0players observed · 23 September 2026 - 03:32:16 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,740
  • Revenue (VGI)$5,091
  • Review score55% positive

Tale of Ninja: Fall of the Miyoshi metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,740
  • Revenue (VGI)$5,091
  • Review score55% positive
  • Total reviews56
  • Release dateJul 22, 2021
  • DeveloperS.Y. GAMES
  • PublisherS.Y. GAMES

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: S.Y. GAMESPublisher: S.Y. GAMES

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tale of Ninja: Fall of the Miyoshi Steam metadata

Tale of Ninja: Fall of the Miyoshi metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/966470/metadata
Steam Storehttps://store.steampowered.com/app/966470/
Steam Communityhttps://steamcommunity.com/app/966470
PCGamingWiki search
IGDB searchSearch IGDB for Tale of Ninja: Fall of the Miyoshi

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 31 positive, 25 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

11

Platform releases
  • Steam 23 October 2020

Latest Steam announcements

  • Coming next: A new character, weapon and map in the next big update - 23 October 2021

    Hi ninja, It has been a while since the last time we post the dev log. Today, I'm glad to share some news to let you know what's coming next. As the title said,the new update would include a new playable character and a new weapon. Here is a screenshot of our new character with the new dual-wielding weapons. Since we don't have any dual-wielding weapons before, we decide to add one as our new weapon. This weapon attack style would be fast and quick with better VFX. We actually also improve all of our weapons' VFX at the same time. You can try once the new update is released. The new map, there are many stories I can share with you about how I create that. But in short, the map will 1:1 restore the actual castle in Japan: Nijo Castle. Although the castles in the game do exist in history, most of them have disappeared, or only the castle basement walls remain. Nijo Castle is different fro…

  • Patch Note Jul.29 - 29 July 2021

    Bug fixed: Update the logic of how the boss enters the battle, which prevents players enter the boss fight early. Fixed the bug when sometimes climbing the wall can cause the character to become no collision and disable input. Fixed the secret path of the Sumoto Castle level sometimes might block the player. New Function or adjustments: Add notice UI when an enemy can be assassinated. Add color notice if the hook can aim a target. Reduce the maximum range the hook hit. Adjust aiming settings to avoid sometimes it being blocked by the model. Slightly increases the damage of Kunai. Add a button tips on how to close the top tutorial scroll.

  • Patch Note Jul.26 - 26 July 2021

    Bug fixed: 1. Fix the bug when pressing "ESC" with Map opening or Animation playing can cause the game input system to be disabled. 2. English key bing image in the setting panel now can display correctly. New Function: Add a new function that the player can directly change crouch to sprint by pressing the SHIFT key.

  • Welcome to test the latest version in the test brunch - 23 June 2021

    Hi ninja, It has been a while since the last time we post the dev log. Today I'm glad to tell you most works of our new big update has finished—the new version has improvements including gameplay, graphic, animation and many other details improvements. Currently, the new version only supports English and Chinese. That's why we put the latest update in the test branch first. After all the other languages have been added (including the new Japanese translation), we will update the release branch. This test version still has some UI layout bugs and some missing translations, such as maps are not translated, but most of them should work well. How to enter the test branch? Found "Tale of Ninja" in the Steam library, right-click and select "Properties." In the "BETAS" panel, enter test code: "ton123456789" and click "Check Code." Then you will able to select "test- new version test branch." S…

  • Meet our new characters! - 7 May 2021

    Hi ninjas, First, please allow me to introduce our working progress. We almost finish all works for the next big update. Currently, we are still making map adjustments to make sure the environment looks much better than before. We are also doing the translation works. We expect to upload a new English version in the test brunch about ten days later. After that, maybe one or two weeks later, we can upload other languages' versions. Today I want to share our new characters in the next update with you. First is our new male ninja character. As you can see, the design gains some inspiration from Rikimaru (力丸). The NPCs' models are too less in the last version. We add more high-quality cloth models for them. New citizen New farmer New ninja That's all for today. I hope you like them. As always, if you have any questions or suggestions, please leave a reply in the comments section. The discus…

  • Details we added in the next update - 16 April 2021

    Hi ninjas, The new update is coming soon. Instead of a very long dev update log, I'd like to share something special today: details we added in the update. These things are not being spotted usually but developing them is quite interesting. So I feel it would be an excellent chance to write a little log to introduce some of them. Hit animation based on the direction and the weapon length. Instead of randomly playing hit animation, we add a system that characters will play hit animation based on the attack direction. Also, a long-length weapon will push the player further. In fact, not just animation, we also upgrade our sound effects to make the whole combat feels better. New 2D art The older UI elements are way too simple, which makes the game look very pool. We now update them with higher quality. Let's use a new map as an example. (Translated names on the map will update once we prep…

  • What's coming in the next new big update - 24 March 2021

    Hello Ninjas, It's been a long time since the last time we post the blog. Some players even think we abandon this project. But in fact, we are just too busy these days working on the new update. Sorry about didn't update more info to let you guys know the progress. Since we almost finished the new big update, I feel it's time to show you guys what's coming next. The new update contains new levels, a new combat system, a new male character, and much more. Let's talk about them one by one. First, three new levels are coming in the next update. Each of them will have a unique environment and story background. After playing all of them, you will find the storyline makes more sense. There is a screenshot of the level we are developing. Next, we updated our combat system. Instead of just polishing details, we add a brand new design for the combat. Players are now able to choose the different…

  • Happy new year, and welcome to test the latest version in the test brunch - 5 January 2021

    Hello Ninja, Happy New Year to you and your family! It has been a while since the last time we post the dev log. Today I'm glad to tell you most of our new system has finished—the new version has improvements including gameplay, graphic, animation and many other details improvements. Since we still need a few days to finish the map adjustment works. I think it would be a great chance to release the new version in the test branch. Currently, the new level 1 is playable. Level 2 should be available tomorrow, and level 3 expects a few days later. What's different between the test branch and future release version? For testing purposes, the number of useable items is much bigger than usual. For example, you have 99 kunai and 99 smoke balls. Also, the grappling hook's max distance is much longer. And since we redesign the final score pannel, the UI still needs translation. How to use the new…

  • New stealth system development progress 03 - 3 December 2020

    Hello Ninja, Today is the last dev log about the progress we have made for the new stealth system so far. First, we redesign the battle part of the maps. For example, this is the new design of the village's head's yard. Same as the second level and the third level. The screenshots only show the design, and we are now working on decorating the maps according to the design to make it become the real maps. Second, we add The kuji-in (Chinese: 九字印), also known as Nine Hand Seals, as the stealth kill award. Once players collect all nine characters, the weapon will upgrade. Also, we add a few new stealth kill animations again. and update some minor functions such as auto retract the weapon. That's all for this dev log. We are planning to release the new version to the test brunch someday in the next week. And we will post another log once it ready. As always, if you have any questions or sugg…

  • New stealth system development progress 02 - 19 November 2020

    Hello Ninja, Today is another dev log to show you some progress we have made for the new stealth system so far. First, we add the ledge climb system. The player can use it to climb the walls and make their stealth way. Also, the grappling hook has been added. For some walls might be too tall to climb directly, you may want to use the grappling hook. Animations in both of them are just for testing and will update in the future. For people who asked for customization accessories, we added few masks for customization. Next, we will update the in-game item system. Players will be able to throw kunai to attack the enemy and use consumable items to restore the health. That's all for this dev log. Please notice these functions are not updated into the released game yet. We will add them once all the stealth related systems finished. As always, if you have any questions or suggestions, please l…

  • New stealth system development progress - 5 November 2020

    Hello Ninja, Today I want to show you some progress we have made for the new stealth system so far. First, we add the stealth cover system. The player can use it to observe the corner without being seeing. Next, we will add a grappling hook and ledge climb system. Also, we add some new stealth kill animation. That's all for this dev log. Please notice these functions are not updated into the game yet. We will add them once all the stealth related systems finished. As always, if you have any questions or suggestions, please leave a reply in the comments section. The discussion boards are also welcome

  • Patch note v0.1.2 - 29 October 2020

    Hello Ninja, The map info system is now available. Use the "M" key to open the map. This system currently does not support the controller yet; we will add that in the future update. As discussed in the previous blog, the map system can record the main information that players have found. For example, if you have chatted with the doctor at the first level, the map will show this place as the doctor's home. Then next time you want to buy the medicine for the merchant, you can check the map to locate the doctor. Also, the map will show that the merchant needs medicine after you talked with him. We also made some other minor updates, such as new crouch animation. That's all for this update. We are currently working on the new stealth and battle system, which might take a longer time than the map system since it's a bigger update. As always, if you have any questions or suggestions, please l…

  • Patch Note v0.1.1 - 26 October 2020

    Hello Ninja, We made a small update to fix some bugs. Here is the list: 1. Fix the bug that the Portuguese language option is not working. 2. Remove two temp robot models in level one. 3. Fix the text overlap in the tutorial level. 4. Fix some text lost translation. We also update the UI elements in the game, including the main menu, health bar, etc. And some characters' portraits are also updated. That's all for this small update. We are currently working on the new map info system, as I posted last time. As always, if you have any questions or suggestions, please leave a reply in the comments section. The discussion boards are also welcome.

  • System update plan - 25 October 2020

    Hello ninja, Thank you so much for buying this game at the current EA stage and for all the feedback. According to the feedback we got, there are two main problems: the battle/stealth system is too simple. Lack of clues record function. so we are planning to add the following updates in the future: 1. battle system/stealth system Add a stealth system like Tenchu 3. Many people talk about missing Tenchu and be disappointed when our game system is far away from it. Don't worry. We are now working on it! We will update the stealth and battle system fellow Tenchu 3 (Which is my personal favorite in the Tenchu series). You can expect systems such as wall covering, grappling hook, and so on. With the system update, the map design will also need adjustment. Update time: We plan to update the system in about two weeks. After that, we will adjust the map design. 2. Map info system For now, playe…

  • Real place in game 02: Sumoto Castle - 4 September 2020

    Hi Ninjas, After we enjoyed the Arima Onsen, we come to the second scene: Sumoto Castle. Nowadays: The castle was first founded on this site by Atagi Haruoki in 1526. When the Awaji area was conquered by Toyotomi Hideyoshi, he assigned Sengoku Hidehisa as lord of the castle. The stone parts of the castle are still there, but the “main keep” is rebuilt. The castle is not famous, but it’s not bad to visit it. Ingame: Atagi Haruoki assists Miyoshi family after the death of Sogo Kazunari and Miyoshi Yukiyasu. He is your next target. (At present, the game is still under development and adjustment, and the screenshot is not the final result) In history: After the death of Sogo Kazunari, Miyoshi Yukiyasu, and Miyoshi Yoshioki, Atagi Haruoki determines to assist Miyoshi Nagayoshi. However, on May 9, 1564, his elder brother Miyoshi Nagayoshi called him to Limoliyama castle and forced his suicide.

  • Real place in game 01: Arima Onsen - 17 August 2020

    Hi ninjas, As you might notice in the store page, the game story is adapted from real history. In the "Tale of Ninja", all the maps have the actual places in Japan. From today, I will introduce these places to you. It's also a great chance to share some screenshots in the game with you. Hope you feel interested in these backgrounds. Let me introduce our first map: Arima Onsen. Nowaday: Arima Onsen (有馬温泉) is a famous hot spring town within the city limits of Kobe but on the opposite side of Mount Rokko from the city center. The town lies in a natural mountain setting, yet is close enough for Kobe and Osaka residents as a natural and popular day trip or weekend getaway. In history: In December 1560, Sogō Kazumasa (a member of Miyoshi clan, fourth son of Miyoshi Motonaga) went to Arima Onsen to recuperate but fell from the horse on the way. After that, his body becomes weak and eventually…

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2021Patch Note Jul.294038025325472747947
226 July 2021Patch Note Jul.264038024692299438781
329 October 2020Patch note v0.1.23884878205214679976
426 October 2020Patch Note v0.1.13895010671351112443

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID966470
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 22, 2021
DeveloperS.Y. GAMES
PublisherS.Y. GAMES
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent55%
Positive reviews31
Negative reviews25
Total reviews56
Steam recommendationsNot available
Achievements11
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/966470/

Short description

Play as a ninja through the Sengoku period of Japan. There are many possible ways to assassinate the target and find your own nindou.

About this game

"Tale of Ninja" is a ninja role-playing game based on the history of the Japanese Sengoku period (Age of Warring States) The gameplay of this game is mainly a puzzle game combine with action elements. Game features: Multiple ways to finish the level The Player will receive a target at each level. However, each time player receives only minimal information after receiving the task. The Player must discover and judge how to achieve the goal next. Usually, every mission has four ways: "wind, forest, fire, mountain" to pass, that is, four different Nindou (忍道, the way of ninja) Swift as the Wind The way of the Wind: find a shortcut to the goal, and finally assassinate the target. Silent as the Forest The way of the forest: search for available mission clues and use the clues to reduce the number of enemy needs. Fierce as the Fire The way of the fire: being like a fire killing into the enemy formation Immovable as the Mountain The way of the mountain: look for clues, complete the task in a bloodless way. Each time you complete the mission, your nindou will be evaluated to see what you finally achieved. Each level also has a guidance ninja that can provide players with various nindou cues. Of course, if players can find them by themselves can add points in the final assessment. Restore the history of the Sengoku period: The story-line is adapted from the real history of the Sengoku period. This time the game centers on the Miyoshi clan, which rapidly rises and dominates Kinki and Shikoku in just a few decades. How did they quickly decline in only ten years? The puzzles are waiting for you to solve. Matsunaga Hisahide, Sogo Kazumasa, Miyoshi Nagayoshi, and other historical figures will also appear in this game.

Supported languages

Simplified Chinese, English, Russian, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Tale of Ninja: Fall of the Miyoshi's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tale of Ninja: Fall of the Miyoshi's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tale of Ninja: Fall of the Miyoshi at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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