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Steel Circus

Steel Circus Steam news

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Steel Circus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
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  • Review score65% positive
  • Total reviews957
  • Release dateNot available
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Steel Circus Steam news

Steel Circus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Have you played Steel Circus? - 3 March 2020

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. There’s a handful of films at home that the family and I very rarely end up watching. Eternal Sunshine of the Spotless Mind. The Revenant. The Imitation Game. Her. The Judge. Absolutely outstanding films, but they’re also what we call “heavy” – and we seldom have the emotional energy to sit through two hours of “heaviness” at the end of a long day. So we pretty much never bite the bullet and say “You know what? Let’s finally do this.” Today, I’m biting the bullet. I’m gonna talk about something that makes me very sad to think about. It’s a game called Steel Circus , and last month the developers bit their own bullet, shut down the servers, and pulled the plug on their dying game. Which is such a gruelling…

  • New Champion, Pixel Avatars, New Stamina System and More! Patch 0.8 Details - 19 November 2019

    Champions, Pacific League is sending another Champion to the Circus. Welcome Kenny Zhu on **November 20** at 10:00 AM CEST / 04:00 AM EDT / 01:00 AM PDT. ** Estimated downtime for the update: up to 4 hours Please see details below for more information UPDATE 0.8 Features: New Champion: Kenny Zhu 2x T1 skin (plus one color variation) 1x T2 skin (plus one color variation) Champion rebalancing to 5-star system (see explanation below) Tackle & dodge now consume stamina together with sprint (see explanation below) Dodge redesign to pure movement ability, no longer has tackle immunity frames (see explanation below) Ball now bounces off stunned champions instead of moving through them (see explanation below) Introducing Stamina pick-ups Player Avatars Player Like feature - vote for your favorite player after each match Pixel Avatar DLC pack Ellika Wrestler skin purple & Steampunk skin blue pur…

  • Bug Fixes and the Fright Pack! Patch Details 0.7.4 - 24 October 2019

    Champions, This time we are coming to you with a great portion of Bug Fixes and the Scary Surprise for the spookiest moment of the year. The server maintenance and the Update release will take place on Friday, October 25 at 10:00 AM CEST / 04:00 AM EDT / 01:00 AM PDT. Estimated Downtime for the update is 2-4 hours. Features: • Fright Pack DLC Bundle https://store.steampowered.com/app/1180400/Steel_Circus__Fright_Pack/ Bug Fixes: • Fixed a bug where player champions got stuck in their animations/skills when used at the start of overtime • Fixed that Acrid’s Putrid Discharge was not recharged by cooldown pick-ups • Fixed that Acrid couldn’t be swapped by Schröder while using Rampage • Fixed that Acrid could get Schröder out of his skills with Rampage. He can now only get him out of the floor with a direct hit of Putrid Discharge. • Fixed that Acrid’s Rampage influenced the direction of th…

  • Twitch integration, Overtime and much more! Patch Details 0.7.3 - 9 October 2019

    Champions, Once again we are coming to you with new features, some changes and more bug fixes on Thursday, October 10 at 14:00 PM CEST / 08:00 AM EDT / 05:00 AM PDT! Estimated downtime: 2-4 hours Along with implementing the postponed feature to start the match with B0ts if there are not enough players in the queue, we are also adding a few more things to make sure you are able to enjoy Steel Circus even more! Features: • Twitch integration Display twitch username option Display number of viewers in-game during a live stream • Overtime - if the regular match ends in a draw, the match goes into overtime, and a “golden goal” rule will apply here. • 4-6 player Quickmatch, with up to 2 B0ts • The floor will display which pickup is about to spawn 5 seconds before it spawns • Custom match B0ts difficulty settings Gameplay: • Camera tweaks • Ball pick up radius increase at very low ball movemen…

  • Double Exp Weekend - 27 September 2019

    Good news everyone! We are pleased to invite you to our Double Experience Event that will last from September 28th to September 30th! Once the Double XP Event starts, you will earn double the amount of experience for completing your matches. We hope that you will enjoy your additional exp and level up your accounts to the top! Check out the timesheet below for more details. AEST (Sydney) Sat, 5:00 pm - Mon,5:00 pm JST (TOKYO) Sat, 4:00 pm - Mon, 4:00 pm CST (Beijing) Sat, 3:00 pm - Mon, 3:00 pm UTC Sat, 7:00 am - Mon, 7:00 am BST (London) Sat, 8:00 am - Mon, 8:00 am CEST (Berlin) Sat, 9:00 am - Mon, 9:00 am PDT (L.A) Sat, 0:00 am - Mon, 0:00 am EDT (New York) Sat, 3:00 am - Mon, 3:00 am

  • Tutorial re-work, customs with AI and more! Patch details 0.7.2 - 26 September 2019

    Champions, More features and bug fixes are coming in on Friday, September 27 at 2:00 PM CEST / 08:00 AM EDT / 05:00 AM PDT. Estimated downtime is: 2-4 hours In this week after listening to your feedback we have focused on balancing characters. Also, following your request, we have added an option to add AI Bots to your custom matches! But wait, there's more! This weekend Sat, September 28 to Mon, September 30 we will be DOUBLING all experience you gain by playing your matches (Double Exp Weekend)! We hope to meet you at our arenas! Features: • Tutorial Re-work • New onboarding flow for new players • Surrender option • Custom matches now support AI Bots • New community Tutorial Balancing: • Lochlan - Slam AOE range and push pushback reduced, Warsong slow increase • Shani - Lightning strike no longer deals damage, AOE reduced • Acrid - Rampage slight movement speed increase and slight col…

  • New Champion, AI Bots and more! 0.7.1 Patch Details - 16 September 2019

    Champions, After weeks of balancing, fixing core issues and releasing most of the highly requested features from our amazing community we are excited to announce our first update with a new champion! Previously Added • New Matchmaking system • Custom lobbies • Re-balance of in-game monetization • Team Voice Communication • Loot system re-work • Performance optimization and more graphic setting options • South America and Oceania servers • Fixes for "Login Failed" issues • Player stats - 1st iteration • Auto punish for mid-game quitters NEWEST UPDATE 0.7.1 • New champion: Galena • AI bot replacement for disconnected players during the match • Playing a match with and against AI (3vs3) • Emote prompt during goal cutscene • New skins • Razer chroma effects for Galena’s skills • Overview page of the player profile Bug Fixes: • Fixed Lochlan’s skill cooldowns • Fixed a bug where the skill on…

  • New Matchmaking System! Upcoming 0.7 Patch Details - 12 September 2019

    Champions, Good news! The new matchmaking system is ready. We are introducing a faster and more reliable version on Friday, September 13 at 10:00 AMCEST / 04:00 AM EDT / 01:00 AM PDT. Estimated downtime: 2-4 hours UPDATE 0.7 Features: • New matchmaking system • Punishment system for mid-game quitters Bug Fixes: • Out of this world achievement reduced from 10 goals to 8 Roadmap: • See our high-level roadmap here: https://www.reddit.com/r/SteelCircus/comments/cpdvl5/early_access_roadmap/ Feedback is - as usual - highly appreciated. Details New matchmaking system We fixed most of the fundamental issues of the previous matchmaking system. The brand new matchmaking system offers less waiting times, combined with a more stable structure. Punishment system for mid-game quitters When a player leaves a match he/she will not gain any XP for the next three matches. The player will start to receive…

  • Custom Lobbies, Performance Improvements and more!- Upcoming 0.6.5 Patch Details - 5 September 2019

    Champions, Yes, there’s another drop coming in on Friday, September 6 at 12:00 noon CEST / 06:00 AM EDT / 03:00 AM PDT. Estimated downtime: 3 hours UPDATE 0.6.5 Features: • Custom lobbies (1st iteration) • Player backfill in the matchmaking lobby • Performance improvements • GFX quality settings in the options • Shani tweaks • Player and ball spawn point tweaks • Two new playfields (one per arena) • A match will now end when one team scores 8 goals (instead of 10 - test phase) • Added push-to-talk UI button to matchmaking lobby (for voice chat) • Lobby UI polish • Removed player level from matchmaking connection screen • Reworked timing of emote animations Bug Fixes: • Fixed various audio bugs • Ball pick sound more prominent • Fixed: Cap wall stayed forever when leaving the match Roadmap: • See our high-level roadmap here: https://www.reddit.com/r/SteelCircus/comments/cpdvl5/early_acce…

  • Upcoming Client & Server Maintenance - August 30th, 2019 - 29 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34041122%2Ff7daf478b464a10304403ec51368baff9668ca76.jpg Champions, We are thrilled to release a bigger update tomorrow on Friday, August 30 at 12:00 noon CEST / 06:00 AM EDT / 03:00 AM PDT. Estimated downtime will be approximately 2 hours. UPDATE 0.6 Features: • Team voice chats for matches (no written chat) • Weekly champion rotation. Increased the number of champions of the minimum base roster from 3 to 4. • New Level Up rewards (every player will now receive 100 Creds every 10 levels (10, 20, 30,...) • All champions playable in the training ground • Customizable quick chat messages (25 different ones, all available and customizable immediately) • Minimap of the arena now displayed during match lobby • Trainings ground timer extended to 60min • Relaxed the AFK kick timer from 30s to 45s • Following skins are now availabl…

  • Premature Evaluation: Steel Circus - 20 August 2019

    Premature Evaluation is the column which explores the wilds of early access. This week, substitute Cian Maher leaps into the box and does a futureball header. Developer: Iron Mountain Interactive Publisher: Oasis Games Release: Out now (early access) On: Windows From: Steam Price: Free-to-play You said you d be here three hours ago, my friend barks down the phone. It s 5:30pm and I m wearing a Harry Potter dressing gown, nursing a lukewarm coffee, and entering my 30th consecutive futureball match. Sorry about that lad, I say, feigning remorse. I ll be there in a bit. As you ve probably realised, I m not Steve Hogarty. I m just filling in while Steve s on holiday. Luckily, I intercepted quite a nice game. It s called Steel Circus and it s a futuristic sports em up in the vein of Rocket League. (more…)

  • Upcoming Client & Server Maintenance - August 17th, 2019 - 16 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34041122%2Fa0c79062d2ab016a74b9f45d3c98f08df530784e.jpg Champions, We're releasing a small client and server update on Saturday, August 17 at 12:00 noon CEST / 06:00 AM EDT / 03:00 AM PDT. Est. downtime will be approx. 2 hours. UPDATE 0.4 Features: • New players start with 3000 Steel. Existing players will receive a 3000 Steel gift to their accounts as a thank you for being part of our early access (#GetThatSteel). • With the release of Update 0.4 we will perform a test of our events system by hosting a Double Match XP Event lasting 48 hours from servers going live. • Added additional challenges for scoring, touchdowns, geometry goals, and passing. • Added additional quick messages. • AFK players will now be automatically kicked from matches, with no rewards. • Reported habitual AFK players will receive temporary bans to t…

  • Updated Early Access Roadmap - 13 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34041122%2F7e305aa949663552d4c316600c3004eae580d176.jpg Champions, We heard your feedback and updated our roadmap. The list covers some of the high-level, major updates you can expect during the Early Access period of Steel Circus. Major updates can include new content, new champions, new arenas, major re-balancing and new features. Minor updates contain bug fixes, patches, and bug fixes occur frequently during Early Access will not be reflected here. Note: This is a living list, expect that all features and content listed here is subject to change, and new items/features may be added. Because a specific feature or fix or change you're interested in isn't listed here does not mean we aren't working on it. August 2019 Ongoing post early-access bug fixing Ongoing balancing updates Ongoing player matchmaking rule-set improvem…

  • Upcoming Client & Server Maintenance - August 14th, 2019 - 13 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34041122%2Ff7daf478b464a10304403ec51368baff9668ca76.jpg Champions, We're releasing a small client and server update on Wednesday, August 14 at 12:00 noon CEST / 06:00 AM EDT / 03:00 AM PDT. Estimated downtime will be approximately 120 minutes. Update 0.3 Notes: Matchmaking Further optimization of matchmaking rules (ongoing) Fix to address bug where solo matching would not cancel if player joins a Steam friends group while still matching Fixed a bug where matchmaking could be started when the app was not in focus Oceania server (Sydney) is officially running, however still remains in Asia / Oceania region in-game (for now) Features We will start featuring community content on the main menu of the game FPS cap removed during match-play, lock remains in menu (for now) Increased number of quick chat messages from 4 to 8 Tweaks…

  • August 11 Client and Server Update - 11 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34041122%2Fa0c79062d2ab016a74b9f45d3c98f08df530784e.jpg Champions, We heard your suggestions and feedback. We are releasing a small client and server update today, August 11 at 10:00 AM CEST / 04:00 AM EDT / 01:00 PDT. Estimated downtime will be approximately 90-120 minutes. Notes: Stability • Fixed several bugs during player login to address “Failed Login!” issues. Hopefully alleviating the bug, or squashing completely. • Added proper error handling when shop page cannot connect to database Matchmaking • Fixed a bug where 1st match quitters were causing a wrong glicko rating, knocking other matchmaking rules out of balance. • Small tweaks and bug fixes to the matchmaking rating system (ongoing process) • Small updates to matchmaking rule set to start smoothing balancing (ongoing process) FTUE Improvements • Brand new play…

  • Updates on EULA and Known Issues - 9 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34041122%2Fa0c79062d2ab016a74b9f45d3c98f08df530784e.jpg Hello all, We'd like to thank everyone who has joined us on the first day of our Early Access! We've received an incredible response from all over the world and with this being the first time we've been able to welcome players from around the world, we are thankful for all of your feedback, suggestions, and concerns. We're hard at work every day improving the game for all players. As our first 24 hours has passed, we'd like to update you of the major known issues which we're working on: 1) About the EULA – we launched with a standard boilerplate EULA which unfortunately wasn't quite written the way we'd hoped. We most definitely understand your concern and WE HAVE NO INTENTION OF AUTOMATICALLY DELETING INACTIVE PLAYERS or your progression and content from our database…

  • Steel Circus Early Access is Live! - 8 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34041122%2Fa0c79062d2ab016a74b9f45d3c98f08df530784e.jpg The long wait is over! We’d like to thank our amazing community who helped us a lot during closed tests, actively participating in developing Steel Circus. During Early Access, we will keep improving the game along with adding new champions, arenas and customization items. Our long-term goal is to feature 15+ champions along with 6+ arenas. We see Early Access as an important phase where our focus is to listen, observe, verify and analyze gameplay data in order to make the game more fun to play. Your opinion is highly appreciated and we’d love if you join our community on Discord and let us know about your thoughts! What to expect from the Early Access? The core gameplay and game loop are implemented but we will continue polishing the game through Early Access. At the…

  • Final Closed Alpha Test Coming August 3rd! - 1 August 2019

    Hello everyone! Steel Circus will hit Early Access on August, 8th 2019 on Steam and we are happy to announce that the last Closed Alpha Test will be happening this weekend. To be specific, CAT#4 will be conducted from: Saturday, August 3rd to Monday, August 5th: https://i.imgur.com/Ix1mbgw.jpg LA: 3rd, 3 am - 5th, 3 am NY: 3rd, 6 am - 5th, 6 am London: 3rd, 11 am- 5th, 11 am Vienna: 3rd, 12 pm- 5th, 12 pm Beijing: 3rd, 6 pm - 5th, 6 pm Tokyo: 3rd, 7 pm - 5th, 7 pm How to test CAT#4? CAT#4 test will be conducted from the main SteamID, for which you need a new key. Find your new Steam key here: Grab a key now Since we are not going to use the old Closed Alpha Test SteamID anymore, you can uninstall it from your game library. In the future, upcoming community/PTR tests will be conducted from a BETA branch of the main SteamID, which we are going to communicate after Early Access. What can y…

  • Steel Circus is a free-to-play future sport coming to Early Access in August - 2 July 2019

    I only care about future sports—give me neon and robots and a reckless disregard for health and safety regulations. Steel Circus appears to have all of that. It's a sci-fi sport that tosses two teams of three into an arena to duke it out and score some goals all in an effort to maintain peace throughout the solar system. Noble! It's coming to Steam Early Access next month, but first you can watch the launch cinematic above.  Unlike boring contemporary sports, Steel Circus' athletes scoff at the idea of uniforms, and rather than having positions, their two unique abilities make them more like MOBA or RPG classes. Support characters can buff and heal, long-range characters can whittle down their foes, and brawlers can wade over to the opposition and start smashing skulls. Since the launch trailer doesn't show off any in-game footage, here's another wit…

  • Steel Circus Early Access Begins August 8 - 2 July 2019

    Steel Circus Early Access Begins August 8 Hello everyone! We are so happy and excited to announce our Early Access release date: Steel Circus Early Access will be released on Steam on August 8th! Thanks to our testers and amazing Discord community, after conducting various rounds of closed tests, we have collected so much constructive feedback during this period. We’ve been working hard on improving the core gameplay and also creating a host of new features. We are so excited about the future of Steel Circus, and we hope the Early Access period will give us the further feedback we need to take Steel Circus to new heights! In order to celebrate our Early Access, we made a new trailer! You can watch it down below: https://youtu.be/D_PdQNJ7tzk When will Steel Circus launch on Steam Early Access? August 8th , 2019 What’s in the Early Access build? - 6 Champions - 2 Arenas, each arena offers…

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