- Game Shutting Down - 25 October 2021
Hello everyone, After working on Gala Collider for 3 years since the alpha release, we have finally decided to shut down Gala Collider on Steam and pause the game’s development. The game has continued to show potential (no design dead ends / good feedback from "the community") but progress building a player base and vibrant community has never made any headway due to the “perpetual unfinished state” of the game. As we’ve gone through this year, we’ve realized that we still have a lot more we want to do to complete the game, and the pace of development is not high enough to feel like the project could reach completion in a realistic timeframe. We are also faced with the reality that the game is built on aging tech (older versions of Unity and plugins) that we would need a lot of time to refactor. As such, we would need to either be working on the game full time, or have substantially mor…
- Uprising and Contest refactor - 3 August 2021
This month’s patch brings us two new major mechanics plus a slew of UI and bug fixes. New mechanics Uprising Uprising occurs when a planet is invaded. Now for 3 consecutive turns your newly invaded planet will produce zero resources (instead you see a fist) and half its star value. On the 4th turn you've held it, it will fully become your planet. In addition, any developments that are on a planet you capture are no longer kept on the planet but instead stay with their original owner and are destroyed and discarded into the discard pile. The net effect of this change is to make losing a planet to invasion less game ending. You still suffer a significant loss of course by losing a planet, but the invading player does not get the full value of the planet right away. This change makes it easier to come back from an early loss where one of your planets was captured unexpectedly. Contest taxa…
- Patch release 0.7.6.2: Tech, Scan, Models and Stars - 9 June 2021
Slowly but surely, our game progresses and refines month after month. Pulling in new fresh elements while refining what was old. This month we did a lot of behind the scene testing and development of feature changes and we have a couple already ready for release and happy to share with you all. Improved Explore Experience Colony ships now have a new module called SCAN 1 which allows them to see what planets are one-jump away from their current sector. This means that you will no longer need to guess which planet is better to colonize and makes the early game a lot more meaningful by forcing players to review and select the best planets to colonize early. The game previously would require too much effort to scan a planet before sending a colony ship, the opportunity cost of playing a card or sending a ship was just not worth it. Scan changes all of that, in a good way. Advance technology…
- Damage Cards - 21 April 2021
With this patch we bring to you a brand new mechanic: Damage cards. Now whenever you damage an enemy commander, it generates a Burn Damage card into their discard pile. When those are then redrawn they either need to be paid to purge or their commander will take repeat damage by holding the card in their hand. But watch out, your commander can also get hit, so you’ll need to be careful to not let enemies get close to your commander and strike it. Here is how the mechanic works: the larger the ship is, the more powerful the damage cards are that it creates. Damage cards always do two damage if you hold one in your hand at the end of the turn, but the cost to get rid of the card is proportional to the size of the ship attacking you. Frigates create damage cards that cost 1 to clear. Cruisers create damage cards that cost 2 to clear. And Dreadnaughts create damage cards that cost 3 to clea…
- March Update - 9 March 2021
Hello everyone, this month we progress in our game with the following patch update: GAME CHANGES It is now possible to click on your draw deck to see the contents of the deck. The same is also possible on your tech pool so you can see which cards are still coming up to draw. Both of these views can be interacted with using the mouse wheel, dragging or the arrow keyboard keys. New tutorial on building and moving ships This new tutorial covers the basics of building ships and moving them. To help new players learn the game. 3D MODELS ADDED We’ve got a new batch of 3D models in the game for a string of developments. More coming in each month now! Shipyard Frontier Base Continuum Hollow Continuum Enclave Goliath’s cove Military barracks Tilithon command Ti Matrix Ti Chamber Mech core UI IMPROVEMENTS Duplicated hull indicator near top left and right of the screen so you can glance at your hu…
- February Patchz - 2 February 2021
Greetings earthlings who still bask in the glow of their mother sun. This month we bring you an initial slew of healthy UI changes and bug fixes to the game. Patch 0.7.4.0 This month's biggest highlight is probably the UI changes for your commander & map, and the fact that bombardment now does commander damage! This greatly increases the pressure Coalition can place on the enemy commander if they can push through and get one of their deadly bombers in position. Game changes Bombardment now adds its value when attacking enemy Command Centers. 2D map mode button was removed in this build, we want to bring it back but there are just too many issues with it right now and we want to make sure the people playing the game have the best polished experience possible. UI Improvements Your Commander on the left is now larger to make it easier to know who you are. Your Commander's hull value is now…
- January 2021 Patch - 9 January 2021
Hi everyone! We're excited to post our first of many expected patches of this year! Below we have a wide list of features, improvements, bug fixes and game tweaks to share with you. We are looking to keep a good pace going throughout this year with some major updates in store. New features Released 1st draft of new scripted tutorial missions for new players While the tutorials are certainly still not finalized and polished, this should be a good start towards getting these scripted and in a better place for new players. We plan on adding more help, changing some of the maps a little and adding a lot more feedback around the entire UI that will continue to help new players get into the game. Game changes Renamed "Resources" to "Wild" and updated icon Operations may now use Research to be played Repair effect easier to use (no longer blocked if contested) Since we added resource subtypes…
- New Year, New Frontier - 6 January 2021
Hello everyone, For all of you who have been patiently waiting for our game to get more complete, we have some very positive news to begin the year. Thomas, our lead programmer, has been able to organize his life in such a way that starting mid-January he will be able to put in a ton more hours into the game every week for the indefinite future. We also have a new injection of funds coming in with 2021 kicking off that will help to ensure we can get all of the core game finally completed and edge our way out of early access. As the year starts to pick up momentum we should start to see more regular patches along with periodic larger release bundles. We will be putting more focus on user and first-time player experience. In the last month we’ve gone through our road-map to more properly prioritize what needs to be done and we have already the following features coming in early January in…
- Streaming Event weekend - 30 August 2020
Hello everyone! Join us on September 12th and 13th as we stream and watch others stream all weekend long in a community-wide stream event. During the weekend we will stream everything from tutorial walk throughs, competitive games, strategic insights and developer questions-answers. We are also encouraging a number of streamers world-wide to also pick up the game and stream it on Twitch and/or upload content on their YouTube channel for our game. We're hoping this event will help to kick-off the community of our game! Compared to earlier this year we are in a much better place. We've got tutorial puzzles, single player maps and a stable asynchronous / play-by-mail play mode to compliment our robust head-to-head realtime 1v1 battle mode. Come check us out! Subscribe to our Twitch for more specific time updates and reminders, or head over to our Facebook, Twitter, Instagram or Discord ser…
- Major Stability Fixes + New Content - 10 August 2020
We are pleased to announce that patch 0.7.2.0 finally brings Gala Collider to the realm of STABLE. This means there shouldn't be anymore critical issues blocking games from completing, including both head-to-head and asynchronous games (where you take a turn, save and quit, and get notified later when your opponent finishes their turn). In addition to major bug fixes, this release also brings: Many critical bug fixes XP3: Dark Omen expansion Introducing Missions—single-player maps where you bring your own deck! Refactored rule book Sector changes—Nebulae and Asteroids yield more resources New and updated multiplayer maps Map effects Balance changes Critical bug fixes You can see the list of fixes applied in 0.7.1.9 and 0.7.2.0 on our public Trello board: https://trello.com/b/yRRW8g7n/gala-collider-bugs-and-release-radar While we are still in Alpha, we’ve come a long way since our initia…
- Major improvements and NEW Commanders - 29 February 2020
Hello everyone! 0.7.1.6 is out, here is a summary of everything that went into it: Rising Stars This mini-pack brings you two new commanders to play with Sokura and Kiroz. Sokura is a new Coalition Sapien Commander who specializes in warfare. Kiroz on the other hand generates critical resources by occupying enemy space. Combined with the original two Commanders players now have four Commanders to pick from when building their decks. We hope you will enjoy them! Let us know what you think and as always, we will be monitoring their play stats and your feedback to ensure equal balance. New sub-economy This patch brings in another substantial change to the game: sub-type resources. These are resources that are not flexible and can only be spent on specific things. You must find a way to use them, or they are lost at the end of your turn, similar to your more general Resources you produce. T…
- 0.7.1.5 Released - 18 February 2020
TUTORIALS We added 6 tutorial puzzles to the game. These are relatively loose and build in complexity. They start by teaching one concept at a time and are completed in a single turn. This was the easiest and quickest way for us to teach core concepts in the game without spending the hundreds of hours otherwise needed for a more scripted experience. We have 6 right now but we plan on extending and refining these to be at least 12 in the future. If people like puzzles we can also further extend these with harder and more complex 2-turn puzzles. SCENARIOS We added one new Scenario: Deltoid Arm and we also improved the Androme Escalation mission with easier alternate wins and a tougher end-game from the AI (watch out!). Players will need to stabilize their home area before moving out aggressively now. MULTI-PLAYER We added 3 new multi-player maps to the game: Divided: Small two front aggre…
- Plans for 0.7.1.5 - Tutorials! - 11 February 2020
Hi, so for our next patch we have already a lot going into it. Tutorials is the big one, we are starting this with what we are calling a series of 1-turn puzzles. They will start easier and get harder and teach the nuances of the game and its depth while also spoon feeding the concepts. We have 5 of them ready for internal testing now and we are hoping for about 5 to 8 of them ready for next patch. We also have one more single player scenario coming, this one will feel more like playing against an opponent and you get to use barracks to try and hold back the swarm. Should be a moderate challenge and feel more dynamic than the existing scenarios. Discard pile view: alas still had a game-stopping bug in it before the patch came out, but it is super close to being ready! Just need to resolve the last bug or so and then it will be out in no time (we hope next patch!) Sectors: these were hea…