Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 970450 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Oct 22, 2020 |
| Developer | Fuzion Labs LLC |
| Publisher | Fuzion Labs LLC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mixed |
| Positive review percent | 45% |
| Positive reviews | 10 |
| Negative reviews | 12 |
| Total reviews | 22 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 94 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/970450/ |
Short description
Descent of Man is a stealth, survival horror game. Experience fear, a historically inspired narrative, and puzzle solving while hunted by intelligent and nightmarish enemies. Use deception to escape and unravel the dark history of a dystopian world
About this game
About the Team We are a small indie team (moonlighters) of friends. We started off making education games with the OGRE3D engine back in 2005 (college days) and pursued NSF grants - it didn't work out. After college, we continued to live our lives dispersed across the U.S., celebrated marriages, changed careers and grew our families - along the way we picked up the Unity3D game engine. Our moonlighting finally led us to create Descent of Man. Fun Facts The idea for Descent of Man started back in 2014. We wanted to create a game where the enemies hunted the player. Our inspiration was the short story "The Most Dangerous Game". The original concept was actually designed to take place on an island - as you can tell some things have changed...okay a lot changed. The guards use Bayesian Inference (its worth a google) to decide where to look for the player. As the player interacts with the environment, the enemies will see the changes and use the information to search for the player. The enemies will fight each other if they encounter enemies of a different type - the player can force these encounters. We really are a horror game that uses STEALTH as a real mechanic. You have a detection meter and everything. The guards can see your flashlight, so watch where you shine that thing We have some pretty cool puzzles The story is historically inspired by the American eugenics movement from the 1900s. Google some of the names of the characters in our game, you might learn something bizarre! Not a walking simulator About the Game Story You play as Jarrett Reed, a member of a small post-apocalyptic community in a world devastated by disease. Alone and unafraid, Reed is a first class scavenger. Reed breaks off the normal scavenging paths used by his community for decades in search of a rumored utopia - a city with running power and a thriving populace. Finding the city, Reed enters seeking to find everything his community needs and more to survive. What he doesn't expect, is the darkness lurking within. Reed will encounter a variety of enemy types each with their own strengths and weaknesses that you must help him overcome. As you manipulate the environment and use g…
Supported languages
English * * languages with full audio support
