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VoidGate

VoidGate Steam news

Version 5 Games | Jun 15, 2022 | game

Released

0players observed · 5 October 2026 - 19:23:26 UTC

ActionIndieRPGEarly AccessAction RoguelikeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

VoidGate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews7
  • Release dateJun 15, 2022
  • DeveloperVersion 5 Games
  • PublisherVersion 5 Games

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Version 5 GamesPublisher: Version 5 Games

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VoidGate Steam news

VoidGate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Optimization, Camera, and Forest Updates - 27 October 2020

    A very important aspect of software development, whether in games or applications, is the process of optimization. I'll discuss this briefly, but don't expect a lengthy tutorial (I am sure there are far better specialized tutorials out there). However, I'll perhaps provide some guidance about approaching it. Additionally, I'll go over some new changes and updates in the Forest area for VoidGate, along with a few other small, yet significant, changes. If one were to simplify the process of programming it could be put into 3 steps, it would probably look like this: Get it working right Clean it up Make it efficient While it is good practice to keep in mind the cost of using certain algorithms, especially in terms of the Big O, it is far more important to simply get your current problem solved and working. Thinking about optimization while struggling to get a particular feature or function…

  • Development News - 7 October 2020

    It has been well over a year since the last article we posted about VoidGate. Some might take this to mean the project is dead, but that is far from the truth. Instead, for the past year we have rewritten the code for the game. Now we have mostly finished that and are able to focus once again on creating content. So, what was the reason for rewriting the code? The game is being built in Unreal 4, and it had been completely written in Blueprints. Not a terrible thing in itself. A strange route to go, considering I am far more proficient in C++. So why Blueprints? Partly to familiarize myself with the system (although I had spent a great deal of time prior learning it), and partly out of enjoyment. However, as time went on it became messy and difficult to manage. The greatest strength of Blueprints seems to also be its greatest weakness. It's easy to build quickly in Blueprints. However t…

  • Hotfix Alpha 0.9.7.1 - 27 May 2019

    Fixed small bug with starting equipment

  • Changes to Alpha 0.9.7 - 27 May 2019

    VoidGate migrated to UE 4.21 Forest map updated Jump height of player reduced Desert map updated

  • Changes to Alpha 0.9.6 - 2 May 2019

    Fixed issue with jars and barrels spawning twice Diamond/Emerald UI image changed Fixed bug allowing duplicate placements of skills/spells on action bar Player can no longer move/remove action bar spells/skills while in cooldown Poisoning/Burning effects have max duration of 10 seconds Areas locked until condition met (Forest unlocked after defeating Garux) Orbs are removed from quest inventory upon defeating Garux Fixed various bugs with items in actionbar breaking (due to durability loss) such as duplicating Forest level updated to use landscape rather than voxels Desert level updated to use landscape rather than voxels

  • Changes to Alpha 0.9.5 - 3 April 2019

    When using dual weapons, player has advantage of greater mobility while using light attacks Kneeling bug fixed (Player randomly kneeling when stopped) Fixed default keybinding for spell book to not conflict with skill tree (secondary, controller) Dungeon modified slightly Fixed issues with purchasing items in shop Barrel spawning now uses better uniform distribution for random generation Leech weapon now equippable in offhand Fixed issue with player able to perform actions (or at least expend stamina) when in ragdoll mode Fixed bug where character stands after death by boulder Fixed issue with consuming items locking actions Fixed bug incorrectly displaying hotbar item equipped when swapped with another hotbar item Improvements to arena Fixed a typo in Soul Stalker description

  • Changes to Alpha 0.9.4 - 29 March 2019

    Updates to Garux map Crystal and orbs are removed after defeating Garux Fixed keybinding issue in main menu options Items can no longer be used during another action Character rotation is no longer locked during consumption Oculus and SteamVR plugins disabled Fixed issue with chest remaining open forever after opening another Garux critical attack multiplier reduced Other Garux stats adjusted Garux and AI stats adjusted AI no longer use skills after death Fixed issue with Skeleton Warriors not attacking Music now plays while paused in menu Fixed monster blocking chances Fixed monster critical multiplier to not be less than 1 Fixed aiming with bow/magic projectiles Fixed issue with shooting magic projectiles while performing another action Reduced boulder trap force amount Items in arena always identified Arena improved

  • Changes in Alpha 0.9.3 - 19 March 2019

    Fix to AI sight perception to be able to see over barrels and other interactables Removal of perception check which potentially caused AI to become unresponsive Fix to torch+offhand weapon incorrect placement Stats in arena are no longer saved to affect dungeon crawl stats Highest level in stats now functional Quest items now capped at maximum Orb rooms no longer spawn when player is at max amount Icon image during drag and drop from talent window now fixed Attack frequency now monster specific Giant rat attack frequency reduced Player stun after hit time reduced Issue with player aiming bow/magic fixed Fixed issue with aiming while bow breaking Fixed issue with Golems not attacking Going through the portal when not active no longer results in endless loading Boss Garux fixed

  • Boss Garux Now Working - 19 March 2019

    The Boss Garux is finally working in the update coming now. He still needs work done, but at least he is there. Good luck!

  • Boss Still Broken - 18 March 2019

    The boss Garux is still broken in the current update. For whatever reason, he works perfectly fine in Unreal editor but breaks in the packaged version. So we are going to be working on another solution but it will take some time. We have decided to go ahead and post the update anyway, as it fixes many issues. Thank you and sorry about the problem. We will get it though :)

  • Changes In Alpha 0.9.2 - 18 March 2019

    Monster stats increased Ratkin Rogue targeting ret activated at start fixed Lantern UI image fixed Items are no longer removed from chest when inventory is full (via quick transfer) Item duplication when picking up items from ground while inventory full fixed Character now stands automatically shortly after being hit by a boulder (manually pressing X isn't needed) Skills and Spells can now be placed in ActionBar(HotBar) from talent window Reset Keybinding button added Killbox added in case player really wants to jump off the edge of Forest/Desert areas Fixed armor breaking bug when moving ActionBar(HotBar) equipped item to inventory Quick Equip and HotBar will now equip items to alternate slot if main slot is being used Guarding while sprinting no longer possible (fixes strange guarding and sprinting animation) Arena no longer uses same save file as dungeon crawl HUB not loaded on playe…

  • Changes To Alpha 0.9.1 - 16 March 2019

    Desert/Forest area crashing fixed Monster loot spawn delay bug fixed. Fixed enemies using ranged attacks to move if no line of sight. Fixed price of Soul Amulet. Fixed area selection to be less confusing with "Battle Garux" option. Changed damage range for cylinder block hammer. Updated attribute/stat descriptions. Changed default controller mappings. Added "Stoneskin" skill Decreased stats of Giant Rat. Arena Room Trap fixed (when activated disables interaction, plays sound, fixed unlimited monster spawning) Player attribute stat increases changed Added SHIFT+LMB descriptors to containers (quick transfer, quick equip) Newly created talents appear in talent tree without having to delete character save Added descriptions to buffs/effects Start/End portals in Desert/Forest areas spawn at separate locations End portal now grants XP bonus Orb/Jail/Merchant can now appear in level 1 dungeon

  • Alpha Testing and Release Date - 14 March 2019

    We have sent out testing keys for those signed up or asked for them. We have requested some more for those who may still want to be involved. Also, we have announced our release date for Early Access which is April 2nd, 2019. Thank you!

Patch notes and updates

S.noRelease datePatch nameGID number
127 May 2019Hotfix Alpha 0.9.7.12408775863532870064
227 May 2019Changes to Alpha 0.9.72408775863532038256
32 May 2019Changes to Alpha 0.9.62404270358322952621
43 April 2019Changes to Alpha 0.9.52508976515641067113
529 March 2019Changes to Alpha 0.9.42465065785300404270
616 March 2019Changes To Alpha 0.9.13140604542247798616

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