SPSTEAMPULSELIVE ANALYTICS
We Who Are About To Die

We Who Are About To Die Steam metadata

Jordy Lakiere | Nov 14, 2022 | game

Released

43players observed · 4 October 2026 - 19:13:37 UTC

ActionIndieRPGSimulationStrategySteam Store

  • Latest observed players43 · 4 October 2026 - 19:13:37 UTC
  • SteamPulse tracked peak1,057
  • Units sold (VGI)251,000
  • Revenue (VGI)$3,900,000
  • Review score88% positive

We Who Are About To Die metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players43 · 4 October 2026 - 19:13:37 UTC
  • SteamPulse tracked peak1,057
  • Units sold (VGI)251,000
  • Revenue (VGI)$3,900,000
  • Review score88% positive
  • Total reviews8,198
  • Release dateNov 14, 2022
  • DeveloperJordy Lakiere
  • PublisherJordy Lakiere

Genres: Action, Indie, RPG, Simulation, Strategy

Company pages: Developer: Jordy LakierePublisher: Jordy Lakiere

Top Steam chartsTop 100 gamesGame directorySteam Store page

We Who Are About To Die Steam metadata

We Who Are About To Die metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/973230/metadata
Steam Storehttps://store.steampowered.com/app/973230/
Steam Communityhttps://steamcommunity.com/app/973230
PCGamingWiki search
IGDB searchSearch IGDB for We Who Are About To Die

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 7,223 positive, 975 negative

Price and discount

$15.39 (30% off from $21.99)

Platforms

Windows

Categories

Single-player, Steam Workshop, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 November 2022

Latest Steam announcements

  • News: 1.0 Update + Closed Testing starting soon! - 6 May 2026

    Ave Aspirants!It's time for a news update from Aegic Entertainment!The 3 of us are in the deep-end of the 1.0 Update but I wanted to share some news about the status. It's going to be a bit vague still because it's too soon to really reveal specifics, but I'll tease some screenshots as well so you can see we've been busy!1.0 ProgressIn general development is going very smooth - we anticipated a lot of time between the last Major Update and 1.0 but we are currently ahead of schedule. For the 1.0, just like with all other Major Updates, we're not shy about bold & fundamental changes. For the 1.0 we really are taking it up a notch adding a whole new fundamental layer to the game related to Meta-Progression which I will reveal later on, closer to release.Adding this main new "feature" (really a collection of a bunch of features) was the largest puzzle we had and we're past that puzzle now.…

  • WWAATD EA v0.88 Balancing Patch - 26 November 2025

    AVE ASPIRANTS!WWAATD Patch v0.88 is out now!Changelog - BalancingDoubled Max Stamina Recovery (When you take damage, your Max Stamina also goes down, but recovers over time - twice as fast now)Minimum Stamina from Max Stamina damage changed to 60 (from 50)Slightly reduced the effects of character body physical animation (creating more stability)Adjusted camera height up a bit (and fixed bugs related to camera height on Vertically Challengd & Giant)Adjusted camera pivot (aiming up towards the head should be easier and feel more natural now)Made the AI transition from entering the arena to fighting more smoothlyImproved lighting on Inner City - MarketBugfixesFixed a bug where characters didn't properly enter the battlefield on DraftFixed a bug that caused Draft variations / daytime conditions to not trigger (Rain, Sunset)Fixed a bug that would cause some dialog events with multiple outcom…

  • WWAATD EA v0.87 General Patch (AI, Balancing, Bugfixes) - 20 November 2025

    AVE ASPIRANTS!V0.87 is OUT NOW!v0.87 is primarily another balancing patch but we also addressed some of the more pressing bugs.From our testing, the difficulty and general flow of the new AI is in a much better spot now. We've added breathing room, new attack movement logic, and custom code to improve flow of 1vsMany situations and reduce team damage. Additionally, Commoner, Gladiator and Lionslayer now all feel very distinct and the pressure ramps up dramatically as we've scaled the AI's abilities more based on the difficulty setting. Give it a go and let us know if you agree it's playing better! Best place to do so is on Aegic's Discord (though I regularly read Steam discussions and comments as well!)AI behavior and Combat balancing changesAI now hangs back a bit and moves in to attack instead of being in melee range all the time.Melee range itself is a tad further out, adding breathi…

  • WWAATD EA v0.86 Balancing Patch - 16 November 2025

    AVE ASPIRANTS!1 day 1 patch! The Anniversary Update was released yesterday and met with a lot of kind words and valid feedback - thank you! On DifficultyI've been rebalancing the game (trying to avoid resorting to dumbing down the AI) to match the added difficulty, this patch continues that.First - I want WWAATD to be a challenging game, it's part of the DNA of the game - but it has to be hard in a fun way, and not feel 'just unfair', of course. The previous version had the AI very passive and static, so this is definitely an improvement, we just have to finetune it.There's 3 pretty fundamentally different difficulty modes and a very detailed Sandbox Mode for you to tailor your experience as well. Everyone has different skill levels, time-in-the-game, preferences and so on, so I figure more options helps as we refine the "base game".New Combat ChangesBalancing a physics based animation…

  • CONTENT UPDATE: Anniversary Update OUT NOW! + 30% discount - 14 November 2025

    Early Access v0.85 - Anniversary UpdateHello all! Today is a special day in the life of We Who Are About To Die, as well as in my life, to be honest. The game was in solo development for 7 years until Early Access launch, and has been in Early Access for 3 (with wonderful teammates for most of that!). Today marks the 10 year anniversary of the project.The game is also 30% off to celebrate, please help share the word! I started this project having absolutely no idea that it would come this far, changing my life the way it did and become my full time career. This thing has been with me for the better part of my adult life (I'm 34!) and the way it has evolved - especially the last 3 years - is nothing short of mindblowing to me. If you agree, let me hear some echos in the arena for my team who have been kicking ass! I'm so happy with the fundamental and fearless changes we've been doing si…

  • Anniversary Update: Preview #3! Update dropping TOMORROW! - 13 November 2025

    AVE ASPIRANTS!Welcome back to the third and last Preview on the upcoming Anniversary Update. First, a surprise - eagle eyed gladiators will have noticed the Anniversary for the game is actually ... tomorrow. Well, sharpen your daka's and chaka's:The update is dropping tomorrow! AI Gravitation PointsA quick second dive into the AI!The AI in WWAATD uses "steering behavior" - basically, the AI doesn't have logic to go from hardcoded A to B to C, they instead have a list of general desires steering their movement every second. They want to move towards their enemy, away from allies, away from traps, etc. All this gets added up and that decides their movement. It makes for super interesting movement, emergent surrounds and much more - all dynamically.But, it's a bit too predictable. It ends up being too precise - perfect placement, almost robotic. We noticed once the AI finds an optimal plac…

  • Anniversary Update: Preview #2! New AI overhaul - 11 November 2025

    AVE ASPIRANTS!Welcome to Preview #2 of the upcoming content update. (Celebrating the anniversary of the game!)In Preview #1 I gave some info about 1.0 and look at some of the new traits, attributes system as well as some of the new items.Today I'll reveal more content and dig into the big overhaul this update will have: the AI overhaul (the second one if anyone's counting!)Total AI OverhaulAfter the last Major Update (Blood & Sand) where we massively improved combat and animations, the AI started to fall behind again in terms of quality. For me it was the one big weak link in the game's combat. We set out to overhaul the AI again (staying fearless!) with some specific goals in mind:To get more movement and lethality in the AI. Make them more aggressive and fix them being static and passive. Make the AI go between much more clear "tired" and "not tired" statesBring back some bite - the A…

  • Anniversary Update: Preview #1! - 5 November 2025

    Ave Aspirants!Today the team and I bring you Preview #1 on the next update - we're doing another (regular) update to celebrate the anniversary of the game, as every year so far.Before we take a look, here is some important news about Aegic Entertainment & We Who Are About To Die!BIG NEWS: 1.0 is coming!First - over the summer I've hired 2 new full time devs, we're now 4 full time devs working @Aegic on We Who Are About To Die. Production has picked up!This is partially in preparation for the 1.0 release of We Who Are About To Die and for whatever new game after we'll make. (thinking far ahead!)This next update will be v0.85. It's pretty big but I don't quite want to call it a Major Update. I decided that the update after will (almost certainly) be 1.0. It's going to be a while before 1.0 is ready, even with 4 devs now, so I felt we should definitely release some cool stuff we've been wo…

  • WWAATD EA v0.81 general patch - 2 July 2025

    A patch with bugfixes and optimisations!V0.81 out now! v0.81 is primarily a bugfix patch, but we also wanted to reintroduce the teeth in the game a bit: Blood & Sand made things a bit too easy! Aside from a small army of bugfixes, in this patch, the AI is generally more competent and active, stamina has been rebalanced and Controller controls have gotten some upgrades.AI behavior and combat improvementsAI now attacks more frequently, is generally more active.Fixed a bug that prevented AI from throwing weapons or taunting Fixed a bug that made AI dashes basically have no effect, reintroducing dash avoids and dash-attacksIncreased chance for AI to throw weapons. (AI now also has a chance to throw and pick up weapons of one tier lower)Improved AI behavior to reduce erratic switching between blocking and dropping block AI now has different behaviors to recover from low stamina (less stuck a…

  • Blood & Sand OUT NOW! - 18 June 2025

    Early Access v0.8 - Blood & SandFull ChangelogWe Who Are About to Die Early Access v.0.8 is here! It's finally time to share this major update with you!We wanted to overhaul combat, add Sandbox Mode and tackle the most common feedback by the community. There's lot to explore with the Blood & Sand update! For more details, check out Preview #1, Preview #2 or Preview #3, or check out this overview video, which is a complete look at all the new stuff in Blood & Sand! (I recommend watching on Youtube!)MAJOR new content & featuresNEW: Sandbox ModeSandbox mode allows you to customize dozens of settings in the game, changing it fundamentally, and make a Sandbox Profile to playMake your own flavor of the game! Make challenge runs and experiment!NEW: Sandbox Steam Workshop supportShare your Sandbox profiles with other players on the Steam WorkshopBrowse and download other players' runs! https://…

  • Blood & Sand Update: Preview #3! + Release Date for Blood & Sand! - 8 June 2025

    Ave Aspirants!It's already time for Preview #3 of the Blood & Sand update! We're getting closer and closer to the update release - we'll reveal the release date for the Blood & Sand update at the end of this post!In this Preview, let's dive deeper into the Physics Overhaul, Optimizations and more Career changes!Combat - Physics Overhaul!Blood & Sand brings a pretty extensive Physics Overhaul. Now I want to preface this by saying, this kind of stuff will still happen: The game is designed like that! Goofy antics intact.As seen in Preview #1, Blood & Sand has hit-reaction animations now, where in the past this was a pure (often crazy) physics impulse. This has been made far more subtle and that's what lead me to the physics again. In the end, I rebuilt the entire character-physics and physical animation systems in the game. I took some time to more properly understand the engine and imple…

  • Blood & Sand Update: Preview #2! - 4 June 2025

    Ave Aspirants! Lino here, co-developer on We Who Are About to Die. Like Jordy, I wear a lot of hats: coding, art, design,... The main difference? Unlike Jordy, I usually do my work with pants on! I'll be showing some of my work in this post! For Preview #2 of the Blood & Sand update, I'm excited to share some of the latest updates to the Career management and combat visual effects, as well as a call for closed testers! Patrons Upgrade! From the start, we’ve always intended for Patrons to play a meaningful role during a run. I'm happy to announce that, with the new Blood & Sand update, you can now make more meaningful decisions regarding which Patron to support and see a clearer impact on your gameplay. The Patron system has seen lots of little broad adjustments. Patron Events are more likely, Favor gain pacing is higher and there are more ways to earn Favor now too. Many of the new feat…

  • Blood & Sand Update: Preview #1! - 26 May 2025

    Ave Aspirants! Since the last update, we've been working non-stop - there's a lot to update you on, so let's jump right in. We're now Aegic Entertainment! I'm very proud to be introducing you to our studio. It has been 10 years in the making. It's been a crazy journey, from solo dev in my underpants to game studio (in our underpants). I'm glad to finally have a name now too. https://aegicentertainment.com/ (We're also hiring!) Want to keep up to date, join our discord here and subscribe to our newsletter (No spam, only big announcements and giveaways etc!) The next Major Update: Blood & Sand! Some amazing news I can share first is we've designed most of game all the way to 1.0 now. We're very much in the end-game now. Sandbox Mode is part of a larger plan related to 1.0 as well. We've also brought WWAATD up to the last viable engine version which should provide stability. The next updat…

  • CONTENT UPDATE: WWAATD EA v0.73 OUT NOW! +30% discount - 22 December 2024

    Ave Aspirants! For the holidays, here's our last present of the year to you - a new update: new content, general game-improvements and bug-fixes!. The game is also 30% off for the Winter Sale! Before we get into it, I want to take a moment to reflect on 2024 and thank everyone for standing by the game and by us: thank you. It has been an incredible year of massive updates and I feel like the game has been absolutely transformed this year. I'm really happy with the our progress and how far it has come, and that we've still been making bold choices and overhauls in development. It's been a long year with many all-nighters! The Animation Overhaul and the Character Traits system are my personal highlights, both from a player and developer POV. The Spectacles Update in particular was record breaking and it has been so satisfying & assuring to see that the work we put into this game is absolu…

  • WWAATD EA v0.71 small patch/hotfix - 25 November 2024

    Gladiator's Revenge v0.71 changelog Ave Aspirants, 0.71 is here: a small bug-fixing patch! Bugfixes Fixed an issue where players saw a debug backstory Fixed issue where you couldn't claim victory on Condemned after your target week has passed Fixed an issue where passing Baegar as Veteran Aspirant without defeating him would trigger victory condition Fixed an issue where you could roll Condemned and switch to a lower difficulty mode Fixed an issue where item rank-up rewards could fail Fixed incorrect sounds on bronze scale arms & leg armor Fixed an issue where windows would jump when navigating from options to start in the main menu. Resolved an issue allowing the pause menu to open during loading tips and the game to continue. Corrected a problem where the HUD did not automatically set gamepad icon keys. Adjusted the loading screen to prevent showing the key-formatting when using a gam…

  • MAJOR UPDATE: Gladiator's Revenge Update OUT NOW! + 40% discount - 23 November 2024

    Early Access v0.7 - Gladiator's Revenge Full Changelog This update celebrates the 2 year anniversary and doubles down on the gladiator theme of the game by introducing new backstories as well as many new items (50!) and unit types that fit this theme. In addition to that, the game has also finally been translated to 11 languages and we've overhauled the loading screen to provide tips as you play! NOTE: Due to a change in the way the save game is structured, this update will reset your current live character and roll a new one. Your options and meta progression (Victories, stats, settings, etc) will not be reset though. MAJOR new content & features NEW Backstory: Veteran Aspirant An accomplished gladiator coming back to the arena to finally take revenge and claim his place as Grand Champion of Terantia! This backstory comes with 3 subclasses, each hailing from a different culture and tra…

  • Gladiator's Revenge: Preview #4! - 22 November 2024

    Dear Aspirants! Time for the final preview on Gladiator's Revenge before releasing it tomorrow, November 23rd, along with a Daily Deal discount! Gladiators Revenge: Preview 4 Loading screen Tips The loading screen has been overhauled. You now have to press a key to continue, and a Tip will show. We have many tips written out that we sorted in two categories, Combat and Career Management Tips. (and they also all come in 11 languages now!) The tips are more or less in order starting from simple mechanics and gameplay tips to more complex concepts. Every loading screen you automatically see the next tip, or you can cycle back and forth manually. When you enter battle, a combat tip appears and when you go back to the Career menu you get a management tip! The tips in the battle screen have been removed and a bunch of unnecessary info in the tutorial has been cut. This is a major first step i…

  • WWAATD Anniversary + Gladiator's Revenge: Preview #3 + release date! - 14 November 2024

    Dear Aspirants! Time for another preview on Gladiator's Revenge as well as a release date reveal! Hint: it's very soon! Today marks the anniversary of We Who Are About To Die! 2 years ago today I released my 7-year-solo-dev project. It was an absolutely life-changing experience. Since then, we're now a game studio -- over 15 people have worked on the project by now, and we've added countless features and refinements to the game. Special thanks to the core teammembers: Lino & Yosha who have now been working hard on the game full time for over a year and a half now. Show some love in the comments everyone!

  • Gladiator's Revenge: Preview #2! - 5 November 2024

    Dear Aspirants! Time for Preview 2 and more details on the new backstory: Veteran Aspirant! In this backstory you are a Veteran fighter with an already established career as an Aspirant. You are hellbent on revenge after an Aspirant called Baegar was the only one to defeat you, knocking you off your throne and becoming Aspired before you. Your only purpose in life is to defeat Baegar the Aspired. When you roll the backstory you also roll one of the 3 subclasses at random and the associated backstory's traits, the equipment loadout and starting skills will adjust based on the subclass. 3-in-1! The Dormorian The Dormorian is a trident-wielding class originating from Dormorum. To facilitate progress in this class we've added a full set of Tridents and Helms across all tiers of the game specifically tailored to the Dormorian, on some of some unique chest armor. Notice the new Character Trai…

  • Gladiator's Revenge: Preview #1! - 22 October 2024

    Dear Aspirants! I almost can't believe it, but we are quickly coming up on the second anniversary of the Early Access launch of We Who Are About To Die! The game has grown a lot, and we aren't done. To celebrate the anniversary we are releasing a Content Update in November - one I'm personally very excited for! The game will also have a Steam Daily Deal discount on November 23rd. Gladiator's Revenge The theme of this update is very simple: we want to add some really classical feeling gladiator content, with a heavier inspiration from ancient Rome itself. It's long overdue we gave players more ability to dress up and roleplay as your favorite real-world gladiators. Of course, all of this content has still been designed so it still fits the game's lore, cultures and general vibe. Backstory: The Veteran Aspirant We will reveal a lot more details about this in the following Preview Posts, b…

Patch notes and updates

S.noRelease datePatch nameGID number
126 November 2025WWAATD EA v0.88 Balancing Patch1817483467033022
220 November 2025WWAATD EA v0.87 General Patch (AI, Balancing, Bugfixes)1816849002011576
316 November 2025WWAATD EA v0.86 Balancing Patch1816307528967774
42 July 2025WWAATD EA v0.81 general patch1803527891709212
525 November 2024WWAATD EA v0.71 small patch/hotfix1783872412123097
616 October 2024WWAATD EA v0.63 small patch6212244583173266959
725 September 2024WWAATD EA v0.62 small patch/hotfix6339469370179122256
819 September 2024WWAATD EA v0.61 small patch/hotfix6341720536503248331
910 July 2024WWAATD EA v0.47 small patch/hotfix5842939267358027457
109 July 2024WWAATD EA v0.46 small patch/hotfix5842939267353837350
115 July 2024WWAATD EA v0.45 Draft update! Balancing, bugfixing... (full Changelog)5842939267339823264
1222 June 2024WWAATD EA v0.43 small patch/hotfix5759622039983663638
1321 June 2024WWAATD EA v0.42 small patch/hotfix5759622039981339307
1420 June 2024WWAATD EA v0.41 small patch/hotfix5759622039976251833
1512 October 2023EA v0.22 patch changelog6438516944118655260
1620 September 2023EA v0.21 patch changelog5219165352621056855
1725 April 2023WWAATD EA v0.172 small patch/hotfix5133583099814566718
188 February 2023WWAATD EA v0.161 small patch/hotfix5036749277226759245
191 August 2022We Who Are About To Die: Demo PATCH 4 is out!4587497456695910148
208 July 2022We Who Are About To Die: Demo PATCH 3 is out!4539082035563386097

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID973230
Live current players43
SteamPulse tracked peak1,057
Live count (today's peak floor)43
Price$15.39 (30% off from $21.99)
Free to playNo
Discount30%
Original price USD$21.99
Current price USD$15.39
Release dateNov 14, 2022
DeveloperJordy Lakiere
PublisherJordy Lakiere
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent88%
Positive reviews7,223
Negative reviews975
Total reviews8,198
Steam recommendations8,140
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/973230/

Short description

Fight & strategize your way through spectacles and arenas -- rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!

About this game

Join the Discord! About the Game IMPORTANT: This game is ACTUALLY different! Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully , at all times, based on complex inputs - you will never sit there while an animation plays. This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD , how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style. An unforgiving Gladiator Roguelite experience. Take control of a gladiator with a single life , that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium. Each run is totally unique! There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run. Strategise your way to victory - combat skills alone are not enough! Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more! Fully modular equipment system! Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece. Welcome to Terantia: the city of games! Step into over a dozen arenas of different sizes and styles, each with random variations. Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death? Other features include: Starting backstories with different traits and goals Permanent bonuses for each backstory's victory Dynamic audiences t…

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência
usk12Not available
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $15.39
  • Highest observed: $15.39

We Who Are About To Die's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.39, the highest is $15.39, and the first visible tracked price is $15.39. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -30%
  • Latest sale window: Oct 4, 2026 to Oct 4, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -30%, with a lowest recorded final price of $15.39 during rows named Steam sale. The latest recorded window starts Oct 4, 2026 and ends Oct 4, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.39, from Oct 4, 2026 through Oct 4, 2026. The latest run records $15.39 for 1 day of uninterrupted daily tracking with a listed discount from $21.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.39
  • Current list price: $21.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records We Who Are About To Die at $15.39 in USD, with a listed base price of $21.99 and a -30% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.39$21.9930%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.39.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.39$15.39No change30% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.39.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$15.39$21.9930% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,156,7484 October 2026 - 19:17:13 UTC1,818,368
2Once Human24,6594 October 2026 - 17:20:53 UTC231,343
3Love Is All Around804 October 2026 - 13:28:25 UTC30,706
4Aground514 October 2026 - 18:33:53 UTC84
5Escape From Duckov1,4534 October 2026 - 00:52:13 UTC301,322
6Wallpaper Engine76,6404 October 2026 - 18:09:21 UTC150,271
7Conqueror's Blade2,8374 October 2026 - 18:16:14 UTC18,921
8Battle Teams 23094 October 2026 - 16:02:09 UTC7,966
9Gems of War - Puzzle RPG9544 October 2026 - 12:11:42 UTC2,965

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS261,6144 October 2026 - 18:54:21 UTC399,748Not availableBULKHEAD
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Project Zomboid78,4414 October 2026 - 19:10:24 UTC122,811467,999The Indie Stone
Palworld62,5934 October 2026 - 19:04:28 UTC2,101,535451,088Pocketpair
Slay the Spire 258,1664 October 2026 - 19:17:58 UTC574,638199,438Mega Crit
VRChat54,7294 October 2026 - 17:07:41 UTC74,217269,026VRChat Inc.
Path of Exile 235,9724 October 2026 - 19:14:29 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,5564 October 2026 - 17:49:34 UTC39,10324,686Jagex Ltd
R.E.P.O.29,2494 October 2026 - 19:13:23 UTC266,908420,693semiwork
ARK: Survival Ascended28,9114 October 2026 - 18:35:43 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle26,3814 October 2026 - 14:44:35 UTC27,916121,501Afterthought LLC
BeamNG.drive23,1124 October 2026 - 11:06:44 UTC44,232392,944BeamNG

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS261,6144 October 2026 - 18:54:21 UTC399,748Not availableBULKHEAD
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Bongo Cat166,8934 October 2026 - 19:16:30 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust144,5934 October 2026 - 18:41:50 UTC259,6461,403,838Facepunch Studios
Project Zomboid78,4414 October 2026 - 19:10:24 UTC122,811467,999The Indie Stone
Wallpaper Engine76,6404 October 2026 - 18:09:21 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
The Outlast Trials63,5834 October 2026 - 16:41:16 UTC90,646101,323Red Barrels
Palworld62,5934 October 2026 - 19:04:28 UTC2,101,535451,088Pocketpair
Geometry Dash62,4034 October 2026 - 18:33:36 UTC108,707646,789RobTop Games
TBH: Task Bar Hero61,2854 October 2026 - 18:54:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 258,1664 October 2026 - 19:17:58 UTC574,638199,438Mega Crit

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS261,6144 October 2026 - 18:54:21 UTC399,748Not availableBULKHEAD
Bongo Cat166,8934 October 2026 - 19:16:30 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2787,1944 October 2026 - 16:23:31 UTC88,015842EA CANADA, EA Romania
Project Zomboid78,4414 October 2026 - 19:10:24 UTC122,811467,999The Indie Stone
War Thunder74,2514 October 2026 - 18:39:14 UTC125,317781,076Gaijin Entertainment
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
How to Fish57,9374 October 2026 - 17:03:11 UTC373,97130,342Dazed Games
Euro Truck Simulator 256,7774 October 2026 - 16:00:20 UTC73,289940,058SCS Software
VRChat54,7294 October 2026 - 17:07:41 UTC74,217269,026VRChat Inc.
Farming Simulator 2547,8464 October 2026 - 13:30:19 UTC135,88351,357GIANTS Software
Hearts of Iron IV47,6044 October 2026 - 19:16:34 UTC93,196377,014Paradox Development Studio
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Rust144,5934 October 2026 - 18:41:50 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt117,4154 October 2026 - 19:16:47 UTC137,187877,306CD PROJEKT RED
Project Zomboid78,4414 October 2026 - 19:10:24 UTC122,811467,999The Indie Stone
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Baldur's Gate 368,8714 October 2026 - 17:45:45 UTC875,343836,282Larian Studios
Warframe68,0824 October 2026 - 18:50:26 UTC181,509676,031Digital Extremes
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
Palworld62,5934 October 2026 - 19:04:28 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero61,2854 October 2026 - 18:54:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Cyberpunk 207751,3274 October 2026 - 18:33:22 UTC830,387932,948CD PROJEKT RED
The Elder Scrolls V: Skyrim Special Edition45,9114 October 2026 - 19:10:22 UTC69,777376,372Bethesda Game Studios

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