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Dodgeball Simulator VR

Dodgeball Simulator VR Steam news

Wooden Anchor Games | Dec 26, 2018 | game

Released

0players observed · 24 September 2026 - 05:23:54 UTC

ActionCasualIndieSimulationSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Dodgeball Simulator VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews53
  • Release dateDec 26, 2018
  • DeveloperWooden Anchor Games
  • PublisherWooden Anchor Games

Genres: Action, Casual, Indie, Simulation, Sports

Company pages: Developer: Wooden Anchor GamesPublisher: Wooden Anchor Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dodgeball Simulator VR Steam news

Dodgeball Simulator VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Ball Types (v1.2.1) - 20 January 2021

    Introducing 2 new ball varieties to the Gym: Gravity Ball & Zinger! Use the configuration panel to choose your favorite ball, or use all three! Major Changes Added ball type selection including multi-ball match configuration. Added the Gravity ball -- a ball with that defies gravity while active. This ball can bounce up to three times before disengaging anti-gravity routines. Add the Zinger -- a ball that throws faster and hits harder than the standard dodgeball. A referee has entered the gym to keep an eye on things. Minor Changes Added left handed locomotion configuration option. Added trophy for winning the match. Updated NPC textures.

  • v1.1.3 - Free Locomotion - 9 April 2019

    We have a small but hopefully valuable patch this time which introduces more locomotion options! Major Changes Added direct locomotion as an accessibility option. Press Menu on Vive controllers, or B/Y on Oculus Touch to slow time and choose your desired locomotion. Minor Changes NPC opponents no longer favor throwing at the human player. This should result in more effective opponents when playing with teammates. Remember, the feature roadmap can be found on Trello and please let us know what you think of the locomotion! Happy Dodging!

  • v1.1.0 - Teammates & Props - 8 February 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34091654%2F61deb5a0bd7390b1e9ae062f289c4730c46aa7f7.png v1.1.0 is here; bringing NPC teammates along with more props physical props to the gym. This is the second batch of roadmap changes, and as a reminder we are still looking for feedback on the last batch (improvements to AI movement, behavior, ball physics, and catching), so please post your thoughts and ideas on the community group! Major Changes Players can now opt to play with 2 NPC team mates. New props in gym (trash cans, water bottles, water coolers, cones, and wrenches). Added windows with natural light and a light switch to turn off the gym lights for dodgeball in the dark. Minor Changes Accessories (such as glasses and hats) now get knocked off of NPCs when hit by a ball. Added hair color, styles, and more accessories for greater NPC variety. Added additional…

  • v1.0.9 - AI, Physics & Catching - 25 January 2019

    v1.0.9 is now available featuring the first batch of our roadmap changes. Up first was AI & NPC Improvements with improved AI movement, behavior, and ball physics. Also included in this patch is Catching Improvements. Major Changes Increased NPC movement speed Updated NPC animations for more athletic appearance NPCs now attempt to dodge incoming balls Balls thrown by NPCs now are affected by gravity Catching is now more consistent and reliable even at lower framerates Minor Changes Glasses and accessories can now be knocked off of NPCs by balls Glasses and accessories can now be removed from NPCs, added to NPCs and may be thrown Fixed bug in which the player could ignite a ball by transferring it quickly between hands. All in all the game feels quite different already, and we think you will enjoy the changes and added intensity! Give it a try and let us know what you think! Happy Dodgin…

  • Early Access Roadmap Available - 6 January 2019

    Trello roadmap can be found here. Please let us know what you think, and what you would like to see next! Hi everyone! First off we want to thank everyone who has played Dodgeball Simulator VR thus far and we want to encourage you to keep the feedback coming! We've received some great feedback via reviews, Steam community posts, and YouTube videos. This past week we were able to come up with an Early Access development roadmap listing some of the features that are: Under considering Planned for development In Progress Available to play The roadmap can be viewed on this public Trello board. First up: Improvements to NPC behavior, animation, and throwing! We've received plenty of feedback about the opponents feeling a touch robotic. We also understand that the anti-gravity throws from the AI are jarring to some players and is ruining the immersion. We hope to correct this soon! Again, you…

  • Tips, Tricks, & FAQs - 26 December 2018

    Help! I can't move! Dodgeball Simulator VR uses teleportation for locomotion: during the match you will be able to teleport to pre-defined points, before and after the match you are free to teleport around the gym as you please. For HTC Vive wands, press down on the trackpad to teleport. For Oculus Touch controllers, click the thumbstick button in to teleport. Direct Locomotion Direct locomotion can be enabled via the "Accessibility Menu" should you choose to do so. For HTC Vive wands, press the Menu button to open the menu. For Oculus Touch controllers, press either B or Y to open the menu. How can I pick up balls and items? Use the trigger buttons on your HTC Vive wand or Oculus Touch controller while hovering your hand over a ball, ball bin, or item. How can I avoid getting hit? You need to move your body and head to avoid getting hit by incoming balls! The opponents will be targetin…

  • Early Access is Live! - 26 December 2018

    Dodgeball Simulator VR has officially entered the Early Access period on Steam! We are incredibly excited to work with the players and community to continue to grow the game! We need your feedback! Please drop into the community forums to let us know what you think, what you would like to see next, and of course to report any issues! Also feel free to follow us on Twitter and like us on Facebook to stay tuned into upcoming patches. We will be posting more information on our development roadmap soon! From all of us at Wooden Anchor Games... HAPPY DODGING!

Patch notes and updates

S.noRelease datePatch nameGID number
19 April 2019v1.1.3 - Free Locomotion2508976515659658331
28 February 2019v1.1.0 - Teammates & Props2461683368389157028
325 January 2019v1.0.9 - AI, Physics & Catching2425653583387270740

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