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A Cheesy Game

A Cheesy Game Steam news

cruTony | Jun 7, 2019 | game

Released

0players observed · 5 October 2026 - 18:19:34 UTC

CasualIndiePlatformerLevel EditorEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

A Cheesy Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateJun 7, 2019
  • DevelopercruTony
  • PublishercruTony

Genres: Casual, Indie

Company pages: Developer: cruTonyPublisher: cruTony

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Cheesy Game Steam news

A Cheesy Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Adventure in 2020 & Weeklong Deal! - 16 March 2020

    How's life my cheesters? First, let's address the serious stuff: I hope you're taking care of yourself and your friends/family/people that need it. The outbreak is no joke and, as a PC cave-dwelling, sweaty, lard-covered goblin I can only recommend staying inside, being cautious and not taking the situation lightly. Although many of you may not necessarily be at risk, let's remember our behaviour will, whether directly or indirectly, affect and potentially put at risk people with lowered immunity, seniors and anyone otherwise vulnerable to the virus. STAY SAFE. THINK. BE RESPONSIBLE. Although the first part made have somewhat spoiled the mood for this post, let's plough through like the champs we are! NEW WESTERN-THEMED ADVENTURE COMING IN 2020 It's probably a year or so since I've heard the song "Raw Hide" on Spotify and decided, then and there, that I need to make something wild westy…

  • Community Spotlight, Sale & Patch Notes! - 22 January 2020

    Oi! Happy 2020 everyone! First, I want to thank everyone who participated in the Spookfest event! Congrats to everyone who ranked on the leaderboard, incredible form! As promised, the winners got/will get prizes for their achievement. Secondly, I have exciting news! A Cheesy Game's got its first community level! As the head of quality assurance (and only member) of cruTony, I decided to beat it and assert myself as the ultimate champion - and it didn't go smoothly. You can watch me play the level, made by Ak1yu, here: I had a lot of fun while playing the level and must acknowledge the skill and care that went into it - so I'm happy to present Ak1yu with the "God's Creation' hidden achievement. Well done! Try beating the level yourself or create your own and post it on the game's Steam Workshop. I'm looking forward to "beating" more community levels ;) Thirdly, we got ourselves a new pat…

  • Community Spotlight, Sale & Patch Notes! - 21 January 2020

    Oi! Happy 2020 everyone! First, I want to thank everyone who participated in the Spookfest event! Congrats to everyone who ranked on the leaderboard, incredible form! As promised, the winners got/will get prizes for their achievement. Secondly, I have exciting news! A Cheesy Game's got its first community level! As the head of quality assurance (and only member) of cruTony, I decided to beat it and assert myself as the ultimate champion - and it didn't go smoothly. You can watch me play the level, made by Ak1yu, here: I had a lot of fun while playing the level and must acknowledge the skill and care that went into it - so I'm happy to present Ak1yu with the "God's Creation' hidden achievement. Well done! Try beating the level yourself or create your own and post it on the game's Steam Workshop. I'm looking forward to "beating" more community levels ;) Thirdly, we got ourselves a new pat…

  • Welcome, New Players! - 26 November 2019

    Hi everyone! Today we have two things on the old, cheese-stained agenda. First: a big ol' welcome to everyone who recently purchased the game! Welcome to the party! Your support means a lot as it fuels my drive, projects and thirst for caffeine. Feel free to get/keep in touch on my social media - Facebook, Twitter, Instagram ;) Second: some info about the latest update that released last week. Here's the main stuff: A WHOLE NEW MAIN MENU - fully interactive with the player character, new music The Game's Very First Event (Spookfest2019) - features listed in the last update Added new UI to Spookfest2019, event leaderboard can now be viewed in PAUSE menu added an achievement obtainable through the event new "Better Performance" option in Spookfest pause menu (-some particle effects;+FPS) much-needed fixes to the Level Creator fixed/reworked some UI elements (e.g. point counter in Shop/Men…

  • SPOOKFEST 2019: A Cheesy Event! - 30 October 2019

    A truly spooky day to you! Your favourite cheesy game now features its very first event, which includes: a new, dynamically generated level; new spooktacular story; the game's very first proper boss fight; a special new score system; and integration of Steam Leaderboards! So grab your bib, stuff your cheeks with cheddar and head out to Fort Roquefort! Work your way to the top of the leaderboard for a special reward! :O The event will last until the end of November :) Stay cheesy! Levhi

  • Release day: Let Them Eat Cheese! - 7 June 2019

    Praise Cheesus for it's finally here! Hey folks, hope you're all doing well but more importantly oh mY GOD RELEASE DAY IS UPON US!!! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33903103%2F476b1648bbf9e4d77b7c9cc7d562a147ad894423.png Phew, got a bit excited there... I want to again send a big 'thank you' to everyone and anyone who had supported the game so far and a warm potential 'sup' to all of you who are currently considering it. This is the first game I have ever made and so the emotions are high. The EA period was quite a journey and the game kept evolving into the hot steaming pile of cheesy goodness before you today. Changes during the Early Access phase: Level Creator fully integrated with Steam Workshop More gruesome gadgets: e.g. the Mouse Cannon, cleavers... Added the "split" mechanic, allowing players to cut their cheese in half Expanded gamepad support…

  • Full release planned and new project in the works! - 8 March 2019

    How's it gouda-ing, people? Alright, that was dreadful - I apologise... Anyway, I know it's been a while since the last update and for that I'm sorry but no need to pout for I have returned with some exciting news! Seeing the Cheesy Game has only recently achieved double player digits and no input or suggestions have been submitted, I decided to fully release the game next week and move on to other projects - if you want to see what I'm up to, check the Kickstarter page for my new philosophical god-like simulator Vis Maior". https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33903103%2F70a47f22578fedc473034e78a7c5bb01ccd73d6b.png That being said, I am not abandoning the game! I believe it is now in a state where a full release is warranted, with an extra level, new mechanics and local co-op added since the launch of EA, and offers enough content and fun for its price. I'll…

  • What's next for A Cheesy Game? - 24 January 2019

    Hi everyone! Hope 2019 is going your way so far. I apologise for taking my time with this dev post but university work's keeping me busy. If you have any questions or tips for the game, just remember you can always reach me on social media :) I've been thinking about what I want the game to be for the past two weeks and I decided on what will most likely be the full release version of the game. This includes: still 5 levels of the campaign but the levels will be extended and each will be twice as long a simple yet powerful level creator to allow players to create the stuff of nightmares for others to overcome fully voiced characters - this will need a partial re-record of some existing lines ("quality" reasons) two new mechanics - the canon (asset) and cheese split (gives players the ability to split into two slices of cheese and tackle puzzles in an easier manner - this will require so…

  • Co-op Update and First Sale! - 3 January 2019

    It's time to call your mum and save big money because the local Co-op update is here and it brings with it the first cheesy Steam sale ever! Get ready for the patch notes: 1. Added local co-op! press F10 or connect a 2nd controller to activate play with your mum, a buddy or play with yourself dynamic camera with a chance of split-screen fun good for parties (I think) or for tackling challenging parts of the game 2. New minor level creator features added groovy tunes for that music-inspired creation you can now determine where both players spawn within your levels fought an army of bugs and won 3. Improved menu UI now makes a plop sound words get bigger :O That's all for now, folks! This update was quite a challenge for me but hey, here we are! If you find any bugs or think of any cool new features you'd like to see included, be sure to let me know here or on Facebook (link in the game).…

  • Building the Coop - update - 30 December 2018

    Hi everyone! Hope you're enjoying the holidays! Since we'll all be partying like there's no tomorrow tomorrow, I thought I'd give you a quick update on the coming new feature - the local co-op mode - today. The good news is - it's coming real soon, so you better watch out! There had been a few bumps on the road to making sure it's working within the entire game but the whole campaign and any potential future levels added to it are now fully compatible with the feature and await release. The not so great news is that implementing the feature with the level creator is a bit tricky. The idea is to give you the tools to create co-op levels that anyone can enjoy with their friends on the couch and at some point in the future online. To bring this to an end, the promised local co-op feature will be rolling out sometime next week. You can expect a new dev post once the update goes live :) Stay…

  • The Content Roadmap is Upon Us! - 4 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33903103%2Fac7ae3f85f386c8488d5e7ecb2f1f404b425d1bb.jpg Hear ye, hear ye! 'Tis the season to be merry, for the Cheesy Game Roadmap is here! Check out what's in store for the next few months of development and let me know what you think below or on Facebook. The first big update is expected to hit Steam sometime mid-December and will introduce the joy of local co-op to the game. The current goal is to allow two-player co-op in the campaign, as well as updating the level creator with the means to make any user-created level fully co-op compatible. Excited? Infuriated? Let me know below so that we can shape the game together :) Stay tuned, Levhi

  • It's launch day! Launch day! - 30 November 2018

    Gotta get down on launch day! Bring out the fondue sets! The game is now officially live on Steam for everyone to play! So grab your gamepads, ready the cheese platters and dive right in. While you're jumping about, like the magnificent cube of dairy ambrosia you are, please remember this is a one-man early access game made by a self-taught pineapple-on-pizza lover. There will most likely be bugs, glitches and some rather weird stuff going on at times. With that being said, you can be sure I'll do my best to squash any unwanted foolery and update the game with new content on a regular basis. Although the race to the finish line was a tad bit exhausting, I'll be polishing the current version of the game during the coming weekend and rolling out a patch on Monday, making it our first official 'patch' day together - well isn't that exciting?! Please be sure to send any bugs or ideas concer…

  • The Road to Release: Part One - 15 November 2018

    A Few (Hundred) Words It is surreal to think that my first game is going to launch on Steam in just two weeks. What started as my fascination with 3D animation software and video games changed and evolved until I first downloaded Unity back in 2014. I had no clue what to do then and it took several projects and thousands of hours to get to where I am now but looking back, I'm happy I chose to spend my time that way. There is something miraculous about creating something even as simple as a platformer about sentient cheese. To withstand the disappointment of failing countless times just for those few moments of pure joy when things finally work as you intended them to is both puzzling and extremely rewarding. That is what this game is to me. Now here we are, two weeks before release. My feelings would be best described as a mixture of horror and excitement. I've been working on this game…

Patch notes and updates

S.noRelease datePatch nameGID number
122 January 2020Community Spotlight, Sale & Patch Notes!2597949245044449726
221 January 2020Community Spotlight, Sale & Patch Notes!2597949245041485185
37 June 2019Release day: Let Them Eat Cheese!2411028931144512683
43 January 2019Co-op Update and First Sale!2417769111334860627

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