- 2026.1 MEGA UPDATE - 11 August 2026
Finally,The update is ready. During last weeks I've been working like a beast to materialize this massive update that brings the game to where I really whanted to be. You can tell by the review number that this game flopped on Steam, thanks to Xbox users the game could last a bit longer but never fully develop to what it was meant to be. So with previous and this update I can consider it now finished.Consider this update a sign of gratitude to all the ones to purchased the game. There are a couple of small things that I plan to fix and after summer and I'll do the console port. Afterwards, I'll focus back in my Initial D game where i've so much pending, including a crazy hardware machine meant to change how racing games are developed, If you enjoy the game please reveiw it on Steam, thank you. So, for this update:INPUT SYSTEMRebuilt from the ground up, no more weird input device identif…
- BIG UPDATE IS COMING - 25 July 2026
Hi.As you know, development on Tokyo Warfare Turbo stopped a few years ago.Right now I'm deep into development of the Initial D game. It's an extremely complex project: advanced physics, a new graphics approach that has even required me to build hardware more suited to an R&D lab than a game studio. All that complexity, combined with a project reset because the initial visual approach wasn't convincing me in terms of effort-to-result ratio, has inevitably taken its toll on me.The last TWT update also left a bad taste in my mouth. On one hand, I fixed the gameplay so that AA units focus on helicopters and tanks focus on tanks, but in the process I broke Survival mode, and I only realized it far too late, when I had already shifted my focus to the other project.So, all in all, that's why I've decided to take a break and give TWT one final push, implementing and polishing the many things t…
- Somehow a NEW MAP... - 21 January 2025
Ok, so here we're with an unscheduled update that brings not just some fixes but a NEW MAP! A port of Bagger Lander map from the original TW. I've polished out the the map so it delivers an smooth gameplay, aswell as done small tweaks here and there. Hope you like it! There are changes in the AI target designation code. I've rewrriten it from the ground up. It is not so noticeable in Free4all where I left mostly as is, yet in both cases if there are helicopters, unlike before, AA will take care of them and tanks will be fighting against tanks, else the pace of the battle was broken. I hope you enjoy theese additions and you feel enticed to replay the game and recall the good moments it gave us all. I'm extremelly busy with my new racing game, INITIAL D. If you would like to know more about my new work please follow it on Steam, If you like the idea, wishlist it as soon I'll reopen the p…
- Maintenance update - 14 January 2025
-Added Chinese language. ( I used LLM so if you notice something weird please notify) -Improved Steam Deck performance. Even it works 60fps out of the box, there where a few things worth polishing out. Don´t get too excited, I'm note retaking the project.
- 2022.1 UPDATE - 29 July 2022
Hello, I'ts been a while!. I've been working on porting the game to Play Station. It's been a hard work but at least its done. The bad news are that unlike on Xbox, the release has been a flop, hence future updates are compromised. YET, this update comes with new stuff!! NEW URBAN MAP Due to low sales I could not keep on with the Akihabara HD model. Yet I felt like the game needed another urban map, and here it is! GARAJE MODE You can enjoy the nice work of modelers in a cool Shibuya crossing environment, regardless of your current rank or DLC ownership you can check all tanks. Some basic stats like unlock rank, armor, gun power ar displayed. MISC There are a lot of small tweaks all over. Hope you enjoy this update, likely is the last one. I was only able to continue due to moderate success in Xbox platform, Xbox ID program has some basic promotion which I believe really helped. In the…
- UPDATE 2021.2 MEGAUPDATE - 18 May 2021
This is likely the last update, I've worked like an slave to make this project work but I failed, the number of reviews can give you an idea of how south the thing has gone, the only reason I managed to keep on updating has been the somewhat decent performance in Xbox, thank you Xbox players!. Steam has become an horrible place for developers and I whant to keep exploring other platforms, I'll soon start working on the Play Station version. Thanks Sony for letting me in. CONTENT 11 New vehicles, with 2 helicopters! -Hmmv -M163 -GAZ_Launcher -GAZ_Machinegun -Type96 -KomatsuLAV -Fennek -CSK131 -ZBL09 -LandRover -Mi28 -Mh6 -Forest map VISUALS -New anime shading! (image captured on Xbox One S settings) -Quality settings/Hardware based initial AI spawn speed -Tiling reduction, sand winds and other enhancements to terrain maps -Render distance, shadow distance, is now tied to graphics quality…
- UPDATE 2021.1 MULTIPLAYER - 5 February 2021
HELLO! MULTIPLAYER is finally here!! So much hardwork!! I'm so tired that I can barely find energy to writ this news. Multiplayer is marked as alpha becasue despite the core features are working I've limited hability to test. So there could be bugs or issues I was not able to run into, that said everything is spected to work. In multiplayer Team Deathmatch and Deathmatch modes are available. EU, US & JP servers are availalbe. More asian servers will be enabled in a future release. Only ping limitation is that high ping players can´t create matches, this is so the AI bots (if added) don´t lag on other clients. HOT WO PLAY Choose the closest server to yout location or hit Auto to get the lowest ping one. You can create or join a match. Create lets you cherry pick how the match is gonna be, selecting tank era, game pace, pickups ... you can also create a private match to play with your mat…
- MULTIPLAYER ALPHA -- NEXT WEEK - 27 January 2021
Hello. I'm glad to announce that at the end of next week, the game will be updated. This update will feature MULTIPLAYER mode in alpha stage. The major features of the multiplayer will be running but expect some to be missing, and possibly, bugs. Deathmatch & Team Deathmach (extra mode in near future) It will initially release with 3 servers, US EU and Japan. On release there will be no ping limitations other than high ping users won´t be able to create matches. See you next week.
- MULTIPLAYER ON THE WAY - 10 December 2020
Hi Just whanted to let you know that I'm exclusively working on bringing this feature to life, I've updated to latest networking libraries and I'm upgrading the existing code. https://www.youtube.com/watch?v=PPAyEThpKG4 Best. Dev.
- 2020.3 Released - 27 November 2020
Hello, --------------------------------------------------------------------------------------------------------- 03/12/2020--> small patch over this update has been added, details bottom of this news update -------------------------------------------------------------------------------------------------------- This update adds a new map, Wasteland, features a terrain shading technique with tessellation, it allows for the tank threads to penetrate terrain. Wasteland and Winterlands maps feature terrain tessellation. Some postprocesing tweaks. Cannon indicator is now bigger and more vissible. Improved RAM usage. Some minor tweaks This version is also available on Xbox One. Please don´t forget to vote for the game on the Steam Awards. YOU CAN VOTE HERE NEXT UPDATE WILL ADD MULTIPLAYER Best, Dev. pd. IF AFTER UPDATE YOU'VE INPUT ISSUES, --->Options-->Controls-->Reset, if persist, cicle trou…
- The game deserves it - 27 November 2020
Hello. After many years of hard work and continuous updates I think this game deserves recognition. At the moment, lays forgotten in the dark, at the very bottom of the pile of ignored games, still keeps getting udpates, 2020.3 coming with a new map in a matter of minutes right after this vote request is placed. Best. Dev.
- 2020.2 Update is here! - 8 November 2020
Hi! With a complete overhaul of the graphics, the 23 new vehicles look better than ever before!. TWENTY FREAKING 3! Here the complete list: Leopard2 Merkava3 Merkava4 M48A3 T-62 BMP3 ISU-152 SdKfz 234 2 Puma Armored Car M8 Greyhound armored car Daimler MK II armored car M26 Pershing Medium Tank M5A1 Stuart M10 Wolverine M24 Chaffee Sturmtiger heavy mortar Type93 Kokusan Type1 Chi_He Type3 Chi_Nu Type4 Ke_Nu Jagdpanzer IV PanzerIII PanzerVSdKfz 250 Graphical overhaul is now complete, game looks nicer than ever. The handling of every existing tank has been tweaked and the aiming system reworked for smoother operation, allowing for more distant shots also with the help of the new rangefinder. A note on controls: Best way to play the game is Xbox gamepad, or a gamepad with xbox like mapping. plz do not use PS4 controller as seems to need a big deadzone for trigger, also the PS4 profile seem…
- MASSIVE UPDATE COMING SOON - 22 October 2020
Hi, I just whanted to let you know that biggest update to date is around the corner, its scheduled for somewhere in Novemeber 2020. Stay tuned!!
- UPDATE 2020.1 - 17 August 2020
Hello. I'm back, so is the game. This update focuses in graphics. Enhanced anime mode shading Switched from linear to gamma space-->better colours Antialiasing technique upgrade from FXAA to TAA Sunset and Night modes!! both added to all nature maps and Sunset to harbour map. Upgraded desert map textures Game engine upgraded Some performance tricks have been implemented, theese dissable some resource consuming features based in distance to player, some minor future tweaks may be needed such as adapting distanced based on quality level etc... In next update I'll add new tanks, I'll add what probably is most requested tonk, the Leopard 2. I've a line up of docens of tanks already modelled and whaiting to be rigged. Expect no less than 10 new units on next update!! I believe multiplayer will be a feature before this year ends. I keep working on a gigantic super detailed urban map, Akihabar…
- Update 1.0.0.5 - 2 December 2019
DESCRIPTION OF UPDATE Before all I whant to let you know that Xbox version has done quite good, tx to MS for this opportunity, their staff also is very proffesional, something I can´t say from Steam. The Xbox launch will allow the tame to keep alive. Steam version release was certainly weak and I was considering if it was even worth continuing. Steam staff behaved in a very unprofessional way during the launch and I really got deceived, only thing that keeps me on this platform is you. I'll keep updating the game by porting from Xbox to PC but I won´t be developing any PC specific feature. I doubt I'll realease anything new on Steam. This update is the second after Xbox release and is meant to be the last covering upgrades and fixes of the Xbox release. It aims to be a long-term upgrade in order for new features and content be developed meantime. Major launch issues have been addressed,…
- Xbox One Release - 16 November 2019
Hey!! As of yesterday Tokyo Warfare Turbois available on Xbox platform !! https://www.microsoft.com/store/productid/9nvlqst85dsh If you've the X, you'll be enjoying an upgraded experience, very close one to a powefull pc, even with an adaptation of the Raytracing present for the PC version. As you know, I'm developing this solo, so as much as I tried, the game made trough with a couple of rough edges, while you may even not notice if one of the small yet annoying bugs triggers, specially if you're new to the game may cause an small rant :D. I'm about to finish a launch patch for the console so be asured same good experience is whaiting on Xbox platform. AND, due to the demand I'll be soon restarting tests with MP, with crossplay in mind ... you win, I guess... Cheers!!
- After Launch patch - 6 November 2019
This update comes with some small fixes, changes and some neat additions. New content --Swedish Localization--> thanks to Fylgja --3 Music tracks -->2 Akiba fm -->1 Fly fm --Super Fast Paced Mode (new default) --Deathmatch game over condition is changed so kills are considered individually rather than globally. --Welcome "Baptism of fire" match Fixes -- Returning from pause while in thermal view would trigger weird visuals -- Survival would trigger time limit audios where theese have no effect. -- Game over conditions removed from menu in Survival mode Edit: --Survival not ending fix added
- RELEASE IS COMING !! - 8 October 2019
It´s my pleasure to announce that the game production has finished. Its been a hard process (as usual) on top of the not to usual events on the personal side, but hey looks like we're by the finish line. I've done my best to implement as many as possible requests made during Early Access, I've rewritten the tank handling from the ground up, full gamepad support, remapeable keyboard and controller inputs, improved performance, extra urban map, enhanced gameplay, fully localized text for JP DE ES EN FR RU (massive thanks to TWT community for this) and many tweaks and fixes that make the game feel polished. As allways there is room for improvement so here I'll be ready to hear your voice. I'm planning the release for the end of the month, yet I'm trying to match it with the XboxOne release which atm is on QA by MS. There will be changes in the monetization model, F2P is not working and it…
- Skin Editor available now!! - 28 March 2019
Finally!! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34347451%2F2ad5174dbffb0e58136d1452c13510082875f582.jpg This editor will allow you to customize your tank with complete creative freedom, place AS MANY decals you whant on the tank, wether theese are from the already available or any custom one you whant to import. The tool will handle everything so your creations are automagically added to the available skins per tank. Full details here. https://store.steampowered.com/app/1055220/Tokyo_Warfare_Turbo__Skin_Editor/ I'll now focus on polishing many aspects of the game.
- Out in the wild. - 3 March 2019
Hey>> So, the game finally was released out in the wild, huh. TWT is the foundation of my vision for this project, I whant to take T.W to the next level and for so I have moved the whole thing to an state of the art game engine version, rewriten/created a crapton of new code for in return, the game run smoother with better visuals and much better scalability. chit-chat Overall, I've to say I'm happy with the release on the technicall side, there has been no major issues but the -Earape- issue on some regions , you can find a description of all the quickpatches here: https://steamcommunity.com/app/977390/discussions/0/1798529872641016586/ In its 11 days of life it has almost doubled the player base of what to the original T.W took 2.5+ years, its cool to see so many simultaneous players, looks like this time PvP could be a thing but there is still plenty of room for expanding the communi…