Balsa Model Flight Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateSep 14, 2021
- DeveloperFloating Origin Interactive
- PublisherFloating Origin Interactive
Genres: Indie, Simulation, Early Access
Company pages: Developer: Floating Origin InteractivePublisher: Floating Origin Interactive
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Balsa Model Flight Simulator Steam news
Balsa Model Flight Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- KitHack Model Club is out now in Early Access! - 15 April 2024
Hello, KitHackers! After quite a few years of work, I'm happy to announce today that KitHack Model Club is now available in Early Access. First and foremost, I want to thank you for taking the time to check out our game. We all sincerely hope you enjoy it! We are all very excited about entering this new phase of the project, and we are really looking forward to working on the game along with the community. We feel that the game’s foundations are solid, but there is of course still a lot to do, and there are lots of features we still want to add. https://store.steampowered.com/app/2107090/KitHack_Model_Club/ Your Support is Essential! I want to reassure everybody that we are fully committed to continuing development and fixing bugs as we go through Early Access. I do want to ask for your support in a couple of things though: If you come across any issues, please let us know directly over…
- KitHack Model Club is coming to Steam in Early Access on 15th April! - 4 April 2024
Hello, KitHackers! We are happy to announce that we are officially taxiing for take-off! KitHack Model Club will launch on 15th April into Early Access. We’re incredibly excited to put the game into the hands of the community, giving you the opportunity to help shape our next steps. Early Access The journey from Balsa Model Flight Club to KitHack Model Club has been ever-expanding. The project is an ambitious undertaking for a very small team, and while we could continue to reiterate and improve internally, we realise there’s only so far this approach will take us. To propel the game to the next level - we need you. With that being said, KitHack will be launching into Early Access in just under two weeks, allowing players a true hands-on experience. An Early Access launch will open the ability for players to help carve out the path of the game as we look ahead to a 1.0 release. During t…
- Dev Blog - Vehicle Wobble Physics - 2 November 2023
Hi everyone, Felipe here. Today I want to talk about the physics of wobbling, and how we implemented (and got it under control) it in Kitbash Model Club. https://store.steampowered.com/app/2107090/Kitbash_Model_Club/ Part 1 - Wobbly Aerospace Engineering So here's the problem: in a game where you have breakable vehicles that are made of parts, you need to somehow simulate the strains and stresses between those parts. Back in KSP, the way it worked was that each part was a separate rigid body. They were all connected together via PhysX joints, and with those, we could just let the physics engine do its thing and joints would snap on their own when you put enough force on them. The problem was (still is) that when you simulate linked rigidbodies like that, the position of any one body affects the position of all the others, which in turn affects it back, so you need to run multiple iterat…
- Kitbash: Introducing Scenario Mode - 3 October 2023
The Scenario Editor is a powerful tool for creating gameplay in Kitbash Model Club. In fact, this is the same tool we use ourselves to create all of the stock missions. The editor allows you to set up missions of any type, from simply placing props around the world or spawning NPCs, to setting up complex gameplay logic using a system of behaviour modules, which are interconnected by signal triggers. Modules and Triggers allow you to create gameplay logic without needing to write any code, but there is also support for C# scripts and expressions compiled right in the editor. No need to create a visual studio project. And of course, Scenarios and Scenario Modules are fully mod-enabled, so if you are a developer, you can create entirely new plugins as C# assemblies, to add new modules and scenario types, new game props with custom behaviour, or anything else you can come up with. The Scena…
- SimFest 2023 is here! - 20 July 2023
Hello Kitbashers, We are chuffed to let you know we are officially part of Steam’s Simfest Event – this is a great opportunity to discover loads of simulation titles on the platform while you’re waiting for Kitbash Model Club to come out! Don’t forget we are still collecting signups for our Alpha testing – we intend to continue testing throughout the Summer. Sign up today: https://curvegames.com/kitbashmodelclub/?k Join our community on Discord https://discord.gg/cHMw2EksPd Follow us on Twitter http://www.twitter.com/kitbashmc
- Alpha Test Signups! - 6 July 2023
Hello Builders! As we edge closer to Kitbash Model Club’s release, we’re now at a stage we’re we’d love your help in playtesting the game to find and squash bugs, and get your valuable feedback! From July 13th to July 20th we’re running our first Alpha Test where the focus will be on the Workshop. We’re opening signups right now and will select 200 players at random to come test the game and share your thoughts and reports with us! Sign up today: https://curvegames.com/kitbashmodelclub/?k Players selected will be emailed a key for activating on Steam, this can be activated like any game on Steam by clicking on Games > Activate a Product on Steam Selected players are encouraged to sign up to our Discord where we’ll have a channel to discuss the test, and tips on how to get your reports to us. You will also be given a role granting you access to the Alpha Test Channels. Discord: https://d…
- Kerbal Space Program creator is relaunching his physics sandbox followup with a new name - 28 March 2023
Balsa Model Flight Simulator launched into Steam Early Access last year, to positive reviews and few sales. It is, like its developer's previous game Kerbal Space Program, about building a machine designed to fly, crashing it back to earth, then constructing something better. Now its developer has announced they're doing something similar with the game itself. Balsa Model Flight Sim will relaunch later this year with a new name, Kitbash Model Club, a more ambitious physics construction sandbox, and a plan to release as a complete game rather than into early access. Existing owners of Balsa Model Flight Simulator will get Kitbash Model Club for free. Read more
- Kerbal creator figured out an ingenious way to redesign his new flight sim's map: import it from Cities: Skylines - 28 March 2023
Tell me an RPG developer used a tabletop roleplaying system to sketch out the design for their new videogame? I sleep. Tell me the creator of Kerbal Space Program used another sim—the most popular city builder of the past decade—to create the map for his model plane flight simulation? Real shit. I can't think of a more PC gaming solution to indie game development... Read more.
- Kitbash Model Club coming in 2023 - 28 March 2023
Curve Games is thrilled to announce its exciting partnership with Floating Origin Interactive to bring you Kitbash Model Club, the ultimate RC model experience. Formerly known as Balsa Model Flight Simulator, Kitbash Model Club provides the freedom to design, build, explore and battle with model RC vehicles. Spend your time creating in the workshop, explore the varied landscapes of Wirraway Island by air, land, and sea, or jump into combat in PvP or PvE mode. https://store.steampowered.com/app/2107090/Kitbash_Model_Club/ If you supported Balsa Model Flight Simulator in Early Access we know you'll have some questions, so please read through our FAQ below: What is Kitbash Model Club? Kitbash Model Club is the evolution of Balsa Model Flight Simulator. The name was changed to reflect the addition of vehicles such as cars, boats, rockets… whatever you can kitbash together in the workshop! W…
- Kerbal's creator is back with a new model vehicle sim, says 'early access is not what it used to be' - 28 March 2023
In 2021, developer Felipe "HarvesteR" Falanghe, the creator of Kerbal Space Program, launched a new game on Steam called Balsa Model Flight Simulator. His follow-up to Kerbal reflected much of the same spirit as the space sim that eventually became a PC phenomenon: it was open-ended, focused around building and flying your own vehicles, and based on a childhood passion . As soon as he released the game, Falanghe realized two things... Read more.
- Developer Update - 5 December 2022
Hello everyone, Felipe here with a quick update on Balsa Model Flight Simulator. But first, I would like to take this opportunity to thank you all for continuing to show your support and for being a part of this community. I’m very excited to announce that we’ve partnered with a publisher who are renowned in the Indie Games space. Our partnership means we can expand our plans for Balsa Model Flight Simulator and reach even more players! We’re hard at work here behind the scenes, I can’t wait to share more with you in the new year. I hope you’ll join me in welcoming some new faces around here too. Until then, I wish you all a Happy Holiday and New Year! Felipe
- Hotfix Update: v0.103.1 - 15 February 2022
Hi again, We've got a small update this time. Just a couple of fixes and small additions that we felt were worth getting out there. Bug Fixes and Tweaks: Publishing vehicles to the workshop will no longer append the unnecessary 'Vehicles' tag. (Vehicles is a category, not a tag) Added a new button to the Craft Browser screen to allow selecting craft files using the system file dialog. Fixed an earlier fix that fixed no-bottom water but broke shallow water buoyancy. Fixed a longstanding bug where physics could break if the player was teleported while holding a vehicle in hand. Happy Flying! Cheers
- New Update: v0.103.0 - 9 February 2022
Bug Fixes and Tweaks: Fixed incorrect map scaling in MapView (probably breaks coords for other maps). Fixed NRE when opening the map if no map nodes exist. Fixed the Balsa Manual window being too small in the main menu. Water Graphics Overhaul: Updated the water package to its latest version. Fixed floating origin issues with rendered water quads. Water should no longer flood the scenery on large maps near the edges. Added underwater visual effects. Fixed vehicle buoyancy being inaccurate sometimes and floating above/below the surface. Much improved water reflection quality. Fixed vehicles/projectiles leaving a weird trail over the water sometimes. Balsa.SDK: Added new water setup prefab to allow mods to configure ocean water without needing to purchase Hydroform water for Unity. Generated water presets from our existing maps, to allow reusing their appearance on mod maps.
- Update: v0.102.0 - 23 November 2021
Multiplayer: Added new Player Management Screen (accessible via Pause Menu) for MP sessions. New Player Management Tools: Mute/Unmute chat Kick (for admins) Ban (with configurable duration) (for admins) Player Management options are stored persistently and persist across sessions. Civ-Safe and Enemy-Only weapon rules now also prevent civ projectiles from hitting stuff. Weapon projectiles now ignore player vehicles that are grounded and stopped. Chat: Added a persistent chat log panel that shows previous messages even after they fade out. (shown while the chat input box is up) Player name markers are now highlighted after sending chat messages. Hitting up-arrow now retrieves the last typed message into the text field (very useful for code commands) Mod Management: Fixed a case where disabled mods could be falsely detected as having failed verification. Fixed disabled MP-safe mods showing…
- Hotfix: v0.101.2 - 28 October 2021
Tweaks and Fixes: Fixed a soft-lock condition when loading vehicles in the Workshop. Added an indication for when canceling a vehicle spawn is possible. Fixed a soft-lock condition when hosting an mp session with the Team Deathmatch (or any mission) pre-selected from the main menu. Added new icons for vehicle UI markers, so it is possible to identify when vehicles are enemies, friendlies, armed or unarmed. Fixed vehicle icons not updating properly for all players when changing teams Fixed trim controls going to zero when trim input is locked (eg when typing in Chat) The game now prevents joining MP matches while they are still being created (ie the host is not done loading) Civilians (unteamed) vehicles are no longer allowed to hit others If MP Session Weapon Rules are set to Civ Safe or Enemy Only.
- v0.101.1 Revision Update - 27 October 2021
Hi, We've just released Balsa v0.101.1 today. This is a small revision update, just to fix a few annoying bugs and add an optimization or two. Here is the changelog: Performance: Vehicle Debris are now pooled objects. Significantly improves performance when vehicles crash and break into small bits and pieces. Tweaks and Fixes: Fixed Null Reference errors when trying to switch targets in teamed missions. Players can now cancel the request for a vehicle spawn by hitting Escape Avoids a softlock situation in case the host stops responding. Also added a timeout for despawn and spawn requests from Player. Happy Flying! Cheers Felipe (aka HarvesteR) -- Lead Dev
- Early Access Update | Version 0.101 is out today! - 25 October 2021
Hi, I'm happy to announce that we've just released Update 0.101.0 for Balsa today. This update mainly focuses on much-needed features and tools for proper Mod Management, especially around multiplayer. Now, the game is able to automatically manage its own mods when joining and hosting MP matches, so playing in MP with mods is as straightforward as possible. We've also made a number of important changes and additions to prevent casual cheating in Multiplayer. Here are the highlights for this release: Mod Management: Mods are now verified on startup to match known integrity values and detect if they have been modified. Multiplayer sessions can use this to deny joining with unverified mods (eg modified basegame part.cfgs). Also added a second set of known mods for certified 'MP-Safe' mods. These are 3rd party mods which have been certified to be usable in multiplayer without requiring ever…
- Playtest Ends September 24 - 20 September 2021
Hi, Just wanted to let everyone know that, now that we are in Early Access, we'll be closing down the Open Beta Playtest this Friday, September 24. We didn't close it down right away after the release because we wanted to give everyone time to transition from the beta install to the Early Access one. If you've already got your copy on Early Access, you should be good to go. When you install the Early Access game, you'll see a new item in your library for the non-playtest version of Balsa. If you have any saved creations or career games you want to transfer over, you can just move the files in the /Craft and /saves folder from one install location to the other. I'd like to take this opportunity also to give my deepest thanks to everyone who joined us in the Open Beta, helped us pick out bugs and provided extremely useful feedback. We've already made several additions and fixes from that,…
- Early Access Update 1 (v0.100.1) - 17 September 2021
/////////////// CHANGELOG ///////////////// -------- v0.100.1 --------------------- Tweaks and Fixes: * Active Pause releasing no longer causes vehicles in the editor to drop to the floor. * Active Pause also no longer affects vehicles that are not fully spawned in. * Added -startLogView commandline arg (Launch Option on steam) to immediately start the log viewer on game start. * Added version checking before joining MP matches. -------- v0.100.0 --------------------- New MP Session Settings panel (for game hosts): * Implemented configurable weapon fire rules, so weapons can be set to not affect players that are not assigned to teams or are on the same team (depending on how it is set). * Added a part count limit beyond which vehicles cannot be spawned. Useful for performance-limited servers. * Added the option to allow or deny Cheat commands in multiplayer. * Added the option to suppre…
- Kerbal Space Program developer's Balsa Model Flight Simulator is out now - 15 September 2021
Building balsa models doesn't have the same immediate appeal as constructing space rockets, and yet Balsa Model Flight Simulator still seems extremely appealing. That's partly because it's from the original developer of Kerbal Space Program, and offers a similar physics construction toolset even if on a more terrestrial scale. It's available now in early access. Read more
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 February 2022 | Hotfix Update: v0.103.1 | 6154735015633045729 |
| 2 | 9 February 2022 | New Update: v0.103.0 | 4235075565596380631 |
| 3 | 28 October 2021 | Hotfix: v0.101.2 | 4186652357025030948 |
| 4 | 27 October 2021 | v0.101.1 Revision Update | 4186652357020977864 |
| 5 | 17 September 2021 | Early Access Update 1 (v0.100.1) | 5418383147740650424 |
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