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Ultimate Desktop Character Engine

Ultimate Desktop Character Engine Steam news

elfinik | Nov 27, 2018 | game

Released

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Animation & ModelingDesign & IllustrationUtilitiesEarly AccessSteam Store

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Ultimate Desktop Character Engine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
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  • Release dateNov 27, 2018
  • Developerelfinik
  • PublisherelfinikGames

Genres: Animation & Modeling, Design & Illustration, Utilities, Early Access

Company pages: Developer: elfinikPublisher: elfinikGames

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Ultimate Desktop Character Engine Steam news

Ultimate Desktop Character Engine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Interim update 2.0p3 (Offline mode, etc.) is available in alpha branch! - 30 September 2020

    About mods An update was planned for September to add support for custom modifications. But during the tests, a potential security issue was identified: since modifications allow adding any custom scripts, unmanaged custom code could be potentially dangerous. Therefore, at the moment, work is underway to fully or partially eliminate this problem. Since the full update was delayed, it was decided to release a partial one: with fixes and new features that are not related to application modifications. Interim update This is an alpha update. If you want to switch to the alpha version, follow these steps: Find the app in the Steam client Click RMB Select Properties Go to the “Betas” tab (usually the last one) Change "default" to "alpha" Save the changes and wait for the update. Offline Mode By popular demand from the community, the ability to run UDCE offline has been added. In this mode, yo…

  • Fix 2.0p2f2 is available in alpha branch! - 8 June 2020

    This small update fixes some serious bugs and improves the usability of some features. UI no longer responds to keys: When controlling a character or accidentally pressing keys (WASD / Space / Enter), you could click on the interface button. This greatly interfered, and normal control of the character made it impossible. Therefore, the interface no longer responds to the keyboard, which helps to avoid accidental clicks. Character control (“User Control” mode): Some user characters had incorrect physics settings (mass, etc.), which led to huge and long jumps. Now in most cases, the mass of the character will be adjusted automatically. If your characters had problems with an endless jump, after this update they should disappear. It was impossible to control some of the user characters because the character was constantly “hanging in the air” due to a poorly placed collider. With the new s…

  • Version 2.0p2 is available in alpha branch! - 7 May 2020

    Version 2.0p2 is available in alpha branch! This is an alpha update. If you want to switch to the alpha version, follow these steps: Find the app in the Steam client Click RMB Select Properties Go to the “Betas” tab (usually the last one) Change "default" to "alpha" Save the changes and wait for the update. Some changes planned for this version have been carried over to the next. This update fixes some serious bugs that create big problems for users. Improves FBX import, customization of workshop previews, and also adds the long-awaited multi-monitor support. FBX import improvements: • The version of the plugin for importing FBX has been updated to the latest; • Error messages now more correctly and clearly reflect the reason why the error occurred; • A bug was fixed where, on some operating systems, under certain conditions, the correct FBX files could not be imported, because the prog…

  • Version 2.0 is available in alpha branch! - 2 February 2020

    Alpha branch Now you can participate in alpha testing of new features and try them first! To do this, you need to go to a new branch: Find the app in the Steam client Click RMB Select Properties Go to the “Betas” tab (usually the last one) Change "default" to "alpha" Save the changes and wait for the update. Foreword This is the first part of a big update that will be released in parts (more in one of the previous announcements). Version 0.2.0 should be the last update of the program in early access. According to plans, after it enters the main branch in a month or two (time for checking bugs), the program will have to exit early access. In addition, the plans for updating 2.0 include a complete change of the page in the store, because during this time the functionality of the program has changed a lot. In this part of the update, there are only a few test mods. In the next part of the…

  • New alpha branch will be available on the weekend - 31 January 2020

    3 days ago, the stable version of Unity 2019.3 was officially released, to which UDCE is now ported (before that, development was carried out on Unity 2019.3 beta). In this regard, releasing UDCE on Unity beta does not make sense, so the transition to the stable version will be completed on the weekend, and a new alpha build of the program and a description of the new update 2.0 will be released.

  • Lunar New Year Sale and some news about 2.0 - 23 January 2020

    Lunar New Year Sale If you do not have UDCE yet, you can buy it with a 15% discount in honor of the lunar new year! Some news about 2.0 Due to the fact that many technical details have been changed and added in the new version 2.0, it will be risky to replace the current version with a new version, because despite successful tests, in theory on some devices some parts of the application may not work correctly. In this regard, the update will be divided into several parts and will be released gradually in a separate branch. The first part of the 0.2.0 update in the alpha version will be released in late January in a separate branch. Along with this, a detailed overview of new features and more detailed information on the future release of 2.0 will be released. Note (branch): Any owner of UDCE will be able to switch the branch in a minute to participate in the alpha test and be the first…

  • Steam Winter Sale AND Documentation update (partially) - 20 December 2019

    Steam Winter Sale If you do not have UDCE yet, you can buy it with a 15% discount in honor of the Steam Winter Sale 2019! Documentation update (partially) Some users experienced difficulties with partially outdated documentation on the game’s website. Since many Chinese users could not access the game’s website, the documentation is now on Steam and may later be duplicated on the game’s website. While waiting for the release of the new version of the Unity editor, the documentation was partially rewritten and supplemented. While work on the new update 2.0 is in full swing, you can familiarize yourself with the updated documentation regarding the UDCE functionality in the “Guides” section: https://steamcommunity.com/app/979010/guides/ Also, were added: Getting started: https://steamcommunity.com/sharedfiles/filedetails/?id=1941294187 F.A.Q: https://steamcommunity.com/sharedfiles/filedeta…

  • UDCE anniversary and little announcement - 23 November 2019

    UDCE anniversary and little announcement Today is the year of the Ultimate Desktop Character Engine! Exactly a year ago, UDCE was released in early access. Initially, UDCE was planned as something that would allow the display of characters that any user can easily download and share the character with everyone. When the program was released, it displayed characters on the desktop with the possibility of customization and settings, and only FBX format files could be downloaded, the incompatibility of different versions of which often led to errors when loading characters from some programs with some settings. Gradually added the ability to download directly from Unity, the ability to add new animations, and after a while - support for .VRM format and transparency. During this time, UDCE has grown, having received many fixes and new features. During this time, the community uploaded many…

  • Version 1.4 is now available! - 31 August 2019

    Version 1.4 is now available! This update uses a new version of Unity Engine, which speeds up UI development. Due to changes in the new version, theoretically possible problems with the graphic part, as well as with the loading of .udce * files. During testing, these problems did not occur. If you encounter problems that were not there before, please report it on the forum. If the new version does not work for someone correctly, in the next version, UDCE will return the previous version of Unity Engine. If you have problems with the new version, please report it on the forum or to the support mail, and select the latest stable version of UDCE (0.1.3): Find the app in the Steam client Click LMB Select Properties Go to the “Betas” tab (usually the last one) Change "default" to "stable" Save the changes and wait for the update. Stable version changed to 0.1.3 Global VFX: Added new test eff…

  • Version 1.3 (big spring update) is now available! (and guide) - 29 May 2019

    Version 1.3 (big spring update) is now available! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33912340%2F5345b791da5853b7af1a610d64744ab39228c16b.png This is a big update that brings many new features and changes. If you encounter a problem, please report it on the forum. If you have problems with the new version, you can return to the latest stable version (more details at the end of the message). Now load your character with the physics of hair, cloth, etc., even easier! You only need a few seconds https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33912340%2Fe625019b79ad07c6811419b8e6caa6f07a88d4b1.png Added support for a new format (.vrm): you can simply drag the file to the folder ... \ Models. After that, the model will appear in the list available in the “Create Character” section. Thanks to the vrm format, all the physics embedded in the charac…

  • Announcement of a big spring update version 1.3 - 15 May 2019

    Announcement of a big spring update version 1.3 At the moment, I am working on a big update that should have been released this week. Unfortunately, the update is postponed due to the found bugs with the loading of characters with the new functionality (and format) to the workshop. This update will have many changes and new features. Here are the most ambitious ones: For the new version a new rendering system was written. New components will be added when exporting via Unity. It is planned to add support for a new, increasingly popular format (extension) of models for fast loading (without Unity, even faster and easier than .fbx). Also, the new version will make significant changes to the interface and bring a few more useful features, including some of those requested by the community. And, of course, thanks to the help of the community, the translation for some languages ​​will be par…

  • Version 1.2.2 is now available! - 13 March 2019

    Version 1.2.2 is now available! At the request of the community, some features have been added: Added item "Character manager" in the main menu. It displays the names of all the characters that are currently on screen. By clicking on the name of the character, you can call up his menu. Added a slider to adjust the size of the object rotation interface (the Rotate button). On small screens, this interface took up too much space. If you have problems with the new version, you can upgrade to the latest stable version: Find the app in the Steam client Click LMB Select Properties Go to the “Betas” tab (usually the last one) Change "default" to "stable" Save the changes and wait for the update.

  • Version 1.2.1 (& AIEditor: 0.2) is now available! - 7 March 2019

    UDCE: Version 1.2.1 is now available! Added a switch to the "Custom animations" menu: Autoload (disabled by default). Added automatic loading of animations (.udceap, .udceap_encrypt) from the Unity folder and all downloaded animations from the workshop. Since the animation files are small (~ 10MB), they do not take up much space in the RAM. When you turn on autoloading animations, you must restart the application (this is done to avoid double loading of any of the animations). Note: automatic loading of animations is possible only at the start of the program. If you add the file to the folder with animations while the application is running, it will not automatically load animations. Now the dialogs open in the place where the character stands, and not just in the lower left quarter of the screen. Now AI can start random animation not only from standard, but also from all loaded ones. A…

  • Update 1.2 (AI), development plans, roadmap - 28 February 2019

    Update 1.2 (AI), development plans, roadmap V 0.1.2: New file type: .udceai - AI file created in the editor of visual scripting. A new tab has been added to the character menu: AI A button has been added to the AI ​​tab to launch the AI ​​editor. Added program for creating AI through visual scripting. Added part of the functional AI (alpha). You can see an example of AI in a new AI tab in the character window (the sample.udceai file contains most of the current functions) AI and visual scripting After more than a month of development, a prototype of AI and visual scripting is ready in alpha version. Visual scripting will allow users and developers to create many different AI, without spending a lot of time creating them in the UDCE application itself. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33912340%2F0ea17d216a315c9c8b8b076d48308dfa43f1a4c6.png Keep in mind tha…

  • Hotfix (1.1.2 f2) is now available! - 10 February 2019

    Hotfix (1.1.2 f2) is now available! Fixed: the settings panel could not be scrolled to the end to select Lock Position If you have problems with the new version, you can upgrade to the latest stable version: Find the app in the Steam client Click LMB Select Properties Go to the “Betas” tab (usually the last one) Change "default" to "stable" Save the changes and wait for the update. If you find a bug, please report it on the forum or support e-mail.

  • Lunar New Year Sale - 5 February 2019

    UDCE on Lunar New Year Sale If you do not have UDCE yet, you can buy it with a 15% discount in honor of the lunar new year! The next big update v 0.1.2 (AI, visual scripting) is being prepared for release in beta at the end of February.

  • Version 1.1.2 (custom shaders) is now available! - 16 January 2019

    Version 1.1.2 (custom shaders) is now available! At the request of the community, a custom shader feature has been added. Now you can load characters from Unity with any shaders (just assign them to Unity). An appropriate type has been added to the list of shaders: Custom. When selected, the shader will be reset to the one with which the character was imported. Fixed errors related to saving and loading meta-files when using custom shaders. Note: I remind you that transparency is still not supported in this version of rendering. Shaders using transparency may not display correctly. If you have problems with the new version, you can upgrade to the latest stable version: Find the app in the Steam client Click LMB Select Properties Go to the “Betas” tab (usually the last one) Change "default" to "stable" Save the changes and wait for the update. Stable version changed to 0.1.1.1

  • Version 1.1.1 is now available! - 30 December 2018

    Version 1.1.1 is now available! Added 4 new characters. Happy New Year! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33912340%2Fabb2dc01c729d2041402f54881c5e9d1f2972a66.png Now the animations loaded from the workshop will also be separated by a separator with the name of the package. Taskbar setting (on / off) is now saved Fixed a rare bug when the theme switch value (day / night) was inverted. Added a new button to the settings: Reload. If you encounter a black screen problem, or the application is running in windowed mode (these problems occur mostly when you switch windows during startup), click on this button and it will restart the API. It is not recommended to use this button to reload the scene. Due to the restart of the API, the application may fail. If you still encounter a black screen problem, look at this topic (and you can write your own OS and bit depth…

  • The first announcement of the Big February update 1.2 - 18 December 2018

    The first announcement of the Big February update 1.2 Many users on the forum asked to add different functions of AI. So that the character reacts to pressing, he can lead dialogues, move to the front window, and so on. It was originally planned to release one AI per month, but this will not satisfy the needs of all users. Therefore, another decision was made. The main function of this update (1.2) will be simple visual scripting. Using a simple interface, you can create scripts for the characters that they will follow: animations, actions when pressed, behavior patterns, and much more. Workshop support is also planned. This is a big update. Estimated release date: end of February. This update should be the final major update before exiting early access. Also, before this update, minor updates and fixes will be released.

  • Part 3 of version 1.1 is now available! - 16 December 2018

    Part 3 of version 1.1 is now available! This is the last part of update 1.1 (custom animations). It should increase usability. New features: .udceap (unencrypted custom animation file) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33912340%2Fa683b8f8cef848e25639053cdaf93d7669d68230.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33912340%2F6080b4a49bb28edefd8fc4066d833c54f1d6f740.png New option: Look at mouse https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33912340%2Fec1ca1ee25702ce8582938bf234949cb8756abb6.png Light rotation settings are now saved after exiting rotation mode Localization of some parts of the interface. Fixes: Fixed a problem when a character fell down and did not return to the top. Now in situations where there is not enough space above the character, and he is forced to crouch, the character will fall down (befor…

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2020Fix 2.0p2f2 is available in alpha branch!3157533729867455469
231 August 2019Version 1.4 is now available!2415540140464447196
329 May 2019Version 1.3 (big spring update) is now available! (and guide)2400895196200825922
413 March 2019Version 1.2.2 is now available!2539373912622539674
57 March 2019Version 1.2.1 (& AIEditor: 0.2) is now available!2530366080594827396
628 February 2019Update 1.2 (AI), development plans, roadmap2534869043304002506
710 February 2019Hotfix (1.1.2 f2) is now available!2461683368394935746
816 January 2019Version 1.1.2 (custom shaders) is now available!2426778849013184233
930 December 2018Version 1.1.1 is now available!2417769111319194651
1016 December 2018Part 3 of version 1.1 is now available!3244179105171641115
117 December 2018Intermediate version: Version 1.1: part 2 is now available!2416641943176129924
124 December 2018The first part of version 1.1.0p1 (custom animations) is now available!2415515408488080904
131 December 2018Version 1.0.5 (Workshop/.udceab adaptation) is now available!2415515408476870077
1430 November 2018Version 1.0.4 is now available!2415515408473422981
1529 November 2018Version 1.0.3.2 (.udceab hotfix) is now available!2415515408470060996
1629 November 2018Version 1.0.3 (Chinese) is now available!2415515408469234474
1728 November 2018Version 1.0.2 is now available!2415515408466523168

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