- Anyone home? - 1 June 2026
I wanted to update everyone and let them know that I am still working on the game, but have still been facing health issues. I made a promise that I will complete this game.. I am the sole developer so it's taking time but I keep my word.. I will complete this. Some of you may have noticed the new affiliation with OpenACAI Inc, this is a non profit organization that I am the executive director of and yes I did turn over sole IP ownership to this organization and made the game free to play. I felt like this was the right move because I never started working on this game to turn a profit, it was a passion project, and something that brought me joy when others enjoyed my creative ideas. I want to thank everyone who supported Allied Nations and its prototypes, and those who directly supported me along the way. I hope to a large update for everyone soon, please feel free to reach out to me a…
- Update Notes 11/17/2021 - 18 November 2021
Hello Gamers!, I have prepared just a few new changes, happy hunting. Added wandering wolves. Added wandering cows. Added wandering deer.
- Do you need help sire? - 9 November 2021
Hello Gamers! If you are confused or in need of some sort of assistance please join our online community where players and the developer will help answer almost any question regarding the game you have =-) Perhaps you would just like to team up so you can learn the game better? This is the best place to be for that! Fancy some roleplay? Make your own clan and wage war on your enemies(friendly sports -_^) Please join the official support and community discord server by clicking here.
- Update log for 11/6/2021 - 6 November 2021
Hello Gamers!, Just a small patch log for some work I did over the past couple days, this should fix the most annoying bugs players were having. Fixes several pathing issues regarding objects. Fixes job interactions so that they will function correctly and only for the correctly assigned jobs.
- Update Notes 11/5/2021 - 5 November 2021
Hello players! Its been a very long time without any notice, for that all of you have my deepest and sincerest apologies. I have every intention on finishing Allied Nations, I won't go into detail but I will say I have suffered from some physical and mental health issues which along with my hiring of a new staff member falling through had severely delayed the project. For now this update gives all of you the latest game engine update of 514 which should bring with it many fixes to the launcher, as well the launcher has been reset to a basic look while I invest my time into redesigning the launcher. Updates internal game engine to 514 Restores the launcher to a very basic form
- BREAKING NEWS! - 30 October 2019
Attention Gamers, Allied Nations will be hiring a new team member January of 2020. This will come along with the benefits of increased development output and quality of service testing. I would like to thank all of you for your patience and understanding on the delays for the Alpha 0.3.0 update. Please keep your eyes open for further details. As a note to the community we are still looking for a new sprite artist and are considering holding a contest within the community to find viable candidates. If you would like to contribute or have any questions or comments please respond to this message. As a developer and a gamer myself I understand the frustration of waiting for updates to a game you enjoy. I again apologize and thank you for your understanding! Sincerely, Alex Cooper
- Fall Sale Special - Enjoy the holidays - 27 October 2019
Hello! We are running a special this fall and are considering a price reduction on the game till the game is fully released so we can encourage community testing as this will help us propel development along with the best quality possible.
- [SALE] Special Sale For Beta Testers 40% OFF - 2 July 2019
We would like to inform everyone we are having a special sale this summer unlike anything we will ever have again. This is to encourage players to take part in the development process, relaying feedback, and generally showing us where and how you enjoy the game so we can continue to make it better. Good luck and have fun this summer!
- [Announcement] Sprites Art And Politics - 14 May 2019
Hello! The past three months have been full of surprise behind the scenes, We have a completely new design for the base Unit sprites in game. We have been working on getting linux support going for all those of you how would like to be able to play Allied Nations with your friends playing on windows. The 0.3.0 update for the political system is coming along nicely and will include several GUI Quality of Life improvements as well. Please Stand By.
- [Announcement] Allied Nations OS Support - 22 March 2019
Hello! I have been working on getting Allied Nations working in WINE/Proton for linux. I know a few of you reported incompatibility issues but I have solved the issue and will be working with Steam soon to get these fixes into Steam Proton so that Linux followers of Allied Nations can enjoy the game just as well as the Windows users. I will also be publishing a guide to go along with this so you can run the game through wine as well if you do not want to use Steam Proton. See yeah soon with more updates. Alex Cooper~
- Allied Nations Update #5.1 - 25 February 2019
Hello Gamers We have had to release a hotfix which will fix an issue where some work in progress interface development was showing upon game start. This was not a game breaking issue but assumed it was likely very annoying. Have a wonderful week.
- Allied Nations 10% Discount - 24 February 2019
Due to mass requests in our support gmail for free and or reduced keys, we are giving a 10% discount. We hope you enjoy the game and enjoy taking an active part in the development process. We look forward to hearing your input.
- Allied Nations Update #5 - 24 February 2019
This update begins to set the stage for the v0.3.0 update which will include the political system allowing players to take control of their respective AI nation. Please stand by. Changelog 1.Fixes an issue where door ownership could get removed on restarts. 2.Fixes an issue with cooking not being restricted to the chef job. 3.Fixes an issue with pathfinding around tree saplings. 4.Begining of research extension to add ability to research new structure types. 5.New AI political stockpile, all NPCs can access of a particular faction.(Work towards v0.3.0) 6.Slightly boosts the multiplier for wall quality based on building skill. 7.Fixes a rare issue with units randomly committing suicide with full moods. 8.Upgrade to the engine version in use which includes some performance enhancements.(Thank you Lummox JR) 9.Fixes an issue where long running game sessions could crash. 10.Begins work on a…
- [Announcement] Allied Nations Server Maintenance - 21 February 2019
The servers are once again live and all upgrades are complete. Please report any issues on the forums. Have a wonderful day!
- [Announcement] Allied Nations Server Maintenance - 21 February 2019
Allied Nations official multiplayer server will be down from 12:00PM CST on 2/21/2019 for extended maintenance and server upgrades, this will improve server stability, security, and performance for all players. Please be patient as this could take upto 4 hours to complete. Expected completion will be 4:00PM CST 2/21/2019
- A week in Allied Nations development - 19 February 2019
I have begun side work on an offical support website and forum. Hopefully this will provide a far superior experiance to recieving the information and help you need with the game as well as an outlet to communicate through to other players aside from the offical discord. https://accomputing.org This support website is a work in progress and will have many more features abd a more polished design once complete. If you have any design suggestions please post them in the Steam forum for the time being.
- Allied Nations Update #4 - 12 February 2019
Sorry for the extended delay on this update, I ended up catching the flu this season and am still recovering(nearly over it). Please enjoy the update as you will now be able to enjoy slavery better than ever. Changelog 1.A few changes to NPC AI to remove AI use of stairs until Z level pathing is implemented. 2.Fixes to several item release/gather bugs and patches to related exploits. 3.When researching farming you now can unlock trench digging as well.(Research this again if you have already to unlock the new tech) 4.Fixes to NPC slaves.(New type of slavery system under the hood.) 5.Fixes for blueprints not being destroyed on relog. 6.Fixes an exploit where flying races can land on water. 7.Fixes an exploit where units can move and set multiple traps at once as if they have telepathy. 8.Fixes the sometimes mix up where werewolf powers would enact at night rather than day. 9.Enables Aggr…
- Allied Nations Announcement - 12 February 2019
An update is planned for release this evening. This is a rather large bugfix release which should address many of the bugs currently in the game. This should also provide some quality of life improvements for those suffering from some of the more annoying issues that are not bugs. Be on the lookout for the patch notes before 12AM CST 2/11/2019
- Allied Nations Update #3 - 21 January 2019
Happy belated holidays! I bring to you a pretty significant sized bugfixing update with some tweaks to racial stats and some other bonuses please enjoy, The latest changes have moved to the stable branch and are now in effect. This will cause the loss of your previous saves upon update. Changelog 1.Many more fixes to pathfinding. 2.Fixes for units whos job is not a certain task trying to do that task anyways. 3.Balancing for NPCs having OP trap evasion. 4.Fixes to skeletons. 5.Fixes to wolf AI 6.Fixes to Slime AI. 7.Balancing to racial stats and leveling. 8.Server start performance optimizations. 9.Fixes for slaves always staying depressed. 10.Exploit fix for cages and traps. 11.Graphical FPS drops caused by Bamboo is fixed. 12.Fix for mapsaving broken weather graphical effect. 13.Added godmode command for admins to make all current units invulnerable.(Please enjoy Sandman) 14.Goblins n…
- Allied Nations Update #2.1 - 31 December 2018
Hello! Sorry guys, a quick hotfix due to some last minute fixes I would like to get out the door to you guys before the end of the year. I hope you enjoy The Holidays. !CAUTION! That beta password is IALSOLIKETOLIVEDANGEROUSLY if you would like to opt in.. but again CAUTION as this WILL destroy your stable version saves. Changelog 1.Fixes to Unit pathfinding. 2.Fixes for NPCs always pathing around traps. 3.Fixes for hidden carpentry button. 4.Fixes for exploit where npcs would stack and not kill each other.