- Unsung 2026 devlog - 12 February 2026
Hey all,Whoa, where has the time gone? We swear we just blinked our eyes, and now it's 2026 already. Eitherway, seems like a good moment to tell you about everything we've created in the past year.Deep in the OtherworldAs you may know, our game draws inspiration from Celtic mythology. As with most cultures, they had their own ideas about afterlife, and the called it the Otherworld. It's something you'll get to explore as a player.In the Otherworld, you'll get to befriend people that ended up there for one reason or another, but could not pass on to what's beyond. The Otherworld is also a watery place.You'll also meet new enemies. As the Otherworld marks the late mid-game point, they don't go down that easily. Once killed, they'll split up in multiple smaller enemies, urging you to think critically about your weapons and tactics before you kill them.SidequestsSome of the more memorable e…
- Unsung 2025 devlog - 5 February 2025
Hello, 2025 has just started and we would like to update you with the progression on the game. We got a lot of things done in 2024: testing an improved playtest build with our community, finished some more areas and we even onboarded a composer! We don't post frequently on Steam, as we are only a two-person studio, and we prefer to spend as much time as possible on development. If you want to read updates more frequently, check out our Kickstarter page. More levels In 2024 we finished the mountain area. It has become quite big, and will offer a variety of gameplay. Your journey begins at the base of the mountain, where the air is fresh, the temperatures are mild, and the occasional madman runs past you in a panic. As you move higher up the mountain, the temperature begins to drop and the winds howl relentlessly. The trails becomes steeper and more rugged, and the gameplay will focus mor…
- Unsung 2024 devlog - 4 April 2024
Hi there, We're well into 2024, time for a quick update from behind the scenes! We don't post frequently on Steam, as we have to split our attention between marketing and development, and we prefer to spend as much time as possible on development (cardinal gamedev sin). If you want to read updates more frequently, check out our Kickstarter page. Creating levels Currently, we're hard at work crafting the levels and environments of our game. Each level has a distinct look and is packed with a variety of enemies, challenging you to rethink your combat strategies, learn enemy attack patterns and exploit their weaknesses. Boss Fights The ultimate test of skill, strategy, and courage. We've put a lot of time and effort into creating memorable bosses, as we want them to be fair, challenging, original and suitable for both single player and couch co-op gameplay. All bosses have their own tropes…
- Unsung development update - 6 January 2023
Hi there! Now that 2023 has started, we'd like to update you with the state of this game. We're a dev team of 2 and we're having a lot of fun working full time on this project! We don't have a release date yet, but we can show you some of the things we've made so far. On Kickstarter we're posting blogs every two months to display our progression. We thought it would be nice to show some of the highlights here! Start of the game The game will start in your home town, in a small settlement somewhere in Europe during the Iron Age. The village used to be peaceful and quiet, but has been suffering from enemy attacks ever since that fiend showed up on that cursed night of the Prologue. You'll experience most of the story by playing and having events happen to you, but there's also some hand drawn cutscenes like the one above. Gameplay The game will be like the Prologue, but bigger. For exampl…
- Some full game footage - 15 April 2022
Hi all, We got something interesting for you: a video showcase of the Arena in the full game! Know that what you're seeing is still subject to change, incomplete and not bug free. The arena will be a side activity in the full game, but it's very important to us early on to finetune combat mechanics. That's it for now. We hope you've enjoyed it, please don't forget to wishlist the full game! https://store.steampowered.com/app/980700/Unsung_Warriors/ Cheers, Mikel & Ramon
- Development update - Arena mode, ledge grab and animation improvements - 5 October 2021
Hi all, Ever since our successful Kickstarter campaign, we've been scaling up development. So in this post we would also like to highlight some new features coming to the full game. Improved animations We've made our animations more fluent (by improving the rendering of physics). You can see the result of this in the video below. The difference is subtle, and only visible when playing the video on 60fps. The best way to spot it is to look at the character's eyes. We've also included this feature in v1.1.4 of the Prologue. By the way, the character you're looking at is called Aefa. You can choose between her and Einar at the start of the full game. Arena Mode One of the first stretch goals of our campaign is the Arena mode. We've been working on creating artwork for this environment. The Arena (other than being a nice new game mode) is also a good place for us to start testing the combat…
- KICKSTARTER - LAST DAY - 24 May 2021
Hi all, This is it, our final 24 hours on Kickstarter! We're so close to reaching the next stretch goal: an added hard mode and easy mode! Any help is appreciated to bring this goal across the finish line! Next stretch goal: hard mode The difficulty setting can be chosen from the start and can be changed anytime you like. Story-wise the game will not change by selecting a different game mode, but we might implement a few secrets for the hard mode difficulty. Hard mode will increase the combat difficulty by giving enemies a higher attack power and faster attack animations. Another idea that we want to test is to disable the automated mana recharge and refill only when the player does damage to enemies. Additionally, savepoints will also restock your mana. This change would encourage the player to be a bit more considerate with how and when they use their magic. If our tests prove that th…
- Colourful and fun 2D action-adventure Unsung Warriors heads back to Kickstarter - 21 April 2021
After a failed first attempt, Unsung Warriors is back on Kickstarter with an updated demo Prologue available to play. Read the full article here: https://www.gamingonlinux.com/2021/04/colourful-and-fun-2d-action-adventure-unsung-warriors-heads-back-to-kickstarter
- Kickstarter live! - 20 April 2021
Hi all, If you're reading this, it's probably because you following our Unsung Warriors Steam page. You may have subscribed some time ago, because you liked our Prologue, thought our art style looked cool or were generally interested in the game. First of all, thanks for that :). In the past two years we've progressed a lot with the development of Unsung Warriors. We strongly believe our game needs to be finished, and we've just launched a crowdfunding to make that happen. >>> Click here to go to the Kickstarter campaign
- Kickstarter campaign 20 April - 5 March 2021
Hi all, On 20 April 2021 we will be launching a brand new Kickstarter campaign. A successful Kickstarter campaign will allow us to speed up development towards an Early Access release. We'll have several rewards, and all reward tiers include having your name engraved in the Cavern of Names. You can already subscribe for a notification: We've put live a new version of the Prologue, you can read more about that here. Besides our preparations we're working on the full game. We're adding content and fine-tuning systems. Here's a little snip of gameplay: https://www.youtube.com/watch?v=NXjRqrup8s0 That's it for now. If you like what you see, consider subscribing for our upcoming Kickstarter campaign, . Cheers, Mikel & Ramon