- Development Status Update - 5 February 2024
We are aware that many of you are waiting for the final release of Flying Circus. Our plans were to release the game last year. Unfortunately due to some accidental injuries that our programmer had and recovering after that we were forced to move the release. Nevertheless we are constantly working on the game. Currently we have prepared completely new rendering engine, alongside with couple hundred more new props and another map. We also recorded many studio-grade sound effects, ambience sounds and voice lines. New rendering engine supports, among others, completely dynamic lighting and dynamic clouds. This allowed us to add changing atmospheric conditions and day-night cycle. We also implemented a completely new physics engine, that supports thousands of objects without lagging. More details will be posted soon. We are truly sorry for the delay, and hope to release Flying Circus 1.0 th…
- Bug fix, Optimization - 27 January 2021
Bugs regarding gameplay after mission reset and doors were fixed. Vegetation shader was improved, vegetation transparency will not change with the viewing distance. Various optimizations were implemented. Change log: fixed bugs with gameplay after mission reset fixed bugs with doors improved vegetation shader overall optimizations
- New assets, Optimization, Bug fix - 13 January 2021
Level loading has been improved and optimized. New trees and props were added. “House” map surroundings were improved. Vegetation shader was improved so the trees won’t blink in certain conditions anymore. Change log: optimized level loading added new props and trees improved “house” map surroundings fixed vegetation shader Today’s update is more of a cosmetic type, nevertheless we are still working on the final verification and balancing of the singleplayer levels and finishing the multiplayer mode.
- HAPPY NEW YEAR 2021 - 31 December 2020
We want to wish you all (and ourselves too :-) ) a Happy New Year 2021. May the upcoming year be better, happier, healthier and wealthier to all of us in every possible way. Hold on tight and have fun!
- Vegetation improvements, Optimization - 16 December 2020
Vegetation shader and assets have been improved and optimized. Deciduous trees have now new models and textures. All outdoor plants have now a way better, new animations. Rendering has been optimized. Change log: optimized renderer updated and optimized vegetation shader improved outdoor plants animation new models and textures for deciduous trees
- Lighting system update, Levels update, Optimization, Bug fix - 2 December 2020
Lighting system has been entirely updated. Every mission has now a new lighting. Light in cellar was added so it isn’t dark in there anymore. Visibility in night missions is also a lot better now. Most of the artifacts (light leaking on diagonal walls and on the roof and black or bright spots on the walls) have been removed. Levels have been updated to a completely new technical architecture. Levels are now even more optimized so the game should work more smoothly. All levels have been checked in terms of props colliding with each other. Reflections in windows were also improved. Few new props were added. Textures of some of the props were improved. Some of the existing props were modified. First ten levels were verified in terms of story. Overall playability was improved. Shaders were improved. Physics system was optimized. Change log: updated lighting and reflections system removed mo…
- Today’s Update - 18 November 2020
We want to inform that today’s update will be postponed due to unexpected delays in development process. Thank you for your understanding and patience. We are currently working on improving lighting on "House" map and finishing singleplayer campaign.
- Sound improvement, Optimization, Bug fix - 4 November 2020
Sound system in general was optimized and improved. Many new sounds were added. Engine sounds for both propeller and jet/rocket aircrafts are now finally working (it will be further improved). Sounds for machine guns and cannons were improved and are now different for every aircraft. Various minor UI bugs were found and fixed. Change log: optimized sound system added engine sounds added new sounds for machine guns and cannons fixed minor UI bugs We also want to remind that yesterday we introduced the Flying Circus Early Acces Roadmap. It contains a list of features we want to implement before Final Release, which of them we are currently working on and which of those are going to be included/improved in upcoming updates. You can check it out in the Flying Circus Early Access RoadMap thread in General Discussions.
- Optimization, UI improvement, Added new sounds, Bug fix - 21 October 2020
Lighting rendering and aircraft selection screen were optimized. UI theme style was refined and various minor UI bugs were fixed. Sounds for collecting Golden Stars, Silver Stars and weaponry were improved. Change log: optimized lighting rendering optimized aircraft selection screen refined UI theme style fixed minor UI bugs added new power-up sounds We also want to inform that in the next few days we plan to introduce the Flying Circus Early Acces Roadmap. It will contain what features we want to implement before Final Release, which of them we are currently working on and which of those are going to be included/improved in upcoming updates.
- Added multiplayer classes, Bug fix, optimization - 7 October 2020
Multiplayer now allows playing with aircrafts unlocked in singleplayer campaign (this is temporary solution and will be changed in the near future with addition of progression and perks system). New UI screens for managing and editing multiplayer classes were added. Various minor bugs were fixed. Various features were optimized. Change log: added possibility to play multiplayer gamemode with aircrafts unlocked in singleplayer campaign added new UI screens for managing and editing multiplayer classes fixed various UI bugs in aircraft selection optimization of various features
- Improved stability, Bug fix, optimization - 23 September 2020
Bug with break-ups breaking by themselves when the level is loaded was fixed. Bug with disappearing doors was also fixed. Doors won't disappear when they are opened and camera is facing away from them. Doors' collision meshes were corrected. Various minor bugs were fixed. Change log: break-ups won't break at all by themselves when the level is loaded doors won't disappear when they are opened and camera is facing away from them doors' collision meshes were corrected fixed various minor bugs Unfortunately due to unexpected circumstances today’s update is not as exciting as we planned. Thank you for your understanding and patience :-).
- Improved performance, Bug fix, optimization - 9 September 2020
Physics performance was improved, major stutter was fixed when a new level is being loaded. 3D model culling was fixed, models should not disappear anymore when they are visible. Missing UI localizations were added. Health bars above friendly/enemy units were added. Various bugs in experimental Arcade Mode were fixed. Obsolete game assets were removed. Change log: physics performance was improved visibility culling was fixed missing UI localizations were added health bars were added various bugs in experimental Arcade Mode were fixed obsolete game assets were removed
- Today’s Update - 26 August 2020
We want to inform that today’s update will be postponed due to summer vacation. Thank you for your understanding and patience. Nevertheless we are back and currently working on finally finishing arcade mode, multiplayer mode, improving playability of singleplayer campaign and quality of lighting.
- Added Arcade Mode, Bug fix, Optimization - 12 August 2020
Arcade Mode was added. It is currently in an experimental stage, bugs may occur. New UI screens needed for Arcade Mode were added. Some UI animations were improved. Game event triggering was improved. Various minor bugs were fixed. Change log: added experimental Arcade Mode (needs balancing) added new UI screens (needed for arcade) improved UI animations optimized game event triggering fixed various minor bugs
- Improved UI and networking, Bug fix, optimization - 29 July 2020
New UI screens needed for multiplayer mode were added. Sending network data packets was improved. Data packets are now compressed, which enables more stable multiplayer gameplay. Game event response times were improved. Various minor bugs were fixed. Change log: added new UI screens improved sending network data packets improved game event response times fixed various minor bugs
- Added Multiplayer mode, Bug fix, optimization - 15 July 2020
Multiplayer Mode has been added. Currently it contains „Gladiator Deathmatch”. More multiplayer gamemodes will be added soon. Some bugs regarding UI were fixed. Stability was improved. Change log: added basic P2P multiplayer, this is still work in progress improved screen transitions fixed various UI quirks
- Bug fix, improved stability, optimization - 1 July 2020
Some bugs regarding main menu were fixed. Level loading was improved and optimized. SteamWorks integration was improved. Error handling was improved. Change log: fixed the mouse cursor being not visible after going back to main menu removed loading screen when going back to main menu optimized level loading fixed various problems with UI controls in main menu more stable integration with SteamWorks better error handling when something would go wrong You may also notice that „Multiplayer” tab in the main menu has finally been opened. This mode is not yet finished. You may create lobby but option for starting a match will be added soon. This is not a bug, we want to test lobby management first, before final release of multiplayer mode. We are currently working on progression system.
- Bug fix and SteamWorks update - 26 June 2020
Bug with missing collisions between some objects was found and fixed. Stability of physics engine was improved. SteamWorks was updated to newer version, which will allow us to finally introduce multiplayer mode in upcoming days. Change log: fixed bug with collisions between some objects improved physics stability updated SteamWorks version We also want to announce that we are changing the update schedule. Updates will be now released on Wednesday every two weeks, instead of every Friday, starting from the first of July (next Wednesday). This will allow us to react faster for the problems in updated version of the game (if they would occur), moreover we will have more time to prepare updates containing bigger changes than on a weekly schedule.
- Performance update - 19 June 2020
Performance was greatly improved. The game will run smoother. This is the second and more important part of performance update. Change log: 3d rendering has been significantly optimized The final part of the performance update will contain improvements regarding shadow rendering. We also plan to add experimental multiplayer mode in upcoming update.
- Added DirectInput support for joysticks, performance boost - 12 June 2020
Support for DirectInput joysticks was added. Now you can play Flying Circus with joysticks that do not use XInput. This feature was tested using T.Flight Stick X. Performance was improved. The game will run smoother. This is the first part of significant performance update we are working on. Change log: added support for DirectInput joysticks first part of performance update Performance will be improved even more soon. We are still working on refining singleplayer mode and finishing multiplayer and arcade modes to make them public. Furthermore we are working on some cosmetic changes so the game will look even better and more filled.