- Guntastic v1.0 now available! - 4 December 2020
We're pleased to announce that after a little more than a year in Early Access and four major updates, the 1.0 version of Guntastic is now available! Make sure to check out the launch trailer below. Let's see what's new in this update. New Stage: Fornost ⚔️ Most levels in Guntastic feature a single environmental trap that can be activated to spectacularly frag your foes. That's nice and fun. But what about having TWO traps in the same level? Setting the level in a medieval castle felt as the natural next step. In Fornost – any LOTR fans out there? ;) – you can control the high ground by activating the big-spikey-ball-shaped-thing at the top. Also watch out for the trapdoor at the bottom! Make good use of the traps to unlock the new Game Of Traps achievement. As with all the levels in Guntastic, Fornost also features its own original music track. Color Correctness Guntastic heavily relie…
- Early Access Update 1.40: A.I. Opponents & Revamped Online Experience - 1 August 2020
Today we’re happy to announce that the fourth, largest-to-date Early Access update for Guntastic is now available on Steam! This update has been a long time coming and includes several features that we hope will help spark new interest in the game as we approach the final release on PC and Xbox. A.I. Opponents One of the main issues with Guntastic was that it didn’t offer a single player mode. Since the game has unfortunately failed to attract a large online player base so far, this resulted in a lot of people being unable to play the game at all. To fix this issue we’re now introducing A.I. opponents. Bots can fill-up vacant slots in both local and online games and offer four difficulty levels: Easy, Normal, Hard and Ludicrous. This feature is still a work-in-progress and we’re looking for feedback, just beware when playing at Ludicrous level as bots tend to become extremely cunning. ☠…
- Early Access Update 1.30: High Voltage Potatoes - 6 March 2020
Today we're releasing a new update for Guntastic, the third one since the game entered Early Access at the end of 2019. Work on this update took a bit more time than we originally anticipated, but we believe the new content will be worth the wait! New Level: High Voltage ⚡ Each level in Guntastic has a strong underlying theme and for this new level we wanted to play around with electricity. Water and electricity, what can possibly go wrong? High Voltage is set in a hydroelectric dam, where some mad scientist has been running secret experiments on teleportation. And guess what? He succeeded! The level introduces a main new gameplay element: teleporters. «Beam me up, Scotty.» These can be used to instantly travel across the map and should make for some nice gameplay opportunities. Projectiles are teleported as well, so look out for that! Also watch out for the big generators at the center…
- Early Access Update 1.20: Unicorns And Accessibility - 20 December 2019
Ho-Ho-Ho! Happy holidays from the Ludicrous Games team! 🎁🎄 Today we’re releasing the second Early Access update for Guntastic, featuring a brand new character and several improvements. New Character: Unicorn 🦄 With the festive season just around the corner, we could’ve played it safe with some holidays-themed character. But, really, with Santas, snowmen and reindeers popping up everywhere, how boring would’ve that been? Giddy-up jingle unicorn, pick up your feet! Expect even crazier characters as we enter 2020, designed in strict collaboration with our awesome community. 😉 New Accessibility Features We deeply believe that games should be as inclusive as possible and, although we’re a very small indie studio, we want Guntastic to be enjoyable by anyone. That’s why for the second Early Access update we dedicated quite some time to improving accessibility features that were already in-…
- Early Access Update 1.10: Heavy Boots, Stage Cycle, Bug Fixes - 30 November 2019
Guntastic was released to Steam Early Access one week and two days ago today! To celebrate what might seem is a totally random amount of time since the initial release, we’re glad to announce that the very first Early Access update is now live, bringing two community-suggested features and obligatory bug fixes. The game is still 10% off, go grab it while it’s hot! New Powerup: Heavy Boots Who doesn’t like stomping on things to smash them? Now you can do it in Guntastic when equipped with the new Heavy Boots powerup! View full size The idea for this powerup came from our awesome community on Discord. This is a first iteration of the powerup, so use it, break it and share your feedback! Stage Cycle Being able to select a stage to play is great. But what if you can’t get your friends to agree on which one? Luckily this will no longer be a problem thanks to the second user-suggested feature…
- Devlog #6 - Early Access Release, Game Rules, Xbox One, Bug Fixes And More! - 21 November 2019
We’re nearly there! Guntastic will unlock later today (at 6PM CET) on Steam Early Access. In this post I’d like to go over what we worked on in the past few weeks in preparation for the game’s release. Customizable Game Rules Being able to customize how a match is played was one of the most popular request we got during the beta. So coming in the first Early Access release is the ability to change the Kill Goal players need to reach to win the game and the Round Time Limit after which players are forcibly eliminated. Five kills matches are good for unforgiving duels between two players, while 20+ kills matches will likely last a lot! Since changing these two simple values can already have a drastic effect on the game’s pace, we decided to limit the feature (at least for now!) to local couch games and online private games and to a limited set of options. Kill Goal: 5, 10 (default), 15, 2…
- Guntastic Early Access coming 21st November - 16 November 2019
It’s official! Guntastic will be released in Early Access later this month, on November 21st. Read on for all the juicy details, but not before having seen our brand new trailer (seriously, Simone worked hard on it, go watch it! 😄). Why Early Access? The experience we had with last month's open beta weekend was simply amazing: support from players was overwhelming and feedback great. We feel Early Access is the natural next step to continue working on the game with your help. When and where? On November 21st at 6PM CET, here on Steam. We even have an official countdown, how cool is that? The game will also be available on Green Man Gaming and hopefully on additional stores as well later this year. How much will Guntastic cost? $11.99 during Early Access. What about discounts? We’re planning to run a 10% discount at launch. Unfortunately we won’t be able to participate in the Steam Chri…
- Devlog #5 - Beta Improvements - 21 October 2019
Welcome to a new dev-log! With the Guntastic open beta weekend (make sure to register if you haven’t already!) just around the corner, our attention – as you can imagine! – has been mostly focused on fixing bugs and improving existing features. Map Voting Screen This is something we had lying around as a prototype for some time, but over the past week we worked on bringing it up-to-date with the rest of the UI, so that we could include it in the beta and gather your feedback. You'll be able to select a map to play. How futuristic is that? Ping Visualization Player ping is now shown across the UI, including the lobby, map voting and game HUD screens. It's now possible to blame the ping! Discord Integration Coming in the beta is also basic integration with Discord. You can now see whether someone is playing Guntastic just by looking at his status. Unfortunately I didn’t have enough time i…
- Join the Beta - 7 October 2019
We're extremely excited (and a little bit scared! :D) to announce that Guntastic will be in open beta from Thursday, 24th October to Sunday, 27th October! The goal of the beta is to make sure online multiplayer works in preparation for the game's release which, if the everything goes smoothly, should be in late November. Make sure to sign-up now to secure your Steam key and don't miss the chance to explode your friends - tell them to sign-up too! In the meanwhile, come join the countdown on our Discord server.
- Devlog #4 - Pronti? Via! - 16 September 2019
Another Guntastic development sprint has ended! Let's see what's new. Say "Benvenuto!" to the Italian Localization Localization support finally found its way into the game as part of the ongoing user interface work. We decided to start with an easy language to test things out: Italian. More languages coming soon! ;) New Character Portraits The character portraits we had in game until now served us well during development, but were really just placeholders. As part of our ongoing effort to polish things up in preparation for releasing the game, all characters now feature updated portraits in the lobby and ladder screens. The lobby screen itself got a small layout update to better handle the new portraits and now only lacks a couple of features before it can be considered "gold". See You at Milan Games Week 2019! Guntastic will be playable at the Milan Games Week 2019 exhibition later thi…
- Devlog #3 - Logo Refresh - 22 August 2019
Time flies! Welcome to the third installment of our dev log. Logo Refresh Over the past few weeks we worked on refreshing the Guntastic logo as part of our ongoing effort to polish things up in preparation for Early Access. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34006915%2F306f6b5cd34ca0293b7b182c9b9591b3ddd737da.png Here’s the old one for comparison: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34006915%2F695917784babdf5e427143484d4cb7aeb90b8f88.png For additional details about the considerations that convinced us investing time in this task please see our development blog. We’ll begin rolling out the new logo across websites, Steam, press material and the game itself in the upcoming days. Main Menu, Cont. Work on the main menu is progressing at a steady pace. In the last dev log I showed you a mockup of the options screen built in Photosho…
- Devlog #2 - Of Sewers and Menus - 23 July 2019
Welcome to the second installment of our biweekly (more or less!) dev log. Let’s dive into what we worked on over the past few weeks! Restyling the Sewers The “Sewer” environment was the very first one we worked on for Guntastic and it started to look dated in comparison to the other levels as a result. Over the past few weeks our artist Simone gave it a fresh lick of paint: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34006915%2F1b27cda558a75929d2b0fd162ee121720b43a45e.gif This work is part of our ongoing effort to polish the content that’s currently in-game in preparation for Early Access. Main Menu, Pt. 1 One last major task is now standing between me and the game’s release: the main menu. This is a major undertaking that will keep me busy for several weeks. Most of what I've done up until now is still too experimental to show, but below you can find a sneak peek…
- Devlog #1 - Meet Mr. Poopypants - 1 July 2019
As we step up the pace towards finally releasing Guntastic in Early Access later this summer, we’d like to start sharing more insights into the actual development (better late than never right? 😄). Our goal is to write these kind of posts on a biweekly basis or so. These will include things we've been working on during our internal dev sprints. So, lets get started! Things has been moving slowly over the past few weeks due to one half of the team (that is, me! 😃) being on a short annual leave. Nonetheless, we got some cool things to share. Meet Mr. Poopypants! First of all meet our latest playable character: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34006915%2F024add1a732eeb37e1b9a5441408253fc393d5e8.gif The concept for this character was born as an inside joke, but, the more we talked about him, the more he fit with our long-term goal of creating as many differ…