- Our Next VR Game: DRIFTERS: Blackout Crew - 23 June 2026
We’ve announced our next game: DRIFTERS: Blackout Crew We’re excited to share our new co-op VR extraction shooter, where up to four players raid ancient alien temples, steal energy, fight robotic defenders, and extract what they can to keep a drifting mothership alive. If you enjoyed our previous games, the best way to support us right now is to wishlist DRIFTERS on Steam.🛒 Steam page: 🎬 Trailer: Thank you for your support!
- GrowRilla's Halloween content makes its return! - 25 October 2022
Hello Friends, It’s time for another GrowRillious spooky season! We've added tons of scary content to the game, so grab your silver arrows and garlic cloves and let’s jump into it. Scary Content New, supernatural inhabitants have invaded the GrowRilla islands and are hunting for fresh gorilla snacks. All new Halloween content and special areas will appear with high frequency during the next week or so and then less regularly afterwards. We are not going to reveal too much, just leave you with a few teaser images and we'll let you explore all the little surprises. A haunted mansion, guarded by the undead. A graveyard, full of potential food and enemies. Witches conducting their secret rituals. We wish you the best this Halloween! Try not to get too spooked! Cheers, Salmi Games
- Sweet Surrender Launching September 30th 2021! - 24 September 2021
Hey friends! We’re excited to finally announce that our newest VR title, Sweet Surrender, is coming out September 30th! https://store.steampowered.com/app/638130/Sweet_Surrender/ We also have a brand new trailer for you to check out! https://www.youtube.com/watch?v=iT1u9n2lSko Sweet Surrender is our first fully budgeted game, and after 20 months of development we are really looking forward to releasing it to the public! Post-Release Plans The release is super exciting for us, but is also the start of a new development phase. We have gathered a great deal of feedback and wishes from players. This feedback (along with our own ideas) will form the foundation for future (free!) DLCs and updates. We will outline these details very soon in our upcoming roadmap! Thank You! Thank you for all your support over the years. We hope you will check out our new game. We will naturally keep posting our…
- Check out a demo of our new game during Steam Next Fest! - 13 June 2021
Hi everyone, exciting news! We will be taking part in the Steam Next Fest, featuring our upcoming VR title Sweet Surrender! Not only will there be a playable demo available for all to try, but we will also be hosting a live stream on the June 18th (20:00 CEST/2pm EST/11am PST). Make sure to check out our Sweet Surrender page for details and further updates (and thank you for wishlisting the game). For more frequent updates you can find us on Twitter and Discord! https://store.steampowered.com/app/638130?utm_campaign=BLOG Stay tuned! Salmi Games
- Sweet Surrender Revealed! - 28 April 2021
Dear friends, We're excited to finally reveal our upcoming game! Sweet Surrender, a Roguelite VR Shooter, will be coming out in late 2021. This is our biggest project yet: a fully-funded, action-loaded single player adventure set in a whole new world! Wishlist here! https://store.steampowered.com/app/638130/Sweet_Surrender/ To celebrate this reveal, we are running a sale on GrowRilla and Ellipsis! Thanks for your support! As a small indie team, we really appreciate it!
- Update 8 Hotfix - 2 November 2020
Hello everyone, We are releasing a small patch to address a floor/height/reset issue some players have encountered while playing GrowRilla with the recent patch. In some cases, upon growing to a certain height, the player would be stuck in the ground or potentially even be killed. We heard about these issues over the week-end. After successfully reproducing the bug on our end, we've implemented a fix and pushed an update. We apologize for the oversight. Thank you to the players who reached out to report the issue. Without you, we might not have known about the bug for even longer and it would've ruined the experience of many other players. If you encounter a bug, please let us know via our email ([email protected]) or by messaging us on our discord. Cheers, Salmi Games
- Update 8 - Cheater, Cheater, Pumpkin Eater! - 30 October 2020
Hello everyone, Just in time for Halloween, we are unveiling a special feature today. We've used this extensively during development to help us test GrowRilla. Today we want to present to you... the cheats file! Before we jump into that, a small reminder: make sure to check out GrowRilla during the Steam Halloween event - we generate extra spooky events in the procedurally-generated maps, which you can only experience during the Halloween week. And now back to the cheats file! With the cheats file you can edit certain properties of the game to tweak the game's behavior and override various aspects of the level generation. For example, you can make yourself invincible or increase the spawn rates of certain enemies or spawn additional nukes in the game. Or even change gravity! Currently, the number of supported properties that be tweaked is limited, but if you have any good suggestions fo…
- Update 7 - The Gorilla's New Locomotion - 10 August 2020
Hello friends, We are back with another update to GrowRilla. We are introducing a few highly-requested features to the game (thank you for all the feedback on our Discord). At the same time we are also releasing an update to our other VR game, Late For Work. To celebrate, both our games are going on a surprise sale! If you already own one, make sure to grab our VR Indie bundle to get the second game, as you'll save another 10%! Without much further ado, here are all the new features: Joystick Movement is Here This has been probably the most requested feature we've gotten over GrowRilla's entire Early Access development. A lot of people mentioned that they prefer different locomotion systems. During Early Access, we wanted to stick with our direct Gorilla-like movement system. But now that we've released the game and completed the core gameplay, we can afford to take the time and impleme…
- Update 6 - The big 1.0 Release - 9 July 2020
Hello friends, It's finally time! After 10 months and 5 massive updates, GrowRilla is finally releasing it's 1.0 update. Working on the game has been a lot of fun and allowed us to try out many new things we wanted to implement in a singleplayer VR roguelite game. We want to say a big "thank you" to all of our loyal fans, who encouraged and supported us throughout this time. Without much further ado, here are the big additions we've added to GrowRilla for the 1.0 update: New Campaign Mode Not only can you play through the regular GrowRilla islands (renamed to "free mode"), but we've also introduced a brand new campaign mode. How far can you make it through a barrage of challenging island with only one life? The islands are, as per usual, randomly generated and now come with a variety of goals to accomplish. From disabling military recruitment campaigns, to getting rid of nuclear bombs,…
- Upcoming Update, Sale and a VR Bundle - 28 March 2020
Hey everyone! We've been quiet the last few months, as we are working on several projects in parallel, but we most definitely haven't forgotten GrowRilla. We are still working on a massive update for GrowRilla as well as a smaller update for Late For Work (which you've already grabbed, right...right???). More details on the GrowRilla update coming in a future post. But we want to hear from you, is there anything annoying you or missing from the game that you really would like us to fix. Please let us know down here in the comments or on the forums. We're running a small sale this week-end on both our VR games and just to sweeten the pot, we've created a "Indie Supporter" bundle where you can grab both games for a bigger discount (or complete your bundle): https://store.steampowered.com/bundle/11985/ Thanks as always for your support and for continuing to rate Late For Work as one of the…
- Update 5.1: A Growing World - 17 January 2020
Hello friends, Shortly before Christmas, we rolled out Update 5. We unfortunately had to roll it back due to problems that some players experienced. We are now back with the originally-planned Update 5 + a few more fixes and improvements (that's why there are two changelists at the bottom). So let's just jump into it. New Islands to Discover We've heard you. Playing on the same map with the same stuff is bound to get stale after a while. We're excited to finally introducing new islands to the game, all with unique environments, enemies, cuisine and places to discover. A new fall themed map with plenty of farms and pumpkins. This new winter map is just right for this time of the year. Some content is shared across islands (e.g. the military is present on all of them), but they are still quite different from one another. We hope that you will enjoy discovering what they all have to offer.…
- Update 5 Temporarily Delayed - 22 December 2019
Hey everyone, We've received several reports that Update 5 is causing some issues for some players (but not all players. Seems to be limited to HTC Vive and/or Knuckles controllers). So we've rolled back the public build to Update 4 (Build 245). If you want to play Update 5, please try the Beta branch, which contains the latest version. We are working to fix this issue and get update 5 to everyone out there. Unfortunately, the team has spread for the family holiday period so we're not sure how soon this will be fixed. We're pretty sure it's a small issue with a controller mapping, so hopefully we'll have it fixed soon. In any case, enjoy the holidays and we'll be back soon. Take care, Salmi Games
- Update 5: A Growing World - 20 December 2019
Hello friends, We're back with another massive update to GrowRilla. New islands, new interesting locations and a lot of gameplay improvement (including one major balancing change). Make sure to read the full notes below to get all the details. So let's just jump into it. New Islands to Discover We've heard you. Playing on the same map with the same stuff is bound to get stale after a while. We're excited to finally introducing new islands to the game, all with unique environments, enemies, cuisine and places to discover. A new fall themed map with plenty of farms and pumpkins. This new winter map is just right for this time of the year. Some content is shared across islands (e.g. the military is present on all of them), but they are still quite different from one another. We hope that you will enjoy discovering what they all have to offer. Bigger Cities And More Places Of Interest Addit…
- Update 5 - Beta Preview - 10 December 2019
Hello friends, We're in the final stages of preparing our next major update. You can try out in a preview version in our Beta branch right now! To grab the beta version, just follow these instructions here. This next update will have quite a lot of new content, so there's tons of new stuff to discover. We don't want to spoil too much before the actual update, but here are a few things that you can expect in this beta patch: New environments: Bigger cities: New places of interest: Cheers, Salmi Games
- Nominate GrowRilla for the Steam Awards! - 29 November 2019
Hello friends! It's time for the annual Steam Awards! We'd really appreciate your votes and nominations for GrowRilla as Best VR Game. Please consider giving it your vote. You can also find the full list of categories here: https://store.steampowered.com/steamawards/nominations We are also humbly nominating our other VR game Late For Work for the "Labor of Love" award, so please check out this link and consider giving it a vote as well. Thank you! Salmi Games
- Update 4: Spiders, Spiders Everywhere! - 18 November 2019
Dear friends, Welcome to another wonderful content update for GrowRilla (Update 4 if you're keeping track at home). This update is partially inspired by some fun back-and-forths we've had with ProjectJamesify, the awesome YouTuber who has been putting together some really fun videos of GrowRilla the last few weeks. It's clear to us that players want to see more content, so that's what we're focusing our efforts on. We're also introducing a brand new system of power-ups to the game. But first let's go over the new content, let's dive in. Spiders Everywhere We implemented a new spider den based on the first appearance of the spiders in the Halloween update. We've added 4 different variations with small spiders, larger ones and even some infected humans. Scary! Halloween is not just a one-time event, it's a state of mind. These spider dens will also include some new rewards in the form of…
- Sunsetting Our Early Access Launch Price - 11 November 2019
Hey everyone! With our next update (coming this Friday, Monday at the latest), we will be retiring our Early Access Launch price. GrowRilla will cost $15 from this Friday on. This week is your last opportunity to purchase GrowRilla at this low price (we also won't be discounting it lower than the original price). If you've considering buying the game for yourself or a friend, now is the time to strike. Just like with Late For Work, our goal is to reward players who invest in our games early on at an earlier date, a small thank you for taking a chance on our games. Since our Early Access launch, we've released 3 major content updates and we will continue to update GrowRilla with more content and new features. As we mentioned at the beginning, this price increase will go into effect on Friday. We don't want to reveal the content of Update 4 just yet, but here's a sneak peek: Cheers, Salmi…
- Oculus SDK Support, Early Supporter's Bundle - 5 November 2019
Dear Friends, We're excited to announce that GrowRilla now also supports the Oculus SDK (along with SteamVR). We implemented this support in Update 3 but only activated today after some extra testing. For all our Rift and Rift S players, you can now play GrowRilla using the native Oculus implementation. You will be prompted by a pop-up next time you launch GrowRilla. This was an oft-requested feature ever since we launched and we're happy to finally roll it out. Early Supporter's Bundle We will be sunsetting our Early Supporters Bundle on Friday November 8th. We introduced this bundle when we launched GrowRilla in Early Access as a means to reward early supporter's of our games and a way to help support us in developing our unique brand of indie VR games. Thank you to all of you who have supported us and our games. Make sure to grab the bundle before it's gone and get access to two awes…
- Update 3 - The Spooky Growthriller Update - 28 October 2019
Hello Friends, It’s time for another GrowRillious Update, just in time for the spookiest season of the year. We've added tons of new scary content to the game, so grab your silver arrows and garlic cloves and let’s jump into it. Scary Content New, supernatural inhabitants have invaded the GrowRilla islands and are hunting for fresh gorilla snacks. All new Halloween content and special areas will appear with high frequency during the next week or so and then less regularly afterwards. We are not going to reveal too much, just leave you with a few teaser images and we'll let you explore all the little surprises. A haunted mansion, guarded by the undead. A graveyard, full of potential food and enemies. Witches conducting their secret rituals. Gameplay Balancing and Improvements As per usual, this update is packed with new improvements and fixes for the game. We've tackled some previously r…
- Update 2 - New City, Military Content - 15 October 2019
Dear Friends, Welcome to the second major update to GrowRilla. We’ve slowed down one bit creating new content for the game and fleshing out the core experience. Our first update featured the new City Area. With Update 2, we've massively improved the city and a whole lot more: Tons of new city content: More blocks, a huge building tower and improved AI Military bases and outposts now have new variations Gameplay improvements: Large objects have durability, improved particle effects and feedback Gameplay balancing: food appears in batches, values have been tweaked Fleshing Out The City In the last update we introduced the city. In this update, we’re fleshing it out further, adding new areas and new opportunities. First we’ve added a couple new city blocks for you to unlock. In the 3rd and 4th map, bigger cities are generated, with a wide variety of city blocks. One is a construction area,…