SPSTEAMPULSELIVE ANALYTICS
Don't Die, Minerva!

Don't Die, Minerva! Steam news

Xaviant | Dec 5, 2019 | game

Released

0players observed · 24 September 2026 - 08:29:19 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Don't Die, Minerva! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews69
  • Release dateDec 5, 2019
  • DeveloperXaviant
  • PublisherXaviant Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: XaviantPublisher: Xaviant Games

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Don't Die, Minerva! Steam news

Don't Die, Minerva! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Content Update #4 is LIVE! (Rev. 4816) - 27 March 2020

    Greetings All, We hope this message finds you well. This is a tough time for everyone, and our team is grateful to report that we are safe and healthy with our families at home. We’re still able to operate, so we’ll keep doing our jobs. If we can provide a bit of entertainment for some of you out there, we see that as doing our part. Our 4th content update for Don’t Die, Minerva! launches today, Friday March 27th, for Steam PC and Xbox One, and should be available by the time you read this. As we announced back in January, we have exciting plans on our roadmap for Minerva, and today we’re rolling out one of the biggest new features: Abilities. Until now, Minerva has only directly wielded one category of weapon, flashlights, and has otherwise relied on her Friendlies to battle ghosts. In the interest of adding depth and variety to combat, we’ve created 5 Abilities (including a default me…

  • Content Update #3 is LIVE! (rev. 4492) - 31 January 2020

    Happy Friday Everybody! We got the update wrapped up faster than expected, so we’ve launched it today rather than holding it until next Tuesday as we originally planned. This update is now live on Steam and Xbox One. If you missed it, you can see the announcement, along with our Early Access / Game Preview roadmap on our blog post. Here are the full notes for the patch. As we mentioned in the previous post, this is a more modest update because we’re in the midst of working on some big new features that aren’t quite ready to be launched. New Stuff! New Enemy: Pumpkin - replaces Spread Ghost New Enemy: Amalgam - replaces Sprinkler Ghost. New feature for the dynamic dungeon generator - allows each floor of the house to be visually distinct sub-biomes. Includes some new props and breakable items. This will be expanded over time and eventually applied to the Gardens and the Crypts. Balance R…

  • Content Update #2 Is LIVE! (rev. 4377 Patch Notes) - 10 January 2020

    Happy New Year Everyone! Despite the hustle and bustle of the holidays, we’ve still managed to put together an update that we’re very proud of. In the month since launch, our vision for our Early Access / Game Preview roadmap has grown clearer by the day. We’re going to share more details about the roadmap with you shortly. Our overall goal with Don’t Die, Minerva! Is to take the leveling experience you would find in a game like Diablo III, which would take several hours for an average player, and compress it into a run that lasts just a little over an hour. We want to capture all of the excitement of unlocking new abilities and constructing new builds with legendary gear into a bite-sized play session. For that to work, things like pacing and loot tables are incredibly important. And so a big focus of this update is on pacing and loot drops. Minerva isn’t a huge game, but it does have…

  • Content Update #1 is LIVE! (rev. 4270 Patch Notes) - 18 December 2019

    Hi Everyone! Our first content update is live and it’s got a lot of big changes, especially considering that we launched less than two weeks ago. You can read more about the reasoning behind the major changes in our previous blog post. We’re proud of how fast we were able to add so much and make such huge improvements to the game and we hope it will inspire you to help us get the word out! Here are the highlights: New Friendly: The Bee New Flashlight: Orb Launcher New Rooms: 12 new rooms added throughout the game New Affixes: 16 new Loot Affixes to improve variety of procedurally-generated weapons and armor Major loot balance pass, including: More affixes variety on several loot types, creating more opportunities to stack affix values. Epic loot affixes now scale higher. Legendary loot affixes now scale MUCH higher! Bosses now guarantee a health drop, which scales depending on difficult…

  • Bee Afraid, Bee Very Afraid! The first content update is coming! - 16 December 2019

    Hi Everyone! Our first content update is coming this week! It will go live on Wednesday, December 18th. You can learn all about it and get a preview here: New Friendly: The Bee New Flashlight: Orb Cannon Stronger Legendary Loot 15 New Loot Affixes 12 New Rooms Re-balanced Essence Economy Tweaking and tuning of combat balance throughout New low price! Lots of Bug Fixes You can read more about it on our blog. Wednesday's patch notes will include more details. We can't wait!

Patch notes and updates

S.noRelease datePatch nameGID number
110 January 2020Content Update #2 Is LIVE! (rev. 4377 Patch Notes)2600199781643894694
218 December 2019Content Update #1 is LIVE! (rev. 4270 Patch Notes)2592316573843954764

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