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Arcane Domains

Arcane Domains Steam news

QuickAdventures | Feb 27, 2019 | game

Released

0players observed · 24 September 2026 - 12:30:09 UTC

ActionAdventureCasualIndieMagicSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Arcane Domains news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateFeb 27, 2019
  • DeveloperQuickAdventures
  • PublisherQuickAdventures

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: QuickAdventuresPublisher: QuickAdventures

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Arcane Domains Steam news

Arcane Domains news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Arcane Domains Cheat Codes - 3 November 2019

    Are you having trouble completing any stages in Arcane Domains? Here are some cheat codes that can be entered during gameplay to help you save the realm: IDDQD- Invulnerability IDKFA- 99 of each spell CLUCK - Secret Summon Enter any of the above while playing a stage to for the cheat to become active. There are two more cheats as well! they will be announced at a later date.

  • Arcane Domains Released on 2/27/19 - 28 February 2019

    Arcane Domains is now available! Summon creatures, cast spells, and go on an adventure!

  • Improvements made on 2/17/19 - 17 February 2019

    Review the following changes below: Bestiary is new type of unlockable; the more enemies you kill, the more you learn about the different types of enemies. In this release, the bestiary only reveals enemy immunities. None of your 'kills' in prior builds carry over in regards to the bestiary. The two highest bestiary entries are blank for this release. pressing 'V' on the keyboard or 'Y' on a controller zooms in the camera. you can push your summons out of the way now if they block you. More details added to most stages. fixed a few glitches from the Dragon boss fight. Camera Improvements made on the dungeon & cave stages, as per tester request. Boulder 3d model in the summon boulder spell is improved. Some levels have a force field blocking the flag that you must overcome. AI improvements. Changing spells is faster. enemy balancing. Credits have been rewritten to better recognize CC3.0…

  • Major Update on 1/26/19 - 27 January 2019

    Here are a few large updates which were made and you should check out: The ghost spell has been completely revamped. Now, summoning the ghost will find the nearest treasure or prisoner, and after doing so, will become your companion. When selecting spells, you can jump directly to whichever spell you want, rather than rotating between all six. Now, just click on whichever spell you need to change. Camera was improved on indoor levels to 'stutter' around less. The ghost now has two powerful attacks that it alternates between. Iceball & Fireball. If attempting to cast a spell while running, your character will come to a dead stop to cast the spell. Before, depending on the buttons you were pressing, the character might ignore the command. This update, along with the next have begun the process of "upgrading" each level to make them less bland. You will now see campfires, tents, boats, rui…

  • Spellcasting update & increased potion drop rates on 1/23/19 - 24 January 2019

    The following changes were made to the game: Killing an enemy drops a potion 70% of the time, rather than 50% of the time. If an enemy drops a potion, it appears twice as fast. Breaking a crate open drops a potion 75% of the time, rather than 60% of the time. There has been an issue where if forward is held at the time time as both mouse buttons, the player cannot cast a spell. this has been fixed. The magic walls that appear when the player reaches level boundary are less bright, and less jarring for some player's eyes. Minor changes to crate, treasure, & enemy placement on a few of the levels.

  • Enhanced tutorial & spell descriptions 1/21/2019 - 21 January 2019

    The following changes were made to the game: The tutorial level was remade to be longer and more descriptive. There is a detailed description of each spell given at the start of every level. Additional signposts were placed in some stages to cause less confusion. The first dungeon stage was made slightly easier by removing the large enemy at the end of the level.

  • Bugfixes, Mouse improvement, Spell Cooldown changes 1/18/19 - 18 January 2019

    A bunch of fixes were made today: the music that plays during the end of stage stats is now affected by the 'music' bar in the options menu Mouse now only hides if you have been using a controller that is plugged in, previously, it would hide no matter what if a controller was plugged in. Unlockables menu 'hides' if using the mouse to view other stages the game locks the mouse when using a dual monitor setup - before, the user could move the mouse accidentally to the second screen Tornado no longer sucks up dead bodies End of stage flag now raises 36% faster. Cooldown on many spells, as well as the total number available has increased for the following: Shield Eearthquake Tornado Thunder Storm Restore health Polymorph

  • Even more UI improvements for high resolution monitors 1/14/19 - 15 January 2019

    The game is much easier to read at higher resolutions the Spells UI now taking up about 10 % of the screen. Before, the Spells took up a much smaller part of the screen fixed issue where player two's spell icons would not scale properly at higher resolutions Certain in-game text now scales with your monitor's resolution, making it easier to read at higher resolution

  • User Interface Improvements and Bugfixes 1/12/19 - 13 January 2019

    UI improvements were made for monitors with resolutions above 2304x1440. Fixed error where the total mages rescued did not save under certain circumstances Fixed Co-Op error where player 2 could not select the unlockable spells if resolution was above 1440p Improved UI when collecting treasure and rescuing wizards spell select for player 2 was improved if resolution was above 1440p Crater stage and campire stage have improved UI between rounds if resolution is above 1440 Summon Dragon is now stronger, and immune to polymorph fixed end of level error where player 2 would not disappear if using the male character.

  • Controller Support Update on 1/8/19 - 8 January 2019

    Steam support recommended some updates to controller support, which have been made: 1) You can alternate between using the controller and keyboard without selecting "enable/disable controller" in options 2) if using keyboard/mouse, the controller related graphics automatically disappear, and appear if using controller 3) if your controller is unplugged during game-play, the game will automatically pause Other fixes: 1) removed unnoticed glitch in tutorial level 2) removed ability to kill one of the bosses by turning them into a chicken. Known errors that have not yet been addressed: 1) if two controllers are plugged in, the game will not automatically pause until both are disconnected 2) plugging/unplugging two controllers rapidly during game-play might cause the game to stop recognizing the controllers, restart the game to fix. Next Update: 1) Final boss will be made harder

Patch notes and updates

S.noRelease datePatch nameGID number
13 November 2019Arcane Domains Cheat Codes2451574645869876247
228 February 2019Arcane Domains Released on 2/27/192534869043303303349
317 February 2019Improvements made on 2/17/193702426087248476946
427 January 2019Major Update on 1/26/192425653583392212871
524 January 2019Spellcasting update & increased potion drop rates on 1/23/192425653583380798534
621 January 2019Enhanced tutorial & spell descriptions 1/21/20192426778849031383969
718 January 2019Bugfixes, Mouse improvement, Spell Cooldown changes 1/18/192426778849018768206
815 January 2019Even more UI improvements for high resolution monitors 1/14/192711631078229709816
913 January 2019User Interface Improvements and Bugfixes 1/12/192711631078223235249
108 January 2019Controller Support Update on 1/8/192417771014042734993

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