Robozarro news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews6
- Release dateDec 12, 2019
- DeveloperFrozen Flame Interactive
- PublisherFrozen Flame Interactive
Company pages: Developer: Frozen Flame InteractivePublisher: Frozen Flame Interactive
Robozarro Steam news
Robozarro news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Robozarro Ver 0014 - 14 July 2020
Robozarro Ver 0014 Patch Notes Updated the Tutorial TV in Sewer Zone 3, so that it displays the correct tutorial. Fixed a small dialogue bug that nobody will notice.
- Robozarro Ver 0013 - 12 July 2020
Robozarro Ver 0013 Patch Notes Fixed a bug that would cause grabbed items to disappear under certain circumstances while switching weapons with the D*Pad on a gamepad.
- Robozarro Ver 0012 - 11 July 2020
Robozarro Ver 0012 Patch Notes Fixed a couple of dialogue typos. Fixed a game-breaking bug that would prevent players from progressing through Ro-Tek Zone 1 if they died after talking to the Foreman.
- Robozarro Ver 0011 - 9 July 2020
Robozarro Ver 0011 Patch Notes Fixed game-breaking bug that caused the game to crash if player's used the Robo-Scanner during the Sewer Boss battle. Fixed game-breaking bug that prevented players from re-entering Grandma's house after completing the Construction Boss battle. These bugs were big and nasty! Thank you (community) for reporting them! Sorry if they caused frustration/inconvenience while playing the game! Please continue to report issues with the game and I'll iron them out as quickly as possible.
- Robozarro Ver 0010 - 25 March 2020
Robozarro Ver 0010 Patch Notes Fixed a game-breaking bug related to the Time Trials countdown. This bug was rare, but would prevent the player from being able to complete certain levels.
- Robozarro Ver 0009 - 20 March 2020
Robozarro Ver 0009 Patch Notes Performance and stability improvements. Further optimized the game for low-end machines.
- Robozarro Ver 0008 - 9 March 2020
Robozarro Ver 0008 Patch Notes: Fixed a handful of small bugs throughout January and February 2020. Fixed a critical bug that would cause the game to crash on low-end PC's if the player went in and out of the Pause/Weapon Select menus too many times. Added a beautiful dotted border around the Info Text in the Options/Pause menus. =)
- Robozarro Ver 0007 - 3 January 2020
Robozarro Ver 0007 Patch Notes: Fixed a small bug related to the game's new dialogue system.
- Robozarro Ver 0006 - 2 January 2020
Robozarro Ver 0006 Patch Notes: Updated the Dialogue System, to now display 3 lines (max) of character dialogue at a time. Fixed a couple of spelling errors. (Oops!) Fixed a few miscellaneous bugs.
- Robozarro Ver 0005 - 16 December 2019
Robozarro Ver 0005 Patch Notes Made it so you can freely skip through B0-3's dialogue, after the Ro-Tek boss is destroyed.
- Robozarro Ver 0004 - 15 December 2019
Robozarro Ver 0004 Patch Notes Further tuned the controls for turning around/unlocking aiming in the beginning of zones. Fixed a bug where grabbed purple blocks could be clipped into immobile purple blocks in the Sewers. You can now use the "Interact" button to advance dialogue. (You can still use the "Next Dialogue" button as well.)
- Robozarro Ver 0003 - 14 December 2019
Robozarro Ver 0003 Patch Notes Fixed a game-breaking bug in The Lab, which caused the vine doors to not disappear if their "hp" went below 0. Adjusted the player's ability to move/turn around after re-entering Grandma's House. (You no longer have to walk to the right first; if you tap the button to move 0-Ramatron to the left, he/she/it will turn towards the door.)
- Robozarro Ver 0002 - 14 December 2019
Robozarro Ver 0002 Patch Notes: Fixed damage/collision issue with the Sewer Drill Bot, where the bot was taking damage even though its electric shield was activated. Updated the way music is faded in/out of menus/levels in Time Trials mode.
- Robozarro Release Date Set! - 4 December 2019
Robozarro will release on Steam (PC), December 13, 2019! Robozarro Launch Trailer: https://www.youtube.com/watch?v=QjFuq2BLD1g
- Robozarro Set To Release In December 2019 - 14 November 2019
Robozarro will release on Steam in December 2019. Here's a new look at the game via the Pre-Release Trailer:
- Robozarro Demo Updated to Version 0.0.2.7 - 11 March 2019
Hotfix for game-breaking bug. Patch Notes: Fixed a bug that caused the game screen to go black (an in-game graphical error) when interacting with the tutorial TVs in quick succession. Big shout out to the Frozen Flame Interactive Twitch/Discord communities for all the support and feedback! -- Matt
- New Robozarro Gameplay Footage! - 2 March 2019
Hey, everyone! I wanted to take a moment to share a couple of Robozarro gameplay clips that I've shared on social media, but aren't part of the game's official media here on Steam. The first clip is from one of the game's Construction areas. It's the part of the game that you end up in when you leave the Sewers. The second clip is from the Processing Plant location, which is 3 or 4 levels into the game. The Processing Plant is rumored to exist, though no bots have actually seen it with their own eyes sensors. Both locations represent work-in-progress, and could change before the game's final release. Thanks for checking them out! --Matt https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33983099%2Fb02056d9e727d89ad37722a29a9e4856003e5c09.png Robozarro Construction Area Gameplay (YouTube) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33983099%2Fe0c94514e1%25E2%2580%25A6
- Robozarro Demo Updated to Version 0.0.2.6 - 25 February 2019
Another Hotfix! Patch Notes: Fixed a bug in Sewer 1-11, which caused the game to crash if you used the Robo Scanner during the miniboss battle. Fixed a bug that would disconnect your controller if you went to the Main Menu from the "Thank You For Playing" screen. That's all for now! ːsteamhappyː
- Robozarro Demo Updated to Version 0.0.2.5 - 22 February 2019
Just a couple of hotfixes in this update. Shout out to the FFI community for spotting these bugs! Patch Notes: Fixed inconsistencies in the way Controls were displayed between the Options menu and the in-game Pause menu. PS4 Controller Support is back! (It was never meant to go away; there was a bug preventing PS4 controllers from being detected by the game.)
- Robozarro Demo Updated to Ver 0.0.2.4 - 22 February 2019
Hey everyone! First off, BIG thank you for all the feedback and support Robozarro has been receiving on Twitch, Twitter, Facebook, and here on Steam! The amount of people who have downloaded the demo and added the game to their Wishlist blows my mind and means the world to me. The Robozarro Demo has been Updated to Ver 0.0.2.4! I updated the demo to reflect core changes I made I made to the controls and camera system while continuing development of Robozarro. (Development is moving along smoothly!) Patch Notes: Updated the art/animation of the Robozarro logo on the demo title screen. Revamped Keyboard/Mouse aiming. Revamped Gamepad aiming. Revamped Camera system. You can now throw a Grenade, and then grab/blast it with the Grab N' Blast weapon! Fixed some AI bugs related to enemies not creating explosions properly. Updated the layout of the Demo's first room, to better tie it into the s…
Patch notes and updates
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