SPSTEAMPULSELIVE ANALYTICS
Super Crome: Bullet Purgatory

Super Crome: Bullet Purgatory Steam metadata

Stumphead Games LLC | Mar 19, 2019 | game

Released

0players observed · 22 September 2026 - 18:02:10 UTC

ActionAdventureIndieEarly AccessAction RoguelikeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,224
  • Revenue (VGI)$2,645
  • Review score100% positive

Super Crome: Bullet Purgatory metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,224
  • Revenue (VGI)$2,645
  • Review score100% positive
  • Total reviews34
  • Release dateMar 19, 2019
  • DeveloperStumphead Games LLC
  • PublisherStumphead Games LLC

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Stumphead Games LLCPublisher: Stumphead Games LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Crome: Bullet Purgatory Steam metadata

Super Crome: Bullet Purgatory metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/984450/metadata
Steam Storehttps://store.steampowered.com/app/984450/
Steam Communityhttps://steamcommunity.com/app/984450
PCGamingWiki search
IGDB searchSearch IGDB for Super Crome: Bullet Purgatory

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 34 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Full controller support, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 March 2019

Latest Steam announcements

  • v0.31 - Balance changes, bug fixes, and background improvements - 27 December 2022

    Hey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3. I also did some tweaking to general difficulty scaling, scoring, weapons, and weapon drops: Changelog Fixes: Issue where enemies would sometimes keep shooting even after dying and triggering a bullet cancel Fixed a bug where the Bit upgrade would still deal damage even if invisible Stage end warps were being miscounted No Miss Bonus was always being applied at the end of each stage even if the player died Issue where Vakterns missiles weren't dealing damage Issue where Vakterns missiles would sometimes disappear Fixed a bug where weapon capsules would sometimes hang around after starting the next level Balance Changes: Increased energy weapon strength Increased scores at which players receive extra lives (now 80000, 250000, and 500000) Slightly increased all enemy base he…

  • v0.3 - New enemies, weapons, and scoring system - 1 December 2022

    Hey all, this update has been in the works for a while now and while there's still a ton of work to do I'm happy to finally share it with everyone. First off, let me say that this update drastically changes the base game. I recognize that these changes might not be everyone's cup of tea, so I've made some of the more recent builds available for free on the game's itch.io page (the builds are listed as demos). Changelog Updates: Levels 1 - 3 are now playable New enemies Certain enemies will now trigger bullet cancels Gold bars now drop as a pick up and contribute to score Added a proper loading screen New weapons and items Updated the player's hitbox sprite Added the ability to continue once you've run out of lives Redid Vaktern's artwork (for the 3rd and final time) Added a Stage End screen Added an extend item (grants the player an additional life) Score-based extends (grants the playe…

  • Going Rogue Sale and v0.3 Preview - 2 May 2022

    Hey all, Super Crome is 40% off for Steam's Going Rogue event! I originally intended to pair this sale with a substantial update, but I soon realized that more work needed to be done before it could go live. While I can't push the latest changes just yet, I can however preview some of the features to come in update v0.3: - Revamped random wave system (streamlined levels removing any lulls in gameplay unless intended) - Redid enemies to more closely fit newer bosses - Normal and Hard difficulty is now reflected during the levels and not just the boss fights - New scoring system for both Normal and Hard modes (the current leaderboard will be archived, but forever immortalized as an in-game menu) - Weapons and Passive Abilities: While not finalized, the player will obtain new weapons and passives (e.g. Charge Shot, Homing Missiles, Drones, etc.) by defeating enemies/bosses. Most weapons wi…

  • v.026 - Practice Mode - 5 April 2022

    Hey all, the new Practice mode is now live on Steam! This update doesn't include too much new content outside of this additional mode, but it should make replaying bosses much easier. One thing I'd like to point out is that the older bosses (Calamaro, Fel, The Hive, and Death Comet) are still in line to be remade and are subject to change. Changelog Updates: - New Practice Mode - New Level 3 background art - Slightly increased the player's maximum and minimum warp distance (by roughly 20%) - Revamped player's warp missiles In the pipeline: - Boss Rush - New enemy designs - Normal mode leaderboard - Brand new Level 1 boss (still in the works) - Revamp Player Red homing missiles attack Discord

  • v.025 - Normal Mode - 21 March 2022

    Hey all, the menu redesign and Normal difficulty mode are now live on Steam! This update took much longer than expected (due to rewriting the entire menu from scratch), but should make the addition of Boss Rush and Practice modes relatively painless! One thing I'd like to point out: custom controller/keyboard bindings have most likely been reset. Unfortunately during this update I ran into a bunch of issues that required me to throw out old logic which means that a lot of custom settings (if not all) have been reset to default. Sorry for the inconvenience here, this shouldn't change again in the future. Changelog Updates: - Redesigned main menu to accommodate future Boss Rush and Practice modes - Added Arcade Normal difficulty (note: this currently only effects Boss fights, but will apply to enemies waves in the near future) Fixes: - Fixed an issue where one of Gojin's masks were playin…

  • v0.24 - Gojin Redux - 13 February 2022

    Hey all, this update is coming out waaaay later than I would've liked but you have all been patient and I truly appreciate that! This update features a bunch of new music, an updated Gojin boss fight, and a couple other minor changes to the player. The new Gojin fight can be found on level 3 and has a 100% spawn rate for the time being. Bosses are most definitely going to be shuffled around as more are implemented, but I'll talk about that more when we're closer to being boss complete! I also wanted to address something that's been bugging me lately, which is difficulty. I know some people have complained that the latest additions have made the game far more challenging than it's ever been before. This is especially true for players that just want to see the new content being added with each update. I tend to try to balance to my own skill level, but that can be unfair as I'm the one de…

  • v0.23 - Vaktern Redux - 22 December 2021

    Hey all, the new Vaktern fight is now live! If you want to check it out, it's the first and only boss you'll encounter in Level 1. I plan on adding a few more Level 1 bosses so this should be short lived. I also fixed quite a few bugs with this update. Mainly an issue with the pause menu that was impacting performance and a nasty exploit. Hope you all stay safe and have a happy holidays! PS: Thank you to Swords and Shiki for pointing out some of the bugs that got fixed this update! Changelog Updates: - Reworked the balance on the Triclops - Completely redid the Vaktern boss fight (100% chance to spawn in Level 1 for now) Fixes: - Fixed an exploit that allowed players to warp forever - More performance fixes (one explosion related and another pause menu related) - Fixed an issue where the player would lose all lives after resetting from the menu In the pipeline: - Redo the Gojin boss fig…

  • v0.22 - Brand new Triclops - 14 December 2021

    Hey all, another quick update here! This time we're doing the Triclops boss fight. I left a lot of his original moves intact, but ended up removing some of the slower/more boring attacks. Let me know what you think, hope he's not too tough! Changelog Updates: - Brand new Triclops boss fight (50% chance of spawning in Level 2) - Added a dark backing to bullets to improve visibility - Added a new diamond-shaped bullet type (featured in the Triclops and Buddy boss fights) Fixes: - Fixed an issue where enemies would sometimes be invincible after starting a new run - Fixed an issue where bullets wouldn't de-spawn after killing a boss (thus getting the player killed) In the pipeline: - Revamp Vaktern boss fight (Level 1) - Brand new Level 1 boss - Revamp Player Red homing missiles attack - New Level 3 background art + music (in the works) - New Boss tracks (also in the works) Twitch Discord

  • v0.21 - A small explosive update - 2 December 2021

    Changelog Updates: - New explosions added to the game - Minor update to the screen shake system (shouldn't be any noticeable change from a gameplay perspective) Fixes: - Fixed an issue where players wouldn't receive any points after defeating Buddy Just a few items I needed to get out of the way before moving on to the next major release. Expect an update soon for the Triclops boss fight! Twitch Discord

  • Super Crome v0.2 is out now! - 23 November 2021

    Super Crome v0.2 is out now! Changelog Updates: - New Buddy boss fight (50% chance of spawning in Level 2) - New Level 2 background art - New player shot pattern + level progression - Updated most bosses to use new bullets (Fel and the Death Comet updates in the pipeline) - New screen swipe transition between levels - Started pooling explosions (performance boost -- should see a bigger bump next update) Fixes: - Fixed a bug where player would lose energy when trying to activate drones beyond the max Almost exactly a month from the last update, v0.2 brings a new boss fight, a new player shot, new background art, and a bunch of small attack updates to existing bosses! There's still a lot to do and I definitely have my work cut out for me when it comes to balancing, but I think things are headed in the right direction. The next update should feature changes to both Triclops and Vaktern. I…

  • v0.19 is live on Windows! - 21 October 2021

    Super Crome v0.19 is out now on Windows! (Mac version should be out later this week) Changelog Updates: - Updated the player sprite and reduced the player hit box to 1 pixel big - New background art - Revamped player drones ability (max of 2 drones, 1 drone costs a full energy bar) - Increased energy drop rate (1 per enemy) and redid player level progression - Implemented new bullets for all enemies (this update coming to bosses next) - Completely revamped 3 of the green enemies (Flayer, Bat, and Star Burst) - Added the first mid-boss, currently appears halfway through the first level (he's currently pretty simple, I'll probably make some changes to him in the near future) - New wave manager and level progression (should reduce some downtime between waves) Fixes: - Fixed an issue with player i-frames sometimes getting out of sync causing unfair deaths - Fixed some older enemy movement c…

  • What’s happening to Super Crome - 19 September 2021

    Hey all! It’s been nearly a year since my last post about what’s going on with Super Crome’s development (this is entirely my bad), but I wanted to give you all a much needed update. During the past 9 months of development, Super Crome’s story mode has taken on a life of its own and at this point it’s hardly comparable to its Steam predecessor. For this reason I’ve decided to release it separately as a different game. I don’t want to ruin the existing experience that is Super Crome. This means 2 things: 1. The new game (name TBD), will be free to everyone that has purchased Super Crome Bullet Purgatory and supported me on this journey. I have no idea when it’ll be done, but it’s been my primary focus for the past few months. The completed version of this game is ideally 5 - 6 levels of classic arcade shmup action. I currently have ~2 levels complete so take that as you will. You can get…

  • The State of the Game - 8 December 2020

    It’s been a while since we’ve made any sort of official announcement here, but I just wanted to make a quick post to let everyone know what is going on. First off, we are still working on Super Crome! So what’s going on? To sum it up, we had to rebuild a lot of our codebase from the ground up when we started working on the story mode. The old project was far too difficult to work with, causing a lot of headaches when adding new content. This also spurred some design changes to the base gameplay, but it more or less plays the exact same as the current Steam build. We also want to apologize for the silence on our end. Working on this game is a part-time endeavor and lately life + work have just gotten in the way of that (we would work full-time on this if we could)! The exciting news is that we have a demo on the way to showcase one of the levels coming to Super Crome. This demo is decked…

  • v0.18.1 - Volume Slider - 23 April 2020

    v0.18.1 - Volume Slider Additions: - Added a Music and Sound volume slider to the options menu (Start > Options > Audio). Bug fixes and balance: - Fixed an issue where the bats would hang around after the end of the Fel boss fight. Join us on Discord!

  • New Boss - The Hive - v0.18 - 18 April 2020

    v0.18 - The Hive Additions: - Added a new boss, The Hive - Added a new enemy, The Wasp Bug fixes and balance: - Removed Player Drone colliders (now they only die when you die) - Fixed a bug with Fel where his legs wouldn't disappear Join us on Discord!

  • New Boss - Fel - v0.17 - 31 March 2020

    v0.17 - Fel Additions: - Added a new boss, Fel - Added a new enemy type with 4 new waves Bug fixes and balance: - Slightly increased Player movement speed - Fixed a bug with Calamaro's final form - Updated Reserve Energy sprite - Boss waves now come every 4 waves instead of every 5 (the player can fight up to 6 bosses in any given run). Join us on Discord!

  • New Boss - Vaktern - v0.16 - 30 September 2019

    v0.16 - Vaktern Additions: - Added a new boss, Vaktern - Some small bug fixes (particularly one with the small squid leaving the play area) - Some UI updates Chargeshot balance changes: - Now deals 2 more damage - Splash damage radius is slightly bigger - Removes any nearby bullets on hit Join us on Discord

  • Hotfix - v0.15.3.1 - 18 July 2019

    - Fixed a bug where player's bullets would become invisible at level 3 in v0.15.3. Please post here or in the discussions group if you encounter any more bugs and I'll do my best to resolve them as quickly as possible! You can also join us on Discord: here - Stumphead Games

  • Player Levels Overhaul - v0.15.3 - 17 July 2019

    Player Levels This is a bit overdue, but I finally took another pass at the player's levels. I think it turned out pretty well considering there's a lot to balance here especially since energy drops are random. There's still a bunch more work that needs to be done before I'll be completely satisfied with it though. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33950013%2F35c39b3f7e2dcc8a9c495396c14e641400ce62eb.png Some things to note: - Players can now level up their ship 8 times by gathering energy. - The player's progress to the next level can be found underneath the energy bar (highlighted in the picture above). - Each level requires a bit more energy than the last. - Levels 9 and 10 are in the pipeline. What else is new: - Added a new lightspeed background (this will randomly swap between the previous background). - Added some mote variation to player's bullet hi…

  • Energy Reserves and Price Increase - v0.15.2 - 24 June 2019

    v0.15.2 is a very small update, but needs some explanation. Some players have addressed the question "What should happen when I pick up energy but I'm already full on that color?" The answer is Reserve Energy: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33950013%2F541c83eb1e728beef1d0ea6736b7e9ef5463c069.png Reserve Energy is a tiny capsule that sits above the player's energy gauge and can be used to restore 25% of energy to whichever color the player currently has selected. The idea behind this is to help promote player weapon preference. For instance, if you enjoy using the drones and dislike the chargeshot, you can divert half of that chargeshot energy back into your drone ability using your reserves. It requires 10 energy pickups to fill your reserve and you can currently only store 1 reserve capsule at a time. This may require some balance in the future as more…

Patch notes and updates

S.noRelease datePatch nameGID number
12 December 2021v0.21 - A small explosive update4224936215382245617
221 October 2021v0.19 is live on Windows!4103335143104549655
323 April 2020v0.18.1 - Volume Slider3112493747265354329
418 July 2019Hotfix - v0.15.3.12413284533090658514
524 June 2019Energy Reserves and Price Increase - v0.15.22415533798145021379
611 June 2019New Boss and a Pause Menu - v0.152411028931156537542
725 March 2019v0.14 Patch and PAX East news2543878145184743292
821 March 2019Patch v0.13.32543878145170546188
920 March 2019Patch v0.13.2 is live!2543878145166601613

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID984450
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 19, 2019
DeveloperStumphead Games LLC
PublisherStumphead Games LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent100%
Positive reviews34
Negative reviews0
Total reviews34
Steam recommendationsNot available
AchievementsNot available
Average playtime forever15 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/984450/

Short description

In the dark depths of space, an unknown threat called Purgatory has begun to consume colonies throughout the cosmos. Now it’s up to Crome, the Consul’s best star pilot, to travel into the unknown and put an end to Purgatory before it overcomes the entire galaxy.

About this game

The year is 40XX. Since the establishment of the Galactic Consul peace has reigned, but as of late a cold unease has settled into the barren soil of the colonies. It began at first with the odd distress signal — a company freighter lost in the dormant starfields, an occasional satellite having seemingly vanished from a backwater planet. Now, entire solar systems have slipped into the encroaching ink sweeping across the outskirts, and maddened whispers speak of a force beyond the void — Purgatory. As mankind’s only hope for survival, Crome must eliminate dozens of waves of cosmic beasts and ships to escape the dark abyss. Thankfully, his sleek ship comes equipped with devastating weapons and a precise dashing ability; a perfect combination for slaying alien scum. Take control of Crome as he hunts down hordes of galactic monstrosities and bring back peace in this retro-inspired bullet hell. Fire your way through fast-paced dynamic combat scenarios and dash through overwhelming bullet patterns Face off against 20+ beasts, ships, and astral fiends Challenge colossal bosses Harness an arsenal of destructive weapons and abilities Challenge friends on a competitive leaderboard and secure your spot as the Galactic Consul’s most skilled pilot Annihilate enemies to level up Crome’s ship and upgrade its firing speed

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Super Crome: Bullet Purgatory's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Super Crome: Bullet Purgatory's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super Crome: Bullet Purgatory at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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