- Converting to Freeware - 7 July 2025
Making latest Experimental build official.
- Experimental 2.x.1 - 30 July 2022
A new experimental build working up to a proper Alpha 2 release. This time the save system should be working with 5 autosaves, and the ability to manually load saves from the Career Selection menu. Fixes: - Loading last save and auto saving over last autosave. - Guided Missiles have proper spread again. - Secondary Munitions work again. Content: - Events for unlocking all Mechs, Gauss Rifles and Particle Cannons. Features: - Autosave system - Manual save loading from career selection screen. Balance: - Secondary Munitions require 0.5 seconds before they can be fired(hardcoded). Gameplay: - Mechs enter a limp state when a leg armor's armor health is reduced to zero, and the entire Mech is now destroyed when a leg is destroyed.
- Experimental Alpha v2.x.0 - 17 July 2022
This build is part of the Experimental branch and is not thoroughly tested. Version 2.x.0: Fixes: - Fixed issue with Auto Homing. - Fixed Shadow Spirit jump jet VFX. - Fixed Hunter jump jet VFX. Content: - Heavy Reactors (Heavier, but with very high heat limit and high health). - New Main Menu UI. - New Career Selection UI. - Restored Mechlab background scenery. Features: - Improved recoil system. - Pilots that are fired now have a random chance to be available to hire again. - Aborting contracts now results in losing reputation and/or trust. - New multi-save career auto-save system. - New career event system. - New notification System. - Notification for pilots contract expired. Balance: - Pilots leveling reworked, quicker at lower levels and slower at higher levels using an experience curve. - All autocannons reduced recoil. Misc: - Funding values memory size doubled. - More compact d…
- Community Development Patreon - 29 June 2022
For those that have the means and wish to help support development: https://www.patreon.com/MechMercCompany?fan_landing=true The Patreon will allow you to get the Patreon Supporter role and access to the Patreon Supporter channel on the discord server: https://discord.gg/RrEyYhs The game source will be moved to a private version control repository, and per invite volunteer developers will be able to access and contribute to development. The Patreon will be used to pay for the repository and for volunteers to access it. My promise is that I will be dedicating at least 2 full days a week to development.
- Development Resumed - 25 June 2022
Edit: Development has resumed on the project. My promise is that I will be dedicating at least 2 full days a week to development on MMC, in addition to development input from community developers. Further details here: https://store.steampowered.com/news/app/984610/view/3350130288820916054 Original Post: The development is officially on hold while I try to build up funds for restarting the project. I had started this as a hobby project because I had missed the old Mechwarrior 2/3 gameplay, and I wanted to see if I could make something comparable. I got caught up in the controversies involving Mechwarrior 5, and decided to go forward creating an old school alternative. I had hoped that the money I got from early access would be enough to hire artists, which in turn would allow for the creation of distinctive visual styles. The reality is that the game never made remotely enough to even c…
- Alpha 2 Development - 9 June 2021
As a second Alpha development cycle gets underway it is a good time to state the intended objectives of the cycle. The overall major goal of Alpha 2 will be to give some meaningful purpose to contracts and a greater sense of progress. The first standard release of Alpha 2 should be this fall, while over the summer there should be experimental releases in the experimental branch. Primary Objectives: Event and News systems that allow changes in contracts and markets as time progresses and news to read that describes what is changing. Contracts from each of the three mega corporations and from pirates. Faction relations, doing missions for or against factions will influence faction relations. 4 different markets, an open market, private markets for each corporation, and a black market for those with high relations with pirates. Better contracts requiring high factional relations. Failing m…
- Alpha 1.3.7 - 8 June 2021
Warning: This might cause issues with your Career saves as the time/date format has been changed. Fixes: - Prevent infinite loop when removing deceased pilots during debriefing. - Uploading a mod to the workshop without a preview image should now still work and use a placeholder image.
- Alpha 1.3.6 - 31 May 2021
Fixes: - When the player mech is destroyed during career mission, pressing F10 will properly end the mission again. Known Issue: - Light Amplification and Thermal Vision do not work in the zoom window. Features: - Improved bug reporting with version, map, mission, list of any mods used and internal unity errors. - Thermal Vision that highlights units, default key "K". - New Light Amplification with instant transition. Balance: - For Base Defense missions the base has been moved closer to the player landing zone. Misc: - Collision detection mode changed from discrete to continuous, to help prevent falling through world, for Spider RTV, Crusher IFV, Predator Light Tank, Dragoon Light Hover Tank, Ant MPUV and Mule cargo truck. - Rescaled autocannons, railguns and gauss rifle models. - Updated engine to Unity 2021.1.9f1
- Alpha 1.3.5: - 14 May 2021
Fixes: - Picking up equipment while holding equipment will not lose the held equipment in mech customization. - When the home base screen opens, it will not have the options menu open. Content: - Loading screen "Peterson-Goodman Industries". Features: - You can buy equipment from the market during mech customization, only while at your home base. - Bug reporting during missions that sends message to discord channel #bug-reporting. Misc: - During mech customization, you can pickup and place/drop equipment with both left and right clicks. - Down res'ed snow textures.
- Introducing Peterson-Goodman Industries - 11 May 2021
The oldest and largest of the mega corporations. They sided with the loyalists during the war before the betrayal and subsequent seizing of the system capital. Peterson-Goodman Industries is an industrial powerhouse, capable of producing lower cost mechs, but generally less advanced technologically. Their mechs are primarily humanoids that excel at brawling with plenty of armor, many smaller weapon hardpoints, and the ability to engage in melee combat(not yet implemented). In terms of technology Peterson-Goodman Industries prefers traditional tried and tested weaponry like cannons and missiles. In particular they have canister autocannons and advanced short/medium ranged missile munitions.
- Alpha 1.3.4 - 23 April 2021
Fixes: - Turning Radar Boosters on and off no longer keep increasing radar range. - The salvage list should properly scale for any resolution. - The duty roster screen will update the damage displayed on mechs after they get repaired. - Exiting a mission in career mode will not skip the mission, but revert to before the mission was started. - Optimization of the "death fire/smoke" effect. - Optimization of missile trails. Features: - "HTAL" Health bar display for mechs with key bindings for switching.
- Alpha 1.3.3 - 18 April 2021
Fixes: - Player mech will have its paint job when playing instant action missions. - Fixed an issue with vehicle self righting which could lead to flying vehicles. Content: - Laser Cannons in variants Small, Medium and Large. Features: - Field of view added to graphics options. - Mouse axes, including scroll wheel, can be used as buttons for Input.
- Content Update 2 - 9 April 2021
The development of Alpha 1 has come to an end and Alpha 2 is beginning. A summery of changes can be found at the bottom of this announcement. Modding support has been expanded along with a WIP Modding Project with an example map. The art style will be moving to retro 80s scifi in retro 90s graphics. The purpose of this change is to allow more expression in style, keeping development costs down, and allow lower end computers to easier run. Some concept art has been created, including two pirate improvised combat vehicles. https://i.ibb.co/zJBFJ3f/Concepts1.jpg https://i.ibb.co/0j2rP4Q/Concepts2.jpg Alpha 2 will aim to improve the career mode with better contract variety, changes to the salvage system, market available during mech customization, loans system, dropships and other quality of life changes. Changes 1.1.5 - 1.3.1 Warning: Old careers might not work properly if saved during con…
- Alpha 1.3.2 - 9 April 2021
Fixes: - Fixed issue where pilots and mechs on the duty roster would not come with you on missions in career mode.
- Alpha 1.3.1 - 7 April 2021
Fixes: - In career mode mechs will properly keep the damage from missions again. - Fixed many of the skies to not conflict with the old and new systems, so only the new sky system shows up on maps. - Mechs with a destroyed leg will not be able to walk backwards. Content: - WIP modding project: https://github.com/McShooterz/MechMercCompanyModding
- Alpha v1.3 - 10 March 2021
Warning: Post Mission data from older saves will not be correct. Fixes: - Sky and weather effects replaced. Features: - New sky system with weather and time of day. - "Restart Mission" button added to mission pause menu. Balance: - Jump Jet directional force is now at a 60 degrees to horizon, before was 45 degrees. - Contract pay increases exponentially based on successful mission count.
- Content Update 1 - 25 July 2020
The first content update is here. A new map, mission type and 6 hover vehicles have been added along with many smaller changes like 2 new artillery missiles and charge cycle lasers. Fixes: - Fixed performance issue with "White Stone Desert 1". - Fixed convoy spawn points for convoy destroy mission on "White Stone Desert 1" map. - Fixed tier 11 kill bounty value. - AI should now take jamming into account and not jam their weapons. - AI should now properly use the Burst Autocannons and avoid jamming. Content: - New map "White Stone Desert". - Dragoon light hover tank. - Pitbull medium hover tank. - Ghost medium stealth hover tank. - Golem heavy hover tank. - Scorpion heavy hover tank. - Titan assault hover tank. - "Gyro Update I" equipment item that reduces recoil. - Added new loading screen image. - Reconnaissance mission type added to map "White Stone Desert 1". - Reconnaissance mission…
- Experimental Branch - 16 June 2020
An Experimental branch for the game has been created, and is publicly available. The purpose of an experimental branch is a place for content and features to be created quickly before testing and merging changes back into the default branch. An experimental branch by its very nature is less stable and more buggy, so you should only play the experimental branch if you are okay with broken unfinished features and occasional crashes. The current biggest change in the experimental branch is the addition of 6 hover tanks. See the change log for information about what is in the experimental branch: https://steamcommunity.com/app/984610/discussions/0/1635291505037441859/ To change your version to the experimental branch: Right click Mech Merc Company from your Steam library. Click "Properties" to open the properties menu. Click the "BETAS" tab. Click the drop down menu, and select "experimenta…
- Update v0.13.0 Erigo VIP Rescue Mission - 4 March 2020
Version 0.13.0 marks an important milestone in development, Erigo VIP Rescue mission is a scripted mission that uses a modular framework that can be used for creating complex story missions.
- Mech Merc Company - Early Access Indiegogo Campaign - 2 February 2020
Indiegogo Campaign For those that want to play the career mode before going into early access you can help back this game on Indiegogo. Additional tiers are also available with perks that allow you to leave your mark on the game.