SPSTEAMPULSELIVE ANALYTICS
Necken

Necken Steam metadata

Joccish | Apr 13, 2021 | game

Released

0players observed · 22 September 2026 - 13:20:30 UTC

AdventureIndieExplorationPerma DeathRogue-liteSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,020
  • Revenue (VGI)$8,903
  • Review score90% positive

Necken metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,020
  • Revenue (VGI)$8,903
  • Review score90% positive
  • Total reviews31
  • Release dateApr 13, 2021
  • DeveloperJoccish
  • PublisherJoccish

Genres: Adventure, Indie

Company pages: Developer: JoccishPublisher: Joccish

Top Steam chartsTop 100 gamesGame directorySteam Store page

Necken Steam metadata

Necken metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/985510/metadata
Steam Storehttps://store.steampowered.com/app/985510/
Steam Communityhttps://steamcommunity.com/app/985510
PCGamingWiki search
IGDB searchSearch IGDB for Necken

Reviews, pricing, and metadata

Review summary

Positive

90% positive, 28 positive, 3 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

23

Platform releases
  • Steam 31 January 2019

Latest Steam announcements

  • Necken 1.1.0 Update - 6 April 2022

    IMPROVEMENTS Minor changes - Boss UI updated - Renamed Leather Armor -> Guard Armor - Updated Weapon Shop popup - Various UI updates BALANCE - Trees has a higher chance to spawn late in the game - Stone has a slightly lower chance to spawn mid game - Stone Pickaxe cost lowered - Copper Pickaxe cost lowered - Bronze Pickaxe cost lowered - Gnome Hut base health lowered - Bear base health lowered - Moose base health lowered - Normal difficulty Enemy health scaling lowered - Hard difficulty Enemy health scaling lowered FIXES - Fixed craft menu not updating button states correctly - Fixed main menu framerate issue - Fixed craft menu not scaling properly in some resolutions - Fixed Reset Progression not resetting difficulty statuses

  • Necken Full Release! - 13 April 2021

    Necken 1.0 is finally here, and with that, Necken is leaving Early Access. I also wanted to cut the price, so I lowered it by 50%! Cheers, Joccish

  • Version 1.0.0 - 13 April 2021

    This version has been a bless to work with. Reworked the balance if items, enemies, difficulties etc. The items have been adjusted to work properly with the new combat mechanic introduced a while ago (enemies having dynamic defence instead of static). Some tiles have been rebalanced as well, and overall the flow feels a bit better. IMPROVEMENTS - Added 12 new achievements - Craft screen does not close when crafting Key, Bronze, Coal and Steel (finally) - Lowered the wait time for popup to appear 1s -> 0.65s Minor changes - Replaced Carolean Soldier with Path Troll - Added a slowmo effect when final boss is defeated - Added some audio effects - Carolean Tower renamed into Tower - Drowned sprite position slightly adjusted - Tweaked equipment swap popup - Changed area map menu music to instrumental - Tweaked some popups - Renamed repair craft recipes - Enemy Mushroom buff effect not as big…

  • Version 0.17.0 - 26 March 2021

    This version has been uploaded to the development branch in different stages, but is now finally ready for an official release! IMPROVEMENTS - Added Hard difficulty - Added Necken hard mode boss. - Added new hard mode endings. - Added Save Suppression. Players can't save/load freely, but save temporarily for a break, and load (and "consume") the save once. - Player can craft a fireplace ("Rest") that triggers saving when exiting the level - Crafting menu now shows current trinket info - Character screen now tracks your completions BALANCE - Enemies spawn less frequently in Forest Fir South - Added Stone Spear to crafting menu - Removed Sharp Stone from crafting menu - Area 3, Western Green Brook levels 3 > 2 - Area 4, Eastern Green Brook levels 3 > 2 - Area 5, Lower Shoulder Woods levels 3 > 2 - Area 6, Upper Shoulder Woods levels 3 > 2 FIXES - Minor fixes in menu background

  • Development: Hard mode & Hard ending - 26 March 2021

    With this update I have almost completed everything regarding the hard mode and the end boss fight as well. Its an addition to the previous features for the 0.17.0-version, and is available for "beta" in the development branch right now, and for the default game after a bit more testing! Thanks for playing Necken! Cheers, Jocce

  • Development 0.17.0r1 - Saving! - 7 February 2021

    The next version of Necken will include a feature requested multiple times: A save system! While the 0.17.0 version is not completed just yet, there's an updated version in the branch available, if you wish to try out the new save system right away! It should be working fully, and I'm releasing it early since I haven't found any bugs with the new system. So, if you're interested in testing the new save system before everyone else, make sure to switch to the branch in Properties > Betas. More info about switching branches in the FAQ post in the forum. Cheers, Joccish

  • Version 0.16.2 - 21 January 2021

    IMPROVEMENTS - Reworked Bjorns skill Careful Feint to work with new combat system - Reworked Bjorns skill Quick Feint to work with new combat system - Reworked Bjorns skill Calculated Feint to work with new combat system - Updated the equipment popup a bit BALANCE - Bjorns skills no longer work on bosses FIXES - Fixed screen resolution options not getting the current resolution sometimes - Fixed locked character icons not showing its background when selected - Fixed item info showing during combat if attacked on a chest tile - Fixed typo in Bjorn's Calculated Feint skill name - Fixed skill bar not flashing when selected - Fixed resource icons using wrong animation

  • 0.16.2 Content - 9 January 2021

    In the next update, in addition to a few minor bug fixes, I'll address two things that are in need of some love: Bjorn has lost his skills and gotten Saras skills temporarily due to the combat rework. His skill Feint affected the old resistance system, where resistances were set in stone per enemy type. This meant that all Boars had the same resistances, and Bjorn was able to manipulate them during combat. With the rework those resistances were removed and replaced by defence points. The new Feint skill will manipulate those defence points instead. I have them designed on paper, and will begin working on them now. The other is one of my arch enemies - the chest equipment popup (known as the Swap Popup) As you can see, players are able to click multiple times, and more than once lets players have said something like "wow, look how much items are in the chest" and later realised "oh, it w…

  • Version 0.16.1 - 16 December 2020

    This update improves the combat system further, making it even more clear and obvious what is happening during the combat sequence. Also made it more clear when enemies have been buffed by a mushroom. IMPROVEMENTS - Combat sequence updated further - Attack selection improved (selection can now loop around properly) - Updated repair icons - Added a crown to buffed enemies (buffed by mushroom) BUG FIXES - Fixed UI issues hiding images when selecting character/trinket NOTES - The version without the combat rework (0.15.0b4) is still available in the development branch if you wish to play that one instead! - Bjorn still shares skills with Sara, since they became obsolete when the combat system was reworked

  • Version 0.16.0 - 28 November 2020

    After a short break spending time with a second game, I'm back to improve Necken even more! Now I feel refreshed and have a lot of new ideas that I wish to try out to make the game better. First up was reworking the combat a bit, adding more depth to what the system is capable of. This is the first version of the new combat system. FEATURES - Reworked enemy resistance system. Enemies now have defence markers that move around each turn - Reworked combat sequence, so effects are in a sequence instead of at the same time - Added help section to menu IMPROVEMENTS - Upgraded Unity engine (yey?) - Enemies jump slightly each new round, for no reason at all - Cleaned up first time welcome screen BALANCE - Player does not take damage when enemy is killed during the turn - Bjorn now shares skills with Sara temporarily, since they became obsolete when the combat system was reworked - Enemy difficu…

  • Version 0.15.0 - 4 April 2020

    Finally the big update is ready to be rolled out! The achievement system together with some hard-to-get achievements, and the controller system is finally ready for you! It has been a slow process, but everything is finally into place. Hopefully you'll enjoy this major update while I plan the next one! Below is the changelog as usual. FEATURES - Added controller support - Added keyboard & controller rebind in game - Added keyboard navigation in menus - Added current item info to the craft screen (& when swapping on chests) - Added achievements IMPROVEMENTS - Added message when trinket is picked up - Added different audio queues for combat - Updated character select screen - Updated trinket select screen - Updated play screen - Updated craft menu - Updated 'Lucky save' message to be easier to read - Updated health bar to always be visible, instead of at first change or first fight - Upda…

  • Development Version 0.15.0b1 - 18 March 2020

    In the branch, there's a preview/work in progress build with the following content added: - Achievements! - Control support! - Menu updates - Minor bug fixes So if you want to start hunting those achievements, it's only possible in the branch at the moment. The 0.15.0 version will be available in the normal branch soon(tm). There are still a few minor issues that I'll address in the branch, but it's stable. Cheers, Joccish

  • One year in Early Access discount! - 13 February 2020

    Wanted to celebrate one year of Early Access with a discount for a week! It has been a really stressful year, but the game has come really far during this time. I've been working on the game full time for two years, and when the EA release hit, I was head hunted for a job that I had to take to make ends meet. At the same time, we got pregnant. So, this Early Access year has been full of daytime work, indie dev during nights, while also wading in diapers and puke. I'm kicking off with a plan for the 0.15.0 version, that will contain controller support and some other sweet stuff! Much love, Jocce

  • Version 0.14.2.3 - 5 February 2020

    Since the last update, I've been working with a lot of tests and iterations. During this time, I've only updated the demo, to figure out, measure players etc. The result have been moved to the full version now as well. This took some more time than I thought, hence the long time between updates. The tests focused on making the game more stable and making the combat a bit easier to understand. FEATURES IMPROVEMENTS - Updated UI - Updated combat UI, effects and placements - Updated some descriptions BALANCE BUG FIXES - Fixed resolution settings crash - Fixed healthbar crash - Partly fixed file loading crash Cheers, Joccish

  • Version 0.14.1 - 6 November 2019

    A few weeks ago my daughter was born, so the time available has been about 0 for a while now. However, I did manage to get some features in place - nothing big, but enough to make the game feel a bit better. FEATURES - Added 'hold to walk' to options - Added item: Steak - Added item: Chicken - Added tile: Corpse IMPROVEMENTS - Added a random limit to Stone Breaker uses - Chests doesn't always contain equipment (Armor/Weapon/Shield) - Added screen shake when taking damage - Added screen effects for better oomph - Added outline to items dropped BALANCE - Lowered chance to get equipment in chests from 100% to 50% BUG FIXES - Fixed a crash during level start caused by level generator - Fixed a bug where game over menu would animate multiple times - Fixed correct popup message to armor repair tiles Cheers, Joccish

  • Version 0.14.0 - 11 September 2019

    The 0.13.2x build in the development branch has been renamed 0.14.0 due to the big impact on the gameplay. A lot of reworks and fixes in the development branch has been omitted from this changelog since they don't affect the live bransch directly. FEATURES - Player now has Health - Enemies deal damage with varying strength each turn - Player dies when Health is 0 instead of when armor breaking - Items can block incoming damage - Added armor as separate items instead of upgrading - Added armor sprites - Armor can now break, just like weapons and shields - Armor can drop in chests - Added armor repair kit in craft menu - Added armor repair kit in loot pools - Player can use a basic Tackle when no armor is equipped IMPROVEMENTS - Renamed "Fist attack" -> "Tackle" - Renamed "Sword attack" -> "Strike" - Renamed "Shield attack" -> "Bash" - Updated repair icons - Berries and mushroom heal play…

  • Version 0.13.2r5 [Development] - 5 September 2019

    Found a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal) 0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from to - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track - Fixed item block not applying same round as item breaks Cheers, Joccish

  • Version 0.13.2r4 [Development] - 4 September 2019

    Fixed a couple of issues with character skills and trinkets, and also rebalanced a few number. 0.13.2r4 - Updated description Berry Basket - Updated description Bracelet - Taking damage when looting deals 5 damage instead of 1 armor durability - Fixed a bug where correct damage would not show while using Bracelet - Careful Feint deals enemy damage instead of 1 random item durability - Quick Feint deals enemy damage instead of 1 random item durability - Calculated Feint deals enemy damage instead of 1 random item durability - Risky Escape deals enemy damage to player instead of 1 random item durability - Crude bow deals no damage to player - Sturdy bow deals no damage to player - Robust bow deals no damage to player - Updated skill descriptions - Bold Escape now requires weapon or shield to succeed - Updated help screen - Fixed item swap popup UI 0.13.2r4f - Fixed soft crash bug 0.13.2r4…

  • Version 0.13.2r3 - Health System [Development] - 21 August 2019

    Focused on getting the version fully playable, and most of the stuff is completed - the fixes missing is mostly trinket and character specific changes that needs to be made. The version is uploaded and playable on the development bransch. Changes: - Renamed "Fist attack" -> "Tackle" - Renamed "Sword attack" -> "Strike" - Renamed "Shield attack" -> "Bash" - Added armor sprites - Added armor as separate items - Armor can drop in chests - Player can use a basic Tackle when no armor is equipped - Enemies randomize damage each attacks - Updated repair icons - Added armor repair to loot pool - Craft menu shows block amount - Updated damage and block icons - Tower arrow deals 10 damage instead of 1 armor durability - Bear trap deals 10 damage instead of 1 armor durability - Red Gnome arrow deals 10 damage instead of 1 armor durability - Lowered Player health 100 > 50 - Rebalanced armor and shi…

  • Version 0.13.2r2 - Health System [Development] - 5 July 2019

    Made a few quick fixes to make the development version a bit more playable. The most notable changes: - Added armor costs, repair cost and block amount - Fixed a few interface issues to make the combat a bit more clear Next version will take a few weeks due to vacation, but will focus on completing the combat part of this version: Randomized enemy damage, actual armor icons and making sure that all the other aspects of the game works well with this new system. Much love, J

Patch notes and updates

S.noRelease datePatch nameGID number
16 April 2022Necken 1.1.0 Update4353300134221215020
226 March 2021Development: Hard mode & Hard ending4026754911348685571
35 September 2019Version 0.13.2r5 [Development]2413288973187726867
44 September 2019Version 0.13.2r4 [Development]2413288973184261299
521 August 2019Version 0.13.2r3 - Health System [Development]2416665403765769476
612 June 2019Version 0.13.12408777766633935545
717 April 2019Version 0.13.02434668385543254917
816 February 2019Version 0.12.0.1 Hotfix3702426087246010143
912 February 2019Version 0.12.0 Released2461683368403424110

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID985510
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateApr 13, 2021
DeveloperJoccish
PublisherJoccish
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typePositive
Positive review percent90%
Positive reviews28
Negative reviews3
Total reviews31
Steam recommendationsNot available
Achievements23
Average playtime forever375 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/985510/

Short description

Necken is a tilebased roguelike set in the Swedish forest. It focuses on resource management and tactical decisions, rather than deep complex game mechanics. Movement is not turn based - everything moves freely, but the modular combat is. Necken is a small, simplistic roguelike hybrid.

About this game

Necken is a simplistic roguelike that let's you explore the deepest parts of the Swedish forest. Take control of the people lost in the magical forest, gather resources, craft your equipment and fight your way through the randomly generated adventure. The forest is full of animals, soldiers and mystical creatures, and neither of them wants you around. Key Features Generated forests - There's no way you'll find the same spot twice! Permanent death - A small mistake can take a few minutes before it kills you. Minimalistic controls - So few buttons to learn. Almost annoying. Crafting - Make sure you always have the gear you need to fight your way to the end. Turn based combat - Tactical decisions without being swarmed by nasty boars. Unlockables - Which trinket will enhance your playstyle? A basket? A hat? Who knows. Resource collection - Hoard so many different rocks. Unlockable characters - 3 characters with 3 variants each.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Nudez
steam germany12Fantasy-Gewalt
igrsBANNEDKekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Necken's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Necken's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Necken at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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