- Game is Free to Play now - 4 December 2025
Hi,Lost the code base and my attempts to rebuild it over the years from my backups have failed. My attempts at a total rebuild have halted now i've broken my vive headset.To the 31 people who purchased the game, please try to refund it. I went back and forth with steam for a while about this and was never able to get them to refund you, even when i offered to pay for out of pocket. Sorry about that. If its any consolation, those sales were never enough to hit the minimum to get issued a payment by steam, so they received your money not me. So sorry about this, Thank you for believing in a foul such as myself. Alex
- July 15 Update - 16 July 2019
Hi, I've made it so that completing and failing missions alters faction voting control. Now your majority party will gain votes when you complete missions and lose votes when you fail, and this effects all players in your game instance if you are in one. I also made a number of bugfixes to the legal system, mostly around persistence. So your faction votes persist between play sessions and you don't lose your progress. Alex
- July 14 Update - 14 July 2019
Hi, So, i've spent the last few months trying to strong arm the steam matchmaking and server system into doing the multiplayer i want, to no effect. I'm currently looking at different multiplayer hosting options and will let you know what happens there. During that time I've changed the back end for the missions system, you no longer get random missions nor will you get missions that you have cleared before. So that's neat. Knockout has been removed! Which makes the game infinitely less annoying to play. Also in the quality of life front, I've changed how the oculus menu selections works so that its not so annoying. I've changed how the legal system works. So instead of having to constantly vote on laws, you can set what party you want to have majority control. All of the legal parameters are determined by the party control. It's not set by the majority party but instead an average of a…
- May 8 Ruins Update - 8 May 2019
Hi, So i added ruins of buildings to the surface. I've added a mission to search those ruins. There is a new enemy that defends said ruin mission area. I've also improved the surface monster behavior. Now their vision is much worse, but they can hear and run to the location of your gun shots. This enables to you lure the new enemy away from the ruins or draw distant monsters right too you. So hiding and avoiding the monsters is a viable strategy on the surface, but take care of the shinsuckers as they can sense all around around them. I've also made it so mission objects can be stored in your inventory in your sidearm slots.
- April 29 Race Update - 29 April 2019
Hi, So I added a race mini game. You run/climb between checkpoints as fast as possible. You do not need to reach the checkpoints in a particular order, so you can find your own routes. I also added more wires between buildings to enable more route options. There were a number of small bug fixes as well.
- April 23 Jungle update - 23 April 2019
Hi, I've increased the number of buildings in the game pretty substantially, as well as added wires connecting the buildings together. This enables you to climb directly from any location to any other location in the city. I did some lighting changes which increased the view distance, and added some neat light beams. I made some quality of life improvements to the menus as well as accelerated the shopping UI. Additionally, when you spawn there is a menu where you can purchase gear packs. I also tweaked the inventory offsets for the guns as well as the inventory collision.
- April 13 Infestation update - 13 April 2019
Hi, So i added an infestation mission to the game. Pretty straight forward, a location gets infested with a new flying enemy that spits hate and tries to nibble on your squishier bits while you try to kill them. There were also some changes to the lighting which decreased the fog and upped the draw distance. The Scanner dodge is now 30 sec long, with a slight increase to the dodge wall spawn rate. There were also a number of small bug fixes and quality of life improvement unsurprisingly.
- April 5 Update - 5 April 2019
Hi, So there is a new location in the game, Jones Storage. It's under white fences and is easy to glider to. Also its a corporate location so you'll get hacking missions there. I've made a few more mission narratives, and did some bug fixing related to missions and mission audio. Causing security alerts will increase the number of security bots that are sent after you. Additionally, the security bots can open doors now, so you can't hide inside.
- March 30 Update - 30 March 2019
Hi, So this patch is mostly quality of life improvements, chiefly access loss has changed. So now, when you dive for access, you have access to that location for 10 minutes, and missions gives you access for 20 minutes. This enables missions to autocomplete without you being locked into a location. Additionally, i added a single player button to the tutorial menu so that its easier to launch a single player game other than just via the main menu. There were a number of bug fixes but that's par for the course. Also the scanner dodge mini-game is now shorter but the walls spawn more frequently.
- March 26 Update - 27 March 2019
Hi, So I added another mini-game for diving doors called scanner dodge. You need to dodge big rectangles or be detected by the security system. You have a 50% chance of getting this or the dive maze. There were also a number of bug fixes because i'm endlessly squishing bugs. So you now need to ninja about your play space more often because it's another bad day in the future.
- March 24 Update - 25 March 2019
Hi, So i added another server dive mini-game. You divert streams of balls toward targets within a time limit. I added some missions that involve this. Also did some fixes for the grab indicator.
- March 23 Update - 23 March 2019
Hi, Sorry for the delay, moved across country and due to a comedy of IT errors, i had to rebuild a bunch of things (yay redundant backups so i didn't lose everything). But hey, that meant i could improve things as well. Here is a non exhaustive list of changes. Security: Added patrol bots and kill bots that are triggered by security alerts. Security Alerts are triggered by failed Diving or entering Scanner range. Scanners added to some cameras as well as Patrol bots. Added a Dive maze puzzle and a Trash sort puzzle for diving doors and servers respectively. Surface: New monster, the Shin Sucker added. Corrected issues with monster scaling. Reduced monster density. Added sound cues to the monsters. Missions: Missions can now be linked together and have audio context. Simplified text descriptions. Auto turn in on buy missions. All buy missions send you to Low Station. Quality of Life You…
- Feb 8 Update - 9 February 2019
Hi, So i fixed the gun offset bugs that were going on. Reverted inventory layout retention until I can get it behaving. Corrected a number of back end bugs related to mission object spawning and detection in safes. Corrected the unintended momentum retention when using the glider augment.
- Feb 7 Update - 8 February 2019
Hi, So i did a light build, and corrected a number of replication related bugs. Made some improvements and bug fixes with guns, but still have more to do. Fixed error causing debt to be maintained.
- Feb 3 update - 4 February 2019
Hi, Another day, another patch. This time i finally fixed the scale without having to rebuild the whole game world! This plus a slight movement speed increase makes you really glide around. I've also added a Rob mission. Pretty straight forward, go to a location and steal all the stuff that's there. I've also updated the security System UI to try to make it clearer what you are doing.
- Feb 2 update - 3 February 2019
Hi, So it’s been another day of me strong arming this game together. Chiefly, I've added a new mission type, where you need to go hack a server. Currently, there is only one pretty lame puzzle involving checking random characters of a string to see if they are vowels. The plan is for the server hacking missions to involve puzzles that have nothing to do with manipulating strings but i needed to start with something to test all the other goodness involved in adding a new mission type. Though the mission is in the live game now, so it’s at least something. Additionally, i fixed some bugs related to your party selection getting lost when you were the client. Also added a button to the in world main menu that lets you bail on the game you’re in and join another instance rather than host your own. Also where you have set your inventory now carries over between deaths, but not from the tutori…
- Got to Start Somewhere - 2 February 2019
Hi, So the first early access build is now available. So you too, can have a bad day in the future! I’m a single guy developing this game, so there are going to be bugs. I would appreciate if you let me know about them when you find them by posting to the community page and i will try to monitor it as best i can. I would also appreciate your patients as i can only fix things so fast and can only respond so much. I try to post frequent developer update videos, which are unscripted. Forgive the poor quality of these videos, as i would rather be making the game than videos, but also want to keep you lot in the loop on what i'm up to.