- Kalling Kingdom Progress Report in August 2025 - 4 August 2025
Hello, world! The game is not dead, neither are we, and work is still in progress. It has been challenging to keep things going because of life circumstances, hours, funding, this economy... all kinds of things. But no excuses: the dedication continues and we think you deserve an update on what we're up to.New Game EngineFor those who haven't heard, we have been at work on porting Kalling Kingdom and its last publicly known version, v0.41, from the Unity game engine into our new custom engine, which we call the Aperture Game Engine. There is no pretending that the new engine is anything particularly special - the intention is not to compete directly with anyone out there with engines... but it is meant to enable us to do very specific things we would like to do with 2D games - Kalling Kingdom inluded. With Kalling Kingdom in particular, the new engine serves the purpose of carrying us o…
- New Game Engine, 4K Support, and Other Upcoming Changes - 10 June 2024
It was Feburary of 2022 last time Kalling Kingdom received a new version update. Where does the time go? When the Unity engine announced its runtime fee some time ago (and then went back on the idea), many game developers decided that they would begin taking matters into their own hands. We were among those who did, and began building our own game engine. In addition to the runtime fee announcement itself, we also feel that Unity has presented a number of reasons in the not-too-distant past for why they cannot be trusted as a partner and are not the best decision for our current game and future games, such as abruptly changing their terms of service, merging with a company widely regarded to be a malware software company, and not being transparent with its community. Introducing the Elega Aperture Game Engine v41.0 of Kalling Kingdom is the last version that will exist in the Unity engi…
- Kalling Kingdom v0.41 Release Notes - 12 February 2022
v0.41 is out today and we've been hard at work on making lots of visual tweaks and other improvements. We're still in the midst of the user interface (UI) overhaul that was announced previously. We're hoping to see the rest of the planned changes through in 2022. The important update for v0.41 is the new Business Info panel. The old business info panel back in v0.40 and prior looks like this: But here's the new business panel, with different layouts of icons for workers based on the business type! In addition to the business info panel updates, which we're not 100% done with just yet (a few more tweaks are coming!), here's the other changes from the log that have made it into v0.41... Bugfix: when citizens move out of the town from unhappiness due to lack of funding on certain categories, there was an issue with not re-assignment business ownership. This is corrected. Bugfix: When citiz…
- Kalling Kingdom v0.40 Release Notes and Release on Linux - 5 February 2022
It's been a long time since we've done a release, but not to worry: we're still working on the game and more updates are coming. With v0.40, here are a few important changes you'll find: * Using click, hold, and drag on Unemployed People no longer works. Instead, we just have simply: click and drag. As in, yeah, click once, then the icon is attached to your cursor, and then you can just drag it onto another business, click the business, and voila! No more holding down the mouse button. This was the only place in the game that required players to click and hold the mouse button, and thus broke the universal language in the user interface that was established everywhere else. This should now be much easier to understand for new players and more intuitive for existing players. * The market panel has been visually revised by the work of our user interface artist, with a few more small tweak…
- Kalling Kingdom v0.39 Release Notes - 5 September 2021
This is a somewhat significant update that has begun laying the groundwork for wrapping up the turn summary tab, savegames, and completing the user interface overhaul. The change log is as follows: * Additional hints from the hint panel now - some of these won't display before certain other hint points are addressed by the player. But assuming those things have been addressed... - The hint panel will let you know when city cash holdings are low, and as long as your market investment has at least 2K, it'll suggest you sell off some of the holdings. -The hint panel will suggest during market downturns (negative rates of return) that you sell off your market investment to minimize losses. -Since monster attacks now no longer escalate as turns progress, the hint system now suggests keeping your military spending at or above 5K to keep the city safe. * Income per turn on the business info pa…
- Kalling Kingdom v0.38 Release Notes - 3 July 2021
This week, the primary focus was the turn summary panel, which now has pagination for previous turn information. Since last week, it still only tracks changes across market holdings, population, and city cash, but more is coming. The pagination system is a new little mini-project, and the idea is to allow turn information across many, many more data points. The user interface overhaul continues as well. The business info panel now looks like this and it has a little more versatility both practically and visually. While not shown here above, the people icons that appear around this info panel that allow you to move people between businesses are going away in a later version, but they're still here for now. The full screen view of business info is going away in favor of something better too but one step at a time! In addition to these significant features above, here are some other things…
- Kalling Kingdom v0.37.3 Release Notes - 24 June 2021
The turn summary evolution has arrived ! Sort of. The bottom 'View Turn Summary' tab now displays a summary of information from the previous turn on the dimensions of population growth, city cash holdings, and the current market investment. There will be additional information appearing here in the future from past turns, as well as a pagination setup where you'll be able to go back into many, many previous turns (probably all of them) to see what took place. Additional items that should show up here in the near future might be things like: who just got employed by a business, who is still unemployed, what was the market rate of return the last turn, and some other useful factoids that are relevant to the city. The tab animates with a nice 'whoosh!' sound whenever clicking on it too. Very fancy. In addition, there are some other things: Monster attacks no longer require escalating spend…
- Kalling Kingdom v0.37.2 Release Notes - 19 June 2021
The 'View Turn Summary' tab is here! ...Sort of, this isn't its final version. But it looks a lot better. Changes in this release: The turn info button has been done away with and replaced by 'View Turn Summary'. This will be again replaced later with a sliding text indication of all the activity that has occurred throughout turns, expressed in text descriptions. For now, it takes the player to the existing turn summary view that just lists some basic information about what income they've brought in, what expenses they've spent, and population growth.Bugfix: corrected error that causes the starting game loading screen to freeze. It should always load now after the Elega logo animates for a few seconds.Bugfix: there are still some remaining issues with music and sound FX levels but it should be more consistent based on what is selected in Settings now. The volume reinitializes from what…
- Kalling Kingdom v0.37.1 - Beginning of an Overhaul - 14 June 2021
It\'s been too long since our last update but here we are with a new version: v0.37.1, which begins the process of completely overhauling the game\'s user interface. We have taken what was originally a mockup being described around the release of v0.36 and have since begun implementing that. The top menu bar is now changed, and so the first visual hurdle is out of the way. So what's next? We'll be continuing to build new versions of v0.37, and eventually, we'll do away with the numeric suffix. This new version is called v0.37.1. Next, with work coming on savegames, that will be v0.37.2, and so on. Those who currently own the game are free to try out the new builds as they're released. The very next things underway are getting a running log of actions between turns and making that available to the player. For example, there will be a place you can go that will display information like th…
- Kalling Kingdom v0.36 and Future Plans for 2020! - 20 June 2020
Loading, display, and a few other small bugs were correctedfor v0.35 and v0.36. We've also added a custom cursor instead of the normal Windows cursor you would see just poking around your operating system! These updates are admittedly small, although work has begun on overhauling the user interface (UI), including all of the buttons / graphics within the game. The below image is a mock-up created by Jacob Ahlbrand, our Media Designer, who will be doing a lot more artwork on the project. The work shown here is not final at all, and it should be noted that just about everything here could change! But it indicates that the direction we're going is to get rid of the sloppy work done on the original interface in an attempt to finish the game by a deadline. Following v0.36, we're soon going to be starting on a new version of the game. Before you ask, no, this will not be an expansion, a seque…