SPSTEAMPULSELIVE ANALYTICS
Call of Pixel : Close Quarters

Call of Pixel : Close Quarters Steam news

Moka | Jul 22, 2019 | game

Released

0players observed · 24 September 2026 - 14:34:56 UTC

ActionCasualFree To PlayIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

Call of Pixel : Close Quarters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews40
  • Release dateJul 22, 2019
  • DeveloperMoka
  • PublisherCubic Planet Studio

Genres: Action, Casual, Free To Play, Indie, Early Access

Company pages: Developer: MokaPublisher: Cubic Planet Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Call of Pixel : Close Quarters Steam news

Call of Pixel : Close Quarters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v3.2.1 - 17 May 2025

    The minimap follows the player and rotates

  • v3.1.1 - 14 May 2025

    hotfix

  • v3.1.0 - 14 May 2025

    The silencer makes shots invisible on the minimap

  • v3.0.0 - 12 May 2025

    New PvP Map (Close2) + Minimap

  • Performance Optimization - 11 May 2023

    I had no choice but to increase the minimum configuration to give me more leeway. With the destruction (still partial), the AI of zombies, lighting effects and all kinds, the net code and the day night cycle, it is much too much to ask for an outdated CPU So I optimized the game for newer CPUs making it almost incompatible with older ones I also abandoned the pixelation effect for the player that does not render so well, so I redirect to a more plastic rendering, as initially even if suddenly I should have named the game Call of Plastic more than Call of Pixel

  • Patch Fix 1.9.2 - 19 May 2020

    Full Day Night Online Synchronization Fix for screen reso save

  • HotFix 1.9.1 - 18 April 2020

    We are close to the final version, thank you for your support. After the futur and last bug fix and update, PVE finalisation and new map and mod with it, the game will be over ! Please dont forget, I worked alone on him. All Updates and bugfix are directly from the launcher. 1.9.1 Fix : _Disconnect kill fix _XP in PVE fix (headshot disable) _Coutdown fix (only for the host) _Upgrade Rank fix (not for the Heavy, i dont know why for the moment) _Bunker PVP spawn zombies disable

  • Update 1.9.0 - 15 April 2020

    _Restauration of destruction _Restauration of Railway in all its formats _Integration Bunker in Small format _Map limit Changement on Railway_Small _New Day/Night mode on Bunker_Large and Railway_Large _First step for the activation of ammunation (not yet fully effective) _Corrections a few bugs

  • Fix & Patch (Photon v1.102) - 2 April 2020

    Update Photon to v1.102 (Lastest Version) Resolution Save Fix (Yes now your setup is save) Railway Map in its three variants removed Temporarily as for destruction in all map I work on the Bug fixes before restored Thank you for your support!

  • HotFix 1.8.7 - 1 April 2020

    Add 1360x768 résoltution Day and Night Cycle Fix Animator in Map Fix Restored Auto Spawn Zombies between 7 and 14 for Quick Play Countdown for the host in PVE Fix

  • Patch Fix 1.8.7c - 31 March 2020

    Fix for Server Browser, Online Camera, Quality & Résolution Options

  • Restored online game - 21 March 2020

    For some as yet unknown reason the "Server Browser" doesn't always work properly but after a long and tedious hard work I'm still restoring the "Quick Play" pending a complete correction of the problem.

  • Error Fix - 21 March 2020

    correcting an error in the game's steam directory

  • Halloween Event - 21 October 2019

    Halloween Pumpkin for Halloween Event (only available for pvp)

  • New Day and Night System - 31 July 2019

    Hi everybody. I'm happy to announce that the development of the game is moving forward, I have just designed a new system of day and night to correct problems of night shadows. For the moment the new system is only available on the "Dock_Large" map in PVE or PVP. You can preview here. Thank you 1.8.6.c Update: _New Day Night method (test on Dock_Large) _Unity 2019.2 _Bug fix on Knife for Light_PVE and PVP

  • Short video clip of an online test - 26 July 2019

    Hi everybody, you can see it by clicking here.

  • Hi everybody ! - 22 July 2019

    Thank you for playing and downloading the game, please take into consideration that the game is still in development, the PVP mode is the most forward, then the PVP-PVE but the PVE remains for the moment that a simple survival mode with a timer. In the PVP mode you gain more experience and money than in the PVP-PVE mode but in the PVE mode you gain much less. The game is only Free for All, not team for the moment. In a few lines: It's a little game, pretty and quite complete for the genre, the day / night cycle gives all the interest to the accessories, just as the layout of the maps give to the classes of character, at least enough to play a few moments in PVE or PVP to earn money and experience to unlock weapons and accessories or "cosmetics". This is not the game of the century or even the year or even the week, but it may not be too bad for "coffee breaks". The gameplay inspirations…

  • Update 1.8.6.b - 22 July 2019

    _Unity Update _Photon Update _Part of Net Code Change _Some Menu Change _Bug Fix for Rank Upgrade UI _Disable Sound for Headshot _New Low Settings Option

  • Development on pause but not stop - 9 July 2019

    Hi all, thank you for your support, I am very happy that this game arouses your interest, as you have probably noticed the development is paused, I work alone on it, my material starts dated and I had some difficulties in addition to having momentarily lost the use of my left hand due to a second-degree burn, however the development continues despite everything.

  • Update: 1.8.5a - 19 March 2019

    -Reworking of some animations -Update Photon Cloud

Patch notes and updates

S.noRelease datePatch nameGID number
117 May 2025v3.2.11799817379537603
214 May 2025v3.1.11799722702497870
314 May 2025v3.1.01799722702478104
412 May 2025v3.0.01799088287945872
519 May 2020Patch Fix 1.9.24742798964254348038
618 April 2020HotFix 1.9.14654976078211803052
715 April 2020Update 1.9.03112493111841392300
82 April 2020Fix & Patch (Photon v1.102)2978509755346298698
91 April 2020HotFix 1.8.72978509755340559046
1031 March 2020Patch Fix 1.8.7c2984138620263385175
1121 March 2020Restored online game2698159409981320867
1221 March 2020Error Fix2698159409980501024
1331 July 2019New Day and Night System2412159905923340771
1422 July 2019Update 1.8.6.b2413284533107248009
1519 March 2019Update: 1.8.5a3140604542260206426
1613 March 2019Now the game has its Launcher2539373912621601788
179 March 2019New Game Mode (v1.8.4)2530366080602850515
184 March 2019New rules (v1.7.4)2534869043318642945
193 March 2019Update: v1.7.42534869043313359417
2028 February 2019Update: v1.6.32534869043305637548

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