- Demo Is Still Available for a Limited Time! - 27 June 2024
Hey everyone, Our demo is still up for a limited time, even though Steam Fest is over. Download it now and enjoy the first 20 minutes of gameplay! :) As a king, establish a dynasty, forge alliances, and defend your kingdom in auto-battler combat. Want to watch us play? Check out our live stream recording here: We also invite you to share your feedback with us on our Discord. Your feedback helps us make the game even better. Long Live Wessex!
- REBROADCASTING: RULE THE KINGDOM! - 16 June 2024
Hey everyone! š® Weāre having a chill rebroadcasting demo event with the devs going live! Catch some epic gameplay, discover cool features, and chat directly with the people who made the game. Bring your questions and good vibesādonāt miss out on this awesome hangout! See you on Steam! š
- REBROADCASTING: WATCH THE DEVELOPER PLAY! - 12 June 2024
Hey everyone, Missed our live stream? No worries! Catch the rebroadcast of our Be The Ruler demo during Steam Fest. Get an inside look at the world of Britannia, kingdom building, and fighting viking hordes. Donāt miss out on the action and join us for some fun!
- BE THE RULER - DEMO ON STEAM FEST - 10 June 2024
Hey everyone, Weāre thrilled to bring you the demo version of Be the Ruler! Coronation Event Chain: Get a taste of the core gameplay through a short event chain. Each event offers multiple ways to resolve it, setting the stage for the adventure that awaits in the full game. Manage Resources: Improve your economy before invasions. Build farms and markets to boost your food and cash flow, and set up barracks to increase your forces. Get yourself ready for whatever comes. Battleground: Experience fighting Viking hordes in a sample of our auto-battle system. Deploy forces on the battlefield, choose targets for your regiments, and let strategy and numbers decide the fate of your realm. New Features in Battle: - Improved battle animations - Option to select preferred targets for your battalions - Active pause (spacebar) available during battles Enhanced User Experience: - New control options:ā¦
- Steam Next Fest Live Stream - 7 June 2024
Hey everyone, We're going live on Steam Underground during Steam Fest! Come hang out with us, check out some gameplay, and chat with the devs. It's going to be epic! And don't forget to add Steam Be the Ruler to your wishlist!
- Rule Britannia! Free Demo of "Be the Ruler: Britannia" Coming to Steam Fest! - 21 May 2024
Hey Everyone! We've got some exciting news! Our game Be the Ruler: Britannia will be part of STEAM FEST starting June 10th, and you'll be able to play the demo for free! Weāve completed the optimization, so now even those who couldnāt play the original version can enjoy it. Check out the new updates, dive into the action, and let us know what you think. Weāre really looking forward to sharing this with you. Mark your calendars and get ready for some fun! See you at Steam Fest!
- FREE DEMO is available NOW - 3 May 2024
Hi guys! We're excited to announce that Be the Ruler: Prologue is now available for free! So become the King and PLAY NOW here ĖsteamhappyĖ Step into the shoes of an Anglo-Saxon king and navigate a dynamic world where every decision shapes the fate of your kingdom. Your mission? To unite England as Bretwalda before the Norman invasion. With procedurally generated events, no two playthroughs will be the same. We invite you to play Be the Ruler: Prologue and share your feedback with us. Your thoughts are invaluable in helping us shape the full game experience! Get the game now and become the ruler you were meant to be!
- New Trailer of Be The Ruler: Britatnia - 5 March 2024
New Trailer Alert for Be The Ruler! We're excited to share that the new trailer for Be The Ruler is now live! As a king, establish a dynasty, forge alliances, and defend your realm through the ages. Every playthrough crafts a new narrative where your choices matter. Now fully in 3D :) Want to talk with us more about the trailer? Join our Discord server! Long Live Wessex, Be The Ruler Team
- Dev Diary #4 - Worldbuilding - Chippenham - 10 July 2021
Hello! We've been busy these past weeks building the script for the prologue, setting up the quests, and creating the environment you'll be playing in during the prologue. We've also been creating the NPC generator, setting up the stories and motivations of the NPCs. In the prologue you will be defending Chippenham from a Viking attack led by Haflan, son of Ragnar Lothbrok. Your vassals, allies, and whoever else you can convince as King Alfred, King of Wessex, and potential Bretwald will help you in your battles! See a video of the current Chippenham (still Work In Progress) and step by step how it was created:
- Dev Diary #3 - Be the Ruler: Britannia - Furnishing! - 28 May 2021
Hi! More Dev Diary for the new Ruler in 3D! This time see how we furnished the rooms and polished the fort :) In the fort we have created rooms for your advisors (Chancellor, Treasurer and Spymaster), as well as a war room and bedrooms for you and your family!
- Dev Diary #2 - Royal Feast! - 6 May 2021
Hey! It's been a long time since we wrote anythingš We've been working on the royal fort for the past week. For the past week we have been working mainly on the royal fort. And in it, a royal feast where you will build relationships with your subjects! Besides that, we are currently working on: showing the first in-game event already directly from gameplay, so you can see what the game itself looks like! working on the first years of gameplay for the demo, to put everything we have together into a 15-20 minute game. Keep your fingers crossed! After that we will start closed alpha testing as wellš next week working on a special surprise - battles! Who would a king be without battles? We will also want to launch Patreon under our project - what do you think? š
- We're moving to 3D - new dev diary! A glimpse at NPCs and scene construction. - 20 April 2021
Hi! You might have seen it on our social media, and now itās time to make it official ā we are moving Be the Ruler to Unity engine and into 3D! Why? After the last beta testing, we noticed that the gamersā approach was a bit on a technical side. Their in-game choices were dictated more by resource management than role playing and living through the stories we created. This put us kinda in a Reigns corner, and we didnāt like it. So, to make Be the Ruler more immersive, weāre adding 3D environments to walk around and smell the medieval air. It will allow you to experience being a king in a much deeper way. All graphics are work in progress. We only started working on them in April, but we already want to show you a glimpse of what the characters in the game will look like š And this is how we build the first castle scene: And also from working on the graphic style: On a more technical noā¦
- Beta Tests - Live Now! - 13 November 2020
Hi! We're starting Be the Ruler beta tests! Do you want to try our game and tell us what do you think? Join our Discord channel here: https://discord.gg/KRJZPhDxtv and write "I am the King!" We need your help! :)
- Dev Diary November - 9 November 2020
Welcome, Your Majesties! I hope that managing your kingdoms hasnāt been too exhausting lately and you can spare a few moments to read what weāve got in store for you this time. By my troth, itās certainly worth your time. Hereās a list of the things that have been done: Fixed death notifications Enhanced speed of the game (while playing longer) New sounds and music implemented Fixed various bugs New events regarding romance Enhanced investment events New Illustrations Sketches for upcoming illustrations Partially balanced attribute system Eager to know what weāre currently working on? Here it is: Balancing and unifying attributes Preparing old event trees to be more complex New illustrations based on sketches Speeding up the UI animations Bug fixes Let us know what you think and for now... Fare thee well, Marcelina xxx
- Dev Diary October - 23 October 2020
Welcome back Your Highnesses! Long time no see, but we are back with a brand new dev diary ready to tell you everything about all the stuff coming up. Hope youāre just as excited as we are. So letās dive right in! Hereās whatās been done up until this point: - New Tutorial, walking the player through resources, prestige, spies, wars and superwitan - Options menu with music and sound effects volume - Special events with information about attributes and the born children - Events and consequences debug - Background instead of black bars - Graphics of children - New foreign countries military power illustrations - Romance illustrations sketches - Enhanced investment events - Enhanced romance events - New sound effects for events and UI, new voices for characters, new music scores for victory and defeat - Unifying animations throughout the game Obviously, we couldnāt just end it without telā¦
- Dev Diary September #2 - 17 September 2020
Hey kings, Another week, another development diary! A little update to keep you guys posted on all the cool things we've added this week and some future updates. So without further ado, here's what's been done so far: - Battle, win, lose soundtrack - New illustrations - Summary of the year preparation, stage I: ongoing and completed events, warnings - Prototype of the year summary preparation, stage II: the most important events - Stories section containing ongoing events, completed events, lost events - A drop-down view of the tree in the Stories section - Stories section animations - Offensive and defensive events debug What's to come: - Year summary animations - Npc selection screen debug - New pawn drawings for the map - New illustrations - Music jingles for various types of events And that's it for now, hope you like it and see you all very soon Marcelina xx
- Dev Diary September - 9 September 2020
Hi, The works are on, see what weāve done so far š Hereās whatās been done since the last update: - The HELP screen added to the game - The STATS screen added to the game - The war screen has been transformed - Preparation of UI animations and screens - Bugs in the game fixed - Bugs in the editor have fixed - New events for the defensive campaign - Game documentation - New system of previewing the eventtree archive during gameplay (instead of viewing the entire story, we see the history of the tree) Hereās what weāre currently working on: - NPC selection screen (a possibility to choose which NPC we will receive as the first one this year) - A possibility to view a short summary of the event before its start. - The view of potential consequences, before and during the event - Music talks - New illustrations sketches - New romance events - New game trailer Kind regards, Marcelina
- June 2020 - Dev Diary! Be the one true KING! - 19 June 2020
Hi! We hope youāre well. Weāre okay, and weāve been hard at work to implement new and updated elements into Be The Ruler. Hereās what weāve got: New internal events editor. After the beta test feedback, we developed lots of new mechanics. Suddenly, our game became much more complex, and we needed a better editor to create more advanced narratives. It took a while, but the editor is almost finished. Soon, we will put into the game all the stories and plot branches weāve created lately. New interface. Currently, in the debug process. After our game became deeper and more unique, the old Reigns-like look just didnāt sit well with it. New war events and a campaign narrative. Chain battles into a conquest. Train your troops. Hire mercenaries. And a lot more! Sabotage, new ability for spies. Cripple the enemy kingās ability to raise large and loyal army. After-the-battle events. Caught some pā¦
- What is defining our game? Interface - and we will have a new one! - 30 January 2020
Hello to all our fans, supporters, and players who read about Be the Ruler for the first time. Before I get to the point, I need to tell you something about the history of this project. We wanted to make a game that offers deep experience in a simple interface, but it looks like we made a mistake when we chose the UI project. We decided to go with an interface similar to Reigns, and because of that, people played our game too fast without reading events carefully and considering consequences. Old interface It's not acceptable for us because we put a lot of effort into generating stories and making the entire world in the game alive(these all NPCs, diplomacy, marriages, wars, spying, economy). Marriage event in the new interface So, we decided to change the entire interface. From now, Be the Ruler will show procedurally generated stories in a way that players must focus on what they areā¦
- Raising children - 21 January 2020
Hi! It's a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are ready and works in the game), and we work on choices when they are adults. Genetic traits At the start, we built in the game system of genetic characteristics. It means children inherit some of the attributes describing Player nad NPCs. Each trait has an impact on gameplay - like "Ugly" makes fertility of character lower and "Attractive" in the opposite - make it higher. So, when you choose a spouse for the king, or his sons and daughters, you should check which traits you will add to the bloodline because when you heir inherit the throne, you will face these attributes. Education When your king has children, you are responsible for educating them. Your decisions in that kind of event will change non-genetic traits for them, also your relā¦