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Trawel

Trawel Steam news

realDragon | Jun 19, 2019 | game

Released

0players observed · 23 September 2026 - 09:45:47 UTC

IndieRPGEarly AccessText-BasedChoose Your Own AdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Trawel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJun 19, 2019
  • DeveloperrealDragon
  • PublisherrealDragon

Genres: Indie, RPG, Early Access

Company pages: Developer: realDragonPublisher: realDragon

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Trawel Steam news

Trawel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix v0.9.b_1h2 - 28 October 2025

    v0.9.b_1h2 has been released to 'beta' and 'default'. Report issues and bugs in the Steam Forums.Saves from v9b1 should be compatible with this hotfix.Known Issues: Sometimes, on Windows, when opening the game, the Graphical's window will not launch. This seems to be random and unrelated to any game code. For now, if this happens, I recommend opening the game repeatedly in short succession until the executable is allowed to boot up.FixesBattles the player is viewing but not part of correctly perform realtime combat waiting in Graphical.Minor text, description, display, and menuing fixes.ChangesWounds, Weapon Qualities, Armor Traits, and Attack Bonuses show tips defining the terms in their effects. These can be disabled with the new Always Show Tips indicator setting, in which case they will only appear in the manual.Death Punishments display what penalty they have when received and when…

  • Hotfix v0.9.b_1h1 - 26 October 2025

    v0.9.b_1h1 has been released to 'beta' and 'default', v0.8.b_16 has been moved to the 'previous' branch. Report issues and bugs in the Steam Forums.Saves from v9b1 should be compatible with this hotfix.FixesFix crash when examining Persons using the Really Attack? screen.Fix health multiplier on armors with the Soothing quality. (It granted +100% health multiplier instead of +3% as intended.)Mangled wound deals 50% condition damage instead of 500%.Targeting on Mimics and Fell Reavers now correctly varies per-form again.You can donate Emeralds to Merchant Guilds even when you match the minimum donation amount.Gem laundering at Rogue Guild's properly selects target gem to convert to. Credits menu also improved and rep cost lowered.Minor text and graphical display fixes.ChangesReduce Doctor and Black Market Doctor Punishment removal price, so it doesn't scale for each Punishment you have.S…

  • [Beta v0.9.b_1] Patch Notes - 9 October 2025

    v0.9.b_1 has been released to 'beta', v0.8.b_16 (patch notes here) has been pushed to 'default', and v0.8.b_15 to the 'previous' beta branch. Report issues and bugs in the Steam Forums.Display OptionsArmor Scales Up: Armor damage resistance and dodge multiplier values will display as increasing integers with the formula 100 divided by multiplier instead of decimals. Use this if you don't want to split hairs over multipliers and just equip armors with higher numbers.Hide Zero Damage: When a damage type is zero for an attack, hide it instead of displaying zero. Recommended to have this off when using the Classic attack display with Narrator, but on otherwise.Damage OverhaulDamage has been heavily reworked. Old damage types are now used indirectly (for wounds, enchantments, etc), each corresponding to one or two of the new damage types: Cleave, Rend, and Magic.Sharp: Cleave damagePierce: C…

  • [Beta v0.8.b_16] Patch Notes - 21 March 2025

    v0.8.b_16 has been released to 'beta', v0.8.b_15 (patch notes here) has been pushed to 'default', and v0.8.b_14 to the 'previous' beta branch. Report issues and bugs in the Steam Forums. Combat Capacity Capacity is determined by Level instead of Strength. Gear Weight is determined by Item Level and Material Tier instead of item type and material weight. The old system punished non-Strength builds by making certain materials and items (which were not inherently better) harder to use. The new system is intended to put a soft cap on wielding high-level gear while you are low-level: you can still use it, but you will receive a penalty to Health and Damage based on how far you exceed your capacity. The penalties are minimal if you do not exceed your capacity by much, as the system is meant to discourage cheesing to get and use high level gear while still low level while having minimal impact…

  • [Beta v0.8.b_15] Patch Notes - 22 October 2024

    v0.8.b_15 has been released to beta, v0.8.b_14 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github. Exploration Loot The chests in Dungeons, the locked chests found in Beaches, and the (new) locked coffins in Graveyards use a standardized loot table system. Each loot location has different chances for each possible type of loot. This increases the variety within each area, and consistency across multiple areas, of rewards given from exploration. Misc Harpies may be found with a variety of added DrawBanes. Those with additional DrawBanes get a free Feat (depending on the DrawBane) to make them more challenging. Alpha Harpies have one added DrawBane. Harpy nests added to Beaches- Harpies in nests accumulate DrawBanes over time. If the Harpy is killed without the nest…

  • [Beta v0.8.b_14] Patch Notes - 27 September 2024

    v0.8.b_14 has been released to beta, v0.8.b_13 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github. World Attribute Contests World Attribute Contests have received several improvements, in rough order of importance: Your success chance is displayed alongside the amount of stat you have and the difficulty you are rolling against. Previously this just displayed the name of the stat. Locked objects (and potentially others in the future) have random modifiers that make certain stats easier or more difficult to use on that object, providing a tradeoff between putting all your stats in one attribute or spreading them out. Trapped Chambers already used a similar system. Scaling has been modified to be a % of the attribute you would be expected to have if you leveled only t…

  • [Beta v0.8.b_13] Patch Notes - 13 August 2024

    v0.8.b_13 has been released to beta, v0.8.b_12 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github. Polishing for the full version 8 release is continuing. The tutorials in this update are a step towards that, as well as many small bugfixes.Consequences Punishments have been divided up into more resolution locations.Wounded - Now sets body condition to half at start of battle. Cure at Doctor or District. Damaged - Repair at Blacksmith or Appraiser. Cursed - Lift at Enchanter, Oracle, Shaman (node event), or attuned Altar. Tired - Rest off in Tavern or Library (rented rooms). Burnout - Resolved at Wounded, Cursed, or Tired locations. Bees - Wash off in exploration water or Bathe in Tavern (rented room).Graphical Settings The Graphical UI Tray configures autoscroll (n…

  • [Beta v0.8.b_12] Patch Notes - 10 July 2024

    v0.8.b_12 has been released to beta, v0.8.b_11 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github. This is planned to be the last major Beta before version 8's official release. Trawel v8b12 will (hopefully) go into a polishing stage for a couple updates, before a final v8 is put out. After, normal updates will resume again with v9 betas. Graphical Updates The new artstyle has made it in game! While currently the selection of armors, species, and weapons that have been implemented remains small, you can switch between the Legacy and modern art as a display option. Unicorns have their own sounds, and Harpies' sounds have been patched. The way which Music fades in and out has been changed. If you return to the old music track before it fully fades out, it will start…

  • [Beta v.8.b_11] Patch Notes - 27 May 2024

    v0.8.b_11 has been released to beta, v0.8.b_10h3 (patch notes here) has been pushed to default. Report issues and bugs in the steam forums or Audiogames. Wound Adjustments Wounds are the additional effects tied to attacks. Previously, wound effects displayed alongside the hit or miss text. In this update, they were moved to combat notes, and several (such as Bleed and all bonus damage wounds) had text added to them indicating how many stacks/damage was applied to that wound. Wounds have also been buffed in intensity to give them more impact in fights, and some new ones were added in a reshuffling to try to tie damage types into stronger identities. Sharp had most of its debilitations removed, focusing on increased damage, damage over time, and empowering further attacks you make. Pierce had its (lackluster) increased damage wounds removed and the bleed chance reduced, but was given impa…

  • [Beta v.8.b_10] Patch Notes - 10 March 2024

    v0.8.b_10 has been released to beta, v0.8.b_9 (patch notes here) had been pushed to default a few day ago. Report issues and bugs in the steam forums or Audiogames. Roll Punishments Previously, the only Effects that lasted outside of battle were Curse and Bees. Now, Burnout, Damaged, and Tired join the party in an attempt to add meaning to Attribute Contests and other out of battle actions, such as the existing event in Mountains where you try to survive a rockslide. If you fail the event you attempt, you will suffer a punishment Effect and Burnout, which will make further attempts harder or block them entirely in some cases- until you cure Burnout by resting at an Inn or going to a Doctor. The actual punishment effects will hinder your combat potential- Burnout exists so you don't keep spamming the events now that you are already under the penalty for them. While this system applies to…

  • [Beta v.8.b_9] 2023 Sprint Patch Notes - 6 December 2023

    v0.8.b_9 has been released to beta, v0.8.b_8 pushed to default. Report issues and bugs in the steam forums. Pictured: Slice of Greap Debug Map. Greap has a more vertical layout versus Eoano, and lacks teleporters. The upper grouping of towns is mostly barren at the moment. This update has been cooking for a while now! While it lacks a centralized theme, it can be grouped into a few categories. Worldgen new towns! Greap now is filled with towns. Half of them are not yet featured, but you can still travel between them, and build your own Lots. notable towns: Lunek, a creepy port city home to the Hunter's Guild and Witch Hut. Gopuo, with a Rigged Tower Lighthouse. Reahe, a merchant stall town with a Blacksmith and Enchanter. Mikol, a palace town with a Dungeon, Hero Guild, and Merchant Guild. Beola, a bustling city with a Doctor and Library. Xeyn, a farming town beset by unseen forces. Eaq…

  • [Beta v.8.b_8] 2023 Sprint Patch Notes - 9 October 2023

    v0.8.b_8 has been released to beta, v0.8.b_7 pushed to default. Report issues and bugs in the steam forums. On Announcement Naming: It occurs to me that it isn't Summer everywhere*, but also more significantly the seasonal boundary was crossed. There isn't much 2023 left overall, so I've changed it from 'Summer 2023' to just 2023. Somewhat unrelated I regret numbering the versions and sprints in different indexing schemes, hence dropping that as well. They were both only one off anyway, and I don't foresee that changing anytime soon, even if I do hotfixes. *citation needed Notes Now, on with the Patch Notes: Arenas received updates, the menu is modern, and there has been a major behavioral change around time. You can no longer take part in fights that are super far off, preventing accidentally advancing time. Instead, you can wait 24 hours at a time, even when there is a fight soon. The…

  • [Beta v.8.b_7] 2023 Summer Sprint 6 Patch Notes - 22 September 2023

    v0.8.b_7 has been released to beta, v0.8.b_6 pushed to default. Report issues and bugs in the steam forums. Unfortunately, this sprint saw several developmental blockers, like the wiring in the main PC falling apart and Java 17 resisting (very successfully). The pace of updates has also been slowing down overall, so unless something changes, expect them to be closer to two weeks instead of one week. The former has been dealt with but Trawel is still stuck on Java 8, for now. Sad Patch Notes: Changed the way the game saves. This may have been a downgrade, the main intention was to allow updating to Java 17+, and that is still out of reach, so this might need to be reverted if saving has new issues. Node Features display 'inward and outward' to show if you are moving away from or toward the entrance in most cases- this is technically just displaying the 'floor', but in all current Node Sh…

  • [Beta v.8.b_6] 2023 Summer Sprint 5 Patch Notes - 14 September 2023

    v0.8.b_6 has been released to beta, v0.8.b_5 pushed to default. Report issues and bugs in the steam forums. Known Issues Updates: Currency rewards in node features are still mostly out of date, but exploration features did get fixed. There are still a few unintentionally unbalanced multifights in the game, such as wolf packs. Partial Changelog: As always, misc unreported bug fixes. Steam Achievements received a quality pass, and several were added, along with new leaderboard items. World updates ('WorldGen'): Eoano gained 2 connecting towns on existing islands, 1 whole new island with 3 towns, and larger focus on lore and thematic design, including tweaking what features exist in many current towns. Greap got less attention than Eoano but was still changed, plan is to focus on its status as 'world 2' after the 'world 1' Eoano is mostly settled. Feature updates included in World changes:…

  • [Beta/Default v.8.b_5] 2023 Summer Sprint 4 Patch Notes - 5 September 2023

    v0.8.b_5 has been released to beta. Report issues and bugs in the steam forums. Note: The previous beta was shown to be a bit less stable than expected after some live playtests, so it is not being pushed to the default branch this week. Known Issues Updates: Currency rewards in nodes/exploration features are still mostly out of date. Un-even fight balance was partially solved for dungeons, but not other instances. Partial Changelog: Many insidious bugs that crashed in certain contexts, or did not apply numbers properly in a way that was around correct, but not actually correct. Picking archetypes and feats shows which skills you already have. Looting now displays your current capacity usage. Saves now have a timestamp instead of date. Added an 'adventuring party' system to tower dungeons. (Can also be used on other dungeon types, but currently only tower dungeons have need of them.) Yo…

  • [Beta/Default v.8.b_4] 2023 Summer Sprint 3 Patch Notes - 29 August 2023

    v0.8.b_4 has been released to beta. Report issues and bugs in the steam forums. GitHub faux roadmap for the brave and foolhardy here. Known Issues: Local currency rewards (the ingame system that replaced gold, not related to the regional pricing updates from a few weeks ago) from Nodes and Explore town Features are still not up to snuff, but they're getting closer, same with mass battles with an uneven number of fighters. Going forward, the plan is to keep the main Steam branch at least the second latest version, and the Beta branch will be no more than one update ahead, if possible. This is more for upload management reasons than stability reasons, but none of the updates have been less stable than the ones preceding them, despite the shocking number of changes. I consider this more revealing of the inherently instability at this point in development than an accomplishment on my part,…

  • [Beta/Default v.8.b_3] 2023 Summer Sprint 2 Patch Notes - 23 August 2023

    This update applied to both the default (stable?) branch and the beta branch, since stable was more balanced but less bug-free, so I decided that it would be more 'stable' to be updated. Known Problems: Balance of mass fights is out of whack due to overarching changes to combatant level power scaling. Node Town Features and other Combat Town Features need yet another quality pass, especially now that the new currency system has smaller values for money. This build used a different upload method than prior windows builds. If you haven't been keeping up with the beta updates, the last few patch notes have some major changes- but don't worry if you don't have time to read them, the goal of the last month or two has been to get the game in gear for a full, major, version .8 update, which should have a more coherent list of changes, after all the changes finish happening enough to comment on…

  • [Beta v.8.b_2] 2023 Summer Sprint 1 Patch Notes - 13 August 2023

    Continuing with the theme of regutting, many of the things that were partially replaced in the last beta now have enough substance to truly be called a rework. Weapon Power Displays Firstly, attacks/weapons have a new metric overview. This also came with rebalancing on every weapon and attack. The extremely misleading Highest Damage, Average Damage, and Battlescore have been switched to Impact Chance, Highest Contribution, Average Damage, and Weighted Average Damage. Highest Damage before was just the theoretical best attack's dps, times it's hit multiplier. This was misleading because that attack might be less common, it did not account for the effects of armor and dodging in practice (10x hit mult would count as 10x damage while 2x would count as 2x, despite doing the same thing). Average Damage was the same metric, but averaged amongst all attacks. Battlescore was an attempt to fix t…

  • Summer 2023 v0.8.X beta full Announcement - 4 August 2023

    Once again, the Stars are Right over homa and unun. Trawel is changing. The new major beta version, v0.8.X, (the X is expected to change as the update is iterated on) will be open for public testing during August. If interested, please submit feedback on the steam forums here or in the Github Issue tracker. If you are unsure how to opt-into a Steam beta, follow this community guide. This Trawel update will focus on modernizing and re-'gutting' the entire game. Trawel was designed to be a lot simpler than it ended up being, and internal growing pains were starting to become apparent. Here at realDragon (or rather, dragon and friends), we decided to take this as an opportunity to replace core systems, such as attacks, equipment, skills, and the like. Most of these systems have similar outward expressions at first, but the allowed depth has been vastly increased, so you should find that th…

  • [Beta .8.b_1] 2023 Summer Sprint 0 Patch Notes - 4 August 2023

    Virtually all major systems in the game have been internally changed. The passage of time is a lot more complicated, and you might have to pass the argument 'nothreads' if your pc doesn't agree- but it should be fine. Of particular note, Attacks and Exotic Arts had changes but not enough time to refill their content (which is a recurring issue in Trawel, however this time it was for a different reason than normal- kernel upgrade issues nearly prevented this update entirely). As per normal, this beta is Windows only, but it probably runs in proton, and if you want you can snag the jar and try to get it working yourself. The biggest barrier to updating linux has been the Graphical, and the new engine will likely have no such issues staying up-to-date, but that's still a ways away. (I was able to somewhat get it working on my own machine, but reliability issues prevent me from being able t…

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2025Hotfix v0.9.b_1h21814942955077875
226 October 2025Hotfix v0.9.b_1h11814309641527838
39 October 2025[Beta v0.9.b_1] Patch Notes1813041031189558
421 March 2025[Beta v0.8.b_16] Patch Notes1794830910915618
522 October 2024[Beta v0.8.b_15] Patch Notes6212245217911771214
627 September 2024[Beta v0.8.b_14] Patch Notes6339469370184719323
713 August 2024[Beta v0.8.b_13] Patch Notes5963414363409310204
810 July 2024[Beta v0.8.b_12] Patch Notes5842939267355737057
927 May 2024[Beta v.8.b_11] Patch Notes5741605105622470216
1010 March 2024[Beta v.8.b_10] Patch Notes5679673637661173059
116 December 2023[Beta v.8.b_9] 2023 Sprint Patch Notes5395938616790968580
129 October 2023[Beta v.8.b_8] 2023 Sprint Patch Notes5220292521195738660
1322 September 2023[Beta v.8.b_7] 2023 Summer Sprint 6 Patch Notes5219165352627541031
1414 September 2023[Beta v.8.b_6] 2023 Summer Sprint 5 Patch Notes5480373588782442009
155 September 2023[Beta/Default v.8.b_5] 2023 Summer Sprint 4 Patch Notes5141476355676239405
1629 August 2023[Beta/Default v.8.b_4] 2023 Summer Sprint 3 Patch Notes5141475722343499519
1723 August 2023[Beta/Default v.8.b_3] 2023 Summer Sprint 2 Patch Notes5141475722321968840
1813 August 2023[Beta v.8.b_2] 2023 Summer Sprint 1 Patch Notes5839532486219758797
194 August 2023[Beta .8.b_1] 2023 Summer Sprint 0 Patch Notes5124585319853763649
2018 May 2020Bloody Tears - Blood and Backend update4742798964248454736

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