- Patch 1.04 - 9 November 2019
Greetings our faithful players. In this patch, we focused on long-lasting trains related issues. Although they might look the same. In fact, the reasons why trains might get stuck were plenty. And still, there are some yet unsolved cases. After this patch, it should become rather a rare situation, when you need manually repair the switch. Besides that, we fixed many other issues, some crashes and save/load discrepancies. List of Changes: removed unnecessary lights, added lights on missing spots. When intersecting rail segment with a new rail. It will copy the chain/block signal settings of the surrounding switches. better trains knowledge about various way changes, so it will correctly tell lights to get green, after leaving its segment. Another wrong animation on one specific curve was spotted and fixed. there was a discrepancy in generation seeds on new maps between creation and later…
- Water patch 1.03 hotfix2 - 22 October 2019
We are releasing another hotfix for this... Well, not much stable patch. Thanks for another feedback, that the first hotfix did not solve the issue for all the cases and you were not able to load your water map saves at all. If you have not worked save since the previous hotfix, you should be able to load your game. On the other hand, we had to slightly change the algorithm for spawning trees and mountains on the water maps, so it is not a 100% guarantee, that your old saves will work as some mountain can appear at another position. And if you have water map saves prior 1st hotfix. Patch 1.03 changed some key functions and brought some new challenges and problems for us to solve... We hope, that now you are able to enjoy our game again. Besides that, we also fixed resolution 3840x1600, which was displayed at 16:9. We are sorry for any complications that many of you were not able to load…
- Hotfix 1.03 - 17 October 2019
We apologize, that we missed one huge bug in the new patch related to the new maps. An old map without water was not affected at all. Although we fixed the issue sadly all saved progress of water map can be lost and cannot be easily repaired. If you see any issue when loading your saved water-based map we recommend starting the game again. We hope you did not lose much of your time as we tried to release it asap... we still feel very sorry for that.
- Patch 1.03 - 16 October 2019
Let's deal with water! Hello our players, we finally added this feature into the game. It took us some more time since the last patch, but it is done and updated even on your computers. We hope you will enjoy this long-time promised feature. In this patch, there are first 3 custom maps + old one. Realistic map: American East coast + Canada. Abstract map: These kinds of maps are not based on realistic backgrounds, just we would like to create some we believe interesting Areas. There is a huge river map. Fantasy map: we found funny to add some nostalgic idea, that in reality, you would like to transport elves to visit their dwarven or orc friends with train or airplane. Like hey, even fantasy has to reach that state of technology! In reality, we would like to create maps based on these stories, just due to the licenses we rather modified city names and so we would not also rather mention…
- Patch 1.02 - 3 October 2019
Hello players, We are glad to announce another patch with fixes. It is quite small but important. List of changes: Cars could throw an error after load when saved with no road underneath. Causing chaos/collapse of entire road traffic. rail tracks did not disconnect from the rail network properly in some cases leaving empty reference (which caused another error fixed in patch 1.01). Now we got the cause. This could lead even to more serious issues like exploding trains (still we are not 100% sure if this is the only way to cause the train to explode) Trains could pass through red lights when a part on the other side of the junction was removed and then placed back. Sadly if you have such part of the track in your game the only way to fix it is to remove rails on both sides, where rails connect to another one and place them back. Rail tunnel was paid twice it's the price Just reminding if…
- Patch 1.01 - 1 October 2019
There is another patch of Transport services making the game working again a little better. We fixed these issues: Planes could throw an error and freeze a game, under special conditions. Planes could move the opposite way when changing the runway. Trains had still another 3 cases when they could perform the wrong movement over rails. Trains could not pass one switch more than once in pathfinding (meanwhile we need to check both sides of the switch). after some changes during EA train stopped turning back in the stations, when they had to use the station just for turning itself without loading/unloading passengers. trains could throw an error when attempting to find a no longer existing way, which correctly should not exist, but we still do not know, why there still was an empty reference as we are unable to replicate it... Anyway, it will no longer cause any issue even if it happens ag…
- Deadly Violet cities hotfix! - 18 September 2019
Hello our players. At first let us apologize we feel so badly for this major issue. It was inside steam achievements and our internal testing is mostly outside the steam app. So it was hidden for us. Thanks to you we got a lot of clues to find it out and fix it. Sorry to anyone who spotted that since one moment only violet cities appeared and as you saved your progress, you could not load it again. Also if you do not have a save containing at maximum 1 violet city we have a bad new, that this save could not be restored and should not be loaded as these new cities disappear and also a lot of other stuff. Aside from that, it will contain a few minor fixes: Rail could connect to other rails in one special case to the rail under 90° German "umlauts" fixed, but all cities in saves prior this patch will remain broken letters as they are saved and issue was not in the font, but in the letters.…
- Patch 1.00 hotfix - 16 September 2019
Hello Transport Services players. Thank you for all the feedback and even more to anyone who supported us and the future of this game. Sadly a lot of issues were in the game and so we had weekend full of work to make these things correct. There is a list of changes: road pathfinding changed from heuristic model to brute force. Heuristic was fast but imperfect in more complex solutions. So we now calculate all possible ways, at slightly higher computation cost. But it will always reach the destination. regardless the path difficulty. stations and buses can be sent now into all stations up to the 200 road tiles from the home station. Recently it was 140m as the crow flies. So once the station is displayed it has any path heading to this station. FIX: trains could by some coincidence stop in the middle of reaching the platform. And would never recover the speed (unless reloading the game)…
- Transport Services leaves Early Access - 14 September 2019
Dear players At first, let me thank you all who supported us during Early access by purchasing our game and then giving us the feedback. Thanks to you the game moved on huge steps forward from barely playable version to almost stable. Still some harder to catch bugs remains, but we believe that now you can really enjoy the game and sooner or later we will catch them all. Currently, the game reached the state we originally dreamed off. And so it is time to move on and tell other players, who still wait for the final game, that this is that time, that we would originally release the game, without the ability to release it in EA. This is also a reminder for those, who purchased the game on the EA release day and never played it since. That you can give it another try as it gives at least we believe much better experience than a few patches before. Once more thank you, that you took the ris…
- Patch 0.5 - 2 September 2019
Hello everyone! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34282846%2Fe50073700cd035769c230db1d04335766cbe4f97.png I am glad to announce you that we are releasing another and the last patch before the release version! In current patch you can enjoy of plenty of new features: Localizations (currently: French, Czech, Polish, Hungarian) More are on the way, sadly they are delayed and we would have to wait with release even longer. So please be patient with other even more common languages, than some listed. Colorblind mode! For those who could not play our game before :) Road & rail bridges. Cut down & plant forests. Airport now has 3rd level and improves the rate of landing planes significantly improved performance of neutral cars & sounds fixed various bugs (like exploding cars on load, some issues with train, stations which could not connect to the rail network and…
- Patch 0.4 - 14 July 2019
Hello tycooners! We are happy to announce a new patch for Transport Services. We hope you will enjoy it! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34282846%2F0ba7cea9d4c8518e2abde6a435e98f7c6c2e4590.jpg There are key changes: Finance overview, list of cities, list of trains, trucks & buses, planes & airships. Data summary. Option to turn off new contract announcements. New warning buttons on the right side, which on click will move you to the issue. Follow/Unfollow vehicle option with key Copy & paste trains route. So spamming trains to the track are now way easier. Run costs of ground vehicles raised up drastically ( up to 4x ) and slightly for air vehicles. Air vehicles income from tickets reduced by 50% (after last patch they were able to generate fortune very fast) Fixed issue, wrong prices when upgrading some vehicles. Fixed many issues which could affect tra…
- Hotfix v0.3f2 - 18 June 2019
Hi players! Today we bring just a smaller fix, where we caught a few errors in the city buildings. And there was still another way how to get negative passengers in the city. So we fixed these issues. And also added an option to change ground color in settings to green or back to white. As some people requested more natural look of the game by adding this grass-like ground.
- Hotfix v0.3f1 - 16 June 2019
Hello to everyone! We would like to release the first hotfix for version 0.3 as well we would like to modify the game balance a little bit. List of modifications: bus capacities and prices changed: basic bus: capacity 7 -> 10, price 25 -> 35 medium bus: capacity 10 ->18, price 65 -> 125 advanced bus: capacity 16 ->32, price 225 -> 450 planes capacities changed (prices remain the same): basic plane: capacity 14 -> 42 advanced plane: capacity 28->100 airship: capacity 42->128 & 7 resources train's coaches capacities and prices changed: advanced train & special train: passenger capacity per coach 12->20 advanced train: price 1250 ->1800 advanced train resources capacity per coach: 3 special train resources capacity per coach: 4 Basic and medium trains remain the same with 12 passengers and 2 resources per coach. The special train still has a 25% increased income from tickets. cities tend t…
- Patch 0.3 released! - 13 June 2019
Hello tycooners! We are happy to announce a new patch for Transport Services. We hope you will enjoy it! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34282846%2F64e3786c65ed701d524f220ca7cbf8bb2e7be0a9.png There are key changes: Rendering & physics optimization ( we made the game way smoother especially for the late game ) Chain signals for rails. Now you modify the signal to be "block", "one way" or "chain". Chain signals set red for all the chained segments along the train path to make sure, it is able to leave your critical segment without letting other trains enter it from other directions. Improved rail preview & rail build type selection. Making towns bigger is now way easier. And you will get faster highrises and skyscrapers. To balance this effect we made a revelation of cities after 12th one slower. On the other hand, the 3rd city reveals faster, than in pre…
- Hotfix v0.2f2 - 17 March 2019
Hello players, Today we will release another hotfix, which will repair issues on loading reported on Discord by players "JohnH" and "virtulis". Thank you guys for pointing us on the issues and sending your save files. - Sadly JohnH's issue fix will take an effect only with new games started since this fix. Patch will be released later this day.
- Update v0.2f1 - 11 March 2019
Hello in this patch we have added some small missing features and improved visual problems of the game. List of Changes: - Minimap now shows always on top of the GUI (but lower than tooltips). - Minimap hides when Menu is displayed (except the menu button & buttons on the menu) and appears back once the menu is closed. - Railroads are displayed on the minimap. - Airship tooltip fixed (it said it is a little plane, which obviously really isn't) - switch arrows merge. There could be multiple arrows pointing at the same rail. Now they display and are managed by a single arrow for multiple switches, for which is this direction common. - minimap scales at all game speed the same (+/- or page up/page down) - The camera does not move away when the game is alt-tabed hope you will like this small fix. Also you can find the gameplay with tricks and tips here: https://youtu.be/0B2WKx3IS8I
- Transport Services patch 0.2 released! - 5 March 2019
Hello everyone https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34282846%2F675d949f3927c102b350f52aab0d169657b16da0.png Glad to inform you, that we are releasing a new patch of Transport Services. It took a little bit longer than expected. Nevertheless, it is finished. There are many changes and improvements si there is a list of them: - We changed visuals of the buildings as we got a lot of feedback they look too much prototype-like. We hope you will like the new look. - We changed the medium & big city grew faster than before. So they are easier to achieve. This leads also to lower passenger ratio per capita. To remain somehow balanced. - We added new kind of buildings: hi-rises & expanded city areas for medium and big cities. - Airships! They are slower than planes but can carry a lot of passengers (42) at the same time as resources (only aerial resource transport). A…
- Hotfix No.5 - 11 February 2019
Hello, we did again some fixes and improvements. List of changes: -FIXED: curved junctions displayed switch arrows on wrong positions. -FIXED: trains could change the route after load. -FIXED: trains would not stop when passing by a station without any empty way. -FIXED: there was an option of how to build something when clicking on GUI. -FIXED: curved junctions could be disconnected by a bug. -FIXED: error on load, when it was trying to load specific junctions (which saved incorrectly). - IMPROVED: breaking power of trains to stop before the rail switch. Status: Released
- Hotfix No.4 - 8 February 2019
Hello everyone, today we are releasing another patch, which will make the game again more stable and less behave on its own. List of changes: - FIXED: removing trains or wagons caused the city to have undiscovered passenger's colors. - FIXED: some 90° rail crossing might create switches - FIXED: Various issues described as a discrepancy on the game load. - FIXED: issue, when a train could free signal in the wrong way. - FIXED: wagons could still load out of the rails facing the wrong direction. - FIXED: Issue when more trains could leave the station at once over one rail. - IMPROVED: another train pathfinding improvement (due to fixes in switches) We hope you will like the improvements. This is we believe the last hotfix before an upcoming patch with some new features and improved visuals of the city buildings. Status: Released
- Hotfix No.3 - 3 February 2019
Hello everyone, today we are releasing so-called "Train hotfix". It means, that everything should run better again - mainly trains. List of changes - FIXED: various crashes on loading the game (disappeared trains/roads etc.) - FIXED: trains stay on trains stations forever. - FIXED: Rail switches might break the train route. - FIXED: depots might have 2 roads, which lead to broken saves. - FIXED: loading abandoned building, and then removing caused an error. - FIXED: Trains cannot be dispatched to the same colored cities. - IMPROVED: train pathfinding response faster to path changes. - IMPROVED: train will continue the path after is freed. - IMPROVED: vehicles turning right, or leaving the bus station, will not get jammed by opposite vehicles. - IMPROVED: trains will lock rail blocks, where it has the only option to go to the destination. - ADDED: yellow color to the switches. Which mean…