- 1.10.4 Release Notes - 12 October 2022
Version 1.10.4 released quickly after 1.10.3 to provide needed hotfixes. We were also able to add a few more feature improvements. This is expected to be the last minor update before 1.11 ships with some exciting upgrades! Version 1.10.4 Release Notes Fixes • RVB1-1084 Internal Vulnerability Assessment has the requirement of implementing Asset Inventory • RVB1-1083 Internal Penetration Test has a requirement of doing at least one vulnerability assessment beforehand • RVB1-1078 Can't gather forensics on denials • RVB1-1076 Missing space between sentences in "Rogue Device Detected!" notification • RVB1-1071 Condition checkers need to be reinitialized after scenario playback • RVB1-1070 Backing up a compromised asset and restoring it gives more TI for the same compromise • RVB1-898 TTX - Loading a scenario that uses the base maps will cause the game to use that scenario every time the map…
- 1.10.3 Release Notes - 10 October 2022
While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! Version 1.10.3 Release Notes Fixes • RVB1-1037 Typo in "PNL dropped to 25%" notification • RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button) • RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone after segmentation • RVB1-1026 ICS Security Monitoring doesn't monitor switches when played before segmentation • RVB1-1024 Password Attack doesn't contribute to 10 hack bonus • RVB1-1022 Weak Password and Default Credentials vulns sometimes show up with the "no patch available yet" state • RVB1-1017 RT AI actions shouldn't know which unknown assets to target • RVB1-1015 AI Crack Ransomware Key action is still targeted • RVB1-1011 Missing localization text in the disconnect message whenever RT leaves…
- 1.10.2 Release Notes - 1 September 2022
While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! Version 1.10.2 Release Notes Fixes • RVB1-980 Mismatch between win condition in multiplayer games with the Blue Team Damaged Their Own Process win condition • RVB1-976 Turning off Damage ICS Process win condition causes PnL win condition to silently turn off • RVB1-959 ICS Security Monitoring is marked as already implemented when IR is activated a turn after it is queued, despite the fact that the action fails • RVB1-956 Host scanning from the onsite pivot reveals hosts previously accessible to the rogue device once it is removed • RVB1-954 BT can replace compromised assets that they don't know are compromised yet • RVB1-953 "Prepare Covert Attack" action entry English error • RVB1-951 Actions that cost money count as spent cash if the action is cancelled afterwards • RVB1-950…
- MAJOR UPDATE! Malware, Ransomware, Improved Incident Response, and More! - 22 December 2021
WHAT’S NEW? This latest update represents a pivotal milestone for ThreatGEN® Red vs. Blue. All of the core features and mechanics are now in place for both the game version on Steam as well as the professional platform version. Moving forward, our development efforts will focus on enhancing the entire educational experience with eLearning content and curriculums that support the game, labs and challenges for training curriculums, and several built-in scenarios for incident response (IR) tabletop exercises. But more on all that in a bit. For now, what’s new in this latest update? PROFIT & LOSS METER Under the threat intelligence score meter, there is a new profit & loss meter. The profit & loss meter represents the financial and production status of the company in relation to cyber outages. When assets are out of service, infected with malware, or having data exfiltrated, the meter will…
- Red vs. Blue Q2 2021 Update (Version 1.6) is Live! - 13 July 2021
The long-anticipated version 1.6 update is live, and it’s not just bug fixes! It is packed with features for improved player experience, replay value, and professional edition enhancements! Leading the pack are new environments and content. Players are no longer limited to the same network environment every time they play. They can now select from 3 different environments, with more on the way soon (including non-ICS related environments)! There is also a new mechanic with a new Blue Team win condition… threat intelligence! Gather forensics evidence now in IR with a new action in addition and increase your threat intelligence score. Increase your threat intelligence score high enough and your adversary (the Red Team) will be apprehended for a Blue Team victory! Speaking of score, the old score has been replaced by a ton of much more useful metrics and stats at the end of the game. The U…
- Red vs. Blue version 1.5 is now live! - 5 May 2021
The scheduled 1.5 turned out to be so big with so many features that we ended up having to split it up. So this 1.5 is the first half, focusing on player experience enhancements, and then in a few weeks we will release the other half as 1.6, focusing on replay value enhancements. Yes, we are completely skipping minor versions of 1.5 and going straight to 1.6! So what's in the 1.5 update? Several minor bug fixes. Several minor visual enhancements. A LOT of visual and mechanical upgrades for a better user experience such as a new mechanic that allows you to click on assets and objects to play actions related to them instead of having to keep going back to the action menu every single time. The action queue doesn't open every single time you play an action now. Instead, it just gives you an indicator that there are items in the queue, and how many. The action queue now lets you know how ma…
- ThreatGEN® Red vs. Blue 90-Day Features Roadmap - 6 April 2021
Sugarland, Texas (April 6, 2021) – ThreatGEN, an OT cybersecurity firm and creator of the ThreatGEN® Red vs. Blue Cybersecurity Gamification platform, announced today their 90-Day and 2021 features roadmap. Having recently released an important foundational update (1.4.2) that implemented and upgraded necessary “back end” engine components, the stage is now set for a list of highly requested major features. “Red vs. Blue has already proven to be a cybersecurity training and gamification pioneer and industry disruptor in so many ways. But the features we have set to launch this year really are going to take cybersecurity training to a whole new level,” said Clint Bodungen, ThreatGEN’s Co-founder, CEO, and ThreatGEN® Red vs. Blue creator. “This is a testament to the fantastic communication and cooperative relationship we have with our customers, players, and the growing Red vs. Blue commu…
- Red vs. Blue Update 1.4.2 is Live! - 23 March 2021
This update did feature minor visual enhancements and bug fixes, but most changes were on the back-end to prepare for major feature updates coming in 1.5 and later in 2021. Overview of these changes: Universal: Several minor bug fixes (non-critical) Minor visual enhancements Major engine upgrade Major networking infrastructure update Major performance optimizations Pro Edition: Downloadable end-game report Localization infrastructure in place CTF/Tournament bracket integration So, what’s in the updates to come? Keep an eye out for our next roadmap announcement, but here are a few hints: Single player campaigns New network environments and scenarios (various industries) - Pro and Education Editions Only New actions and mechanics Learning objectives and labs - Pro and Education Editions Only eLearning courses - Pro and Education Editions Only TABLETOP EXERCISE MODULE!! - Enterprise Editio…
- 1.4.1 Hotfix - 28 January 2021
Minor visual updates Minor non game impacting bug fixes AI balancing adjustments
- ThreatGEN® Red vs. Blue Winter Sale is Coming! - 22 December 2020
ThreatGEN® Red vs. Blue will be 50% off starting this week! Just In Time for Christmas! Stay tuned for more big announcements on things to come in the first quarter of the new year! We are making several improvements to the Steam and professional editions. Here's what you can expect in 2021! In-game tutorial Video walkthroughs More network maps Single player campaign More actions and game play enhancements Challenges Achievement badges and leader boards Computer A.I. improvements More player and game analytics (professional) Tournament addition (professional) Table top exercise edition (professional) Competition events Developer AMA and... Pre production on a new Red vs. Blue engine has begun! Initially thought of as "version 2". However, the new engine will allow for new detail, mechanics, and simulations, and will act more as a sequel and exist along side of "version 1" rather than be…
- The 1.4.1 Update is Live - 15 December 2020
Summary The 1.4.1 update provides many visual and textual fixes and updates to the user interface, as well as enhancements to performance and game balance. However, the primary focus of this update is the implementation of user analytics for Professional, Education, and Enterprise Edition licensees. (For more information, visit our website: https://threatgen.com/red-vs-blue/) The analytics roadmap has two levels. Level 1 Analytics, rolled out this update, provides the following: User statistics (games played with dates, duration, total turns, score, win condition, games won or lost, red team or blue team, games won or lost as each team, human or computer opponent, wins and losses versus each type of opponent, score, successful compromises, and successful detections) Ability to filter by game, team, and opponent type Ability to sort by, and easily view, statistics for each match (useful…
- Black Friday / Cyber Monday Sale! - 25 November 2020
It's Our Annual Black Friday / Cyber Monday Sale! ThreatGEN: Red vs. Blue will be 50% off on Starting today! Sale starts now and lasts through November 29, in anticipation of the 1.4.1 update, which will include: Minor bug fixes and visual updates Feature updates (details coming soon) Pro version player/game analytics and other pro feature enhancements AND... we will be releasing on Android and iOS soon!
- 1.4 Hot Fix - 2 September 2020
We had to release a hot fix today for a minor bug. Some test values for the resources were passed to the live build. The default should be $50,000 and 3 staff for the blue team, and 5 resources for the red team. Instead, the test values passed were $350,000 and 33 staff for the blue team, and 33 resources for the red team. The hot fix has fixed these default values in the settings but you might still see them if they are stored in your player preferences. If this is the case, just click the restore defaults button and that will fix it.
- The Long Awaited 1.4 Update Has Arrived! - 1 September 2020
It’s official! The long awaited 1.4 update has been released! This updated has tons of new features and visual enhancements that increase the player experience and overall depth of the game. Summary This is a major feature update intended to increase the depth and real-life correlations of the game as well as improve the overall player experience. In addition to bug fixes and graphical enhancements, this update adds more actions for both the red team and the blue team, expanded social engineering capabilities, expanded incident response process, physical security elements, and updated mechanical/UI features for ease of use. Details User Interface (UI) Removed the “card stage” and action “cards” altogether Added action icons to action menu items Made the action log more visual rather than just lines of text Enhanced main background image New background images that change based on situati…
- Update 1.4 is Around the Corner - 20 January 2020
Happy 2020! Our first update of the year (1.4) is just around the corner. We have some really big feature updates and even a few mechanics updates that are all meant to improve overall strategic depth, provide more cybersecurity real-world concepts, and improve the overall experience (both game play and learning). Summary of upcoming updates: Double the amount of actions from both Red Team and Blue Team Expanded social engineering options and capabilities More attack vector and cybersecurity controls PHYSICAL SECURITY! Including onsite recon, breaking & entering, WiFi scanning/hacking, USB drops, planting rogue devices, and more! And for the professional crowd... the TABLETOP EXERCISE version is in on it's way! We are hoping for a Q2 Beta release. Stay tuned...
- Update 1.3 Release Notes - 2 December 2019
Update 1.3 Release Notes: Features Added the ability to see more information after a win/loss such as compromised assets and remaining vulnerabilities Red Team asset discoveries are now placed randomly on "the board", removing the Red Team advantage of already knowing the network layout Red Team can now move (drag and drop) discovered assets around "the board" to where they see fit Red Team can now see the asset name after performing a port scan Red Team can now see vulnerability information (like the Blue Team) by clicking on the shield icon Several tweaks to game balance and A.I. Bug Fixes Only minor bug fixes regarding U.I. and visuals
- Cyber Monday Sale! - 2 December 2019
The Cyber Monday sale will start on noon at Monday instead of at midnight. Either there is either a glitch or date/time didn't get entered correctly. The way the Steam system works, we can't go back and change it. So here are the current sale details: ThreatGEN: Red vs. Blue will be 50% on Cyber Monday. Sale starts at 12:00 PM (noon US/Central) Monday morning. Update 1.2.1 will also be released. Stay tuned for details!
- Cyber Monday Sale! - 27 November 2019
ThreatGEN: Red vs. Blue will be 50% on Cyber Monday! Sale starts at 12:00 AM Monday morning (Sunday night)! Update 1.2.1 will also be released. Stay tuned for details!
- Single Player Is Here! Update 1.2 Release Notes - 19 November 2019
Update 1.2 introduces the highly anticipated single player mode as well as several feature updates and bug fixes: Added resource cost display to the action tree (action menu) buttons Made vulnerability remediation targeted (asset specific) Made incident response targeted (asset specific) Increased the length of time that the remote user stays "logged in" Updated the targeting visual to an animated target rather than just turning the asset green Added an alert sound when it is your turn Updated how SIEM/IDS Sensors behave when discovered as being controlled or denied. Once they are discovered, they stay discovered Made the "grayed out" more obvious for the "end turn" and "+" buttons Mute button now mutes all sound and not just the background music The yellow "+" button no longer shows on action buttons (in the action tree) if they are not available to play Adjusted the prerequisite for s…
- Update 1.1.2 Release Notes and Bug Fixes - 19 September 2019
Version 1.1.2 Release Notes: Fixed the Mac OS crash and UnityPlayer.dll crash Fixed DoS'd SIEM and IDS Agents % to be discovered (once DoS's or compromised they would not be noticed by monitoring. Now there is a % chance monitoring still picks them up) Fixed a FW host scan discovery issue (FW 2 and 3 could not be host scanned by some assets) Fixed assets status after segmentation issue (after segmentation compromised assets still appeared to be compromised but you could not use it as a pivot. Now you lose visibility altogether, except internet facing assets, but you regain control once you rediscover them) Fixed issue where win/loss screen didn't show for the loser