Fae Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players12 · 5 October 2026 - 23:48:34 UTC
- SteamPulse tracked peak39
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews1,717
- Release dateJul 31, 2020
- DeveloperEndlessfluff Games
- PublisherBalor Games
Company pages: Developer: Endlessfluff GamesPublisher: Balor Games
Fae Tactics Steam news
Fae Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fae Tactics is 40% off through out Steam's Winter Sale! - 22 December 2021
Hey! Looking for a last-minute gift? Fae Tactics is a whopping 40% off as of today, December 22nd all the way through to January 5th!Thank You Steam Winter Sale! We appreciate your support as fans of the game! Much love to everyone who's written a review. I love to read them. Good or bad. Got some thoughts on this game? Share them in a steam review. Hope you enjoy the rest of the Holiday Season! Cheers, EndlessFluff Games!
- Product Update V1.010 - 3 May 2021
Fixes -Fixed duplicate aerial skill display on the phantom dragon. -Fixed bug where EX skill descriptions would sometimes not show up in the party menu. -Red quest overwrites challenge quest in some situations. -Fixed issue where Gaea didn't rotate her reaction skill each turn. Changes -Added a new option to change d-pad orientation on tiles when using a controller. This is a small bug fix patch. All current and future updates can be found at HERE. Thanks again for all the bug reports and feedback we've recieved.
- Product Update V1.009 - 29 March 2021
Hotfix 2 A hotfix was released after the initial update to address a crash that could occur when fighting an electric corrupted gremlin king. A bug that prevented the completion of the "Well Equipped" achievement has also been fixed. Hotfix A hotfix was released after the initial update to address a crash that could occur after destroying both of Gaea's hands. Fixes -Eigo's Decent free battle would sometimes spawn two treasure chests. -Fixed a lock that would occur if the player tried to delay their turn while casting a spell talisman. -Units with no element weren't receiving the Curse Resist bonus from camping food buffs. -Reflex wait skill wasn't properly displaying its scaling Reaction value in the description. -Graphical bug caused when Guts triggers on units with living-bomb skill. -Back attack bonus was only displayed in battle and not in party edit. -Various typo's fixed. -ultra…
- Product Update V1.007 - 27 August 2020
Hotfix A hotfix was released after the initial update to address a crash that occurred when enemies tried to cast then Entomb spell talisman. A few Ui display bugs that were done right before the hot-fix had to be made have also been implemented. Fixes -Battle fail conditions sometimes display incorrectly for boss battles. -Crit damage bonus from camping displayed incorrectly on some units outside of battle. -Bug where the multi hits of Piercing Dance/Entomb were not considered spell damage. -Oro's max defense trait wasn't granting the correct bonus Mb for Terra Heart. -Some enemies gained skills after round 20 which are only meant for lesser enemies. -Bug where sometimes NG+ results in a cursed world that cannot progress at the start. -Crash occurs when the Hand of Gaea fails to find a spot to place a cursed mana shard. -Player units with blink skill would sometimes path onto dangerous…
- Fae Tactics Review - 20 August 2020
Still images of Fae Tactics imply that it is looking to recapture the tactical charms of tactical RPGs of yore. Ogre Battle and Final Fantasy Tactics stalwarts should rest assured - the foundation of this game is the same shape and size of those classics. But the framework holds up a structure that cleverly reshapes some genre tropes without reinventing it. As Peony, a human that can cast magic (read: a witch) your journey to find your lost mother is a pretty straightforward one, as far as protagonist storytelling is concerned. The overall story itself is pretty run-of-mill, but it is enhanced by a flavorful world full of bird people, spell-infused machinery, and a surprisingly deep, fairy-flavored take on the post-apocalypse. I found that the many side characters, who often have their own problems that you can be recruited to help them with, were the strongest plot movers. They all ser…
- Product Update V1.006 - 14 August 2020
Fixes -Some subspecies drop talisman before you acquired the base summon. -Zealot lock when using Eternal Darkness while Petrified/Frozen. -Protection wait skill would block Eternal Darkness. -Lock when protecting unit is afflicted with petrify curse. -Rhyfel ultra lock after jumping near a protected unit. -Sea Cross Round 20 crash. -Chariot XII 05 description corrected. -Range prediction checking mistakenly ignoring jump height. -Player leader stuck in lava if dropped by crumbling ground. -Waver skill text mistakenly appearing on Paychin's character sheet in place of lucky drop. -Character sheet scrolling extended in places where it would sometimes cut off lore. -Bug where harden didn't restore as it should. Changes -Drain now adds up its total value for attacks with "Mock Hits". (Reds/Pichon/Oro ultras) -Double edge Atk scaling now based off % HP missing from Max. (1.5-4x Atk Power) -…
- Product Update V1.005 - 9 August 2020
NOTE: If you had performance slowdown after this update, try re-downling the update as we just hotfixed it shortly after the update went up. Fixes -Gremlin warlords mistakenly spawned in Desert Mouse Den free battles. -Some fixes cursor issues on multi-monitor setups. -Sunday bug fixed. -Party member lore text cut off in some languages. -Lucky day no longer increases the Lv of enemy units of the matching element. -True Sight enchant properly removes evasion chance from the tooltip. -Smaragden sequence break bug causing story event to disappear. -Gremlin King's outro scenes changed to fix crash that sometimes occurred. -Bug where Matilda's side quest begins its "countdown" before defeating Mirrar. -Crash when NPC dies in Emerald Hills South battle. -Bug where Resist can be penetrated by Charm and Silence. -Peony used incorrect attack animation when swapping weapons. Changes -Early game e…
- Fae Tactics is a fiddly homage to Final Fantasy Tactics - 4 August 2020
Fae Tactics is turn-based wizard whacking in the same vein as the much-beloved Final Fantasy Tactics series, which is one of the few classic FF spin-offs that has somehow managed to bypass coming to PC throughout its long, if slightly spotty history. It’s effectively to Final Fantasy Tactics what Wargroove was to aggrieved Advance Wars fans – a game which scratches that nostalgic, pixellated tactics itch while bringing it up to date for modern PC players. As a result, Fae Tactics taps into a very specific brand of tactical role-playing, and it does loads of interesting things that I’m very much on board with. Sadly, it’s also one that I don’t have a lot patience for. It’s not just that its fights are a little too long and maybe a touch too repetitive for my tastes. It’s also because I’ve tripped over so many rules during my time with it that I f…
- Product Update V1.004 - 2 August 2020
Fixes -Vandal Coast 2 Map: Some tiles were incorrectly registering as water tiles. -Enemy casting animation hang. (related to cloaked casting bug) Changes -Some ally NPC stats increased on Hard difficulty setting. -Some changes to ally NPC AI. As always, thank you for the reports and feedback as we clear out these issues.
- Product update v1.003 - 1 August 2020
Fixes -Save button disabled while editing spells/ summons /skills. -Valley of Queens free battle loads the correct map layout. -Enemy leader no longer gets stuck when trying to use a targeted spell while all player units are cloaked. -Battle loss "Return to Map" button gives the same progress warning as it does in the pause menu. -Pichon's defensive trait now grants the correct amount of regen. Changes -You can now scroll through loading screen tips with right mouse button. -Pichon's innate chance to taunt is now set to a flat value rather than scaling with his level. -Wait skills icon/description now also displayed alongside other skills in the in-battle unit info panel. -"Return to Main Menu" button added to the Battle loss screen. -Enemy leader units casting radius range shortened when summoning a totem. Thanks again for the reports and feedback.
- Product Update V1.002 - 31 July 2020
This small update addresses a bug where the "SPELL" key didn't function on some controller types. We will continue gathering any bugs/feedback for future updates.
- Turn-based diet JRPG Fae Tactics is out today - 31 July 2020
Fae Tactics is a turn-based tactical RPG with a ‘modernised retro’ vibe. You play as Peony, a magician who’s looking for her mother and perhaps inevitably ends up having to save the world. It has a pretty art style, some promising ideas, and lots of lovely spell and attack effects. It’s out later today, and there’s a trailer too. (more…)
- Fae Tactics launches classic turn-based battles on July 31st - 17 July 2020
If you think “ah yes, Final Fantasy Tactics” when you look at Fae Tactics , I suspect that’s totally its intention. Everything about it reminds me of being huddled up in the back seat of my mother’s van with my nose against the screen of a Game Boy Color being absolutely stymied by the logistics of vertical tactical battles. Fae Tactics pushed out a new trailer to announce you’ll get your hands on some classic turn-based skirmishes on July 31st. (more…)
- Demo Update v1.2 - 18 June 2020
Hello all, Thank you to everyone who's played the Demo for Fae Tactics. We also thank those of you who have taken additional time to offer feedback. This demo was cut from a much older version of the game so some things may vary from the final release. The final game has been complete for quite a while now but was delayed for a number of reasons. While some of the more minor feedback may make it into the final game, we won't be implementing feedback that would require the game to go through another round of QA and delay the release further. Instead, we will keep track of the feedback in consideration for post-launch updates. Below are the patch notes for the demo update. Demo Version 1.2 Bugs Fixed Fixed bug when canceling a spell that would lock out further spell casting. Fixed crash when using the mimic ability upon defeating an enemy with a mimic doll. Fixed confirmation display text…
- Fae Tactics Demo Developer Play Through Live Stream - 17 June 2020
We will be playing through the Steam Games Festival Demo of Fae Tactics. (Most likely on the Hard difficulty setting)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 May 2021 | Product Update V1.010 | 4074045878087786289 |
| 2 | 27 August 2020 | Product Update V1.007 | 3788045105524519970 |
| 3 | 14 August 2020 | Product Update V1.006 | 4828375451923664636 |
| 4 | 9 August 2020 | Product Update V1.005 | 3667572003470240630 |
| 5 | 2 August 2020 | Product Update V1.004 | 3664193578970885262 |
| 6 | 1 August 2020 | Product update v1.003 | 3664193578967595846 |
| 7 | 31 July 2020 | Product Update V1.002 | 3664193578964218341 |
| 8 | 18 June 2020 | Demo Update v1.2 | 3384966595871014801 |
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