Sopwith VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews338
- Release dateDec 26, 2018
- DeveloperDavid Mohr Gould
- PublisherDavid Mohr Gould
Genres: Action, Casual, Free To Play, Simulation, Early Access
Company pages: Developer: David Mohr GouldPublisher: David Mohr Gould
Sopwith VR Steam news
Sopwith VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 0.5.1: Animal sounds and a Lewis gun - 3 April 2019
- Cows moo - Geese honk - Added Lewis gun - Improved rudder
- Update 0.5.0: New maps and friendly aircraft - 30 March 2019
- Opponents now respawn until their hangar is destroyed - Added friendly biplanes and tanks - Added level and map selection with best-time tracking - Added pause menu with world map - Decreased control sensitivity - Elevator now trims with aircraft speed - Rudder control rotates the aircraft on the ground when stopped - Improved autopilot navigation and targeting - Added distinct gunfire audio - Labelled instruments
- Update 0.4.2: Scorekeeping and experimental yoke control option - 3 February 2019
- Added cockpit readouts for current score and number of targets remaining. - Added a new yoke control option: press the Y key to toggle between the old position-based system and a new experimental angle-based system.
- Update 0.4.0: Birds - 1 February 2019
- Added birds. - If your home runway is destroyed, a small piece will regenerate so you can take off again. - Minor changes to explosions and controls.
- Update 0.3.15: Improved tanks and UI - 29 January 2019
- Improved tank behavior and added muzzle flash. - Simplified difficulty selection. - Tweaked landscape and controls.
- Update 0.3.11: Added tanks, improved menu, better graphics and haptics - 25 January 2019
- Added shell-firing tanks based on the A7V, vulnerable from all sides except the front. - Added yoke vibration indicating control surface forces. - Tweaked world colors and fixed fog effect. - Cleaned up menu.
- Update 0.3.8: Instant repair, bigger initial world, difficulty menu - 23 January 2019
* Added difficulty menu (affects enemy perception distance). * Pulling the yellow handle now repairs instantly instead of restarting the level. (Restarting is now available from the difficulty menu.) * Player now starts in a larger populated world instead of the initial tutorial environment.
- Update 0.3.7: Oculus Touch fixes, control and level progression improvements - 20 January 2019
* Fixed Oculus Touch button bindings. * Fixed bug where in-game instructions wouldn't clear. * Allow grabbing with trigger (release yoke lock with grip). * Provide specific centering instructions based on detected hardware. * Added objective instructions at respawn.
- Update 0.3.4 - 17 January 2019
- Added some in-game instructions. - Simplified touch controls so you don't have to grab the yoke to fire or blip. - Simplified win condition so you only have to destroy enemy airplanes, not ground targets. (Still need to make it easier to find all the enemy planes.) - Added analytics beacons.
- January 15 update: difficulty level progression - 16 January 2019
- Added difficulty level progression. Destroy all the enemy planes and structures in the level to advance to a larger or more difficult one. Press N to skip the the next level immediately. - Added an initial map overview before each level. Press both blip buttons together to enter your plane and start flying.
- January 14 update: improved rudder and water, possible Oculus fix - 15 January 2019
- Zeroed wing dihedral angle and increased rudder deflection. - Water is no longer concrete. - Removed Oculus SDK from project to avoid interfering with SteamVR's Rift support. Let me know if there are still problems.
- January 13 update: new ground targets, new instruments, control fixes - 14 January 2019
- Fixed Oculus and WMR controller configurations. - Upgraded to Unity 2018.3.1 and SteamVR v2.2b4. - Disabled grip lock on throttle. - Air thins out at higher altitudes. - Added fuel depot ground targets. - New rudder bar, compass, and tachometer. - Uncovered patch on top wing. - Planes break into more pieces. Let me know if you encounter issues. I only have a Vive so I rely on feedback for Oculus and WMR support.
- January 6 update: Windows Mixed Reality rudder controls - 7 January 2019
Just a quick Sunday night update to get rudder support working on all the touch devices. - added Windows Mixed Reality rudder control with the analog stick - Vive touchpads now operate the rudder without clicking
- January 5 update: more opponents, more terrain, and improved controls - 6 January 2019
- Added more opponents. Don't rush in without a plan! - Fixed view recentering (push both blip buttons at the same time). - Tweaked rudder range and and added smoothing. Control the rudder with the Vive touchpad or Oculus joystick.
- January 4 update: new map and improved controls - 5 January 2019
Thanks for the feedback from everyone who's played the game so far! This update includes revised controls: Grab (hold, or click to toggle): Grip button (Vive, Oculus, and WMR) Fire (when holding yoke): Trigger (Vive, Oculus, and WMR) Blip (when holding yoke): Application menu button (Vive), B button (Oculus), Trackpad click (WMR) Press the blip buttons on both controllers simultaneously to recenter the view. If you crash your plane, pull the yellow ejection handle in front of the pilot's seat straight up to restart the level. Here's what else is updated: - reduced stick sensitivity and increased travel - added grip toggle grabbing and remapped fire button to trigger - added yellow "ejection handle" in front of the seat to restart the level - added yoke blip switch button to briefly cut engine power - added bullet tracers - added a front sight to the machine gun - redesigned the world ma…
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