- Steam App
- Rock 'N Roll (665930)
- Event type
- patch note
- Published
- 4 April 2018 - 02:07:36 UTC
- Source
- steam_community_announcements
Today while playing my own game, I came across a big time glitch I simply overlooked when I added the save and load game feature to this game back in January when it was requested by a player in the forums. While the save game feature saved 44 different variables to keep track of all your stats, GEOS gems, lives, score, prices, stats, and everything in the upgrade station.. I overlooked saving one vital thing (variable in code terms). I forgot to save the games tracking of how many extra lives it had already given you as a player! OMG, how could I have overlooked that!?! haha! So basically what could happen is that a player could have a good game going, get to 500k points for example and make it to the Upgrade station, save the game, then quit and reload the game and the game would give the player the 11 extra lives they had already earned before saving the game AGAIN! If the score was a...